Unit 3 Notes
Unit 3 Notes
The mobile medium type is the type of application framework or mobile technology that presents content or
information to the user. It is a technical approach regarding which type of medium to use; this decision is determined
by the impact it will have on the user experience.
• Mobile Websites
• SMS
• Mobile Web Widgets
• Mobile Web Application
• Games
• The combination of organizations, labelling, search, and navigation systems within websites and intranets.
• The art and science of shaping information products and experiences to support usability and find ability.
• An emerging discipline and community of practice focused on bringing principles of design and architecture
to the digital landscape.
Key terms of information architecture
• Interaction design
• Information design
• Navigation design
• Interface design
Information architecture has become a common discipline in the web industry; unfortunately, the mobile industry
like software has only a handful of specialized mobile information architects.
• Keeping it simple - When thinking about your mobile information architecture, you want to keep it as simple
as possible.
• Support your defined goals - If something doesn’t support the defined goals, lose it. Go back to your user
goals and needs, and identify the tasks that map to them.
• Clear, simple labels - Good trigger labels, the words we use to describe each link or action, are crucial in
Mobile. Words like products or services aren’t good trigger labels.
Prototyping
• Prototypes might sound like a scary (or costly) step in the process.
• Some view them as redundant or too time-consuming, preferring to jump in and start coding things.
• But as with wireframes, I’ve found that each product we’ve built out some sort of prototype has saved both
time and money.
Paper prototypes
Context prototype
Mobile Ecosystem
• Mobile is an entirely unique ecosystem and, like the Internet, it is made up of many different parts that must
all work seamlessly together.
• With mobile technology, the parts are different, and because you can use mobile devices to access the
Internet, that means that not only do you need to understand the facets of the Internet, but you also need to
understand the mobile ecosystem.
Platforms
• To run software and services on each of these devices, you need a platform, or a core programming language
in which all of your software is written.
• Like all software platforms, these are split into three categories: licensed, proprietary, and open source.
Types of platforms
➢ Licensed
• Windows Mobile
➢ Proprietary
➢ Open Source
Application Frameworks
• Application frameworks often run on top of operating systems, sharing core services such as
communications, messaging, graphics, location, security, authentication, and many others.
S60
BREW
JAVA
Flash Lite
Windows Mobile
Cocoa Touch
Android SDK
WebKit
The Web
Designing Web Interfaces
• Direct Selection
• Contextual Tools
• Introduction: Easy to move, Copy and delete file on the use desktop
• In 2000 a small startup Half Brain launched a web-based presentation DHTML –Drag and Drop.
• Definition: A mechanism allowing users to drag an object and drop it into a target.
• Simplifies complex actions (e.g., rearranging items). Mobile phone –App Icons can move from one place to
another
• Examples Page Load: It could display a tip on the page to indicate drag ability
• Best Practices:
• Examples:
Direct Selection
• Definition: Users can directly select and manipulate elements without intermediate tools.
• Best Practices:
• Examples:
• Definition: Tools that appear only when relevant to the user's current action.
• Benefits:
• Best Practices:
• Examples:
• Virtual Pages
• Process Flow
Overlays:
Inlays:
Best Practices:
Examples:
• Benefits:
• Best Practices:
• Examples:
• Components:
• Best Practices:
• Examples:
• Multi-step forms.