Week 2 Lecture
Week 2 Lecture
l.anticoli@ucl.ac.uk
BASC0048: Lecture 2
Computers and Humans
1
Humans Perception, Cognition, and Culture
Reception
and
Perception
https://assets.ctfassets.net/4zjnzn055a4v/6qZ76US7AKRD1Iy5pPs9UL
/4528090b122bb50e23e8bd3be8b0fe1a/On_Human_Perceptual_Bandwidth_and_Slow_Listening_-_2
Reception:
rate your
senses
https://www.ncbi.nlm.nih.gov/pmc
Human/User
• subjective reaction to
levels of light
• affected by luminance of
object
• measured by just
noticeable difference
• visual acuity increases with
luminance as does flicker
The Eye –
Colour
https://www.color-blindness.com/2016/10/27/new-release-of-
color-blindness-simulator/
Sight – Accessibility Implications
• Color Blindness
• Rely on symbols, not colors
• Encode information in shapes
• Use patterns
• Use labels
https://blog.datawrapper.de/colorblindness-part2/
Sight – Accessibility
Implications
• Visual impairment: Sight loss and blindness
• Try zooming text text to accommodate different sights
• Can someone navigate only with the keyboard?
• Alt text for images, use screen readers
• Clear headings (<h1> title <h1>)
• “Skip to main content” link on each page
• Contrast!
• Use templates
https://abilitynet.org.uk/factsheets/vision-impairment-and-
computing
Sight – Accessibility
Implications
• Colours matter: don’t use blue for warnings!
• Beware of inattentional blindness (mobile distraction, driver
distraction, etc)
• Popularised by (Simons & Chabris, 1999)
• And change blindness
• Avoid superpose complementary colours
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4530948/ https://www.simplypsychology.org/inattentional-
blindness.html
Reading
• Several Stages:
• visual pattern perceived
• decoded using internal representation of language
• interpreted using knowledge of syntax, semantics, pragmatics
• Reading involves saccades and fixations
• Perception -> fixations
• Word shape is important to recognition -> word superiority effect ->
top down processing in object identification
Design Advice Typography
• Paper: serif
• Display: sans serif
• Upper part of a word > recognisable than lower
https://learn.microsoft.com/en-us/typography/develop/word-
recognition
VR
• Beware of:
• Ocular parallax
• Motion sickness
https://stanford.edu/class/ee367/Winter2019/
angelopoulos_report.pdf
Hearing
• Provides information about
environment: distances, directions,
objects etc.
• Humans can hear frequencies from
20Hz to 15kHz– less accurate
distinguishing high frequencies
than low.
• Auditory system filters sounds
• can attend to sounds over
background noise.
• for example, the cocktail party
effect.
Hearing – Accessibility Implications
• Audio commonly used for feedback and situational awareness
• Gesture-based interfaces
• Games
• Video without captions means less accessibility
• Computers can help people with hearing loss through auto
transcription
Touch
• Provides important feedback about environment.
• May be key sense for someone who is visually impaired.
• Stimulus received via receptors in the skin:
Memory
• Long term (LTM)
• Selection of stimuli
governed by level of arousal
• Sensory
Attention
• Short/working term (STM)
Rehearsal
Memory
• Long term (LTM)
• Selection of stimuli
governed by level of arousal
Atkinson & Shiffrin (1968) model
Sensory memory
• Buffers for stimuli received
through senses
• iconic memory: visual stimuli
• echoic memory: aural stimuli
• haptic memory: tactile stimuli
• Examples
• “sparkler” trail
• stereo sound
• Continuously overwritten
Sensory
memory
Sensory
memory
• Do you remember the letters
in row 3?
https://m2.material.io/components/date-pickers
Offer
suggestions
Use good
defaults
https://web.dev/articles/cookie-notice-best-practices
Use forgiving formatting
Emotions and Trust
Emotions
• Various theories:
• James-Lange: emotion is our interpretation of a physiological response to
stimuli
• Cannon: physiological response to stimuli
• Schacter-Singer: emotion is the result of our contextual and situational
evaluation of a physiological response to stimuli
“Negative affect can make it harder to do even easy tasks; positive affect can
make it easier to do difficult tasks”(Donald Norman)
https://www.frontiersin.org/articles/10.3389/
fdigh.2018.00014/full
Who should I trust?
Designer
Algorithms
Psychology and the Design
of Interactive Systems
Individual Differences
• Influence our perception and cognition, and our ability to use
interfaces
• Long term: gender stereotypes, physical and intellectual abilities,
culture
• Short term: effect of stress/fatigue
• Ongoing: age
• https://www.apple.com/uk/newsroom/2022/02/
an-update-on-airtag-and-unwanted-tracking/
• https://qz.com/the-problem-with-twitters-blue-checkmark-is-not-the-8-
1850363089
READ
• Chapter 1 and 3 Alan Dix
• Refs if interested
Affordance(s)
Can’t unread
them!
Affordance
• Coined by Gibson in Ecological Approach to Visual Perception
• Introduced in HCI by Donald Norman in The psychology of everyday
things
https://www.interaction-design.org/literature/book/the-glossary-of-human-computer-interaction/affordances
Affordance
• action possibility in the relation between user and an object
• Clear affordances are vital to usability.
• User maps the possibilities of what an object does according to their
conceptual model of what that object should do
• designers must create objects’ affordances to conform to users’
needs based on these users’ physical and perceptual capabilities,
goals and past experiences
Signifier
• Perceivable/symbolic cue about the affordance
• Can be misleading-> aberrant decoding, signifier can be interpreted
differently from what was intended by the designer (see Reception
Theory)
• In semiotics is the form that a sign takes
• Important in the process from interpretation to signification
https://irvine.georgetown.domains/papers/Irvine-SSA-Peirce-
Computation-expanded-version.pdf
Affordance and Semiotics
• In HCI we use Peirce Triangle
https://www.interaction-design.org/literature/book/the-
encyclopedia-of-human-computer-interaction-2nd-ed/
semiotics
Affordance
• Three types:
• Perceptible
• Hidden
• False
Hidden/False affordance - EV
• EV are involved in 50% more traffic accidents than their petrol and
diesel counterparts (study by insurer Axa on rental cars)
https://www.rospa.com/media/documents/road-safety/road-
observatory/Vehicles-Electric-vehicle-safety.pdf
Affordance in IxD and UI design
• Skeuomorphic design: creates an expectation by drawing on
a user’s past experiences with a physical thing
https://medium.com/design-warp/skeuomorphism-design-we-learned-to-outgrow-8a24895a80d0
Affordance in IxD and UI design
• Visible ‘focus’ on a text inputs
Affordance in IxD and UI design
• Iconography for navigation
Affordance in UI design: many
components
But also
Influenced by Culture and
Experience
Biological
Affordance Cultural practices
constraints
Biological
Affordance Cultural practices
constraints
Biological
Affordance Cultural practices
constraints
• (Shneiderman, 1998):
• Characters, numerals, special characters and diacritical.
• Left-to-right versus right-to-left versus vertical input and reading.
• Date and time formats
• Numeric and currency formats
• Weights and measures
• Addresses and telefone numbers, names and titles
• Capitalisation and punctuation
I18N & L10N challenges
• But also
• Nationalism: What is considered an inherent part of a nation or
culture and what is consider a threat to it.
• Language: a language and its various dialect.
• Social context: in many languages of the world, who made a
statement has a much bearing as what the statement was.
• Cultural values: notion of quality, normality, cleanliness and property.
Symbols: food, animals and everyday objects can has symbolic
meanings that may convey unintendedmessages. Esthetics: use of
color, patterns, shapes andtextures. Fernandes, 1995]
I18N & L10N
• (Del Galdo & Nielsen, 1996), three levels:
• Comprehensibility
• Usability
• Desirability
https://core.ac.uk/download/pdf/161880779.pdf
Cultural Models to generate
guidelines or design framework
• Marcus & Gould guidelines (2000)
• Smith, Dunckley, French, Minocha and Chang (2004)
• Semiotics: first gather information, then use similar approaches to
meaning-making
• Ford and Kotze (2005) cross-cultural user experience model based on
an extended version of the TAM including elements such as subjective
and objective culture
https://www.researchgate.net/publication/220606804_Cross-
cultural_interface_design_strategy
Read
• https://www.nngroup.com/articles/crosscultural-design/
• https://in.sagepub.com/sites/default/files/upm-binaries
/53260_ch_14.pdf
Other refs
• T. Hedden et al., “Cultural Influences on Neural Substrates of
Attentional Control,” Psychological Science 19 (2008): 12;
• https://inria.hal.science/hal-01060969/file/
5_1_Loefstrom.pdf
• https://eprints.bournemouth.ac.uk/23776/1/The-Effect-of
-Culture-on-User-Interface-Design-of-Social-Media---A-Ca
se-Study-on-Preferences-of-Saudi-Arabians-on-the-Arabi
c-User-Interface-of-Facebook.pdf
Refs
• Cognitive Load Theory -> https://www.sciencedirect.com/science/article/pii/S0747563210001718
• Defensive/Appetitive stimuli and motor response —>
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6754972/
• Affordance:
• https://uxdesign.cc/in-defense-of-reusing-existing-design-patterns-9d216e09dfce
• https://uxdesign.cc/affordance-in-user-interface-design-3b4b0b361143
• https://www.amazon.in/Ecological-Approach-Visual-Perception-Psychology/dp/1848725787
• https://www.researchgate.net/publication/356566789_A_semiotic_and_design-oriented_approach_to_affordance
• https://www.pixelfridge.digital/what-are-affordances-and-why-do-they-matter/
Other refs
• Eye tracking cross-cultural
https://www.bc.edu/content/dam/files/schools/cas_sites/cs
/pdf/academics/honors/05DanielShaw.pdf
• https://hcis-journal.springeropen.com/articles/10.1186/s13673-020-
00249-3
Motivation for Technology
Use and Engagement –
after UX before social
media
Technology Acceptance Model
Uses and Gratification Theory
Self-Determination Theory