The document discusses UNESCO's definition of Media and Information Literacy (MIL) as essential competencies that allow citizens to engage effectively with media and develop critical thinking skills. It also outlines some key advantages of being media and information literate such as examining message content closely and understanding how political forces can shape messages. Finally, it provides a brief overview of UNESCO ratifying a curriculum for teachers in 2011 to help them better understand the role of media and information technology.
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Lesson 2 MIL
The document discusses UNESCO's definition of Media and Information Literacy (MIL) as essential competencies that allow citizens to engage effectively with media and develop critical thinking skills. It also outlines some key advantages of being media and information literate such as examining message content closely and understanding how political forces can shape messages. Finally, it provides a brief overview of UNESCO ratifying a curriculum for teachers in 2011 to help them better understand the role of media and information technology.
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Lesson 2
Media and Information
Literacy Education • Questions: • 1. When was the last time you use the Internet? For what purpose? ____________________________________________________ ______________________________ • 2. Do you maintain a social network account like Facebook, Instagram or Snapchat? For what purpose you are using your account? ____________________________________________________ ______________________________ • 3. How do feel about the reactions of other users to your post? ____________________________________________________ ____________ • Education about media used anchored to the traditional media forms like television, radio and print media. However, the advent of the Internet and the rise of social media networks as well as multimedia technology and cross-platform modalities, compelled a paradigm shift in media education.
• In 2011, UNESCO (United Nations Educational,
Scientific and Cultural Organization) ratified a curriculum for teachers so they can gain a more expanded understanding of the role of media and information technology. The curriculum was tagged as Media and Information Literacy Education. • UNESCO defines Media and Information Literacy (MIL) as the “essential competencies (knowledge, skills and attitude) that allow citizens to engage with media and other information providers effectively and develop critical thinking and life-long learning skills for socializing and becoming active citizens. Advantages
• If you become a media and information
literate person, you will possess some control over the media and information messages that we have initially described as powerful. These are the following advantages of Media and Information Literacy
• 1. You have the ability to examine the content
of media and information messages closely and see how their meanings are significant or otherwise to your life as a person and to your community as well. • 2. You will gain an understanding of the structures that govern the creation and dissemination of media and information messages. • 3. You will also gain an understanding of how political forces shape the creation and dissemination of media and information messages. You will make connections between government regulations. • 4. You will learn how to shift information, discern what is both useful and useless to your lives. • 5. You will value the word ethics and its implications to the society. We get lost in the flurry and frenzy of the media instruction in our lives, especially now that social media enlists our participation as netizens or digital citizens. CITIZENSHIP AND MIL (MEDIA AND INFORMATION LITERACY)
• Responsible digital citizenship be defined as the set
of appropriate social norms and behaviour with regard to the use of the use of the Internet. Evaluating extent of responsible behaviour in the Internet involves looking the several domains of information technology behavior. • • Digitalcitizenship.net (2016) provides us with some useful discussion on ideal situations and what else needs to be done. • 1. Digital Access - The ideal situation is all have full electronic participation in society. Responsible digital citizenship should advocate for the increased access of all citizens to information technologies. • 2. Digital Communication - This involves the electronic exchange of information through various platforms and channels. Information technology has hastened and facilitated exchange of information. • 3. Digital Commerce - This involves the sale and purchase of goods and services using digital platforms in the Internet and mobile phones. • 4. Digital Etiquette - This is about the commonly regarded as appropriate and respectful behavior when using information technologies. It covers the proper use of language, especially in an environment that relies much on the written word, as well as invoking the virtue of empathy which is the ability to the feelings of others as we would like our feelings to be considerate. • 5. Digital Law - This covers the legal environment that informs and guides the ethical and productive use of the technology, defined as abiding with the laws of society. In the Philippines, we can refer to the Magna Carta for Internet Freedom which is a crowd-sourced document. • 6. Digital Wellness - The covers the protection of users from what could be potentially deleterious to their physical, physiological and even psychological well- being. • 7. Digital Security - This area covers the entire safety precautions that information technologies invoke – from virus protection to data protection. The Magna Carta for Philippines Internet Freedom
• The Magna Carta for Philippine Internet Freedom
(MCPIF) was filed as House Bill No. 1086 by Congresswoman Kimi Cojuangco and as Senate Bill No. 53 by Senator Miriam Defensor Santiago. It must be moted that it is a crowd sourced document, drawing much from the inputs of Internet users who actively participated in the lobby against the repeal of Cybercrime Prevention Act of 2012, otherwise known as Republic Act 10175. • Here is our guide to some of the key elements of the bill: Free Expression • Section 4 ( c ) : Limits State use of prior restraint or subsequent punishment in relation to Internet-related rights only upon a judicial order conforming with provisions laid out in Section 5, and only under certain circumstances. • Section 4 ( d ) : Protects persons from being forced to remove content beyond their mean or control, specifically addressing mirrored and archived content. Section 53: Explicit on how it puts limits to speech, citing how it can be inimical to public interest:
• Internet libel: defined as “public and malicious
expression tending to cause the dishonour, discredit or contempt of natural or judicial person or to blacken the memory of one who is dead, made on the Internet or on public networks”; Universal Access • Section 5 (b): Allows for the suspension of an individual’s Internet access if she/he has been conviction of crime.
• Section 5 (e) : Prevents persons or entitles offering
Internet access for free or for a fee from restricting access to the Internet or limiting content that may be accessed by guests, employees or others,” without a reasonable ground related to the protection of the person or entity from actual or legal threats, the privacy of others who may be accessing the network, or the privacy and security of the network as provided for in the Data Privacy Act of 2012 (RA 10173) or this Act,” Innovation • Section 7 : Addresses the right to innovation, allowing for State protection and promotion of innovation and prohibiting persons from restricting or denying “the right to develop new information and communication technologies, without due process of law..”
• Section 7 (b) : With certain exceptions provided for in the
Intellectual Property Code, Section 7 (b) states that “ no person shall be denied access to new information and communications technologies, nor shall any new information and communications technologies be blocked, censored, suppressed or otherwise restricted, without due process of law or authority vested by law.” Innovators are also protected from liability for the actions of users. Right of Privacy • Section 8: Provides for State promotion of the protection of the privacy of data, the Section (b) providing the right of users to employ encryption or cryptography “ protect the privacy of the data or networks which such person owns or otherwise possesses real right over,”
• Section 8 (d) : guarantees a person’s right of privacy over
his or her data or network rights, while 8 ( e) requires the State to maintain “ appropriate level of privacy of the data and the networks maintained by it.” • Section 9 refers to the protection of the security of the data and 9 (b) guarantees the right of the persons to employ means “whether physical, electronic or behavioural” to protect the security of his or her data or networks.
• Section 9 ( c) and (d) refer to the rights of third
parties over private data, requiring a court order issued in accordance with Section 5 of the Act to grant access, and preventing third parties from being given property rights to the data accessed. INTELLECTUAL PROPERTY
• Section 10: Protects intellectual property online in
accordance with the existing Intellectual Property Code of the Philippines (RA 8293). 10 ( c ) prevents Internet service providers and telecommunications entities from gaining intellectual property rights over derivative content that is the result of “ creation,invention, innovation or modified by a person using the service provided by the Internet service provider, telecommunications entity, or such person providing Internet or data services,” • Section 39: Addresses fair use, declaring that “ the viewing, use, editing, decompiling or modification of downloaded or otherwise offline content on any computer, device or equipment's shall be considered fair use “ with certain provisions. • • Section 48: Deals with intellectual property infringement, with 48b(a) (ii) notably defining the “ non-attribution or plagiarism of copyleft content” as defined in section 38 as Infringement. • Hate speech: defined “ public and malicious expression calling for commission of illegal acts on an entire class of persons, a reasonably broad section thereof, or a person belonging to such a class, based on gender, sexual orientation, religious belief or affiliation, political belief or on the Internet or on public networks” and • Child Pornography Other Areas • Section 13: Promotes the use of the Internet and all forms of information and communications technology for governance, particularly in promoting transparency and freedom of information. • Section 13 ( a ) : Singularly cites the provisions of the Data Privacy Act of 2012 (RA 10173) and applicable laws on government information classification, that should provide for and maintain a system that shall allow the public to view and download public information on plans , policies, programs, documents and records of government. • In addition to the section detailed above, the Act covers a range of other issue areas, including hacking, cybercrime and human trafficking. The Act also creates an Office of Cybercrime within the Department of Justice to be designated as the central authority in enforcement of the Act. Notably, special courts in which judges are required to have specific expertise in computer science or IT are designated to hear and resolve all cases brought under the Act. LESSON 3 The Evolution of Traditional to New Media • Communication began as drawing on walls of caves, carving on barks of trees and later on, papyrus and parchment. Each of these illustrated man’s capacity and desire to interact, link up and build connections. Communal gatherings were means by which they reached out to each other as a collective and they spoke to one another using song, dance and prayer. • As population increased, people became more dispersed and settlements were built, mostly in areas where they can find food. These development altered how people communicated with one another, how people passed on information across diverse and dispersed group of people. Institutions emerged and became sites whereby knowledge is communicated and conducts whereby communication is transmitted. Evolution of Media • Pre-Industrial Age (Before 1700s) - People discovered fire, developed paper from plants, and forged • weapons and tools with stone, bronze, copper and iron. • Examples: • • Cave paintings (35,000 BC) • • Clay tablets in Mesopotamia (2400 BC) • • Papyrus in Egypt (2500 BC) • • Acta Diurna in Rome (130 BC) • • Dibao in China (2nd Century) • Codex in the Mayan region (5th Century) • • Printing press using wood blocks (220 AD) • Industrial Age (1700s-1930s) - People used the power of steam, developed machine tools, established iron production, and the manufacturing of various products (including books through the printing press). • Examples: • • Printing press for mass production (19th • century) • • Newspaper- The London Gazette (1640) • • Typewriter (1800)Telephone (1876) • • Motion picture photography/projection • (1890) • • Commercial motion pictures (1913) • • Motion picture with sound (1926) • • Telegraph • • Punch cards • Electronic Age (1930s-1980s) - The invention of the transistor ushered in the electronic age. People harnessed the power of transistors that led to the transistor radio, electronic circuits, and the early computers. In this age, long distance communication became more efficient. • Examples: • • Transistor Radio • • Television (1941) • • Large electronic computers- i.e. EDSAC (1949) and UNIVAC 1 (1951) • • Mainframe computers - i.e. IBM 704 (1960) • • Personal computers - i.e. Hewlett- • Packard 9100A (1968), Apple 1 (1976) • • OHP, LCD projectors • Information Age (1900s-2000s) - The Internet paved the way for faster communication and the creation of the social network. People advanced the use of microelectronics with the invention of personal computers, mobile devices, and wearable technology. Moreover, voice, image, sound and data are digitalized. We are now living in the information age. • Examples: • • Web browsers: Mosaic (1993), Internet • Explorer (1995) • • Blogs: Blogspot (1999), LiveJournal • (1999), Wordpress (2003) • • Social networks: Friendster (2002), • Multiply (2003), Facebook (2004) • • Microblogs: Twitter (2006), Tumblr (2007) • • Video: YouTube (2005) • • Augmented Reality / Virtual Reality • • Video chat: Skype (2003), Google • Hangouts (2013) • • Search Engines: Google (1996), Yahoo (1995) • • Portable computers- laptops (1980), netbooks (2008), tablets (1993) • • Smart phones • • Wearable technology • • Cloud and Big Data