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Effect of Computer Game On Student

This document analyzes the effects of computer games on students' education. A questionnaire was designed and administered to students to collect data on their gaming habits. The data was analyzed using chi-square tests. The analysis found that 93% of students play games, with 79% considering it an enjoyable activity. While 62% thought games could hamper studies and 73% reported no negative effects, 52% felt any behavioral changes were positive. Hypothesis testing found no significant relationship between health issues and hours played or age and likelihood to play games. The conclusion was that computer games do not necessarily negatively impact students based on this sample.
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75% found this document useful (4 votes)
3K views18 pages

Effect of Computer Game On Student

This document analyzes the effects of computer games on students' education. A questionnaire was designed and administered to students to collect data on their gaming habits. The data was analyzed using chi-square tests. The analysis found that 93% of students play games, with 79% considering it an enjoyable activity. While 62% thought games could hamper studies and 73% reported no negative effects, 52% felt any behavioral changes were positive. Hypothesis testing found no significant relationship between health issues and hours played or age and likelihood to play games. The conclusion was that computer games do not necessarily negatively impact students based on this sample.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Introduction

Computer games are the most popular entertainments in modern societies


and they target a variety of people in different ages. The addiction to the
rivalry and excitements of the games make them the most common
recreational programs for today's teenagers, so that they do anything to
reach a higher level of the game, they immerse in the game so much that
they completely separate from their surroundings. Challenging with the
obstacles and reaching a higher level in the game, make the players excited
and losing the game make them anxious
Objective
• To analyze the effect of computer games on students education in
positive and negative way.

• To analyze whether computer games is good or bad for the students.


Research Methodology

• Descriptive research
• Questionnaire Design
• Sampling
• Chi-square Test
Data Analysis
• Children who play Computer/Video Games?
Total
no yes

7%

93%
At what age did Children started gaming?
Total
16 to 20 21 to 25 below-15 (blank)

0%

29%

4%

67%
How children consider playing computer games?
Total

11, 9%
16, 12%

not necessary activity

part of enjoyment

part of hobby

101, 79%
Which type of computer games children like most?
44
45

40

35

30
25

25 22

18
20

15
11

10 7

5
1

0
Action Adventure Others Puzzle Racing Sports Strategy (blank)

Total
Any bad effect of playing online games that have
happened?

73
80
70
60
50
40
30 16 18
12
20
4 5
10
0
always feeling tired blurred vision can not concentrate having aggressive no bad effect not enough sleep (blank)
on study behaviours, feelings
or thought

Total
Do you think there are health problems in students
who play computer games?
Total
(blank)
0%

no
38%

yes
62%
Do you think playing computer games will hamper
students studies?
Total
(blank)
0%

no
36%

yes
64%
Did you notice any change in his behaviour?

Total
no yes

40%

60%
Are those changes good or bad?

Total
bad good

48%

52%
Hypothesis - 1
Null hypothesis Ho: There is no relation between health problems in
student & number of hours of playing game.
Alternative Hypothesis H1: There is significant relation between
health problems in student & number of
hours of playing game.
Hypothesis - 1
• Chi-square calculated value < Table value.
• So here we accept the Null hypothesis (Ho).
• Ho: There is no relation between health problem in student and
number of hours of playing computer game.
Hypothesis - 2

• Null hypothesis
• Ho: Age group and playing computer games are independent
variable.
• Alternative Hypothesis
• H1: Age group and playing computer games are dependent variable.
Hypothesis - 2
• Chi-square calculated value < Table value.
• So here we accept the Null hypothesis (Ho).
• Ho: Age group and playing computer games are independent
variable.
Conclusion
• Out of total sample 93% student play computer games, out of which
73% believe that it has no bad effect, where as 62% says that it will
hamper studies. Out of 62% , 52% says that the change are good.
• According to our research we conclude that there is no significant
relation between age group and playing computer games. As first
hypothesis says age group and playing computer games are
independent variables. From second hypothesis we conclude there is
no significant relation between health problems in student and
number of hours of playing computer games, we fail to reject the null
hypothesis.
THANK YOU

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