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ChatBot Java

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0% found this document useful (0 votes)
2 views

ChatBot Java

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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1.

Libraries and Packages

1.​ javax.swing*
○​ Purpose: For building the graphical user interface (GUI).
○​ Key Classes Used:
■​ JFrame: The main application window.
■​ JPanel: A container to organize components like buttons and text fields.
■​ JTextField: A single-line input field for user messages.
■​ JTextArea: A multi-line area to display chat messages.
■​ JButton: A clickable button for actions like sending a message.
■​ JLabel: For displaying static text or labels.
2.​ java.awt*
○​ Purpose: For layouts and component arrangement.
○​ Key Classes Used:
■​ BorderLayout: Organizes components into north, south, east, west,
and center regions.
■​ FlowLayout: Arranges components in a flow-like manner.
■​ Dimension: To set dimensions of components.
3.​ java.awt.event*
○​ Purpose: For handling user interactions.
○​ Key Interfaces Used:
■​ ActionListener: Captures and processes events like button clicks.
■​ MouseAdapter: Handles mouse-based interactions, like clicks.
4.​ java.net*
○​ Purpose: For network communication between the client and server.
○​ Key Classes Used:
■​ ServerSocket: Creates a server to listen for client connections.
■​ Socket: Represents the connection between the server and a client.
5.​ java.io*
○​ Purpose: For reading and writing data over the network.
○​ Key Classes Used:
■​ BufferedReader: Reads text data from an input stream efficiently.
■​ BufferedWriter: Writes text data to an output stream efficiently.
■​ DataInputStream: Reads structured data (e.g., UTF-encoded strings,
integers).
■​ DataOutputStream: Writes structured data over a stream.
6.​ java.util*
○​ Purpose: For utility functionalities.
○​ Key Classes Used:
■​ Vector: To manage a dynamic list of connected clients (on the server).
■​ SimpleDateFormat: For formatting timestamps for messages.

2. How It Works

The project works as follows, in simple terms:

Server-Side Functionality

1.​ ServerSocket Setup:


○​ The server creates a ServerSocket that listens on a specific port (e.g., 2003).
○​ When a client tries to connect, the accept() method creates a Socket to
represent the connection with that client.
2.​ Managing Multiple Clients:
○​ Each connected client is assigned its own thread (using a Thread class).
○​ The server uses BufferedReader to receive messages from a client and
BufferedWriter to send responses.
3.​ Broadcasting Messages:
○​ The server keeps a Vector of all connected clients.
○​ When a message is received, it’s sent to all clients in the list using
BufferedWriter.

Client-Side Functionality

1.​ GUI Interaction:


○​ The client application uses JFrame, JPanel, JTextField, and JButton to
provide an interface for users to type and send messages.
○​ Messages are displayed in a JTextArea.
2.​ Socket Communication:
○​ The client creates a Socket to connect to the server.
○​ It uses DataOutputStream to send messages to the server and
DataInputStream to receive responses.
3.​ User Actions:
○​ User input (e.g., typing a message and clicking the send button) triggers an
ActionListener event.
○​ The input is sent to the server, and the response is displayed in the chat area.
3. Interaction Between Components

●​ The server acts as the central hub, managing connections and relaying messages
between clients.
●​ Clients interact with the GUI to send and receive messages.
●​ Networking and I/O libraries handle data exchange between the server and clients.

Summary

The chatbot combines GUI creation (Swing), networking (Socket, ServerSocket), and
input/output (BufferedReader/Writer, DataInputStream/OutputStream) to provide a real-time chat
experience. The server listens for clients, manages their connections, and relays messages,
while the client provides a user-friendly interface for interaction.

Server's Role

●​ The server is the central hub that connects all clients.


●​ Each client establishes a connection with the server using a Socket.
●​ The server:
1.​ Listens for messages from one client.
2.​ Broadcasts those messages to all other connected clients (including the sender,
if desired).

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