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GM Orient

This document outlines the objectives and units of a course on graphics and multimedia. The course aims to teach graphics techniques, algorithms, and multimedia concepts. The five units cover: 1) 2D output and drawing, 2) 3D representations and transformations, 3) multimedia systems design, 4) file handling and compression standards, and 5) hypermedia. Topics include 2D and 3D graphics, color models, animation, multimedia applications/systems, data formats, compression, and authoring. Assignments and lab exercises provide hands-on experience with graphics and multimedia algorithms, tools, and applications.

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Senthil R
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0% found this document useful (0 votes)
180 views17 pages

GM Orient

This document outlines the objectives and units of a course on graphics and multimedia. The course aims to teach graphics techniques, algorithms, and multimedia concepts. The five units cover: 1) 2D output and drawing, 2) 3D representations and transformations, 3) multimedia systems design, 4) file handling and compression standards, and 5) hypermedia. Topics include 2D and 3D graphics, color models, animation, multimedia applications/systems, data formats, compression, and authoring. Assignments and lab exercises provide hands-on experience with graphics and multimedia algorithms, tools, and applications.

Uploaded by

Senthil R
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 17

DEPARTMENT OF INFORMATION

TECHNOLOGY
CS1354-GRAPHICS AND MULTIMEDIA

Handled by,
C.thaventhiran

OBJECTIVES:To study the graphics techniques and algorithms.


To study the multimedia concepts and various I/O

technologies.
To enable the students to develop their creativity

UNIT I -OUTPUT PRIMITIVES

- 9

Basic

Line
Curve and ellipse
drawing algorithms
Attributes Two
Dimensional geometric transformations
Two-Dimensional clipping and viewing
Input techniques.

UNIT II
THREE-DIMENSIONAL CONCEPTS

Three-Dimensional object representations


Three-Dimensional geometric and modeling
transformations
Three-Dimensional viewing
Hidden surface elimination
Color models
Animation.

UNIT III
MULTIMEDIA SYSTEMS DESIGN - 9
Multimedia basics
Multimedia applications
Multimedia system architecture
Evolving technologies for multimedia
Defining objects for multimedia systems
Multimedia data interface standards
Multimedia databases

MM
APPLICATIONS

MM TECHNOLOGY

UNIT IV
MULTIMEDIA FILE HANDLING
Compression and decompression
Data and file format standards
Multimedia I/O Technologies
Digital voice and audio
Video image and animation
Full motion video
Storage and retrieval technologies.

- 9

MM COMPRESSION &
DECOMP

FULL MOTION VIDEO

IMAGE & ANIMATION

UNIT V
HYPERMEDIA

Multimedia authoring and user interface


Hypermedia messaging
Mobile messaging
Hypermedia message component
Creating hypermedia message
Integrated multimedia message standards
Integrated document management
Distributed multimedia systems.

TEXT BOOKS
1. Donald Hearn and M. Pauline Baker, Computer Graphics C

Version,Pearson Education, 2003.


2. Andleigh, P. K and Kiran Thakrar, Multimedia Systems and

Design, PHI,2003.

REFERENCES
1. Judith Jeffcoate, Multimedia in practice: Technology and

Applications, PHI,1998.
2. Foley, Vandam, Feiner and Huges, Computer Graphics:

Principles and Practice, 2nd Edition, Pearson Education,


2003.

Assignment Topics

Two-Dimensional clipping and viewing


Hidden surface elimination
Evolution Of Multimedia
Storage and retrieval technologies
Storage and retrieval technologies

Dimensional clipping and viewing

Integrated multimedia standards

LAB exercises

LIST OF EXPERIMENTS

1. To implement Bresenhams algorithms for line, circle and


ellipse drawing.
2. To perform 2D Transformations such as translation,
rotation, scaling,reflection and sharing.
3. To implement Cohen-Sutherland 2D clipping and windowviewport mapping.
4. To perform 3D Transformations such as translation,
rotation and scaling.
5. To visualize projections of 3D images and Hidden Surface
Elimination.

6. To convert between color models.


7. To implement text compression algorithm.
8. To implement image compression algorithm.
9. To perform animation using any Animation
software.
10. To perform basic operations on image using any
image editing software.

Thank you
&
ALL the BEST

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