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emerging ch 5

Chapter 5 discusses Augmented Reality (AR), its features, and its differences from Virtual Reality (VR) and Mixed Reality (MR). It explains the architecture of AR systems, which includes an Infrastructure Tracker Unit, Processing Unit, and Visual Unit, and highlights various application areas such as education and medicine. The chapter emphasizes the benefits of AR in enhancing learning experiences and improving medical procedures.

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0% found this document useful (0 votes)
5 views

emerging ch 5

Chapter 5 discusses Augmented Reality (AR), its features, and its differences from Virtual Reality (VR) and Mixed Reality (MR). It explains the architecture of AR systems, which includes an Infrastructure Tracker Unit, Processing Unit, and Visual Unit, and highlights various application areas such as education and medicine. The chapter emphasizes the benefits of AR in enhancing learning experiences and improving medical procedures.

Uploaded by

bekamseifu454
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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You are on page 1/ 23

Chapter 5

Augmented Reality
 After accomplishing this chapter, students will be
able to explain/describe:
an augmented reality (AR) and its features
the difference between AR, VR, and MR
the architecture of AR systems
the application areas of AR.

06/02/2025 1
Overview of augmented reality
 The fundamental idea of AR is to combine, or mix, the view of
the real environment with additional, virtual content that is
presented through computer graphics.
 Its convincing effect is achieved by ensuring that the virtual
content is aligned and registered with the real objects.
 As a person moves in an environment and their perspective view
of real objects changes, the virtual content should also be
presented from the same perspective

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Cont…
 AR is a form of emerging technology that allows users to
overlay computer generated content in the real world.
 The augmentation is typically done in real-time and in semantic
context with environmental elements.
 A user can digitally interact with and adjust information about
their surrounding environment.
 AR as a real-time direct or indirect view of a physical real-world
environment that has been enhanced/ augmented by adding
virtual computer-generated information to it.
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Augmented Reality

o allows users to overlay computer generated content in the real


world.
o is the integration of digital information with the user's
environment in real time.
o In AR, users see and interact with the real world while digital
content (e.g. sound, video, graphics or GPS data) is added to
it.
o Unlike VR, it uses the existing environment and overlays new
information on top of it.
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Cont….

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Virtual Reality (VR)
 is called as a computer-simulated or fully immersive reality,

 It tricks your senses into thinking you’re in a world apart

from the real world.

 Using a head-mounted display (HMD) or headset

 Generate realistic sounds, images and other sensations

that replicate a real environment or create an imaginary

world.

 Using VR devices such as HTC Vive, Oculus Rift or Google

Cardboard, users can be transported into a number of real-

world and imagined environments.


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Cont……
o Advanced VR environment
 will engage all five senses (taste, sight, smell, touch, sound), but
this is not always possible
 even provide freedom of movement (users can move in a digital
environment and hear sounds).
o Most VR headsets are connected to a computer (Oculus Rift) or a
gaming console (PlayStation VR)
o But there are standalone devices (Google Cardboard)
o Most standalone VR headsets work in combination with
smartphones 7
Cont….

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Cont..

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Mixed Reality (MR)
 Sometimes referred to as hybrid reality,

 is the merging of real and virtual worlds to produce new

environments and visualizations,

 physical and digital objects co-exist and interact in real-time.

 It means placing new imagery within a real space in such a way

that the new imagery is able to interact, to an extent, with what is

real in the physical world we know

 The key characteristic of MR is that the synthetic content and the

real-world content are able to react to each other in real-time.


10
Cont…

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AR vs. VR vs. MR
 AR overlays digital content on top of the
 MR is a digital overlay that
real-world.
allows interactive virtual
 Numerous AR apps and games can run on
elements to integrate and
almost every smartphone on the market. interact with the real-world
 VR is content which is 100% digital and can environment.
be enjoyed in a fully immersive environment,  MR hardware is still
 VR programs require specialized VR emerging and hasn’t quite
headsets, noise-canceling headphones, broken into the mainstream
cameras to track room space and boundaries, consumer market, most
and sometimes even motion capture likely due to the price.
technology. o E.g. Microsoft HoloLens
 E.g. Oculus Rift, HTC Vive, and and Magic Leap.
12
PlayStation VR.
The architecture of AR Systems
 Augmented Reality Systems (ARS) were usually designed
with a basis on three main blocks of:
(1) Infrastructure Tracker Unit (ITU),
(2) Processing Unit (PU), and
(3) Visual Unit (VU).
 ITU was responsible for collecting data from the real world,
sending them to the PU,
 PU mixed the virtual content with the real content and sent the
result to the Video Out/In module of the VU.
13
Cont……

14
Cont……
 The Visual Unit can be classified into two types of system,
depending on the followed visualization technology:
o Video see-through:
 It uses a Head-Mounted Display (HMD) that employs a
video-mixing and displays the merged images on a closed-
view HMD.
o Optical see-through:
 It uses an HMD that employs optical combiners to merge
the images within an open-view HMD.
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Applications of AR Systems
 AR can be applied to many different disciplines such as
education, medicine, entertainment, military, etc.
AR In education
 AR allows flexibility in use that is attractive to education.
 It can be utilized through a variety of mediums including
desktops, mobile devices, and smartphones.
 It is portable and adaptable to a variety of scenarios.

More importantly, the following reasons for using AR in


education:
16
Cont…

 Affordable learning materials,


 Interactive,
 Higher engagement,
 Higher retention and Boost
intellectual curiosity

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Cont..
 Affordable learning materials -
 physical models, prototypes are very expensive and it’s
impossible for schools to find enough money to purchase all
 students can get access to learning materials and interact with
them anytime.
 Interactive lessons - when AR technology is used in
classrooms, students can view models on their own
smartphones and get a better idea of the concepts they are
studying.
That increases engagements and reinforces the learning.
18
Cont…
 Higher engagement when teachers integrate augmented reality
into their lectures, they attract the attention of their students
and make lessons more effective.
 Higher retention - using the AR app, students can get access
to augmented models that represent any real objects
technology, students use different senses and retain more
knowledge for a long time.
 Boost intellectual curiosity - augmented reality makes
students more excited about learning certain subjects.

19
AR In Medicine

 For now, augmented reality has already made significant


changes in the following medical areas:
 surgery (minimally invasive surgery);
 education of future doctors;
 diagnostics;
 AR tools may also aid to detect the signs of depression
and other mental illnesses by reading from facial
expressions, voice tones, and physical gestures.

20
Cont…

 In medicine, AR has the following applications:


 Describing symptoms,
 Nursing care,
 Surgery, ultrasounds,
 Diabetes management and navigation

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Cont……
Generally, AR provides the following benefits to
patients and healthcare workers:
o Reduce the risks associated with minimally invasive
surgery.
o Better informed decisions about the right treatment
and illness prevention.
o Make procedures more tolerable.

o Better aftercare

o Medical training and education.

o Assistance in medical procedures and routine tasks.


06/02/2025 22
AR In Medicine

06/02/2025 23

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