Lesson 3 Animating-In-Adobe-Flash
Lesson 3 Animating-In-Adobe-Flash
Junico S. Yaneza
ICT Instructor
Lesson Objectives
The Timeline
You may remember timelines from your History Class. Timelines
show a sequence of events arranged from the oldest event to the
most recent. Timelines in Flash® work in a similar way. Since we are
animating, we have to know which objects move first and what ones
move later. The timeline is vital to the creation of your animation.
The Timeline (continuation)
• The timeline is organized into two parts. The left side used for creating
layers. Layers can define which objects is in front of another object.
• The right side of the of the timeline is working with frames. Frames
represent your Flash® file over a period of time.
Adobe Flash® documents divide lengths of time into frames. On the Timeline, you
work with these frames to organize and control your Flash® content. Place the
frames in the Timeline in the order you want the objects in the frames to appear in
your finished content.
• Keyframe is a frame where a new symbol instance appears in the Timeline. It may
also include the ActionScript or the program you make on your Flash® content.
• Blank Keyframe is a placeholder for symbols you plan to add later or just to leave
the frame blank.
The Timeline (continuation)
One important part of the timeline that you should know is the Play
head.
The Timeline (continuation)
The Play head is a red rectangle on top of the timeline. It basically shows which frame
you are currently viewing on your Stage.
• Animate the eyes of the globe to emphasize its effect of being sick.