ChatBot Java
ChatBot Java
1. javax.swing*
○ Purpose: For building the graphical user interface (GUI).
○ Key Classes Used:
■ JFrame: The main application window.
■ JPanel: A container to organize components like buttons and text fields.
■ JTextField: A single-line input field for user messages.
■ JTextArea: A multi-line area to display chat messages.
■ JButton: A clickable button for actions like sending a message.
■ JLabel: For displaying static text or labels.
2. java.awt*
○ Purpose: For layouts and component arrangement.
○ Key Classes Used:
■ BorderLayout: Organizes components into north, south, east, west,
and center regions.
■ FlowLayout: Arranges components in a flow-like manner.
■ Dimension: To set dimensions of components.
3. java.awt.event*
○ Purpose: For handling user interactions.
○ Key Interfaces Used:
■ ActionListener: Captures and processes events like button clicks.
■ MouseAdapter: Handles mouse-based interactions, like clicks.
4. java.net*
○ Purpose: For network communication between the client and server.
○ Key Classes Used:
■ ServerSocket: Creates a server to listen for client connections.
■ Socket: Represents the connection between the server and a client.
5. java.io*
○ Purpose: For reading and writing data over the network.
○ Key Classes Used:
■ BufferedReader: Reads text data from an input stream efficiently.
■ BufferedWriter: Writes text data to an output stream efficiently.
■ DataInputStream: Reads structured data (e.g., UTF-encoded strings,
integers).
■ DataOutputStream: Writes structured data over a stream.
6. java.util*
○ Purpose: For utility functionalities.
○ Key Classes Used:
■ Vector: To manage a dynamic list of connected clients (on the server).
■ SimpleDateFormat: For formatting timestamps for messages.
2. How It Works
Server-Side Functionality
Client-Side Functionality
● The server acts as the central hub, managing connections and relaying messages
between clients.
● Clients interact with the GUI to send and receive messages.
● Networking and I/O libraries handle data exchange between the server and clients.
Summary
The chatbot combines GUI creation (Swing), networking (Socket, ServerSocket), and
input/output (BufferedReader/Writer, DataInputStream/OutputStream) to provide a real-time chat
experience. The server listens for clients, manages their connections, and relays messages,
while the client provides a user-friendly interface for interaction.
Server's Role