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Dale Coneof Experience

Edgar Dale developed the Cone of Experience, also known as the Learning Pyramid, which is a model that ranks educational resources based on how abstract or concrete the learning experience is. Resources lower in the cone involve more senses and are more concrete, like direct experiences, while resources higher in the cone are more abstract, like verbal symbols. The model suggests that involving more senses leads to better learning outcomes. Teachers can use the Cone of Experience to select resources and activities that enhance learning by choosing those lower in the cone that are closer to real-life experiences.
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0% found this document useful (0 votes)
123 views13 pages

Dale Coneof Experience

Edgar Dale developed the Cone of Experience, also known as the Learning Pyramid, which is a model that ranks educational resources based on how abstract or concrete the learning experience is. Resources lower in the cone involve more senses and are more concrete, like direct experiences, while resources higher in the cone are more abstract, like verbal symbols. The model suggests that involving more senses leads to better learning outcomes. Teachers can use the Cone of Experience to select resources and activities that enhance learning by choosing those lower in the cone that are closer to real-life experiences.
Copyright
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We take content rights seriously. If you suspect this is your content, claim it here.
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Edgar Dale’s Cone of

Experience
Edgar Dale
(April 27, 1900 in Benson, Minnesota, – March 8, 1985 in
Columbus, Ohio)
• He was an American educator who developed the Cone
of Experience, also known as the Learning Pyramid.
• He made several contributions to audio and visual
instruction, including a methodology for analyzing the
content of motion pictures.
Dale’s Cone of Experience
• It is a visual model that is composed of eleven (11) stages starting
from concrete experiences at the bottom of the cone then it becomes
more and more abstract as it reach the peak of the cone.

• The more senses that are involved in learning, the more and the
better the learning will be but it does not mean that concrete
experience is the only effective experience that educators should
use in transferring knowledge to the learner.
Text/Verbal Symbols Pictures/Visual Symbols

• No visual clues to their meaning


• Written words for a concrete object, • Representations o direct reality which
an idea, a scientific principle, or comes in the forms of signs and symbols
formula.
Audio, Recording, Motion Pictures
and Radio

• Provides “windows to the world”


• Concretized verbal abstraction • Effective for presenting movement.
• Attracts students’ attention • Substitute for dangerous direct learning
experiences.
Exhibits Study Trips

• This experience allows student to see the • Learning experience through


meaning and relevance of things based on excursions and visits on the different
the different pictures and representations places that are not available inside the
presented. classroom.
Demonstrations Dramatized
Experiences

• Learners can participate in a


• It is a visualize explanation of important reconstructed experiences that could
fact, idea, or process through the use of give them better understanding of the
pictures, drawings, film and other types of event or of a concept.
media in order to facilitate clear and • Learners become more familiar with
effective learning. the concept as they emerge themselves
to the “as-if” situation.
Contrived Experiences Direct Purposeful
Experiences

• Representative models and mock-ups


of reality are being used in order to
provide an experience that as close as
reality. • More senses are used in order to
• It provides more concrete experiences build up the knowledge.
that allow visualization that fosters • The learner learned by doing things
better understanding of the concept by him/herself.
• Learning happens through actual
hands-on experiences.
Dales’ cone of experience is a tool to help • How does this instructional
instructors make decisions about resources resource augment the information
and supplied by the textbook?
activities. The instructor can ask the • What and how many senses can
following: students use to learn this
instructional material?
• Where will the student’s experience • Does the instructional material
with this instructional resource fit on the enhance learning?
cone? How far is it removed from real-
life?
• What kind of learning experience do
you want to provide in the classroom?
I see and I forget,
I hear and I remember.
I do and I understand.
-Confucius
References
https://teachernoella.weebly.com/dales-cone-of-experience.html
https://www.queensu.ca/teachingandlearning/modules/active/documents/Dale
s_Cone_of_Experience_summary.pdf
https://www.slideshare.net/zulfiquer732/edgar-cone-of-learning-edgar-cone-o
f-experience

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