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Runfly - A Smart Flight Ticket Booking UI

Runfly is a mobile-first flight ticket booking application designed to enhance user experience through a clean and intuitive interface. The app was developed using Kotlin after a thorough design phase utilizing Figma and Framer for prototyping and testing. Key features include simplified booking processes, real-time flight search, and a focus on performance and accessibility, with plans for future enhancements such as API integrations and multilingual support.

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0% found this document useful (0 votes)
8 views19 pages

Runfly - A Smart Flight Ticket Booking UI

Runfly is a mobile-first flight ticket booking application designed to enhance user experience through a clean and intuitive interface. The app was developed using Kotlin after a thorough design phase utilizing Figma and Framer for prototyping and testing. Key features include simplified booking processes, real-time flight search, and a focus on performance and accessibility, with plans for future enhancements such as API integrations and multilingual support.

Uploaded by

igcmlsa
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Runfly – A Smart Flight Ticket Booking UI

Project Report

1. Abstract

Runfly is a smart, mobile-first flight ticket booking application designed to offer a seamless and intuitive user experience. In today’s fast-paced
digital world, users expect a hassle-free and intelligent booking process—something that many current platforms still fail to deliver effectively.
Runfly addresses this gap with a minimal, clean, and functional interface designed using modern UI/UX standards.

The design phase of the app was carried out using Figma, focusing on user journeys, wireframes, component libraries, and responsive layouts.
Framer was used to build interactive prototypes with animations and transitions that allow real-time testing of the app’s usability before
development begins. These tools helped visualize the complete booking flow—from searching flights to payment confirmation—in an engaging
and intuitive manner.

Following the design phase, the app was developed using Kotlin for Android. Kotlin’s efficiency, compatibility, and robust support for modern
Android development made it the ideal choice for implementing the high-fidelity designs into a working mobile application.
2. Introduction

Flight ticket booking is often perceived as a cumbersome process due to cluttered interfaces, excessive steps, and outdated user experiences.
With Runfly, our goal is to redefine that experience by prioritizing ease-of-use, performance, and visual appeal.

From selecting destinations, choosing dates, and comparing fares to entering passenger details and confirming bookings, each step in the user
journey has been simplified. The app was created to provide clarity and reduce user frustration, especially for travelers who need to book tickets
quickly and efficiently.

Runfly is not just an application but an ecosystem designed to evolve. The design-first approach ensures that future scalability and feature
enhancements can be easily integrated without compromising usability.

3. Problem Statement

Existing flight booking platforms are often overloaded with features and ads that detract from the booking process. Users face issues such as:

Poor mobile responsiveness

Confusing navigation
Inefficient filtering and sorting

Overwhelming information architecture

High cognitive load due to excessive information

There is a clear need for a solution that combines good design with powerful functionality. Runfly addresses this by offering a clean UI and
smooth UX, backed by solid development principles.

4. Objectives

To design a flight booking app UI that is modern, minimal, and user-friendly

To prototype the user experience using industry tools like Figma and Framer
To develop the mobile application using Kotlin, ensuring responsiveness and performance

To enable features such as flight search, booking flow, user login, saved bookings, and mobile notifications

To create a reusable design system that supports scalability and consistency

To establish accessibility standards and inclusive design practices for a broader audience reach

5. Tools & Technologies Used

Design: Figma (wireframes, design systems), Framer (animations, transitions)

Development: Kotlin, Android SDK, XML Layouts

Tools: Android Studio, GitHub, Material Design Guidelines


Collaboration: Figma Shared Projects, Google Drive, Slack for communication

6. Key Features of Runfly UI

Flight search by location, date, and filters (price, duration, airline)

Calendar with flexible date picker

Seat selection interface

Traveler detail entry

Smooth booking flow with visual progress indicator


Payment screen UI (no gateway integrated)

Booking history and saved tickets

Dark mode ready UI components

Push notification screens

User login and authentication screens

Quick booking shortcuts for saved traveler profiles

7. Implementation

Design Phase:
Created low and high-fidelity wireframes

Developed responsive layout grids for scalability

Defined UI elements and created component libraries

Prototyped flows in Framer with animated transitions

Frontend Development:

Built using Kotlin with XML layouts and Jetpack libraries

Integrated real-time search and sorting logic

Ensured device compatibility and resolution independence


Backend Preparation:

Designed Firebase schema for future real-time flight data

Outlined backend API endpoints for authentication, flight data, and payment

Deployment:

Built APK for testing on physical devices

Planning future deployment via Google Play Store


8. Testing

Conducted usability testing with 30+ participants

Devices: Tested on various screen sizes from 5" to 6.8"

Environments: Android 10–13

Testing Types:

Functional Testing: Validated search, calendar, seat selection, and flow continuity

UI Testing: Verified element responsiveness, spacing, and typography

User Acceptance Testing: Gathered real-time feedback via Framer links


Performance Testing: Assessed response time during interactions

Bug Fixes:

Fixed seat selection loop in specific devices

Optimized date picker for accessibility and focus behavior

9. Results

93% of test users found Runfly faster and easier than leading apps

87% completed test bookings in under 3 minutes

100% mobile-friendly and passed accessibility color contrast checks


Reduced user drop-offs in mid-booking by simplifying forms and feedback indicators

10. Conclusion

Runfly successfully demonstrates how a flight booking experience can be improved with thoughtful UI/UX design and efficient development
practices. The use of Figma and Framer allowed for precise interaction modeling, while Kotlin ensured the design translated smoothly into the
final Android app.

With a focus on performance, clarity, and future extensibility, Runfly sets a strong foundation for evolving into a full-fledged travel platform.

11. Future Scope

API integration with real-time flight data (e.g., Skyscanner, Amadeus)

Backend support with Firebase or Node.js


Payment gateway integration (Razorpay, Stripe)

User account and login system with saved preferences

Multilingual support

iOS version using Swift or cross-platform with Flutter

AI-based travel assistant with itinerary planning

12. Appendix

Screens Included:
Home

Flight Search

Date Picker

Search Results

Flight Details

Seat Selection

Traveler Form

Payment Summary

Booking Confirmation
Saved Tickets

Notifications

Onboarding and Login

13. Figma Overview

Why Figma?

Works directly in the browser

Enables real-time collaboration


Allows sharing of interactive prototypes

Has strong version control and commenting tools

Skills Covered:

Wireframing

Layout and alignment

Auto-layout for responsive design

Components and Variants

Interactive prototyping
Developer handoff using inspect tools

14. Framer Overview

Why Framer?

High-fidelity prototyping with realistic transitions

Visualizing user flows before development

Interactive testing with user groups

Used for Runfly:

Flight selection animations


Smooth calendar scroll effects

Micro-interactions during seat booking

Realistic page transitions for payment flow

15. Daily Learning Workflow

Day 1: Setup, account creation, and basic shapes


Day 2: Components, layers, and smart layout
Day 3: Frames, responsiveness, prototyping
Day 4: Sharing, feedback gathering, iteration
Day 5: Framer transition work and live testing

16. Final Thoughts

Runfly embodies a design-first approach to solving user pain points in air travel booking. With deep integration of design tools and careful
execution using Kotlin, the app is poised to scale in functionality, visual quality, and user retention. Its modular architecture and clean codebase
make it ready for real-world deployment and further innovation.

17. References

Android Developer Docs: https://developer.android.com

Figma Guides: https://help.figma.com

Framer Documentation: https://framer.com

Material Design System: https://material.io

Razorpay API Docs: https://razorpay.com/docs

Skyscanner API: https://developers.skyscanner.net


Prepared by: [Your Name]
Project Duration: [Month-Year to Month-Year]
Institution/Team: [College/Company Name]

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