Physical Link: Guided Media: Twisted Pair (TP)
Physical Link: Guided Media: Twisted Pair (TP)
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Physical Media: coax, fiber
Coaxial cable: Fiber optic cable:
wire (signal carrier) glass fiber carrying
within a wire (shield) light pulses
baseband: single channel high-speed operation:
on cable 100Mbps Ethernet
broadband: multiple high-speed point-to-point
channel on cable
transmission (e.g., 5 Gps)
bidirectional
very low error rate
common use in 10Mbs
Ethernet
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Physical media: radio
Radio link types:
signal carried in microwave
electromagnetic e.g. up to 45 Mbps channels
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The Data Link Layer
Our goals: Overview:
understand principles link layer services
behind data link layer error detection, correction
services: multiple access protocols and
error detection, LANs
correction
link layer addressing
sharing a broadcast
channel: multiple access specific link layer technologies:
link layer addressing Ethernet
instantiation and
implementation of various
link layer technologies
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Link Layer: setting the context
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Recap: The Hourglass Architecture of the Internet
TCP UDP
IP
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Link Layer: setting the context
two physically connected devices:
host-router, router-router, host-host
M application
Ht M transport
Hn Ht M network data link network
protocol
Hl Hn Ht M link link Hl Hn Ht M
physical physical frame
phys. link
adapter card
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Link layer: Context
Data-link layer has
transportation analogy
responsibility of trip from New Haven to
transferring datagram
San Francisco
from one node to
taxi: home to union
another node over a link
station
train: union station to
Datagram transferred by
JFK
different link protocols
plane: JFK to San
over different links, e.g.,
Ethernet on first link,
Francisco airport
shuttle: airport to
frame relay on
intermediate links hotel
802.11 on last link
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Link Layer Services
Framing, link access:
encapsulate datagram into frame, adding header, trailer
implement channel access if shared medium,
‘physical addresses’ used in frame headers to identify
source, destination
• different from IP address!
Reliable delivery between two physically connected
devices:
seldom used on low bit error link (fiber, some twisted
pair)
wireless links: high error rates
• Q: why both link-level and end-end reliability?
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Link Layer Services (more)
Flow Control:
pacing between sender and receivers
Error Detection:
errors caused by signal attenuation, noise.
receiver detects presence of errors:
• signals sender for retransmission or drops frame
Error Correction:
receiver identifies and corrects bit error(s)
without resorting to retransmission
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Adaptors Communicating
datagram
link layer protocol receiving
sending node
node
frame frame
adapter adapter
M application
Ht M transport
Hn Ht M network data link network
protocol
Hl Hn Ht M link link Hl Hn Ht M
physical physical frame
phys. link
adapter card 12
Error Detection
EDC= Error Detection and Correction bits (redundancy)
D = Data protected by error checking, may include header fields
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Parity Checking
Single Bit Parity: Two Dimensional Bit Parity:
Detect single bit errors Detect and correct single bit errors
0 0
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Internet checksum
Goal: detect “errors” (e.g., flipped bits) in transmitted
segment (note: used at transport layer only)
Sender: Receiver:
compute checksum of received
treat segment contents as
segment
sequence of 16-bit check if computed checksum equals
integers checksum field value:
checksum: addition (1’s NO - error detected
complement sum) of YES - no error detected.
segment contents But maybe errors nonetheless?
sender puts checksum
value into UDP checksum
field
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Checksumming: Cyclic Redundancy Check
view data bits, D, as a binary number
choose r+1 bit pattern (generator), G
goal: choose r CRC bits, R, such that
<D,R> exactly divisible by G (modulo 2)
receiver knows G, divides <D,R> by G. If non-zero remainder:
error detected!
can detect all burst errors less than r+1 bits
widely used in practice (ATM, HDCL)
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CRC Example
Want:
D.2r R = nG
XOR
equivalently:
D.2r = nG RXOR
equivalently:
if we divide D.2r by
G, want reminder R
D.2r
R = remainder[ ]
G
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Example G(x)
16 bits CRC:
CRC-16: x16+x15+x2+1,
CRC-CCITT: x16+x12+x5+1
both can catch
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Multiple Access Links and Protocols
Three types of “links”:
point-to-point (single wire, e.g. PPP, SLIP)
broadcast (shared wire or medium; e.g, Ethernet,
Wavelan, etc.)
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Multiple Access protocols
single shared communication channel
two or more simultaneous transmissions by nodes:
interference
only one node can send successfully at a time
multiple access protocol:
distributed algorithm that determines how stations share channel,
i.e., determine when station can transmit
communication about channel sharing must use channel itself!
what to look for in multiple access protocols:
• synchronous or asynchronous
• information needed about other stations
• robustness (e.g., to channel errors)
• performance
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Multiple Access protocols
claim: humans use multiple access protocols
all the time
class can "guess" multiple access protocols
multiaccess protocol 1:
multiaccess protocol 2:
multiaccess protocol 3:
multiaccess protocol 4:
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MAC Protocols: a taxonomy
Three broad classes:
Channel Partitioning
divide channel into smaller “pieces” (time slots,
frequency)
allocate piece to node for exclusive use
Random Access
allowcollisions
“recover” from collisions
“Taking turns”
tightly coordinate shared access to avoid collisions
Decentralized
Fault tolerance
Simple
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Channel Partitioning MAC protocols: TDMA
TDMA: time division multiple access
access to channel in "rounds"
each station gets fixed length slot (length = pkt trans time) in each round
unused slots go idle
example: 6-station LAN, 1,3,4 have pkt, slots 2,5,6 idle
TDM (Time Division Multiplexing): channel divided into N time slots, one per
user; inefficient with low duty cycle users and at light load.
FDM (Frequency Division Multiplexing): frequency subdivided.
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Channel Partitioning MAC protocols: FDMA
FDMA: frequency division multiple access
channel spectrum divided into frequency bands
each station assigned fixed frequency band
unused transmission time in frequency bands go idle
example: 6-station LAN, 1,3,4 have pkt, frequency bands 2,5,6 idle
time
frequency bands
TDM (Time Division Multiplexing): channel divided into N time slots, one per user;
inefficient with low duty cycle users and at light load.
FDM (Frequency Division Multiplexing): frequency subdivided.
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TDMA & FDMA: Performance
Channel Rate = R bps
Single user
Throughput R/N
Fairness
Each user gets the same allocation
Depends on maximum number of users
Decentralized
Requires resource division
Simple
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Channel Partitioning (CDMA)
CDMA (Code Division Multiple Access)
unique “code” assigned to each user; ie, code set partitioning
used mostly in wireless broadcast channels (cellular,
satellite, etc)
all users share same frequency, but each user has own
“chipping” sequence (ie, code) to encode data
encoded signal = (original data) X (chipping sequence)
decoding: inner-product of encoded signal and chipping
sequence
allows multiple users to “coexist” and transmit
simultaneously with minimal interference (if codes are
almost “orthogonal”)
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CDMA - Basics
Orthonormal codes:
<ci,cj> =0 i≠j
<ci,ci> =1
Encoding at user i:
Bit 1 send +ci
Bit 0 send -ci
Decoding (at user i):
Receive a vector ri
Compute t=<ri,ci>
If t=1 THEN bit=1
If t=-1 THEN bit=0
Correctness of decoding
Single user
Multiple users
• Assume additive channel.
• R = c 1 – c2
• Output <R,c1> = <c1,c1> + <-c2,c1> = 1 + 0 = 1
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CDMA Encode/Decode
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CDMA: two-sender interference
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Random Access protocols
When node has packet to send
transmit at full channel data rate R.
no a priori coordination among nodes
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Slotted Aloha [Norm Abramson]
time is divided into equal size slots (= pkt trans. time)
node with new arriving pkt: transmit at beginning of
next slot
if collision: retransmit pkt in future slots with
probability p, until successful.
by any of N nodes
S = Prob (only one transmits)
= N p (1-p)(N-1)
At best: channel
… choosing optimum p =1/N
use for useful
as N -> infty ...
transmissions 37%
S≈ 1/e = .37 as N -> infty of time!
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Goodput vs. Offered Load
S = throughput = “goodput”
(success rate)
Slotted Aloha
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Maximum Efficiency vs. n
0.4
1/e = 0.37
0.35
maximum efficiency
0.3
0.25
0.2
0.15 At best: channel
0.1 use for useful
transmissions 37%
0.05 of time!
0
2 7 12 17 n
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Pure (unslotted) ALOHA
unslotted Aloha: simpler, no synchronization
pkt needs transmission:
send without awaiting for beginning of slot
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Pure Aloha (cont.)
P(success by given node) = P(node transmits) .
P(no other node transmits in [t0-1,t0] .
P(no other node transmits in [t0,t0+1]
= p . (1-p)N-1 . (1-p)N-1
P(success by any of N nodes) = N p . (1-p)N-1 . (1-p)N-1
… choosing optimum p=1/(2N-1)
S = throughput = “goodput”
0.3
(success rate)
protocol constrains
Slotted Aloha
0.2 effective channel
throughput!
0.1
Pure Aloha
Decentralized
Slotted needs slot synchronization
Simple
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CSMA: Carrier Sense Multiple Access
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CSMA collisions spatial layout of nodes along ethernet
collision:
entire packet transmission
time wasted
note:
role of distance and
propagation delay in
determining collision prob.
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CSMA/CD: Collision Detection
spatial layout of nodes along Ethernet spatial layout of nodes along Ethernet
A B C D A B C D
t0 t0
time
time
B detects D detects
collision, collision,
aborts aborts
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CSMA/CD (Collision Detection)
CSMA/CD: carrier sensing, deferral as in CSMA
collisions detected within short time
colliding transmissions aborted, reducing channel
wastage
persistent or non-persistent retransmission
collision detection:
easy in wired LANs: measure signal strengths,
compare transmitted, received signals
difficult in wireless LANs: receiver shut off while
transmitting
human analogy: the polite conversationalist
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CSMA/CD collision detection
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Efficiency of CSMA/CD
Given collision detection, instead of wasting the
whole packet transmission time (a slot), we waste
only the time needed to detect collision.
P: packet size, e.g. 1000 bits
C: link capacity, e.g. 10Mbps
P/C
P
C
P e 2T 1
1 5PT
1
1 5 a , where a TC
P
C
C
Simple
Needs collision detection hardware
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“Taking Turns” MAC protocols
channel partitioning MAC protocols:
share channel efficiently at high load
inefficient at low load: delay in channel access,
1/N bandwidth allocated even if only 1 active
node!
Random access MAC protocols
efficient at low load: single node can fully
utilize channel
high load: collision overhead
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Reservation-based protocols
Distributed Polling:
time divided into slots
begins with N short reservation slots
reservation slot time equal to channel end-end propagation
delay
station with message to send posts reservation
reservation seen by all stations
after reservation slots, message transmissions ordered by
known priority
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Summary of MAC protocols
What do you do with a shared media?
Channel Partitioning, by time, frequency or code
• Time Division,Code Division, Frequency Division
Random partitioning (dynamic),
• ALOHA, S-ALOHA, CSMA, CSMA/CD
• carrier sensing: easy in some technologies (wire), hard
in others (wireless)
• CSMA/CD used in Ethernet
Taking Turns
• polling from a central cite, token passing
• Popular in cellular 3G/4G networks where
base station is the master
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LAN technologies
Data link layer so far:
services, error detection/correction, multiple
access
Next: LAN technologies
addressing
Ethernet
hubs,bridges, switches
802.11
PPP
ATM
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LAN Addresses
32-bit IP address:
network-layer address
used to get datagram to destination network
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LAN Addresses
Each adapter on LAN has unique LAN address
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LAN Address (more)
MAC address allocation administered by IEEE
manufacturer buys portion of MAC address space (to
assure uniqueness)
Analogy:
(a) MAC address: like ID number תעודת זהות
(b) IP address: like postal address כתובת מגורים
MAC flat address => portability
can move LAN card from one LAN to another
IP hierarchical address NOT portable
depends on network to which one attaches
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Comparison of IP address and MAC Address
A broadcast protocol:
A broadcasts query frame, containing queried IP
address
• all machines on LAN receive ARP query
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Ethernet
“dominant” LAN technology:
cheap $20 for 10/100/1000 Mbs!
first widely used LAN technology
Simpler, cheaper than token LANs and ATM
Kept up with speed race: 1, 10, 100, 1000 Mbps
Metcalfe’s Etheret
sketch
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Ethernet Frame Structure
Sending adapter encapsulates IP datagram (or other
network layer protocol packet) in Ethernet frame
Preamble:
7 bytes with pattern 10101010 followed by one
byte with pattern 10101011
used to synchronize receiver, sender clock rates
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Ethernet Frame Structure
(more)
Addresses: 6 bytes, frame is received by all
adapters on a LAN and dropped if address does
not match
Type: indicates the higher layer protocol, mostly
IP but others may be supported such as Novell
IPX and AppleTalk)
CRC: checked at receiver, if error is detected, the
frame is simply dropped
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Ethernet: uses CSMA/CD
A: sense channel, if idle
then {
transmit and monitor the channel;
If detect another transmission
then {
abort and send jam signal;
update # collisions;
delay as required by exponential backoff algorithm;
goto A
}
else {done with the frame; set collisions to zero}
}
else {wait until ongoing transmission is over and goto A}
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Ethernet’s CSMA/CD (more)
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Exponential Backoff (simplified)
N users
Interval of size 2n
Prob Node/slot is 1/2n
Prob of success N(1/2n)(1 – 1/2n)N-1
Average slot success N(1 – 1/2n)N-1
Intervals size: 1, 2, 4, 8, 16 …
Fraction (out of N) of success:
2n = N/8 -> 0.03 % 2n = N/4 -> 2%
2n = N/2 -> 15% 2n = N -> 37 %
2n = 2N -> 60%
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Ethernet Technologies: 10Base2
10: 10Mbps; 2: under 200 meters max cable length
thin coaxial cable in a bus topology
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10BaseT and 100BaseT
10/100 Mbps rate; latter called “fast ethernet”
T stands for Twisted Pair
Hub to which nodes are connected by twisted pair,
thus “star topology”
CSMA/CD implemented at hub
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10BaseT and 100BaseT (more)
Max distance from node to Hub is 100 meters
Hub can disconnect “jabbering” adapter
Hub can gather monitoring information, statistics
for display to LAN administrators
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Gbit Ethernet
use standard Ethernet frame format
allows for point-to-point links and shared
broadcast channels
in shared mode, CSMA/CD is used; short distances
between nodes to be efficient
uses hubs, called here “Buffered Distributors”
Full-Duplex at 1 Gbps for point-to-point links
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Token Rings (IEEE 802.5)
A ring topology is a single unidirectional
loop connecting a series of stations in
sequence
Each bit is stored and forwarded by each
station’s network interface
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Token Ring: IEEE802.5 standard
4 Mbps (also 16 Mbps)
max token holding time: 10 ms, limiting frame length
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Token Ring: IEEE802.5 standard