Media Arts: Grade 7 Spa
Media Arts: Grade 7 Spa
GRADE 7 SPA
What is Media Arts?
New media art refers to artworks created with new media
technologies, including digital art, computer graphics,computer
animation, virtual art, Internet art, interactive
art,video games, computer robotics, 3D printing, cyborg art and art as
biotechnology.
Media art" refers to artworks that depend on a technological
component to function. The term "media" applies to any
communication device used to transmit and store information. By
incorporating emerging technologies into their artworks, artists using
new media are constantly redefining the traditional categories of art.
Over the years, numerous artistic disciplines have fallen under
the umbrella of "media art", including:
Biotech Art Network Art
Computer Art Robotic Art
Digital Art Sound Art
Electronic Art Space Art
Interactive Art Technological Art
Kinetic Art Video Art
Multimedia Art Web Art
HISTORY
1940s
•The University of Pennsylvania builds ENIAC (Electronic Numerical Integrator and Computer),
which uses switches for computer-programming control; the computer is so big that it takes up
an entire room.
20th Century
1950s
•Television becomes widespread in households.
1960s
•The Internet is developed, although it is reserved for university researchers, the military, and
the U.S. government's secret services.
•The following influential art movements emerge and evolve over the ensuing decades:
•Fluxus: Artists, composers and designers work together to combine artistic media and disciplines;
•Pop Art: Artists become interested in commercial culture and mass production;
•Conceptual Art: Artists focus on the idea, the process and language more than on the aesthetics and materials of the
art object;
•Performance Art: An individual or group performs this ephemeral art form;
•Video Art: Inexpensive portable video cameras become available to the general public and are integrated into artistic
practices.
•A series of performances between artists and engineers, 9 Evenings: Theatre and Engineering, takes place
in New York. This event is the precursor to the organization Experiments in Art and Technology (E.A.T).
20th Century
1970s
•Annual gatherings for artists working with computers begin to form. These include Ars Electronica in Austria and SIGGRAPH (Special Interest
Group on Computer Graphics and Interactive Techniques) in the United States.
1980s
•Personal computers (PCs) become more accessible and affordable.
•Video games are popularized.
1990s
•The Internet explodes into a popular medium for distributing and sharing content (e-mail, publishing, commerce, file-sharing and online
gaming).
•PCs become more powerful. Users can now manipulate images, construct Web sites, use 3D software, and edit video and audio content.
•Universities begin to offer programs in "New Media and Design."
•Museums, galleries and other art institutions begin to collect and exhibit media art.
21st Century
Media art is constantly expanding, and new technologies are being used at a rapid pace.
Open source software is popularized. It allows people to freely use and modify existing
software.
Video games and Web interfaces such as flickr, myspace, YouTube, Facebook and Second Life
become new material for artworks.
Museums and other institutions begin to develop policies and procedures for documentation
and conservation strategies specific to media artworks.