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PATHFit04 TEAM SPORTS MIDTERM

The document outlines the rules and regulations of volleyball, including scoring points, faults, service procedures, and the role of the Libero. It details the playing format, how to win sets and matches, and the various faults that can occur during play. Additionally, it provides information on official hand signals used by referees and line judges during matches.
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0% found this document useful (0 votes)
14 views91 pages

PATHFit04 TEAM SPORTS MIDTERM

The document outlines the rules and regulations of volleyball, including scoring points, faults, service procedures, and the role of the Libero. It details the playing format, how to win sets and matches, and the various faults that can occur during play. Additionally, it provides information on official hand signals used by referees and line judges during matches.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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VOLLEYBALL

Prepared by:
Ms. MARICAR B. CABILE
01.
PLAYING FORMAT
TO SCORE A POINT
A team scores a point:

by successfully grounding the ball on


the opponent’s court;

when the opponent teams commits a


fault;

when the opponent team receives a


penalty.
FAULT
A team commits a fault by making a playing
action contrary to the rules (or by violating
them in some other way). The referees judge
the faults and determine the consequences
according to the Rules:
If two or more faults are committed successively,
only the first one is counted.
If two or more faults are committed by opponent
simultaneously, a DOUBLE FAULT is called and the
rally is replayed.
RALLY AND COMPLETED RALLY
A rally is the sequence of playing actions from
the moment of the service hit by the server
until the ball is out of play. A completed rally
is the sequence of playing actions which
results in the award of a point.
if the serving team wins a rally, it scores a point
and continues to serve;
if the receiving team wins a rally, it scores a point
and it must serve next.
TO WIN A SET
A set (except the deciding, 5th set)
is won by the team which first
scores 25 points with a minimum
lead of two points. In the case of a
24-24 tie, play is continued until a
two-point lead is achieved .
TO WIN THE MATCH
The match is won by the team that
wins three sets.
In the case of a 2-2 tie, the
deciding set (the 5th) is played to
15 points with a minimum lead of 2
points.
DEFAULT AND
INCOMPLETE TEAM
If a team refuses to play after
being summoned to do so, it is
declared in default and forfeits the
match with the result 0-3 for the
match and 0-25 for each set.
02.
FAULTS IN PLAYING
THE BALL
FOUR HITS
a team hits the ball
four times before
returning it.
ASSISTED HIT
a player takes support from a
team-mate or any
structure/object in order to hit
the ball within the playing area.
CATCH
the ball is caught and/or
thrown; it does not
rebound from the hit
DOUBLE CONTACT
a player hits the ball twice
in succession or the ball
contacts various parts of
his/her body in succession.
03.
SERVICE
FIRST SERVICE IN A SET
The first service of the first
set, as well as that of the
deciding set (the 5th) is
executed by the team
determined by the toss.
SERVICE ORDER
After the first service in a set, the
player to serve is determined as
follows:

when the serving team wins the rally,


the player (or his/her substitute)
who served before, serves again;
SERVICE ORDER
when the receiving team wins the
rally, it gains the right to serve and
rotates before actually serving. The
player who moves from the front
right position to the back-right
position will serve.
AUTHORIZATION OF THE
SERVICE
The first referee authorizes the
service, after having checked that
the two teams are ready to play and
that the server is in possession of
the ball.
EXECUTION OF THE
SERVICE
The ball shall be hit with one hand or
any part of the arm after being
tossed or released from the hand(s).
Only one toss or release of the ball is
allowed. Dribbling or moving the ball
in the hands is permitted.
EXECUTION OF THE
SERVICE
After the hit, he/she may step or land
outside the service zone, or inside the
court. The server must hit the ball within
8 seconds after the first referee whistles
for service. A service executed before the
referee's whistle is cancelled and
repeated.
FAULTS MADE DURING
THE SERVICE
Serving faults - The following faults lead
to a change of service even if the
opponent is out of position. The server:
- violates the service order,
- does not execute the service
properly.
FAULTS MADE DURING
THE SERVICE
Faults after the service hit - After the ball has been
correctly hit, the service becomes a fault if the ball:
- touches a player of the serving team or fails
to cross the vertical plane of the net completely
through the crossing space;
- goes "out";
04.
ATTACK HIT
CHARACTERISTICS OF THE
ATTACK HIT
All actions which direct the ball towards
the opponent, with the exception of
service and block, are considered as
attack hits.

During an attack hit, tipping is


permitted only if the ball is cleanly hit,
and not caught or thrown.
CHARACTERISTICS OF THE
ATTACK HIT

An attack hit is completed at the


moment the ball completely
crosses the vertical plane of the
net or is touched by an opponent.
RESTRICTIONS OF THE
ATTACK HIT
A front-row player may complete
an attack hit at any height,
provided that the contact with the
ball has been made within the
player's own playing space
RESTRICTIONS OF THE
ATTACK HIT
A back-row player may
complete an attack hit at
any height from behind
the front zone:
RESTRICTIONS OF THE
ATTACK HIT
at his/her take-off, the
player's foot (feet) must
neither have touched nor
crossed over the attack
line;
RESTRICTIONS OF THE
ATTACK HIT

after his/her hit, the player


may land within the front
zone.
FAULTS OF THE ATTACK HIT
● A player hits the ball within
the playing space of the
opposing team.

● A player hits the ball "out".


FAULTS OF THE ATTACK HIT

A back-row player
completes an attack hit
from the front zone.
FAULTS OF THE ATTACK HIT
A player completes an
attack hit on the
opponent's service, when
the ball is in the front zone
and entirely higher than the
top of the net.
05.
BLOCKING
Blocking is the action of players close to the
net to intercept the ball coming from the
opponent by reaching higher than the top of
the net, regardless of the height of the ball
contact. Only front-row players are permitted
to complete a block, but at the moment of
contact with the ball, part of the body must be
higher than the top of the net.
Block Attempt - A block attempt is the action of
blocking without touching the ball.
Completed Block - A block is completed
whenever the ball is touched by a blocker.
Collective Block - A collective block is executed
by two or three players close to each other and is
completed when one of them touches the ball.
BLOCKING THE SERVICE

To block an opponent's
service is forbidden.
BLOCKING FAULT
The blocker touches the ball in
the OPPONENT’S space either
before or simultaneously with
the opponent’s attack hit.
BLOCKING FAULT
A back-row player or a Libero
completes a block or
participates in a completed
block.
BLOCKING FAULT
- Blocking the opponent’s service.
- The ball is sent "out" off the block.
- Blocking the ball in the opponent’s space
from outside the antenna.
- A Libero attempts an individual or
collective block.
06.
INTERRUPTIONS,
INTERVALS AND DELAYS
REGULAR GAME INTERRUPTIONS

Regular game interruptions are


TIME-OUTS and SUBSTITUTIONS.

An interruption is the time


between one completed rally and
the 1st referee’s whistle for the
next service.
NUMBER OF REGULAR GAME
INTERRUPTIONS

Each team is entitled to


request a maximum of
two time-outs and six
player substitutions per
set.
REQUEST FOR REGULAR GAME
INTERRUPTIONS
Regular game interruptions may
be requested by the coach, or in
the absence of the coach by the
game captain, and only by them.
The request is made by showing
the corresponding hand signal,
when the ball is out of play and
before the whistle for service.
TIME-OUTS AND TECHNICAL
TIME-OUTS
All time-outs that are requested
last for 30 seconds.
In the deciding (5th) set, there
are no "Technical Time-Outs";
only two time-outs of 30 seconds
duration may be requested by
each team.
TIME-OUTS AND TECHNICAL
TIME-OUTS

During all time-outs,


the players in play
must go to the free
zone near their bench.
LIMITATION OF SUBSTITUTIONS

Six substitutions is the


maximum permitted
per team per set. One
or more players may be
substituted at the same
time.
LIMITATION OF SUBSTITUTIONS

A player of the starting


line-up, may leave the
game, but only once in a
set, and re-enter, and only
to his/her previous
position in the line-up.
LIMITATION OF SUBSTITUTIONS
A substitute player may
enter the game in place of
a player of the starting
line-up, but only once per
set, and he/she can only
be substituted by the
same starting player.
ILLEGAL SUBSTITUTION

A substitution is
illegal, if it exceeds
the limitations
indicated in the rule
ILLEGAL SUBSTITUTION
When a team has made an illegal substitution and the play
has been resumed the following procedure shall apply:

✓ the team is penalized with a


point and service to the
opponent,
✓ the substitution is rectified,
✓ the points scored by the team
at fault since the fault was
committed are cancelled.
04.
THE LIBERO
DESIGNATION OF THE
LIBERO
Each team has the right to designate
from the list of players on the score
sheet up to two (2) specialized
defensive players: Liberos.
DESIGNATION OF THE
LIBERO
All Liberos must be recorded
on the score sheet before the
match in the special lines
reserved for this.
ACTIONS INVOLVING THE
LIBERO
The Libero is allowed to
replace any player in a
back row position.
ACTIONS INVOLVING THE
LIBERO
He/she is restricted to perform as a back
row player and is not allowed to complete
an attack hit from anywhere (including
playing court and free zone) if at the
moment of the contact, the ball is entirely
higher than the top of the net.
ACTIONS INVOLVING THE
LIBERO
He/she may not serve,
block or attempt to
block.
VOLLEYBALL
OFFICIAL
HAND
SIGNALS
REFEREES’
OFFICIAL
HAND SIGNALS
1. AUTHORISATION
TO SERVE

Move the hand to


indicate
direction of
service
2. TEAM TO SERVE

Extend the arm


to the side of
team that will
serve
3. CHANGE OF
COURTS
Raise the forearms
front and back and
twist them around
the body
4. TIME-OUT
Place the palm of one
hand over the fingers of
the other, held vertically
(forming a T) and then
indicate the requesting
team
5. SUBSTITUTION

Circular motion of
the forearms
around each other
6. MISCONDUCT
WARNING

Show a yellow
card for warning
7. MISCONDUCT
PENALTY

Show a red card


for penalty
8. EXPULSION

Show both cards


jointly for
expulsion
9. DISQUALIFICATION

Show red and


yellow cards
separately
for disqualification
10. END OF SET (OR
MATCH)
Cross the forearms
in front of the
chest, hands open
11. BALL NOT
TOSSED OR
RELEASED AT THE
SERVICE HIT
Lift the extended
arm, the palm of
the hand
facing upwards
12. DELAY IN SERVICE

Raise eight
fingers, spread
open
13. BLOCKING FAULT
OR SCREENING
Raise both arms
vertically, palms
forward eight
fingers, spread open
14. POSITIONAL OR
ROTATIONAL FAULT

Make a circular
motion with the
forefinger
15. BALL “IN”

Point the arm and


fingers toward the
floor
16. BALL “OUT”

Raise the forearms


vertically, hands open,
palms towards the
body
17. CATCH

Slowly lift the forearm,


palm of the hand
facing upwards
18. DOUBLE CONTACT

Raise two fingers,


spread open
19. FOUR HITS

Raise four fingers,


spread open
20. NET TOUCHED BY PLAYER – SERVED
BALL TOUCHES THE NET BETWEEN THE
ANTENNAE AND
DOES NOT PASS THE VERTICAL PLANE
OF THE NET

Indicate the relevant


side of the net with the
corresponding hand
21. REACHING BEYOND
THE NET

Place a hand above the


net, palm facing
downwards
22. ATTACK HIT FAULT

– by a back-row player, by a libero or on the opponent’s service:


– on an overhand finger pass by the libero in his/her front zone
or its extension

Make a downward motion with


the forearm, hand open
23. PENETRATION INTO THE OPPONENT COURT
BALL CROSSING THE LOWER SPACE OR
THE SERVER TOUCHES THE COURT (END LINE) OR
THE PLAYER STEPS OUTSIDE HIS/HER COURT AT
THE MOMENT OF THE SERVICE HIT

Point to the center


line or to the
relevant line
24. BALL TOUCHED

Brush with the palm of


one hand the fingers
of the other, held
vertically
25. DELAY
WARNING/DELAY
PENALTY
Cover the wrist with a
yellow card (warning)
and with a red card
(penalty
LINE JUDGES’
OFFICIAL
FLAG SIGNALS
1. BALL “IN”

Point down with flag


2. BALL “OUT”

Raise flag vertically


3. BALL TOUCHED

Raise flag and touch


the top with the palm
of the free hand
4. CROSSING SPACE
FAULTS, BALL TOUCHED AN
OUTSIDE
OBJECT, OR FOOT FAULT BY ANY
PLAYER DURING SERVICE

Wave flag over the head


and point to the antenna
or the respective line
5. JUDGEMENT
IMPOSSIBLE

Raise and cross both


arms and hands in front
of the chest
THANK
YOU!

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