100% found this document useful (1 vote)
69 views12 pages

Lesson 3 Animating-In-Adobe-Flash

The document discusses animation in Adobe Flash, including how to use the timeline to create animations by organizing layers and frames. It explains different types of tweens that can be used to create motion and shape animations. The document also covers using masks to reveal parts of layers over time.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
100% found this document useful (1 vote)
69 views12 pages

Lesson 3 Animating-In-Adobe-Flash

The document discusses animation in Adobe Flash, including how to use the timeline to create animations by organizing layers and frames. It explains different types of tweens that can be used to create motion and shape animations. The document also covers using masks to reveal parts of layers over time.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 12

Animation 2 -

ANIMATING IN ADOBE FLASH®

Junico S. Yaneza
ICT Instructor
Lesson Objectives

At the end of this lesson, students should be able to:


1. Learn how to work with frames in the timeline;
2. Create in-betweening in Flash; and
3. Understand masking and its importance.
Lesson Discussion

The Timeline
You may remember timelines from your History Class. Timelines
show a sequence of events arranged from the oldest event to the
most recent. Timelines in Flash® work in a similar way. Since we are
animating, we have to know which objects move first and what ones
move later. The timeline is vital to the creation of your animation.
The Timeline (continuation)

• The timeline is organized into two parts. The left side used for creating
layers. Layers can define which objects is in front of another object.

• The right side of the of the timeline is working with frames. Frames
represent your Flash® file over a period of time.

• Frames in the timeline are numbered in increments of five. In the


succeeding lessons, we will learn how to add elements to each frame
and animate these elements using frames.
The Timeline (continuation)

Adobe Flash® documents divide lengths of time into frames. On the Timeline, you
work with these frames to organize and control your Flash® content. Place the
frames in the Timeline in the order you want the objects in the frames to appear in
your finished content.

• Keyframe is a frame where a new symbol instance appears in the Timeline. It may
also include the ActionScript or the program you make on your Flash® content.

• Blank Keyframe is a placeholder for symbols you plan to add later or just to leave
the frame blank.
The Timeline (continuation)

The Property Panel displays the details of the Flash® Document.


Time in Flash® is measured by frame rate. Frame rate refers to an
amount of frames per second. The default frame rate is 24.00 FPS
as shown in the properties panel and at the bottom of the timeline.

One important part of the timeline that you should know is the Play
head.
The Timeline (continuation)

The Play head is a red rectangle on top of the timeline. It basically shows which frame
you are currently viewing on your Stage.

Here is what we want to accomplish on our Global Warming Intro.fla file:

• Have a smooth ease-up effect on the globe.

• Animate the eyes of the globe to emphasize its effect of being sick.

• The thermometer temperature rising up.

• The text appears only after the globe eases up.

• The stars have some blinking effect.


The Timeline (continuation)
Animate using Tween

Next is to animate the ease-up effect on the


Globe. The word Tween refers to the word “in
between”. In Flash, using Tween automatically
creates animation frame for you. That means you
do not need to create several keyframes to
animate.
Types of Flash® Animation
• Motion Tweens- useful for animation that consists of continuous motion or
transformation of an object. They appear in the timeline as a contagious span of
frames you can select as a single object by default.
• Shape Tweens- create the animation of one shape morphing into another.
• Classic Tweens- similar to motions and shape tween, but you can create some
specific animated effects not possible with span-based tweens, like animating
between two color effects.
• Inverse Kinetic(IK) Poses- used to stretch and bend shape objects and link groups
of symbol instances to make them move together in naturalistic ways. This animation
helps make character animation quick and easy.
Creating a Mask

The text should slowly be revealed as the globe eases up


. For this effect, you will learn how to create a mask. Mask
is a special type of layer that lets you reveal selected parts
of another layer. You can use masking for effects such as
creating a spotlight or showing pictures behind images.
Summary

Using the Flash® timeline, you can create animations using


objects on the Stage. Each symbol created has its own timeline that
you can edit. You have also learned how to create motion and classic
tweens. It is very efficient in animating objects on the stage. The
mask effect allows you to display selected portions of objects on the
Stage.

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy