Multimedia and Web Design Lecture 1
Multimedia and Web Design Lecture 1
PC Vendor
PC with sound & video
Consumer Entertainment
Cable TV
Smart TV
Online service – Netflix
Developer
Applications for authoring multimedia
Text, graphics, animation, video and sound
Plus interactivity
Convergence – many technologies and disciplines coming
together e.g.
Programming
Human computer interaction
Graphic design
Multimedia - Definitions
• Definition
– Multi - many; much; multiple
– Medium - A means to d istribute and
represent information: Text, graphics, pictures,
voice, sound and music.
GRAPHIC
TEXT
MULTIMEDIA
VIDEO
AUDIO
ANIMATION
Text
GRAPHIC
TEXT
MULTIMEDIA
VIDEO
AUDIO
ANIMATION
MULTIMEDIA
VIDEO
AUDIO
ANIMATION
Example
Graphics
GRAPHIC
TEXT
MULTIMEDIA
VIDEO
AUDIO
ANIMATION
MULTIMEDIA
VIDEO
AUDIO
ANIMATION
Example
Audio
GRAPHIC
TEXT
MULTIMEDIA
VIDEO
AUDIO
ANIMATION
MULTIMEDIA
VIDEO
AUDIO
ANIMATION
Example
Animation
GRAPHIC
TEXT
MULTIMEDIA
VIDEO
AUDIO
ANIMATION
MULTIMEDIA
VIDEO
AUDIO
ANIMATION
Example
Video
GRAPHIC
TEXT
MULTIMEDIA
VIDEO
AUDIO
ANIMATION
Linear
• A Multimedia Project is identified as Linear when:
– It is not interactive
– User have no control over the content that is being showed to
them.
• Example:
– A movie
– A non-interactive lecture / demo show
Linear VS Non-Linear
Non-Linear
• A Multimedia Project is identified as Non-
Linear when:
– It is interactive
– Users have control over the content that is
being showed to them.
– Users are given navigational control
• Example:
– Games
– Courseware
– Interactive CD
Authoring Tool
• Use to merge multimedia elements (text,
audio, graphic, animation, video) into a project.
• Designed to manage individual multimedia
elements and provide user interaction (if
required).
Authoring Tool
• Multimedia elements are composed into a
project using authoring tools.
• Business
– Use and Applications
• Sales / Marketing Presentation
• Trade show production
• Staff Training Application
• Company Kiosk
Applications
• Education
– Use and Applications
• Courseware / Simulations
• E-Learning / Distance Learning
• Information Searching
Applications
• Entertainment
– Use and Applications
• Games (Leisure / Educational)
• Movies
• Video on Demand
–Online
Applications
• Home
– Use and Applications
• Television
• Satellite TV
• SMS services (chats, voting, reality TV)
Applications
• Public Places
– Use and Applications
• Information Kiosk
• Smart Cards, Security
THE END