Fundamentals of Programming
Fundamentals of Programming
1. INTRODUCTION
2. VARIABLES
3. FUNCTIONS
4. CONDITIONS
5. LOOPS
6. ARRAYS
7. STRINGS
8. FILES
9. OBJECTS
10. LANGUAGES
a) Programming Environment
b) Data Types
c) Variables
d) Keywords
e) Logical and Arithmetical Operators
f) If else condition
g) Loops
h) Numbers, Characters and Arrays
i) Functions
j) Input and Output Operations
Variables
Variables are used to store information to be referenced and
manipulated in a computer program. They also provide a way of
labeling data with a descriptive name, so our programs can be
understood more clearly by the reader and ourselves.
Functions
A function is a block of organized, reusable code that is used to
perform a single, related action. Functions provide better modularity
for your application and a high degree of code reusing.
Conditions
Conditions are statements that are created by the programmer
which evaluates actions in the program and evaluates if it's true or
false.
Loops
A loop in a computer program is an instruction that repeats until
a specified condition is reached. In a loop structure, the loop asks a
question
Arrays
An array is a data structure, which can store a fixed-size
collection of elements of the same data type. An array is used to
store a collection of data, but it is often more useful to think of an
array as a collection of variables of the same type.
Strings
In computer programming, a string is traditionally a sequence of
characters either as a literal constant or as some kind of variable.
Files
A computer file is used to store data in digital format like plain
text, image data, or any other content.
Objects
In computer science, an object can be a variable, a data
structure, a function, or a method, and as such, is
a value in memory referenced by an identifier.
Languages
Computer programming language, any of various languages
for expressing a set of detailed instructions for a
digital computer. Such instructions can be executed directly
when they are in the computer manufacturer-specific numerical
form known as machine language, after a simple substitution
process when expressed in a corresponding assembly language,
or after translation from some “higher-level” language. Although
there are many computer languages, relatively few are widely
used.