Y3 Handbook PDF
Y3 Handbook PDF
Year 3
Vision for Computing
Through teaching computing we equip children to participate in a world of rapidly changing
technology. A high-quality computing education equips pupils to use computational thinking
and creativity to understand and change the world. Computing has deep links with
mathematics, science, and design and technology, and provides insights into both natural
and artificial systems. The core of computing is computer science, in which pupils are taught
the principles of information and computation, how digital systems work, and how to put
this knowledge to use through programming. Building on this knowledge and
understanding, pupils are equipped to use information technology to create programs,
systems and a range of content. Computing also ensures that pupils become digitally literate
– able to use, and express themselves and develop their ideas through, information and
communication technology – at a level suitable for the future workplace and as active
participants in a digital world.
Vocabulary
● Email, malicious, phishing, social media, networks, internet, world wide web
webcam, keyboard
Ways to support children’s learning
● Talk about the different ways we can communicate on a computer and the internet.
Video calling, messaging, email etc.
● Show them one of your email accounts you may have at home. Look through
different features such as the inbox. Get the children to send an email to a member
of the family or a friend. This video may help with the basics:
https://www.bbc.co.uk/bitesize/clips/zwp3r82 (BBC Bitesize)
● Talk about the tone of the language that you would use – for example if you were
writing to a head teacher would be different from writing to a friend.
● Have a discussion about being respectful online.
Autumn 2 - Pupils will explore sequencing, selection, repetition,
inputs and outputs in programs they create
What the children will learn:
● Understand how an algorithm is implemented using a sequence of precise
instructions.
● Can predict the outcome of a sequence of precise instructions.
● Repeatedly test a program and recognise when they need to debug it.
● Detect a problem in an algorithm, which could result in a different outcome to the
one intended.
● Understand what inputs and outputs are, how they can be used.
● Provide examples of how to use inputs and outputs effectively.
● Designs, writes, executes and debugs programs of increasing complexity that
accomplish a specific goal.
● Use logical reasoning to predict and debug more complex programs including inputs
and outputs.
Vocabulary
● Sequence, Code, Blocks, Sprites, Repeat, Bug, Debugging
Ways to support children’s learning
● The children will be using Scratch in this lesson. The program is now available online
and contains various tutorials that you can run through with your child. It is available
on PC and will run on IPad.
● https://scratch.mit.edu/projects/editor/?tutorial=home Click on tutorials for
examples.
● Other popular coding games available:
● https://code.org/minecraft Minecraft Hour Of Code
● https://code.org/starwars Star Wars Hour of code
● https://codecombat.com/play/dungeon Code Combat
Vocabulary
● Kodu, computational, algorithm, programming, debugging, sequence, sprite, artificial
intelligence, NPC (non-player character), pathway.
Ways to support children’s learning
● Kodu can be downloaded for free onto a PC and an Xbox 360.
https://www.microsoft.com/en-gb/download/details.aspx?id=10056
● Project Spark can be purchased for the Xbox one.
● Kodu has examples that you can look at (Click on Load World on main menu) and
there are many examples of games on YouTube.
● Download Sketch Nation app to make your own games on the IPad or a tablet. This
requires no coding skills.
Spring 2 - Children consider that all of the media they see could
have been altered
What the children will learn:
● Children consider that all of the media they see could have been altered.
● Save and retrieve work online, on the school network and their own device.
● Think about whether they can use images that they find online in their own work.
Vocabulary
● Camera, image, Picasa, pixel, portfolio, theme, consent.
Websites for you to use with your child to help with the eSafety conversation
Thinkuknow website...... this website has been specially developed by CEOP for children of
all ages to help them to learn about staying safe online. There's information for parents here
too. https://www.thinkuknow.co.uk/
Kidsmart...... help and advice for children using the Internet.
https://www.childnet.com/resources/looking-for-kidsmart
Play, like share videos – Three videos which look at sharing content,
passwords and meeting strangers.
Play like share Video game – game connected with the videos that explore the points that
are covered in the videos.
https://www.bbc.com/ownit/take-control/thinkuknow-band-runner