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Chapter Two Human in HCI

This document discusses aspects of human cognition that are important for designing usable interfaces. It covers how humans perceive and process information through their senses, store information in memory, and physically interact with objects. Specifically, it describes the visual, auditory, and tactile sensory systems, models of human memory including sensory memory, short-term memory, and long-term memory, and factors that influence human movement and interaction such as reaction times. It also provides examples of how semantic and episodic information is organized in long-term memory using models like semantic networks, frames, and scripts.

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0% found this document useful (0 votes)
59 views36 pages

Chapter Two Human in HCI

This document discusses aspects of human cognition that are important for designing usable interfaces. It covers how humans perceive and process information through their senses, store information in memory, and physically interact with objects. Specifically, it describes the visual, auditory, and tactile sensory systems, models of human memory including sensory memory, short-term memory, and long-term memory, and factors that influence human movement and interaction such as reaction times. It also provides examples of how semantic and episodic information is organized in long-term memory using models like semantic networks, frames, and scripts.

Uploaded by

Ebisa Edessa
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Chapter Two

Human in HCI
The human
To develop usable interface we need to know.
 how humans perceive the world around them,
 how they store and process information and solve
problems, and
 how they physically manipulate objects.
The human
Information i/o …
– visual, auditory, haptic, movement

Information stored in memory


– sensory, short-term, long-term

Information processed and applied


– reasoning, problem solving, skill, error

Emotion influences human capabilities


– Each person is different
Input-output channels
• In interaction with a computer, the human input is the
data output by the computer vice versa.
• Input in humans occurs mainly through the senses and
output through the motor controls of the effectors.
• Vision, hearing and touch are the most important senses
in HCI.
• The fingers, voice, eyes, head and body position are the
primary effectors.
Vision
• Two stages in vision
Physical reception of stimulus
Processing and interpretation of stimulus
The Eye - physical reception
• The eye is a mechanism for receiving light and transforming it

into electrical energy.

• Light is reflected from objects in the visual field.

• Image is focused on the back of the eye, where it is transformed

into an electrical signal and passed to the brain.

• The most important components are the cornea and lens.

• The retina with the blind spot and photoreceptors: rods and

cones, located on the fovea.


Cont..

• Rod are highly sensitive to light and usable under

low illumination.

• The cones are less sensible to light and can

distinguish color.

• Ganglion cells (brain!) detect pattern and

movement.
Interpreting the signal
• The eye can perceive size and depth using the
visual angle.
• If two objects are at the same distance from the
eye, the larger one will have a larger visual angle.
• Similarly, if two objects of the same size are at
different distances from the eye, the furthest one
will have the smaller visual angle.
Cont..
• The visual angle is given in degrees or minutes of arc (1 degree = 60
minutes of arc).

• Visual acuity is the ability of a person to perceive small details.

• If the visual angle is to small, the detail will not be perceived.

• The minimum visual angle is approximately .5 seconds of arc.

• However, according to the law of size constancy, our perception of


size relies on more factors than the visual angle
Cont..
• Brightness
– subjective reaction to levels of light
– affected by luminance of object
– measured by just noticeable difference
– visual acuity increases with luminance as does flicker/shine

• Colour
– made up of hue, intensity, saturation

– cones sensitive to colour wavelengths


– blue acuity is lowest
– 8% males and 1% females colour blind
Cont..
• The visual system compensates for:
– movement

– changes in luminance.

• Context is used to resolve ambiguity


• Optical illusions sometimes occur due to over
compensation
Cont...:Optical Illusions
Cont..:Reading
• Several stages:
– visual pattern perceived

– decoded using internal representation of language


– interpreted using knowledge of syntax, semantics, pragmatics

• Reading involves saccades/eye mov’t/ and fixations

• Perception occurs during fixations


• Word shape is important to recognition
• Negative contrast improves reading from computer screen
Hearing
• Provides information about environment:
distances, directions, objects etc.

• Physical apparatus:
– outer ear – protects inner and amplifies sound
– middle ear – transmits sound waves as vibrations to inner ear
– inner ear – chemical transmitters are released
and cause impulses in auditory nerve

• Sound
– pitch – sound frequency

– loudness – amplitude
– timbre – type or quality
Cont..
 Humans can hear frequencies from 20Hz to 15kHz
– less accurate distinguishing high frequencies than low.

 Auditory system filters sounds


– can attend to sounds over background noise.
– for example, the cocktail party phenomenon.
Touch
• Provides important feedback about environment.

• May be key sense for someone who is visually impaired.

• Stimulus received via receptors in the skin:


– Thermo receptors – heat and cold
– nociceptors – pain
– mechanoreceptors – pressure
(some instant, some continuous)

• Some areas more sensitive than others e.g. fingers.

• Kinesthesis - awareness of body position


– affects comfort and performance.
Movement
• Time taken to respond to stimulus:
reaction time + movement time
• Movement time dependent on age, fitness etc.
• Reaction time - dependent on stimulus type:
– visual ~ 200ms
– auditory ~ 150ms
– pain ~ 700ms

• Increasing reaction time decreases accuracy in the unskilled


operator but not in the skilled operator.
Cont..
• Accuracy is a second measure of motor skill.

• A fast respond does not always mean a less accurate response.

• The time taken to hit a target is a function of the size of the


target and the distance that has to be moved.
• This is formalized in Fitts.law, which is commonly written as:

• Movementtime = a + b log2(distance=size + 1)

• where a and b are empirically constants.


Human memory
There are three types of memory function:

Sensory memories

Short-term memory or working memory

Long-term memory
Selection of stimuli governed by level of arousal.
Sensory memory
• The sensory memories act as buffers for stimuli received
through each of the senses:
• Iconic memory for vision, echoic memory for sounds and
haptic memory for touch.
• These memories are constantly overwritten by new
information coming in on these channels.
• Information is passed from the sensory memory into short-
term memory by attention, filtering the stimuli to those that
are at that moment of interest.
Short-term memory
• STM is used to store information which is only required
rapidly.
• STM can be accessed rapidly, however, also decays rapidly. It
has a limited capacity.
• Miller stated the 7+/-2 rule, which means that humans can store
5-9 chunks of information.
• Chunks can be single items or groups of items, like 2 digits of a
telephone number grouped together.
• Patterns can be useful as aids to memory.
Long-term memory
• LTM differs from STM in various ways.

• It has an unlimited capacity, a slow access time and forgetting occurs more
slowly or not at all.

• Information is stored here from the STM through rehearsal.

• There are 2 types of LTM:

• Episodic memory and semantic memory.

• Episodic memory represents our memory of event and experiences in a


serial form.

• Semantic memory is a structured record of facts, concepts and skills that we


have acquired, derived from the episodic memory.
Cont..
• Semantic memory structure
– provides access to information
– represents relationships between bits of information
– supports inference

• Model: semantic network


– inheritance – child nodes inherit properties of parent nodes
– relationships between bits of information explicit
– supports inference through inheritance
Cont...:semantic network
Models of LTM - Frames
• Information organized in data structures

• Slots in structure instantiated with values for


instance of data
• Type–subtype relationships
DOG COLLIE

Fixed Fixed
legs: 4 breed of: DOG
type: sheepdog
Default
diet: carniverous Default
sound: bark size: 65 cm
Variable Variable
size: colour
colour
Models of LTM - Scripts
• A script comprises a number of elements, which,
like slots, can be filled with appropriate
information. Script for a visit to the vet

Entry conditions: dog ill Roles: vet examines


vet open diagnoses
owner has money treats
owner brings dog in
Result: dog better
pays
owner poorer
takes dog out
vet richer
Scenes: arriving at reception
Props: examination table
waiting in room
medicine
examination
instruments
paying
Tracks: dog needs medicine
dog needs operation
Models of LTM - Production rules
• Representation of procedural knowledge.

• Condition/action rules
– if condition is matched

– then use rule to determine action.

IF dog is wagging tail


THEN pat dog

IF dog is growling
THEN run away
Activities of LTM
• There are 3 main activities related to LTM:
– storage of information,

– forgetting
– information retrieval.
Storage
• The rehearsal of a piece of information from the STM stores it
in the LTM.
• If the total learning time is increased, information is
remembered better.
• However, the learning time should be well spread.

• But repetition alone is not enough:information should be


meaningful and familiar,
• So it can be related to existing structures and more easily
incorporated into memory.
Forgetting
• There are 2 main theories of forgetting: decay and interference.

• Decay suggests that information held in LTM may eventually be


forgotten.

• Jost.s Law states that if 2 memory traces are equally strong at the
same time, the older one will be more durable.

• Information, however, can also be lost through interference: if


we acquire new information, it causes the loss of old
information: retroactive interference.
• Forgetting is affected by emotional factors too.
Retrieval
• There are 2 types of information retrieval: recall and
recognition.
• In recall the information is produced from memory.

• It can be facilitated by providing hints, e.g. the category


in which the information may be placed.
• In recognition, the presentation of the information
provides the knowledge that the information has been
seen before.
Emotion
• Emotion involves both physical and cognitive events.
• Our body responds biologically to an external
stimulus and we interpret that in some way as a
particular emotion.
• That biological response changes the way we deal
with different situations and this has an impact on the
way we interact with computer systems.
Cont..
• Implications for interface design
– stress will increase the difficulty of problem solving
– relaxed users will be more forgiving of shortcomings in
design
– aesthetically pleasing and rewarding interfaces will
increase positive affect
Individual differences
• The principles and properties discussed apply to
the majority of people, but
• humans are not all the same. Differences should be
taken into account in the
• designs: divide the users in target groups, for
example.
Cont..
• long term
– sex, physical and intellectual abilities
• short term
– effect of stress or fatigue
• changing
– age

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