Python Project
Python Project
By
SIMRAN KANUNGO
(RA2211003030243)
of
SCHOOL OF COMPUTING
MODINAGAR,GHAZIABAD
NOVEMBER 2023
SRM INSTITUTE OF SCIENCE AND TECHNOLOGY
BONAFIDE CERTIFICATE
Certified that this minor project report for the course 21CSC203P ADVANCED PROGRAMMING
PRACTICE entitled in "PYTHON PROJECT: SNAKES AND LADDERS" is the bonafide work of SIMRAN
KANUNGO (RA2211003030243) who carried out the work under my supervision.
SIGNATURE
We express our profound gratitude to our Dean (College of Engineering and Technology)
Dr. T. V.Gopal, for bringing out novelty in all executions.
We are highly thankful to our my Course project Faculty Mayank Gupta, for his
assistance, timely suggestion and guidance throughout the duration of this course
project.
Finally, we thank our parents and friends near and dear ones who directly and indirectly
contributed to the successful completion of our project.
Above all, I thank the almighty for showering his blessings on me to complete my Course
project.
ABSTRACT
The project aims to design and implement a digital version of the classic board
game "Snakes and Ladders" using the Python programming language. This project
leverages Python's versatility and simplicity to recreate the engaging and timeless
gameplay experience for users. The implementation involves the utilization of key
Python concepts such as data structures, loops, conditional statements, and
functions to create an interactive and user-friendly game interface.
The project commences with the design phase, where the game's basic structure
is outlined, including the grid layout for the board, the positions of the snakes and
ladders, and the visual representation of the game components. The
implementation process involves the use of Python's object-oriented
programming (OOP) principles to define classes for the game board, player
tokens, snakes, and ladders. These classes encapsulate the game's functionalities
and enable efficient data management and manipulation throughout the
gameplay.
To enhance the user experience, the project integrates graphical user interfaces
(GUIs) through popular Python libraries such as Tkinter or Pygame, enabling
players to interact with the game through a visually appealing and intuitive
interface. The incorporation of sound effects and animations further enriches the
gaming experience, adding an element of excitement and engagement for the
players.
2 LITERARY SURVEY
3
3 REQUIREMENTS
4
4 ARCHITECTURE AND 5
DESIGN
5 IMPLEMENTATION 7
7 CONCLUSION 12
1. INTRODUCTION
The enduring legacy of Snakes and Ladders can be traced back to ancient India,
where it was known as Moksha Patam, a game used to impart moral and spiritual
lessons. Its transformation into a global pastime can be attributed to its intuitive
gameplay, fostering camaraderie and excitement among players of all ages and
backgrounds. Beyond its entertainment value, the game encapsulates essential life
lessons, emphasizing the unpredictable nature of fate, the virtues of perseverance,
and the significance of making wise choices.
1.1 MOTIVATION
The motivation behind developing the Snakes and Ladders game in Python is to
explore fundamental programming concepts, enhance problem-solving skills, and
have fun while doing it. Games provide a dynamic and engaging platform to
implement various algorithms, data structures, and logical constructs, making
them an excellent choice for learning and applying programming principles.
1.2 OBJECTIVE
The primary objective of this project is to design and implement a fully functional
Snakes and Ladders game in Python. The game should be interactive, allowing
players to roll dice, move their pieces on the board, and experience the ups and
downs represented by snakes and ladders. Through this project, you'll gain hands-
on experience with user input, random number generation, conditional
statements, loops, and more.
Your task is to create a console-based Snakes and Ladders game where two players
take turns rolling a six-sided die, move their game pieces accordingly, and navigate
the twists and turns of the board. The game board consists of numbered squares,
and certain squares are connected by snakes or ladders, influencing the players'
progress. The first player to reach or exceed the final square wins the game.
1.4 CHALLENGES
(a) Board Representation: Designing and representing the game board with
snakes and ladders efficiently.
(b) User Interaction: Handling user input for rolling the dice, making moves, and
ensuring a smooth gaming experience.
(c) Game Logic: Implementing the rules of the game, such as moving players based
on dice rolls, handling snake bites, and climbing ladders.
(f) Code Structure: Organizing your code into functions or classes for better
readability, maintainability, and scalability.
2. LITERATURE SURVEY
Snakes and ladder is a game that has been around for a longest of time, unknown of
the inventor, it is believed the game was played at a time as early as 2nd century BC.
Since then, the game gained popularity for its playing system with vipers that
demotes the player’s piece contrasting with the ladders that promotes to higher
number plates. It is predated yet an interesting game for users to learn and be
entertained. And as for programmers, it is a great way to begin the venture in
coding, sequential processing of data’s and abstraction on different functions to
work together to form a unit.
After the popularity of computers sprang in the world, snakes and ladders was
transformed to a computer game which had the same characteristics, only with
automaton controlling the dice.
1. Pygame:
Pygame is a popular library for creating games in Python. It provides functionality
for handling graphics, sound, and user input, making it suitable for implementing a
Snake and Ladder game.
4. YouTube Tutorials:
Video tutorials on platforms like YouTube can be helpful, especially for visual
learners. Many content creators walk through the process of creating the Snake and
Ladder game in Python.
3. REǪUIREMENTS
(a) Python:
Ensure that Python is installed on your system.
(d) Operating System: Windows (7 and above), macOS (10.12 and above), or
modern Linux distribution with a compatible web browser.
(e) Web Browser: Latest versions of Chrome, Firefox, Safari, and Edge.
Designing the architecture for a Snakes and Ladders game in Python using
Pygame involves breaking down the system into manageable components with
well-defined responsibilities. A simplified architecture and design for the
game using modular approach:
Responsibility: The main class that orchestrates the game. It manages the game
loop, initializes the game state, handles user input, and updates the display.
Attributes:
i. Game board
ii. Player objects
iii. Dice object
Methods:
i. Initialize game state
ii. Handle user input
iii. Update game state
iv. Render game state
Responsibility: Represents the game board with squares, snakes, and ladders.
Handles rendering the board.
Attributes:
i. Square layout
ii. Snake and ladder positions
Methods:
i. Render the board
ii. Get the next position for a player
(a) Initialization:
i. Create an instance of the Game class.
ii. Initialize the game board, players, dice, and graphics.
The development of the Python Snakes and Ladders game was executed with a
focus on code modularity and the utilization of robust technologies. This section
provides an overview of the Python libraries,tools, frameworks and programming
languages used in the development process.
a) Python: The core logic of the application was implemented using Python,
leveraging its object-oriented features for code organization and
maintainability.
c) Libraries:
i. Pygame:
Pygame is a popular library that is commonly used for creating video games and
multimedia applications in Python. It provides functionalities for handling
multimedia elements such as graphics and sound. For beginners, Pygame serves as
an excellent introduction to basic game development concepts. It simplifies tasks
like drawing shapes, images, and text on the screen. You can also create
animations and handle user input easily
ii. Random:
The 'random' library is a built-in module in Python that provides functions for
generating random numbers and making random selections.. This library enables
you to generate random integers, floats, and sequences, which can be useful for
simulating real-world scenarios, creating games with unpredictable elements, and
shuffling data.
iii. Time:
The 'time' module is another built-in module in Python that facilitates time- related
functionalities. It allows you to work with time values, measure program execution
time, and create time-related delays.
Details the testing methodologies employed, including unit tests, playtesting, and
bug identification.
Describes the debugging process, including resolving issues, ensuring the game's
stability and smooth functionality.
6. RESULTS AND DISCUSSION
The implementation of the Snakes and Ladders game using Python and Pygame has
resulted in a fully functional and engaging gaming experience. The game successfully
incorporates essential features, including a graphical game board, player
movements, dice rolls, and interactive elements such as snakes and ladders. Players
can navigate through the board, experiencing the thrill of climbing ladders and the
setback of encountering snakes.
The game provides an intuitive interface for user interaction, with clear
instructions for rolling the dice and making moves. The graphical elements,
including the game board, player pieces, and animations, contribute to the visual
appeal of the game. Additionally, sound effects enhance the overall gaming
atmosphere, adding excitement to dice rolls and signaling significant events like
climbing ladders or encountering snakes.
In conclusion, the development of the Snakes and Ladders game in Python for the
Advanced Programming course has been a challenging yet immensely rewarding
experience. Throughout this project, we have utilized various advanced
programming concepts and techniques to create a functional and interactive game
that encompasses key aspects of object-oriented programming, algorithm design,
and graphical user interface development.
In conclusion, the Snakes and Ladders project in Python has not only served as a
testament to our proficiency in advanced programming concepts but has also
provided us with a practical insight into the complexities of software development.
By combining theoretical knowledge with hands-on implementation, we have
acquired valuable skills and expertise that are essential for addressing real-world
programming challenges and fostering continuous personal and professional
growth in the field of computer science and software engineering.
8. REFERENCES