Augmented Reality Presentation - FINAL 1
Augmented Reality Presentation - FINAL 1
A Literature Review
Joe Crouchman, Marty Felesena, Tamara Henry, Sharon Morris, Steve Rego
What is Virtual Reality or VR???
Computer-simulated environments that can
simulate physical presence in places in the real
world, as well as in imaginary worlds. Virtual
Augmented Reality or
reality replaces the real world with a simulated
What is
one.
AR???
A live direct or indirect view of a physical, real-world
environment whose elements are augmented by
computer-generated sensory input, such as sound or
graphics or GPS. As a result, the technology functions
by enhancing ones current perception of reality.
THE
PAST
History of AR
Began in 1957 by Morton Heilig
Cinematographer who added visuals, sound, vibration, and smell to movies
Tamara Henry
AR Field Trips
Tamara Henry
Using AR, schools can either boost the
educational value of actual field trips or
provide a digital alternative when an
authentic field trip is not possible.
Joseph A.
Crouchman
Medical Education
Simulations
Cardiac Arrest
Chest pain
Respiratory distress
Shock trauma
Diabetic emergencies
Stroke
Joseph A.
Crouchman
Medical Education
Simulations
Blood pressure
Pulse
EKG
Respiratory rate
Lung sounds
Oxygen saturation
Joseph A.
Crouchman
Medical Education
Simulations
Patient interview
IV skills
Needle chest decompression
Needle cricothyrotomy
Intubation
Defibrillation/Cardioversion/Pacin
g
Joseph A.
Crouchman
Medical School Simulation
Realistic scenarios
True 3D structure
Assess, interact, and perform
More efficient
A smarter approach to learning
The students love it! Wow factor.
Digital Object Manipulation
VIDEO
Sharon Morris
Academic Domains Include:
Basic science
Physics
Mathematics
Biology/physiology
Biomechanics
Sports science
Physical education
Sharon Morris
Chris Dede, professor at Harvard Graduate
School of Education, on technology and
education believes the greatest challenge
facing educators is empowering students to
master such 21st Century skills as
understanding and resolving complex,
novel situationsproducing knowledge by
filtering and synthesizing information. He
asserts that immersive, situated learning
such as augmented learning can effectively
engage students in critical thinking to
prepare them for the future.
(Thatcher, 2005)
Sharon Morris
Augmented Reality by Hitlab
HITLAB VIDEO
Sharon Morris
A national initiative in Singapore,
funded by the national Research
foundation has made the development
of such tools affordable and mobile so
that they can be used to scaffold
learning.
http://www.youtube.com/watch?feature=pl
ayer_detailpage&v=ukrDPyPPYnE
Sharon Morris
Social Interaction in Distance
Learning
Augmented Learning
Environments
One of the most important purposes of an educational
environment is to promote social interaction among users
located in the same physical space. (Kaufmann, 2003, p. 1)
Marty Felesena
Group Awareness Tools
Group awarenessis the knowledge and
perception of who is there, where other persons
are located, where they are looking, and what they
are doing. (Buder & Bodemer, 2008, p. 124)
Marty Felesena
Augmented Lectures
Allows for rich, private communication between the
teacher and student without the rest of the classroom
noticing the communication. (Zarraonandia, et al., 2011)
Steve Rego
Engaging Augmented Reality
is
NASA
Next Generation Air Traffic Control
Systems
Medicine
Engineering
Research
Steve Rego
Results of Engaging AR
Educators find Learners find
AR AR
-Experiential -Interesting
-Authentic -Participating
-Critical thinking -Skill practicing
-Higher learning -Skill building
-Achievement -Challenging
-Measurable -Responsive
Steve Rego
Challenges to AR
Engagement
Understanding NASAs
AR experience:
Designing AR
Integrating AR Ideas
Software
Hardware Needs
Assessment
Steve Rego
One you can try
Can you care for a pet?
Questions???