Activity Palnner
Activity Palnner
Activity Instructions
Show and Tell
Ask each student to bring an item from home.
Give 1–2 minutes to speak about their item.
Encourage confident speaking and active listening.
Number Bingo
Create Bingo cards with math problems/answers.
Call out questions like “What is 5 + 6?”
Students mark answers on their cards. First to complete a line wins.
Sink or Float
Collect classroom objects (e.g., pencil, stone, sponge).
Students predict if each will sink or float.
Test in a water container and record results.
Picture Story Writing
Display a picture on the board.
Ask students to write a story (5–8 sentences) based on the image.
Focus on creativity and use of complete sentences.
Junk Art
Collect waste materials (bottles, paper, boxes).
Let students create any object using glue, tape, scissors.
Showcase finished crafts.
Academic Competitions
Competition Description Classes Focus Area Duration
Name
Spelling Bee Spell words aloud in 1–5 Vocabulary, confidence 35 Minutes
increasing difficulty.
Math Relay Team-based problem 2–5 Speed, accuracy 35 Minutes
solving.
Reading Champion Timed reading with 1–5 Reading skills 35 Minutes
fluency.
Science Quiz Quiz on general and EVS 3–5 Science knowledge 35 Minutes
science facts.
Hindi Shabd Gyaan Vocabulary and usage 2–5 Language proficiency 35 Minutes
quiz in Hindi.
SPELLING BEE: RULES & RUBRICS
Objective:
To encourage students to improve their spelling, vocabulary, and pronunciation in a competitive and educational format.
GENERAL RULES:
• Eligibility: Students are grouped by grade level or age group:
- Group A: Classes 1–2
- Group B: Classes 3–5
- Group C: Classes 6–8
- Group D: Classes 9–12
• Rounds: The competition may include:
- Warm-up Round (optional)
- Elimination Round
- Semi-final Round
- Final Championship Round
• Word Lists: Teachers prepare word lists in advance, increasing in difficulty per round. Words should be grade-appropriate.
• Pronouncer & Judges: A pronouncer reads the word aloud. Judges verify correctness, handle appeals, and score.
• Spelling Process: The student must repeat the word, spell it, and then say it again.
Example: "Elephant. E-L-E-P-H-A-N-T. Elephant."
• Time Limit: Each student has 30 seconds to begin spelling after the word is pronounced and must finish within 1 minute.
• Disqualification: Occurs if student misspells, delays start, or receives prompting from the audience.
• Appeals: Students may ask for:
- Word repetition
- Definition
- Sentence usage
- Part of speech
- Language of origin
Appeals must be made before spelling begins.
• Tiebreaker: Continues until one student correctly spells and the other does not.
• Audience Etiquette: No prompting, whispering, or reactions during spelling. Applause only after word completion.
SUGGESTED REWARDS:
• Certificates for participation
• Books, medals, or trophies for winners
• Merit points/house points for school house systems
GENERAL RULES:
1. Team Formation:
2. Game Setup:
3. Relay Flow:
Player 1 solves the first question and gives the answer to the judge.
If the answer is correct, the judge gives Player 2 the next question.
If incorrect, the player retries or gets a time penalty (optional rule).
This continues until all problems are solved or the time ends.
4. Time Limit:
Class-appropriate: addition, subtraction, multiplication, division, fractions, word problems, geometry, etc.
Use real-life scenarios to increase engagement.
6. Rules of Conduct:
7. Scoring System:
8. Tie Breaker:
Accuracy 90–100% answers correct 60–89% answers correct Less than 60% answers correct
Speed & Efficiency Completed within time, no delays Minor delays or confusion Major delays or incomplete
Teamwork & Coordination Smooth transitions, great coordination Occasional confusion, fair coordination Poor coordination, disorganized
Criteria Excellent (3) Good (2) Needs Improvement (1)
Attitude & Participation Enthusiastic, disciplined team effort Fair enthusiasm, followed rules Low enthusiasm or disruptive
Total of 12 points. Can be used alongside scores to decide winners in close calls.
REWARDS:
Certificates: Math Whiz Team, Fastest Finishers, Most Accurate Team
Trophies or Medals for school-level events
Display of winning team on Math bulletin board
OBJECTIVE:
To assess and celebrate students’ reading fluency, comprehension, pronunciation, and expressive ability in a structured, competitive format.
GENERAL RULES:
1. Eligibility & Categories:
o Students are grouped based on class or age level:
Group A: Classes 1–2
Group B: Classes 3–5
Group C: Classes 6–8
2. Rounds (Customizable):
o Round 1: Prepared Reading (from a given text or passage)
o Round 2: Unseen Passage (chosen by the organizer)
o Round 3 (optional): Reading with Expression (e.g., dialogues, poems)
3. Time Limit:
o Each participant gets 1–2 minutes to read their passage.
o Time begins after the participant introduces the title/section.
4. Evaluation Criteria:
o Pronunciation & Fluency
o Clarity & Volume
o Expression & Intonation
o Pacing & Pauses
o Comprehension (optional quiz/discussion after reading)
5. Preparation:
o For the prepared round, texts should be shared with students 2–3 days in advance.
o Unseen passages should match the students’ reading level.
6. Judging:
o A panel of 2–3 judges evaluates performances using a rubric.
o Judges may also ask 1–2 comprehension questions (for Classes 3 and above).
7. Tie Breaker:
o Extra reading passage or oral comprehension question.
o Judged primarily on expression and fluency.
8. Audience Etiquette:
o Maintain silence during reading.
o Applause only after each participant finishes.
RUBRICS FOR EVALUATION:
Criteria Excellent (3) Good (2) Needs Improvement (1)
Pronunciation & Fluency Clear, accurate, smooth flow Mostly accurate, few hesitations Struggles with pronunciation
Volume & Clarity Loud, clear, well-articulated Audible, some mumbled words Too soft or unclear
Expression & Intonation Highly expressive and engaging Some expression and changes in tone Monotonous or flat delivery
Pacing & Pauses Natural pacing, appropriate pauses Minor pauses, slightly rushed Too fast or too slow
Use total score to rank participants. A total of 15 points is ideal for comparison.
REWARDS:
Certificates: Participation, Best Reader, Most Expressive
Book gifts or library vouchers
House/team points (if part of house competition)
GENERAL RULES:
1. Team Formation:
2. Quiz Structure:
3. Question Format:
Based on class-appropriate topics from Physics, Chemistry, Biology, Environmental Science, and General Science.
Mix of question types: MCQ, one-word, match the following, image/audio-based, reasoning-based.
4. Answering Rules:
5. Scoring System:
6. Tie Breaker:
Speed of Response Timely, confident answers Slight delays Very slow or unsure answers
Team Coordination Smooth turn-taking and cooperation Occasional overlaps or confusion Poor coordination, domination
Criteria Excellent (3) Good (2) Needs Improvement (1)
Attitude & Discipline Attentive, respectful, follows rules Mostly disciplined Disruptive or inattentive
REWARDS:
Certificates: Science Whiz, Quiz Champion, Fastest Thinkers
Medals or Shields for top 3 teams
Special mentions for best team name or teamwork
Display winners on the school science board or newsletter
उद्देश्य (Objective):
छात्रों की हिंदी शब्दावली, उच्चारण, श्रवण कौशल तथा रचनात्मकता को बढ़ावा देना। खेल गतिविधि के माध्यम से हिंदी
भाषा में आत्मविश्वास उत्पन्न करना।
60–89% उत्तर
शब्द ज्ञान 90%+ उत्तर सही 60% से कम उत्तर सही
सही
कुल: 12 अंक, निर्णायकों के लिए फ़ीडबैक या करीबी मुकाबलों में उपयोग हेतु।
पुरस्कार (Rewards):
प्रमाण पत्र: "शब्द ज्ञान विजेता", "सर्वश्रेष्ठ उच्चारण", "टीम भावना पुरस्कार"
छोटे इनाम: हिंदी पुस्तकें, शब्दकोश, स्टेशनरी
स्कूल की सूचना पट/पत्रिका में नाम प्रकाशित
✨ सुझाव:
Activity Instructions
Story Chain
Begin with a sentence (e.g., “Once there was a puppy…”)
Each student adds one sentence to continue the story.
Great for imagination and listening.
Dice Game – Build Number
Use dice to roll numbers.
Form numbers (e.g., 3 dice: 4-2-5 becomes 425).
Practice place value or add/subtract with results.
Role Play
Assign characters for a market scene (shopkeeper, buyer).
Students act out buying items.
Reinforces polite conversation and money concepts.
Origami Craft
Teach a simple fold (e.g., boat, dog face).
Demonstrate step-by-step.
Allow students to decorate their origami.
Activity Instructions
Simon Says
Give commands only when starting with “Simon says…”
Students must follow only when prompted correctly.
Great for listening skills.
Word Hunt
Hide vocabulary words around the classroom.
Give students a list of words to find.
Helps improve spelling and recognition.
Object Measurement
Provide rulers and objects to measure.
Practice length, height, or weight.
Compare and record findings.
Classroom Debate
Choose simple topics (e.g., “Books are better than cartoons.”)
Divide into two groups.
Give points for clear reasoning.
Activity Instructions
What If…? Writing
Pose questions like “What if I had wings?”
Students write short imaginative stories.
Encourage creative thinking.
Shape Hunt
Students search for shapes (circle, square) in the classroom.
Record findings in a table.
Reinforces geometry.
Weather Journal
Record weather each day (sunny, cloudy, rainy).
Draw and write a sentence.
Create a weekly weather chart.
Puzzle Time
Use number or word puzzles.
Allow pairs or small groups.
Develop logic and collaboration.
Talent Show
Invite students to sing, dance, recite or perform a trick.
Encourage appreciation for each other.
Boosts confidence and joy.