Cone of Experience
Cone of Experience
EXPERIENCE
DALE'S CONE OF EXPERIENCE IS A VISUAL MODEL THAT
CATEGORIZES THE DIFFERENT TYPES OF LEARNING
EXPERIENCES AND THEIR CORRESPONDING LEVEL OF
EFFECTIVENESS. THE MODEL WAS CREATED BY EDGAR DALE,
AN AMERICAN EDUCATIONIST, IN THE 1940S.
IT PRESENTS A HIERARCHY OF LEARNING EXPERIENCES THAT
RANGE FROM THE MOST CONCRETE AND SENSORY-BASED TO
THE MOST ABSTRACT AND CONCEPTUAL. THE CONE
ILLUSTRATES THAT LEARNERS ARE MORE LIKELY TO RETAIN
INFORMATION WHEN THEY ARE ENGAGED IN ACTIVE
LEARNING EXPERIENCES, RATHER THAN PASSIVE ONES.
• THE CONE ILLUSTRATES THAT LEARNERS ARE MORE LIKELY
TO RETAIN INFORMATION WHEN THEY ARE ENGAGED IN
ACTIVE LEARNING EXPERIENCES, RATHER THAN PASSIVE
ONES.
IN THE CONTEXT OF INSTRUCTIONAL DESIGN, THE DALE'S
CONE OF EXPERIENCE SERVES AS A GUIDE FOR EDUCATORS
AND INSTRUCTIONAL DESIGNERS IN SELECTING
APPROPRIATE INSTRUCTIONAL STRATEGIES AND MATERIALS
FOR LEARNERS.
IT EMPHASIZES THE IMPORTANCE OF PROVIDING A VARIETY
OF LEARNING EXPERIENCES THAT CATER TO THE NEEDS AND
PREFERENCES OF DIFFERENT LEARNERS. BY CONSIDERING
THE DIFFERENT LEVELS OF THE CONE, INSTRUCTIONAL
DESIGNERS CAN CREATE EFFECTIVE LEARNING EXPERIENCES
THAT ENHANCE KNOWLEDGE RETENTION, TRANSFER, AND
APPLICATION.
EDGAR DALE WAS AN AMERICAN EDUCATOR AND RESEARCHER
WHO WORKED IN THE FIELD OF EDUCATIONAL TECHNOLOGY.
HE IS BEST KNOWN FOR HIS WORK ON THE CONE OF
EXPERIENCE, A MODEL THAT ILLUSTRATES DIFFERENT TYPES
OF LEARNING EXPERIENCES.
DALE WAS INSPIRED TO DEVELOP THE CONE OF EXPERIENCE
BY HIS OBSERVATIONS OF HOW PEOPLE LEARN.
HE BELIEVED THAT TRADITIONAL CLASSROOM TEACHING
METHODS, WHICH RELIED HEAVILY ON LECTURES AND
TEXTBOOKS, WERE NOT EFFECTIVE FOR ALL LEARNERS. DALE
WANTED TO CREATE A MODEL THAT WOULD SHOW THE
DIFFERENT TYPES OF LEARNING EXPERIENCES THAT
EXISTED, AND HOW THEY COULD BE USED TO ENGAGE
LEARNERS.
• THE CONE OF EXPERIENCE MODEL WAS FIRST INTRODUCED
IN DALE'S BOOK "AUDIO-VISUAL METHODS IN TEACHING"
IN 1946. IT IS A PYRAMID-SHAPED DIAGRAM THAT SHOWS
DIFFERENT TYPES OF LEARNING EXPERIENCES, RANGING
FROM THE MOST CONCRETE AND DIRECT (SUCH AS
EXPERIENCING SOMETHING FIRSTHAND) TO THE MOST
ABSTRACT AND INDIRECT (SUCH AS READING OR HEARING
ABOUT SOMETHING).
DALE'S CONE OF EXPERIENCE HAS HAD A LASTING IMPACT ON THE
FIELD OF EDUCATION, AND HAS BEEN USED BY EDUCATORS AND
INSTRUCTIONAL DESIGNERS TO DESIGN MORE EFFECTIVE
LEARNING EXPERIENCES FOR STUDENTS.
THE CONE OF EXPERIENCE IS BASED ON SEVERAL KEY CONCEPTS AND
IDEAS THAT ARE IMPORTANT FOR UNDERSTANDING ITS APPLICATION IN
EDUCATION, INCLUDING:
1. ACTIVE LEARNING – IT CAN EMPHASIZES THE IMPORTANCE OF ACTIVE
LEARNING, OR LEARNING BY DOING. ACCORDING TO DALE, STUDENTS
LEARN BEST WHEN THEY ARE ACTIVELY ENGAGED IN THE LEARNING
PROCESS, RATHER THAN PASSIVELY RECEIVING INFORMATION.
2. EXPERIENTIAL LEARNING – HIGHLIGHTING THE IMPORTANCE OF
EXPERIENTIAL LEARNING, OR LEARNING THROUGH DIRECT EXPERIENCE.
THIS CAN INCLUDE HANDS-ON ACTIVITIES, FIELD TRIPS, AND OTHER
TYPES OF REAL-WORLD EXPERIENCES.
3. MULTI-SENSORY LEARNING - RECOGNIZES THAT PEOPLE LEARN
THROUGH MULTIPLE SENSES, AND THAT INCORPORATING DIFFERENT
SENSORY MODALITIES (SUCH AS VISUAL, AUDITORY, AND KINESTHETIC)
CAN ENHANCE LEARNING.