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Phed 14 Table Tennis Report

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0% found this document useful (0 votes)
35 views65 pages

Phed 14 Table Tennis Report

Uploaded by

Kielshey Yu
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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TABLE

TENNIS
Prepared by: BPED-II (Group 1)
Objectives:
At the end of the lesson the students should be able to:
A. Identify the facilities and equipment of the game;
B. Define the different terminologies of the game table
tennis; and
C. Appreciate the essence of the game table tennis.
 
Review Time!
Motivational Activity:

01.

TABLE TENNIS
02

UMPIRE
03

RACKET
Table Tennis
Table Tennis is a racket sports and it can
be played single or double. It is played
in special table using small racket or
paddles and a light celluloid ball. The
goal of the game is to hit the ball over
the net in such a manner that the
opponent cannot return it.
I. Nature of the game

 A miniature of tennis and may be played as singles between two


players, or as doubles between two opposing pairs.
 It is played in a special table divided by a net using small
rackets or paddles and a light celluloid ball. The players hit the
ball back and forth.
 The objective of the game is to hit the ball over the net in a way
that the opponent cannot return it.
II. History of the Game Table Tennis

 Evolved along with badminton and Lawn tennis in 1880s•


 Early version of game in 1890 had cloth covered rubber ball,
strung racket and wooden fences around table
 Changes started in 1900 when celluloid ball was used and
name changed to ping-pong due to sound of ball
HISTORICAL FACTS
 First played in 1864 as a quiet parlor game.
 It has been called several names:

 “indoor tennis”

 Ping Pong or • Indoor Tennis Gossima • Pom-Pom• Table Tennis • Pim-Pam•


Whiff Waff • Royal Game• Parlour Tennis

 Gossima (name given by a British Manufacturing Co.)

 Ping pong: (a name derived by the sound of the ball hitting the table and paddle –
Parker Brothers , manufacturers patented the name. This led to a dispute over the
name. Thus, the term “Table Tennis” was adopted in the 1930’s.

 1926 the International Table Tennis Association was formed.


Functions of ITTF (International Table Tennis
Federation):
 Overseeing table tennis rules and regulations.
 Seeking technological improvement for the sport.
 Planning and Organizing international Table Tennis events and  competitions. 
 Maintaining a global Table tennis ranking system.
 Ensuring the interests and welfare of the players and all the  stakeholders are
standard.
 Since 2014, its president is Thomas Weikert form Germany, and its
headquarters are in Lausanne,
Facilities and Equipment
Facilities and Equipment
1. Racket
2. Table
3. Net
4. Ball
RACKET

 A table tennis racket is made up of two


distinct parts - a wooden blade which
incorporates the handle and table tennis
rubbers affixed to each side of the blade using
special table tennis glue. Most rackets are
actually all very similar in size - about 15cm
(6 inches) across and 25cm (10 inches) long
including the handle.
RACKET
The racket maybe in any size, shape or weight. Its blade shall be flat and rigid,
at least 80% of the blade by thickness shall be of natural wood. An adhesive
layer or sticky layer, within the blade may be reinforced with fibrous material
such as carbon fiber, glass fiber or compressed paper but shall not thicker than
7.5% of the total thickness or 0.35 mm.

Each side of the blade nearest the handle may be covered with:
a. plain, pimpled rubber with pimples outward of a total thickness not
exceeding 2mm
b. rubber with pimples inward with a total thickness not exceeding 4mm
PARTS OF THE RACKET
TABLE
The table is 2.74 m (9 ft) long, 1.525 m (5 ft) wide, and 76 cm (30 inch) high with
a Masonite (a type of hardboard) or similarly manufactured timber, layered with a
smooth, low-friction coating.[15] The table or playing surface is divided into two
halves by a 15.25 cm (6 inch) high net. An ITTF approved table surface must be in
a green or blue color.
NET
 Light in texture and stretched across center table and attached to the
outside by vertical standards
 The table or playing surface is uniformly dark colored and matte,
divided into two halves by a net at 15.25 cm (6.0 in) in height.
 Net should be from 6 – 6 ¾ inches above the table
NET
BALL
 Is a small celluloid, spherical white, yellow, or orange in color
 Fragile but quite hard to break unless stepped on.
 The international rules specify that the game is played with a
light 2.5-2.7 gram, 40 mm diameter ball.
 The 40 mm ball was introduced after the 2000 Olympic Games.
BALL

 1-star and 2-star balls are less durable


and they are usually bought in mass in
packs of 100 or 200 to be used for
rallying or practice. The three star
ratings represent the best balls and they
are the only balls you should be using
in matches and competition.
BALL
BALL
HOW TO PLAY

1. The serve is decided by a toss THE SERVE:


of a coin.  The ball is held on an open flat palm.
2. The winner picks sides or get  The ball must be stationary, above the table
the serve. and behind the serving end line.
 The ball must be tossed up at least 6 inches
3. The server serves for the next and hit on the decent and behind the end
5 rallies that end in a point. serving line.
4. Then the receiver becomes the  The ball must hit the servers side of the table
server. once before gong over.
 In Doubles the ball must first hit the servers
right side and then the receivers right side of
the table
TERMINOLOGIES OF THE
GAME
TERMINOLOGIES
1. Rally - the period when the ball is in play.
2. Let – a rally of which the result is not scored.
3. Point – a score after a rally.
4. Racket hand – the hand carrying the racket.
5. Free hand – the hand not carrying the racket.
6. Strike the ball – the act of touching/hitting the ball with
the racket.
TERMINOLOGIES

7. Volleys the ball – if the player strikes the ball in play when it
has not touched his court since last being struck by the
opponent.
8. Server – the player due to strike the ball first in a rally.
9. Receiver – the second striker of the ball in a rally
10. Umpire – the person appointed to decide the rules of each
rally.
TERMINOLOGIES

11. Wear or carries – includes anything that a player wears or


carries at the start of the rally.
12. Passing over the net – if the ball passes under or outside the
projection of the net assembly outside the table or if, in a return, it
is struck after it has bounced back over the net.
13. Service – putting the ball in play.
14. Strokes – the different ways of hitting or returning the ball.
15. Blade – wooden part of bat or racket.
RULES AND REGULATIONS
COMMON RULES AND REGULATIONS

The Choice of Serving, Receiving and Ends

a. The right to serve or to receive first to choose and end shall be decided
by let.

b. The winner may:


- Choose to serve or to receive first when the loser shall have the
choice of ends;
- Choose an end, when the loser shall have the choice of serving or
receiving first;
The Order of Serving, Receiving and Ends

 After five points have been scored the receiving player or pair shall
become the serving pair and so until the end of the game, or until the
introduction of the expedite system.
In double
 The first server shall be the selected player of the pair having the right to
serve first and the first receiver shall be the appropriate player of the
opposing pair.
 The second server shall be the player who has the first receiver and the
second receiver shall be the partner of the first server;
 The third server shall be the partner of the first server and the third receiver
shall be the partner of the first receiver;
 The fourth server shall be the partner of the first receiver and the fourth
receiver shall be the partner of the first server;
 The server shall the player who has the first serve and the players shall
thereafter serve in the same sequence until the end of the game.
Out of Order of Serving, Receiving and Ends

 If the players have not changed ends when they should have done
so, play shall be interrupted as soon as the error is discovered and
shall resume with the player are the ends at which they should be
at the score that has been reached, according to the sequence
established at the beginning of the match.
A Good Service

Service shall begin with the ball resting on the palm of the free hand, which shall be
stationary, open and flat, with the fingers together and the thumb free.
 The free hand and the racket shall be above the level of the playing surface from
the last moment at which the ball is stationary on palm of the free hand until the ball
is struck in service.
 The server shall then project the ball upwards, by hand 16 cm. only and without
imparting spin so that it touches rises from the palm of the hand within 45degrees of
the vertical.
 As the ball is falling from the highest point of its trajectory of the server shall
strike it so that it touches first his own court and then, passing directly over or around
the net assembly, touches the receiver’s court.
A Good Service
-In doubles, the ball shall touch first the server’s right half
court and then the receiver’s right half court.
- If, in attempting to serve, a player fails to strike the ball
before it goes out of play, he shall lose a point.
- When the ball is truck in service, it shall be behind the end
of line of the server’s court or an imaginary extension
thereof, but not farther back than the part of the server’s
body, other than his arm, head and leg, which is farthest
from the net.
A Good Return

 The ball having been served or return, shall be struck so that it


passes over or around the net assembly and touches the opponents
court, either directly or after touching the net assembly.
The Order of Play

 In singles the server shall make a first service and the receiver
shall make a return and thereafter alternately shall each make a
return. Each player is given two chances to serve.
 In doubles, the server shall first make a service, the receiver shall
then make a return, the partner of the server shall then make a
return, the partner of the receiver shall then make a return and
thereafter each player in turn in that sequence shall make a return.
Each pair is given two chances to serve.
In Play

 The ball shall be in play from the last moment at which it is


stationary before being projected in service until it touches in
anything other than the playing surface, the net assembly, the racket
held in the hand or the racket hand below the wrist or
 The rally is otherwise decided as a let or a point.
A LET

 The rally shall be a let :


(1) If in service, the ball, in passing over or around the net assembly, touches it, provided
the service is otherwise good or is volleyed or obstructed by the receiver or his partner;
(2) If the service is delivered when, in the opinion of the umpire, the receiving player or
pair is not ready, provided that neither the receiver nor his partner attempts to strike the ball;
(3) If the opinion of the umpire, failure to make a good service or a good return or
otherwise to comply with the laws is due to a disturbance outside the control of the player;
(4) If it is interrupted to correct an error in the order or service, receiving or ends;
(5) If it is interrupted of warn a player that is his service is of doubtful of correctness;
(6) If the condition of play are disturbed in a way which in the opinion of the umpire, is
likely to affect the outcome of the rally.
A Point

 Unless the rally is a let, a player shall score a point


 if an opponent fails to make a correct service;
 if an opponent fails to make a correct return;
 if, after he or she has made a service or a return, the ball touches
anything other than the net assembly before being struck by an
opponent;
 if the ball passes over his or her court or beyond his or her end line
without touching his or her court, after being struck by an opponent;
 if an opponent obstructs the ball;
 if an opponent deliberately strikes the ball twice in succession;
A Match
 A match shall consist of the best of three games or the best of five
games.
 Play shall be continuous throughout a match except than any player
shall entitled to choose rest interval of not more than 5 minutes
between the third and fourth games of a match and of not more than
one minutes between any other successive games of a match.
The Expedite System

 The expedite system shall come into operation if the game is unfinished after
fifteen minutes play, or at any earlier time at the request of both players and
pairs.
 If the ball is in play when the time limit is reached, play shall resume with
service by the player who served in the rally that was interrupted.
 If the ball is not in play when the time limit is reached, play shall resume with
service by the player who received in immediately preceding rally of the game.
 Thereafter, each player shall serve for one point in turn in accordance with
3.15.3, and if the rally is not decided before the receiving player or pair makes
thirteen good return the server shall lose a point.
 Once introduced, the expedite system remain in operation for the remainder of
the match.
Return
1.) A return is good if it hits the net and then goes over and lands in the opponent’s
court.
2.) The ball cannot bounce two time in a row on the same side of the court.
3.) The ball cannot be hit two times in a row on the same side of the court.

A “let” is a rally in which no point is scored.


A “Let” occurs when:
1.) A serve touches the net or its supports and otherwise is a good serve.
2.) A serve is made before the receiving team is ready,
3.) a disturbance outside the receiver’s control occurs,
4.) an error in the playing order or ends occurs.
5.) a player changes rackets without notifying the umpire and opponent. (the
second time, the player is disqualified).
Scoring
• A player scores a point when the opponent
• Fails to make a good serve
• Fails to make a good return
• Obstructs the ball
• Allows the ball to bounce twice on her court
• Strikes the ball twice in making a one return
• Moves the table while the ball is in play
• Touches the playing surface, the net or its supports
• Strikes the ball out of sequence in doubles play
How To Win
 The first person to 21 wins.
 If it is tied at 20 the first person to win by two is the
winner. Thus, the game would be played until someone
scored 22.
 If it is tied again at 21 then the next possible winner score
would be 23 and so on.
 The match shall consist of one game; best of three games
or the best of five.
OFFICIATING
OFFICIALS
OFFICIATING OFFICIALS
>Referee/Umpire - the official who is responsible for assuring that
the competition is fair and played under the ITTF Rules of Tennis."
The referee supervises all of the aspects of play at a tournament
including the conduct of players, coaches, spectators, and
administrative crew.

> Scorer – responsible for recording the scores throughout the


game. Also tasked in listing the players in some tournaments.
BASIC SKILLS
BASIC SKILLS

2 TYPES OF GRIPS

1. Penhold grip
2. Shakehand grip
PENHOLD GRIP
• The penhold grip is so-named because one
grips the racket similarly to the way one
holds a writing instrument.
• The style of play among penhold players can
vary greatly from player to player.
• The most popular style, usually referred to as
the Chinese penhold style, involves curling
the middle, ring, and fourth finger on the
back of the blade with the three fingers
always remain touching one another.
Shakehand grip or Orthodox

 The shakehand grip (also called the


"shakehands grip") is so-named because one
grips the racket similarly to the way one
performs a handshake.
 The grip is sometimes referred to as the "tennis
grip" or the "Western grip," although it has no
correlation to the Western grip used in tennis.
 The shakehand grip is traditionally popular
among players originating in Western nations
and South Asian nations.
Penhold and shakehand grips
Penhold and shakehand grips
FUNDAMENTAL STROKE TECHNIQUES
1. Hall Volley or Push Shot – the ball is met by the racket and
pushed over the net.
2. Forehand drive – player faces the table, racket is tilted forward
and the strokes start at a table height.
3. Backhand drive – reverse of the forehand. The ball is stroked
with the opposite side of the racket. Usually the body is turned so
that the side is at the right angle to the table.
4. Chop - A chop is a heavy underspin shot. It is usually executed
away from the table and below the tabletop. A chop forces the ball
to drop downwards when it hits an opponents paddle.
FUNDAMENTAL STROKE TECHNIQUES

5. Drop shot – a short placement - very close to the


net.
6. Smash – A put away shot. Ball is hit with enough
speed so the opponent can not make a return.
7. Spin – The rotation of a ball. Topspin: Spin
placed on a ball to allow it to curve down onto the
table.
GUESS THE PICTURE
ESSAY:

On a ¼ sheet of paper answer the question


at least 5 sentences.

1. How table tennis is important to physical


education?
ASSESSMENT TIME!
Identification: answer the following questions and write it in a ½
sheet of paper.

1. What do you call of a terminologist that hand is carrying the


racket?
2. It is a terminologies that is different ways of hitting or returning
the ball.
3. What do you call an equipment that is light in texture and
stretch across center table and attached to the outside by
vertical standards?
4. This is an equipment that is use to hit the ball.
5. What do you call the terminologist that is when the ball is in
play?
Enumeration: Enumerate what is being ask below.

1. Give or enumerates at least five(5) terminologies of the game Table


tennis.

Essay: What life lesson have you learned in playing the game Table
Tennis? (5 points)
Assignment:
Interview a table tennis player with the following questions:

1. Who/what influenced you to play table tennis?


2. What is your best experience in playing table tennis?
3. What advice can you give to those beginners or to young
children who wanted to become a table tennis player?
THANK YOU

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