Chapter Two Human in HCI
Chapter Two Human in HCI
Human in HCI
The human
To develop usable interface we need to know.
how humans perceive the world around them,
how they store and process information and solve
problems, and
how they physically manipulate objects.
The human
Information i/o …
– visual, auditory, haptic, movement
• The retina with the blind spot and photoreceptors: rods and
low illumination.
distinguish color.
movement.
Interpreting the signal
• The eye can perceive size and depth using the
visual angle.
• If two objects are at the same distance from the
eye, the larger one will have a larger visual angle.
• Similarly, if two objects of the same size are at
different distances from the eye, the furthest one
will have the smaller visual angle.
Cont..
• The visual angle is given in degrees or minutes of arc (1 degree = 60
minutes of arc).
• Colour
– made up of hue, intensity, saturation
– changes in luminance.
• Physical apparatus:
– outer ear – protects inner and amplifies sound
– middle ear – transmits sound waves as vibrations to inner ear
– inner ear – chemical transmitters are released
and cause impulses in auditory nerve
• Sound
– pitch – sound frequency
– loudness – amplitude
– timbre – type or quality
Cont..
Humans can hear frequencies from 20Hz to 15kHz
– less accurate distinguishing high frequencies than low.
• Movementtime = a + b log2(distance=size + 1)
Sensory memories
Long-term memory
Selection of stimuli governed by level of arousal.
Sensory memory
• The sensory memories act as buffers for stimuli received
through each of the senses:
• Iconic memory for vision, echoic memory for sounds and
haptic memory for touch.
• These memories are constantly overwritten by new
information coming in on these channels.
• Information is passed from the sensory memory into short-
term memory by attention, filtering the stimuli to those that
are at that moment of interest.
Short-term memory
• STM is used to store information which is only required
rapidly.
• STM can be accessed rapidly, however, also decays rapidly. It
has a limited capacity.
• Miller stated the 7+/-2 rule, which means that humans can store
5-9 chunks of information.
• Chunks can be single items or groups of items, like 2 digits of a
telephone number grouped together.
• Patterns can be useful as aids to memory.
Long-term memory
• LTM differs from STM in various ways.
• It has an unlimited capacity, a slow access time and forgetting occurs more
slowly or not at all.
Fixed Fixed
legs: 4 breed of: DOG
type: sheepdog
Default
diet: carniverous Default
sound: bark size: 65 cm
Variable Variable
size: colour
colour
Models of LTM - Scripts
• A script comprises a number of elements, which,
like slots, can be filled with appropriate
information. Script for a visit to the vet
• Condition/action rules
– if condition is matched
IF dog is growling
THEN run away
Activities of LTM
• There are 3 main activities related to LTM:
– storage of information,
– forgetting
– information retrieval.
Storage
• The rehearsal of a piece of information from the STM stores it
in the LTM.
• If the total learning time is increased, information is
remembered better.
• However, the learning time should be well spread.
• Jost.s Law states that if 2 memory traces are equally strong at the
same time, the older one will be more durable.