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Evaluation Without Users Evaluation Predictive Evaluation Heuristic Evaluation Discount Usability Testing Cognitive Walkthrough (User Modeling)

1. Predictive evaluation methods aim to predict usability without observing actual users. This allows evaluations to be quicker and cheaper than observational methods. 2. Common predictive methods include heuristic evaluation where experts evaluate a system against design principles, discount usability testing with 2-3 think-aloud users, and cognitive walkthroughs where experts simulate how users would explore a system. 3. The cognitive walkthrough method involves experts walking through tasks while asking questions to predict usability issues users may encounter. It is a "usability thought experiment" that can be applied early in design.

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0% found this document useful (0 votes)
58 views15 pages

Evaluation Without Users Evaluation Predictive Evaluation Heuristic Evaluation Discount Usability Testing Cognitive Walkthrough (User Modeling)

1. Predictive evaluation methods aim to predict usability without observing actual users. This allows evaluations to be quicker and cheaper than observational methods. 2. Common predictive methods include heuristic evaluation where experts evaluate a system against design principles, discount usability testing with 2-3 think-aloud users, and cognitive walkthroughs where experts simulate how users would explore a system. 3. The cognitive walkthrough method involves experts walking through tasks while asking questions to predict usability issues users may encounter. It is a "usability thought experiment" that can be applied early in design.

Uploaded by

wafasa
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Predictive Evaluation

Evaluation without users Evaluation Overview Predictive Evaluation Heuristic evaluation Discount usability testing Cognitive walkthrough (User modeling)

Evaluation
Gathering data about usability of a design by a specified group of users for a particular activity within a specified environment Goals 1.Assess extent of systems functionality 2.Assess effect of interface on user 3.Identify specific problems with system

Evaluation
Forms Formative ~As project is forming. All through the lifecycle. Early, continuous. Iterative. Summative ~After a system has been finished. Make judgments about final item. Approaches Experimental (Lab studies, quantitative) ~ Typically in a closed, lab setting Manipulate independent variables to see effect on dependent variables Naturalistic (Field studies, qualitative) ~ Observation occurs in real life setting Watch process over time

Evaluation Methods
1. Experimental/Observational Evaluation a. Collecting user opinions b. Observing usage c. Experiments (usability specifications) 2. Predictive Evaluation 3. Interpretive Evaluation

Predictive Evaluation
Basis: Observing users can be timeconsuming and expensive Try to predict usage rather than observing it directly Conserve resources (quick & low cost) Approach Expert reviews (frequently used) HCI experts interact with system and try to find potential problems and give prescriptive feedback Best if Havent used earlier prototype Familiar with domain or task Understand user perspectives

1. Heuristic Evaluation
Developed by Jakob Nielsen Several expert usability evaluators assess system based on simple and general heuristics (principles or rules of thumb) Procedure 1. Gather inputs 2. Evaluate system 3. Debriefing and collection 4. Severity rating

1. Heuristic Evaluation
Advantage Cheap, good for small companies who cant afford more Getting someone practiced in method is valuable Somewhat Controversial Very subjective assessment of problems Depends of expertise of reviewers Why are these the right heuristics? Others have been suggested How to determine what is a true usability problem Some recent papers suggest that many identified problems really arent

2. Discount Usability Testing


Hybrid of empirical usability testing and heuristic evaluation Have 2 or 3 think-aloud user sessions with paper or prototype-produced mock-ups

3. Cognitive Walkthrough
Assess learnability and usability through simulation of way users explore and become familiar with interactive system A usability thought experiment Like code walkthrough (s/wengineering) From Polson, Lewis, et al at UC Boulder

3. Cognitive Walkthrough
CW Process Construct carefully designed tasks from system spec or screen mock-up Walk through (cognitive & operational) activities required to go from one screen to another Review actions needed for task, attempt to predict how users would behave and what problems theyll encounter Requirements Description of users and their backgrounds Description of task user is to perform Complete list of the actions required to complete task Prototype or description of system

3. Cognitive Walkthrough
Assumptions User has rough plan User explores system, looking for actions to contribute to performance of action User selects action seems best for desired goal User interprets response and assesses whether progress has been made toward completing task Methodology Step through action sequence Action 1 Response A, B, .. Action 2 Response A ... For each one, ask four questions and try to construct a believability story

CW Questions & Answers


1. Will user be trying to produce effect? Typical supporting Evidence It is part of their original task They have experience using the system The system tells them to do it No evidence? Construct a failure scenario Explain, back up opinion

CW Questions & Answers


2. Will user notice action is available? Typical supporting evidence Experience Visible device, such as a button Perceivable representation of an action such as a menu item 3. Will user know its the right one for the effect? Typical supporting evidence Experience Interface provides a visual item (such as prompt) to connect action to result effect All other actions look wrong

CW Questions & Answers


4. Will user understand the feedback? Typical supporting evidence Experience Recognize a connection between a system response and what user was trying to do Example: Program VCR List actions Ask questions

4. User/Cognitive Modeling
Build a model of user in order to predict usage User as processor model GOMS & keystroke level model Contextual models Activity theory, distributed cognition,

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