12humssa2 Group1
12humssa2 Group1
G A M I F I C AT I O N O N
THE STUDENTS’
LEARNING
B E H AV I O R
I. INTRODUCTION
The Impact of Gamification on the Students’ Learning
Behavior. A research study that we conducted this
school year 2022-2023. This research study was
conducted to determine the efficiency of gamification in
educational platforms . To determine the effects of
students’ engagement and study habits. Gamification is
a strategy that motivates students to participate in their
education while improving the effectiveness and
efficiency of the use of games. The purpose of study is
to satisfy a particular students’ interest in the subject
and resolve the concept that it is “ just ” a “game” in
order to improve the learning in purpose of educational
games concept. This research sought to determine
whether the gamification of learning has a varied
impact on students based on their personality
characteristics.
II. STATEMENTS OF THE
PROBLEM
1. How gamification makes learning
more engaging?
2. What are the factors that contribute
to the successful implementation of
gamification in learning?
3. How can gamification increase the
level of engagement among students?
III. REVIEW OF RELATED
LITERTURE
LOCAL LITERATURE:
Incorporating the gamified game elements such as gamification as an
educational new field of study in the Philippines, that engages the students’
capabilities in learning (Malahito, et a l., 2020).