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Media Arts: Grade 7 Spa

Media art refers to artworks that incorporate emerging technologies and rely on technological components. It encompasses diverse disciplines such as computer art, digital art, interactive art, video art, and more. The history of media art dates back to the 19th century with early experiments in photography, film, radio, and television. Throughout the 20th century, new technologies like computers and the internet influenced media artists and inspired new art movements such as Fluxus, Pop Art, Conceptual Art, Performance Art, and Video Art. Today, media art continues to expand through open source software and new media like video games and social networks.

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0% found this document useful (0 votes)
1K views11 pages

Media Arts: Grade 7 Spa

Media art refers to artworks that incorporate emerging technologies and rely on technological components. It encompasses diverse disciplines such as computer art, digital art, interactive art, video art, and more. The history of media art dates back to the 19th century with early experiments in photography, film, radio, and television. Throughout the 20th century, new technologies like computers and the internet influenced media artists and inspired new art movements such as Fluxus, Pop Art, Conceptual Art, Performance Art, and Video Art. Today, media art continues to expand through open source software and new media like video games and social networks.

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JUDYLYN MORENO
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MEDIA ARTS

GRADE 7 SPA
What is Media Arts?
New media art refers to artworks created with new media
technologies, including digital art, computer graphics,computer
animation, virtual art, Internet art, interactive
art,video games, computer robotics, 3D printing, cyborg art and art as
biotechnology.
Media art" refers to artworks that depend on a technological
component to function. The term "media" applies to any
communication device used to transmit and store information. By
incorporating emerging technologies into their artworks, artists using
new media are constantly redefining the traditional categories of art.
Over the years, numerous artistic disciplines have fallen under
the umbrella of "media art", including:
Biotech Art Network Art
Computer Art Robotic Art
Digital Art Sound Art
Electronic Art Space Art
Interactive Art Technological Art
Kinetic Art Video Art
Multimedia Art Web Art
HISTORY

Experimentation with audio and visual technologies in art


dates back to the 19th century. As new technologies have
emerged, artists have integrated photography, film, radio,
television, computers and the Internet into their artistic
practices. Created during diverse historical periods, the
components of the artworks illustrate an integral aspect of
our relationship with technology and its evolution.
Timeline

The development of media art has been influenced by both


technological advancements and 20th century avant-garde
art movements that sought new ways of making, viewing
and understanding art. By situating major technological and
artistic influences, this abridged timeline traces the roots of
media art from the 1830s to the present day.
19th Century
1830s
British mechanical engineer and mathematician Charles Babbage (1791 – 1871) invents the analytical engine, a precursor to the
modern day computer. Using punch cards, it is able to calculate numerical data.
French artist and chemist Louis Daguerre (1787 – 1851) develops the daguerreotype, an early form of photography.
1890s
American inventor Thomas Edison (1847 – 1931) helps develop the kinetograph and kinetoscope – devices that enable individual
viewing of short films. French filmmakers Auguste Lumière (1862 – 1954) and Louis Lumière (1864 – 1948) introduce films to the
public.
Radio is developed by numerous inventors throughout the late 19 th and early 20th centuries: Serbian-American inventor Nikola
Tesla (1856 – 1943) invents the Tesla coil, an induction coil for radio technology;German physicist Heinrich Hertz is the first to
broadcast electromagnetic waves;Bengali physicist Jagadish Changra Bose (1858 – 1937) conducts important experiments with
short radio waves;Russian physicist Alexander Stepanovich Popov (1859 – 1906) introduces the application of electromagnetic
waves over long distances;and Italian inventor Guglielmo Marconi (1874 – 1937) further develops wireless telegraphy (the
diffusion of messages via the radio).
20th Century
1920s
Film and radio become increasingly popular.
The following discoveries help develop the beginning of television: Scottish inventor John Logie
Baird (1888 – 1946) gives the first public demonstration of a television system;Russian-American
inventor Vladimir Kozmich Zworykin (1889 – 1982) develops a system of transmitting and receiving
information with cathode ray tube (CRT) technology (a fluorescent screen that depicts images with
an electronic beam); and American inventor Philo Taylor Farnsworth (1906 – 1971) conceives of the
complete operating principles for electronic televisions.
The avant-garde art movement Dada introduces new ways of representing reality, including the
ready-made (commercially manufactured objects placed in a museum or gallery context), collage,
and photomontage.
20th Century
1930s
•English mathematician Alan Turing (1912 – 1954) publishes a theoretical description of a
digital computer that can solve mathematical problems. German engineer Konrad Zuse (1910 –
1995) builds a computer using 35mm film tape to control programming.
•Hungarian artist Laszlo Moholy-Nagy, associated with the German Bauhaus school that
combines crafts and fine arts, creates the Light-Space-Modulator. This lighting equipment
installation depicts the play of light and movement.

1940s
•The University of Pennsylvania builds ENIAC (Electronic Numerical Integrator and Computer),
which uses switches for computer-programming control; the computer is so big that it takes up
an entire room.
20th Century
1950s
•Television becomes widespread in households.

1960s
•The Internet is developed, although it is reserved for university researchers, the military, and
the U.S. government's secret services.
•The following influential art movements emerge and evolve over the ensuing decades:
•Fluxus: Artists, composers and designers work together to combine artistic media and disciplines;
•Pop Art: Artists become interested in commercial culture and mass production;
•Conceptual Art: Artists focus on the idea, the process and language more than on the aesthetics and materials of the
art object;
•Performance Art: An individual or group performs this ephemeral art form;
•Video Art: Inexpensive portable video cameras become available to the general public and are integrated into artistic
practices.
•A series of performances between artists and engineers, 9 Evenings: Theatre and Engineering, takes place
in New York. This event is the precursor to the organization Experiments in Art and Technology (E.A.T).
20th Century
1970s
•Annual gatherings for artists working with computers begin to form. These include Ars Electronica in Austria and SIGGRAPH (Special Interest
Group on Computer Graphics and Interactive Techniques) in the United States.

1980s
•Personal computers (PCs) become more accessible and affordable.
•Video games are popularized.

1990s
•The Internet explodes into a popular medium for distributing and sharing content (e-mail, publishing, commerce, file-sharing and online
gaming).
•PCs become more powerful. Users can now manipulate images, construct Web sites, use 3D software, and edit video and audio content.
•Universities begin to offer programs in "New Media and Design."
•Museums, galleries and other art institutions begin to collect and exhibit media art.
21st Century
Media art is constantly expanding, and new technologies are being used at a rapid pace.
Open source software is popularized. It allows people to freely use and modify existing
software.
Video games and Web interfaces such as flickr, myspace, YouTube, Facebook and Second Life
become new material for artworks.
Museums and other institutions begin to develop policies and procedures for documentation
and conservation strategies specific to media artworks.

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