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Computers Are Your Future: Twelfth Edition

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0% found this document useful (0 votes)
150 views30 pages

Computers Are Your Future: Twelfth Edition

Ch1 of the book

Uploaded by

O A
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 30

Computers Are Your Future

Twelfth Edition

Chapter 1: Computers and You

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 1


Computers: Yesterday,
Today, and Tomorrow
• Computers
o Integral to our daily lives
o Millions use computers daily.
• Applications
o Word processors
o Internet
o Online banking
o Online classes
o GPS systems
o ATM machines
o Mobile phones
o Weather prediction
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 2
Computers: Yesterday,
Today, and Tomorrow
• Computers (con’t.)
o Used at:
• Home
• Work
• School
o Embedded into:
• Cars
• Phones
• Cameras

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 3


Computers: Yesterday,
Today, and Tomorrow
• Before computers
o There were
• No telephone answering machines
• No handheld calculators
• No fax machines
• No personal computers
o People
• Wrote letters by hand or with a typewriter
• Kept track of data and numbers in ledgers
• Communicated in person or over the telephone

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 4


Computer Fundamentals
• Computer—device that performs
the information-processing cycle

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 5


Computer Fundamentals
• Computer—device that performs
the information-processing cycle
• Information-processing cycle
o Consists of four basic operations:
• Input
• Processing
• Output
• Storage

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 6


Computer Fundamentals

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 7


Computer Fundamentals

• Computer system—group of
associated components that work
together
o Hardware
o Software

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 8


Computer Fundamentals

• Hardware
o Physical parts of the computer
o Includes such components as the system unit,
monitor, keyboard, and printer
• Motherboard
o Circuit board that connects the central
processing unit(s) to the other system
components

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 9


Computer Fundamentals

• System unit
o Base unit of the computer—made up of
the plastic or metal enclosure, the
motherboard, and the integrated
peripherals

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 10


Computer Fundamentals
• Input
o First operation of the information-processing
cycle, enables the computer to accept data
o Data
• Facts that are raw and unorganized
• Entered into the computer for processing
through the use of input devices such as a
keyboard or mouse

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 11


Computer Fundamentals
• Processing
o Second operation of the information-processing
cycle, converts data into information
o Information refers to consolidated, organized,
processed data.
o The central processing unit (CPU) processes data
into information.
o Random access memory (RAM) temporarily stores
programs and data needed by the CPU.

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 12


Computer Fundamentals
• Output
o Third operation of the information-processing
cycle, requires output devices, such as monitors
and printers to display results for people to see
or hear

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 13


Computer Fundamentals

• Storage
o Fourth operation of the information-processing
cycle, holds programs, software, and data that
the computer system uses
o Storage devices
• Hard drives, CD and DVD drives, and media
card readers—used with USB drives and flash
memory cards

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 14


• https://youtu.be/Z_S2uRjLZ14?list=PL26YVK4aB4AF334p-
iCBvofby0GN1XL85

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 15


Computer Fundamentals
• Communications
o High-speed movement of data or information
• Communication device
o Hardware component that moves data in and out of a
computer
• Network
o Connects two or more computers to share
input/output devices and other resources through the
use of a network interface card

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 16


Types of Computers

• Computers can be separated


into two main types:
o Individual—designed for one user at a time
o Organization—designed to be used by many
people at the same time

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 17


Types of Computers
• Organization computers
o Servers—enable users connected to a computer
network to have access to the network’s programs,
hardware, and data
o Clients—include the user computers connected to
the network
o Client/server network—includes the use of client
computers with centralized servers

18
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall
Types of Computers
• Organization computers (con’d.)
o Minicomputers (midrange servers)—designed
to meet the needs of smaller companies or
businesses
o Mainframes—very large processing jobs to meet
the needs of large companies or agencies of the
government
o Supercomputers—able to perform extremely
high-speed processing and show underlying
patterns

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 19


Computers, Society, and
You
• The Digital Divide

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 20


Computers, Society, and
You
• Web-based applications
o Internet messaging (IM)—free, real-time
connection
• Two or more parties can use a buddy list to
identify and restrict the contacts the person
wishes to communicate with
o Social networks—include Facebook, MySpace,
LinkedIn, and Twitter

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 21


Computers, Society, and
You
• Advantages and Disadvantages of Computer Use

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 22


Computers, Society, and
You
• When using computer hardware:
o Do not plug too many devices into electrical outlets.
o Use surge protectors.
o Place hardware where it can’t fall or be damaged.
o Provide adequate space for air circulation around
hardware.
o Securely fasten computer cables, cords,
and wires.

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 23


Computers, Society, and
You
• Promote safety and comfort
o Position top of your monitor at eye level
o Tilt the monitor back 10 to 20 degrees
o Place it at least 20” from your eyes
o Keep your wrists flat—use a wrist rest if needed
o Rest your eyes often by focusing on an object 20 or
more feet away
o Stand and stretch periodically

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 24


Computers, Society, and
You
• Software programs
o Contain flaws
• Errors cause programs to run slowly or
miscalculate.
• Bugs are almost impossible to eliminate
completely.

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 25


Computers, Society, and
You
• Computer ethics
o Moral dilemmas relating to computer
usage
• Digital piracy
o Unauthorized reproduction and distribution of
computer-based media
• Unethical behavior
o Sending viruses, stealing credit card information,
computer stalking, and installing illegitimate
copies of software on computers

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 26


Computers, Society, and
You
• Computers provide those who
are disabled and
disadvantaged with added
support and opportunities
• E-learning
o Learning without requiring students to be at a
specific location at a specific time

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 27


Computers, Society, and
You
• Automation
o Replacement of people by machines and
computers
• Outsourcing
o Subcontracting of portions of a job to a third party to
reduce cost, time, and energy.
• Computer technology
o Aided globalization and the resulting outsourcing of
jobs, as well as structural unemployment—the
obsolescence of certain jobs.

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 28


Computers, Society, and
You
• Be a responsible computer
user:
o Understand how your computer use affects
others.
o Obey laws and conform to requests regarding
use of cell phones.
o Be aware of e-waste and the proper disposal
of outdated computer hardware.

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 29


Computers, Society, and
You
• Advances in computer
technology
o Upgrade software to obtain the latest software
features.
o Stay informed to help avoid computer viruses.

Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 30

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