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DSDV

The document describes the Destination-Sequenced Distance-Vector (DSDV) routing protocol. DSDV is a proactive routing protocol for mobile ad hoc networks that extends basic distributed Bellman-Ford routing algorithm to avoid problems like looping and count to infinity. Each node maintains a routing table with destination address, next hop, number of hops to destination, and a sequence number assigned by the destination node. Nodes periodically transmit updates to advertise changes in their tables and guarantee loop-free paths.

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0% found this document useful (0 votes)
241 views31 pages

DSDV

The document describes the Destination-Sequenced Distance-Vector (DSDV) routing protocol. DSDV is a proactive routing protocol for mobile ad hoc networks that extends basic distributed Bellman-Ford routing algorithm to avoid problems like looping and count to infinity. Each node maintains a routing table with destination address, next hop, number of hops to destination, and a sequence number assigned by the destination node. Nodes periodically transmit updates to advertise changes in their tables and guarantee loop-free paths.

Uploaded by

ajayroy12
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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DSDV

Destination-Sequenced Distance-Vector
Routing Protocol
Outline
 Introduction
 Distance-Vector
 DSDV Protocol
 Summary
Introduction
 The property of ad-hoc networks
 Topology may be quite dynamic
 No administrative host
 Hosts with finite power
Introduction
 The properties of the ad-hoc network routing
protocol
 Simple
 Less storage space
 Loop free
 Short control message (Low overhead)
 Less power consumption
 Multiple disjoint routes
 Fast rerouting mechanism
Introduction
 Routing Protocol:
 Table-driven (proactive)
 Source-initiated on-demand (reactive)
 Hybrid

 Routing Algorithm
 Link-State algorithm:
 Each node maintains a view of the network topology
 Distance-Vector algorithm:
 Every node maintains the distance of each destination
Link-State
 Like the shortest-path computation
method
 Each node maintains a view of the
network topology with a cost for each
link
 Periodically broadcast link costs to its
outgoing links to all other nodes such as
flooding
Link-State
A

link costs
F

H
B

C
G
D
Distance-Vector
 known also as Distributed Bellman-Ford
or RIP (Routing Information Protocol)
 Every node maintains a routing table
 all available destinations
 the next node to reach to destination
 the number of hops to reach the destination
 Periodically send table to all neighbors to
maintain topology
Distance Vector (Tables)

1 2
A B C
Dest. Next Metric … Dest. Next Metric … Dest. Next Metric …
A A 0 A A 1 A B 3
B B 1 B B 0 B B 2
C B 3 C C 2 C C 0
Distance Vector (Update)

B broadcasts the new routing


information to his neighbors

Routing table
is updated (A, 1) (A, 1)
(B, 0) (B, 0)
(C, 1) (C, 1)

1 1
A B C
Dest. Next Metric … Dest. Next Metric … Dest. Next Metric …
A A 0 A A 1 A B 3 2
B B 1 B B 0 B B 1
C B 3 2 C C 1 C C 0
Distance Vector (New Node)
broadcasts to update
tables of C, B, A with
new entry for D

(A, 1) (A, 2)
(B, 0) (B, 1)
(C, 1) (C, 0)
(D, 2) (D, 1) (D, 0)

1 1 1
A B C D
Dest. Next Metric … Dest. Next Metric … Dest. Next Metric …
A A 0 A A 1 A B 2
B B 1 B B 0 B B 1
C B 2 C C 1 C C 0
D B 3 D C 2 D D 1
Distance Vector (Broken Link)

1 1 1
A B C D
Dest. Next Metric … Dest.c Next Metric … Dest. Next Metric …
… … … … … … … … …
D B 3 D C 2 D B
D 1
Distance Vector (Loops)

(D, 2) (D, 2)

1 1 1
A B C D
Dest. Next Metric … Dest. Next Metric … Dest. Next Metric …
… … … … … … … … …
D B 3 D C 2 D B 3
Distance Vector (Count to Infinity)

(D,5)

(D,4) (D,4)

(D,3)

(D,2) (D,2)

1 1 1
A B C D
Dest. Next Metric … Dest.c Next Metric … Dest. Next Metric …
… … … … … … … … …
D B 3, 5, … D C 2, 4, 6… D B 3, 5, …
Distance Vector
 DV not suited for ad-hoc networks!
 Loops
 Count to Infinity

 New Solution -> DSDV Protocol


DSDV Protocol
 DSDV is Destination Based
 No global view of topology
DSDV Protocol
 DSDV is Proactive (Table Driven)
 Each node maintains routing information for
all known destinations
 Routing information must be updated
periodically
 Traffic overhead even if there is no change in
network topology
 Maintains routes which are never used
DSDV Protocol
 Keep the simplicity of Distance Vector
 Guarantee Loop Freeness
 New Table Entry for Destination Sequence Number
 Allow fast reaction to topology changes
 Make immediate route advertisement on significant
changes in routing table
 but wait with advertising of unstable routes
(damping fluctuations)
DSDV (Table Entries)
Destination Next Metric Seq. Nr Install Time Stable Data
A A 0 A-550 001000 Ptr_A
B B 1 B-102 001200 Ptr_B
C B 3 C-588 001200 Ptr_C
D B 4 D-312 001200 Ptr_D

 Sequence number originated from destination. Ensures


loop freeness.

 Install Time when entry was made (used to delete stale


entries from table)

 Stable Data Pointer to a table holding information on


how stable a route is. Used to damp fluctuations in
network.
DSDV (Route Advertisements)
 Advertise to each neighbor own routing information
 Destination Address
 Metric = Number of Hops to Destination
 Destination Sequence Number
 Rules to set sequence number information
 On each advertisement increase own destination sequence
number (use only even numbers)
 If a node is no more reachable (timeout) increase
sequence number of this node by 1 (odd sequence
number) and set metric = 
DSDV (Route Selection)
 Update information is compared to own routing
table
 1. Select route with higher destination sequence
number (This ensure to use always newest information
from destination)
 2. Select the route with better metric when sequence
numbers are equal.
DSDV (Tables)

A 1 B 2 C
Dest. Next Metric Seq Dest. Next Metric Seq Dest. Next Metric Seq.
A A 0 A-550 A A 1 A-550 A B 1 A-550
B B 1 B-100 B B 0 B-100 B B 2 B-100
C B 3 C-586 C C 2 C-588 C C 0 C-588
DSDV (Route Advertisement)
B increases Seq.Nr from 100 -> 102
B broadcasts routing information
to Neighbors A, C including
destination sequence numbers

(A, 1, A-500) (A, 1, A-500)


(B, 0, B-102) (B, 0, B-102)
(C, 1, C-588) (C, 1, C-588)

A 1 B 1 C
Dest. Next Metric Seq Dest. Next Metric Seq Dest. Next Metric Seq.
A A 0 A-550 A A 1 A-550 A B 2 A-550
B B 1 B-102 B B 0 B-102 B B 1 B-102
C B 2 C-588 C C 1 C-588 C C 0 C-588
DSDV (Respond to Topology Changes)
 Immediate advertisements
 Information on new Routes, broken Links, metric
change is immediately propagated to neighbors.

 Full/Incremental Update:
 Full Update: Send all routing information from own
table.
 Incremental Update: Send only entries that has
changed. (Make it fit into one single packet)
DSDV (New Node)
2. Insert entry for D with
sequence number D-000
Then immediately broadcast own
table 1. D broadcast for first time
Send Sequence number D-000

(D, 0, D-000)

A B C D
Dest. Next Metric Seq. Dest. Next Metric Seq. Dest. Next Metric Seq.
A A 0 A-550 A A 1 A-550 A B 2 A-550
B B 1 B-104 B B 0 B-104 B B 1 B-104
C B 2 C-590 C C 1 C-590 C C 0 C-590
D D 1 D-000
DSDV (New Node cont.)
3. C increases its sequence
number to C-592 then
4. B gets this new information broadcasts its new table.
and updates its table…….

(A, 2, A-550) (A, 2, A-550)


(B, 1, B-102) (B, 1, B-102)
……… (C, 0, C-592) (C, 0, C-592)
……… (D, 1, D-000) (D, 1, D-000)

A B C D
Dest. Next Metric Seq. Dest. Next Metric Seq. Dest. Next Metric Seq.
A A 0 A-550 A A 1 A-550 A B 2 A-550
B B 1 B-104 B B 0 B-102 B B 1 B-102
C B 2 C-590 C C 1 C-592 C C 0 C-592
D C 2 D-000 D D 1 D-000
DSDV (no loops, no count to infinity)
2. B does its broadcast
-> no affect on C (C knows that B
has stale information because C has
higher seq. number for destination D)
-> no loop -> no count to infinity 1. Node C detects broken Link:
-> Increase Seq. Nr. by 1
(only case where not the destination
sets the sequence number -> odd
number)
(D, 2, D-100) (D, 2, D-100)

A B C D
Dest. Next Metric Seq. Dest.c Next Metric Seq. Dest. Next Metric Seq.
… … … … … … … … …
D B 3 D-100 D C 2 D-100 D D  D-101
DSDV (Immediate Advertisement)
3. Immediate propagation 2. Immediate propagation
B to A: C to B:
(update information has higher (update information has higher
Seq. Nr. -> replace table entry) Seq. Nr. -> replace table entry)
1. Node C detects broken Link:
-> Increase Seq. Nr. by 1
(only case where not the destination
sets the sequence number -> odd
number)
(D, , D-101) (D, , D-101)

A B C D
Dest. Next Metric Seq. Dest.c Next Metric Seq. Dest. Next Metric Seq.
… … … ... … … … ... … … …
D B 4
3 D-100 D C 3
2 D-100 D B
D 1 D-100
D B  D-101 D C  D-101 D D  D-101
DSDV (Problem of Fluctuations)

A What are Fluctuations


P Q
 Entry for D in A: [D, Q, 14, D-100]

 D makes Broadcast with Seq. Nr. D-102


 A receives from P Update (D, 15, D-102)
11 Hops 10 Hops -> Entry for D in A: [D, P, 15, D-102]
A must propagate this route immediately.
 A receives from Q Update (D, 14, D-102)
-> Entry for D in A: [D, Q, 14, D-102]
A must propagate this route immediately.

(D,0,D-102) This can happen every time D or any other node does its
broadcast and lead to unnecessary route advertisements
D in the network, so called fluctuations.
DSDV (Damping Fluctuations)

A How to damp fluctuations


P Q
 Record last and avg. Settling Time of every Route in
a separate table. (Stable Data)
Settling Time = Time between arrival of first route
and the best route with a given seq. nr.
11 Hops 10 Hops

 A still must update his routing table on the first


arrival of a route with a newer seq. nr., but he can
wait to advertising it. Time to wait is proposed to be
2*(avg. Settling Time).

D  Like this fluctuations in larger networks can be


damped to avoid unececarry adverdisment, thus
saving bandwith.
Summery
 Advantages
 Simple (almost like Distance Vector)
 Loop free through destination seq. numbers
 No latency caused by route discovery

 Disadvantages
 No sleeping nodes
 Overhead: most routing information never
used

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