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Ga Market

The gaming market has evolved significantly since the 1980s, now valued at approximately USD 250 billion, with a notable shift towards mobile and cloud gaming. While traditional console sales are declining, the demographic of gamers has broadened, with an average age of 37 and nearly half being women. The rise of cloud gaming and streaming services is changing how games are accessed and played, potentially signaling the end of dedicated gaming consoles as we know them.

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0% found this document useful (0 votes)
5 views3 pages

Ga Market

The gaming market has evolved significantly since the 1980s, now valued at approximately USD 250 billion, with a notable shift towards mobile and cloud gaming. While traditional console sales are declining, the demographic of gamers has broadened, with an average age of 37 and nearly half being women. The rise of cloud gaming and streaming services is changing how games are accessed and played, potentially signaling the end of dedicated gaming consoles as we know them.

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mspd190803
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© © All Rights Reserved
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Gaming review by: Wilbert

REVIEW OF THE GAMING MARKET


The golden age of video gaming arrived in the 1980s when popular arcade games were released and from then the home console industry
really took off. Gaming technology has come a long way since the early days and continues to develop at a relentless pace. The gaming
industry is worth around USD 250 billion worldwide and has never been more popular. The biggest titles comfortably generate more income
than blockbuster movies. However, the sale of consoles and video games has seen a steady decline in recent years. The gaming world is
changing. Dedicated game consoles are expensive and non-portable so it is not surprising that industry growth is coming from other sources.
Gaming on tablets and smartphones is growing rapidly, as are streaming services and games played through web browsers and social-
networking sites.
Gaming is no longer a hobby exclusively enjoyed by the young. Generations of video gamers have grown up and these parents are now playing
video games with their own children. In addition to this the increased use of smartphones has changed the gaming demographic dramatically. It
is thought that 86% of internet users play games on an electronic device, and nearly every internet user has a smartphone able to run games.
The average gamer age has increased to 37 and just under 50% of the gaming audience is now made up of women. The growth in popularity of
tablets and smartphones means more people are playing mobile games than ever before.

Games
Today's games are increasingly reallistic and technologically advanced. They feature richly textured, full-colour graphics, amazing sound and
complex interaction between player and system. There are a huge variety of games available for all demographics and audiences, including
young children and the elderly. From action adventure games to puzzle games and simmulation games to strategy games, there is truly
something for everyone. The majority of games are designed to entertain people but they can also educate, inform, persuade and stimulate the
user. The best-selling games are highly-polished cinematic thrill-rides that take you on an emotional rollercoaster. Outstanding graphics,
incredible storytelling and superb voice acting make the experience similar to watching a movie, the difference being that the gamer controls the
action.
Games are categorised into commonly used game genres which are mainly based on their gameplay, interaction and category. Since 2018
simulation, puzzle and strategy games have seen the biggest growth of any genre. The top five gaming genres currently are:
● Action Games
● Sports Games
● Adventure Games
● Battle Royale Games
Gaming review by: Wilbert

● Role-Playing Games
Some video games have been criticised for glorifying violence, cruelty and crime. There are concerns that children who play violent video
games may have a tendency to behave more aggressively. This has led to an age rating system being adopted by the industry.

Video Game Consoles


Video game consoles are a popular and cost-effective form of home entertainment. They require a single purchase with no additional hardware
upgrades. Consoles connect to a TV screen which displays the graphics and plays the sounds of the game. A game controller is used to
provide input and allows the player to interact with the video game, typically to control an object or character. Console games often get priority
release months ahead of the PC version, or the release is for console use only.
In previous decades consoles were kept in the bedrooms of teenagers. Times have changed and consoles are now living room fixtures and are
used as much for watching TV as playing games. New gaming consoles have the ability to access numerous streaming services and are not
just used as gaming devices but are cutting edge media devices for the whole family. Manufacturers are keen to promote their consoles as
complete home entertainment systems which stream films, play live TV, place video calls and browse the internet. These additional multimedia
features greatly enhance the functionality and everyday use of the game console.

Cloud Gaming
Cloud gaming is a method of playing video games by accessing remote servers. Games are no longer downloaded and installed on a PC or
game console. The streaming services send gaming information to an app or browser installed on the recipient’s device. The game is stored
and played on the remote server but the user interacts with the content locally on their own device. Streaming services operate on a
subscription basis where users pay for access to the streamed content. As a result gamers can purchase cheaper consoles without a disc drive
and use digital cloud gaming services to access content.

There are many advantage For publishers and developers cloud gaming eliminates the potential for pirating
and the need for digital rights management (DRM) since users do not actually download the game. It also
helps lower development costs as all players have access to
the same hardware and performance.
Cloud
We live in a world where social networking and interactive gameplay are now mainstream activities. Video
gaming takes place between gamers all across the world and more people are playing quality games through
Gaming review by: Wilbert

a web browser or a cloud-based gaming service. It is only in recent years that hardware has become good enough to deliver high-fidelity
content. This, along with the evolution of faster, cheaper and more accessible broadband connectivity, has made gaming accessible and
attractive to more people. As internet speeds and connectivity continue to get better and cheaper, so too will cloud gaming. With the rapid
growth of cloud computing services some believe that the current generation of home video game consoles may be the last of these devices.
Time will tell whether these traditional game consoles can survive.

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