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Cellular Automata 18 Slides Presentation

Cellular Automata (CA) are mathematical models consisting of discrete cells, states, and rules that can produce complex behaviors from simple local interactions. Historically significant figures include John von Neumann and John Conway, with applications in various fields such as biology and computer science. Key characteristics include discrete time and space, homogeneous rules, and local interactions, with notable examples like Rule 30 and Conway's Game of Life.

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0% found this document useful (0 votes)
30 views9 pages

Cellular Automata 18 Slides Presentation

Cellular Automata (CA) are mathematical models consisting of discrete cells, states, and rules that can produce complex behaviors from simple local interactions. Historically significant figures include John von Neumann and John Conway, with applications in various fields such as biology and computer science. Key characteristics include discrete time and space, homogeneous rules, and local interactions, with notable examples like Rule 30 and Conway's Game of Life.

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Janardan KS
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPTX, PDF, TXT or read online on Scribd
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Cellular Automata

A Mathematical Model for Complex


Systems
Presented by: [Your Name]
Dayananda Sagar University
Date: [Insert Date]
Introduction
• • Definition: Cellular Automata (CA) are
computational models with discrete cells,
states, and rules.
• • Key Idea: Simple rules applied locally lead to
complex global behavior.
• • Fields of Application: Biology, computer
science, physics, and social sciences.
Historical Background
• • 1940s: John von Neumann's self-replicating
automata.
• • 1960s-70s: Conway's Game of Life showed
emergent behavior.
• • 1980s: Stephen Wolfram studied CA
systematically.
• • Modern Usage: Foundational in modeling
dynamic systems.
Components of Cellular Automata
• 1. Grid: Arrangement of cells (e.g., 1D, 2D, or
higher dimensions).
• 2. States: Finite states for each cell (e.g., 0 or
1).
• 3. Neighborhood: Defines the cells influencing
a given cell.
• - Moore Neighborhood: All 8 adjacent cells
in 2D.
• - Von Neumann Neighborhood: 4 orthogonal
neighbors.
Key Characteristics
• • Discrete Time and Space: Time progresses in
steps; space consists of discrete cells.
• • Homogeneous Rules: Same rules apply to all
cells.
• • Local Interactions: A cell's state depends
only on its neighbors.
Mathematical Representation
• • Let S = Set of states (e.g., S = {0, 1}).
• • Let N = Neighborhood of a cell.
• • Transition function: f: S^N -> S.
• • State of cell i at time t+1:
• s_i(t+1) = f(s_{i-N}(t), ..., s_{i+N}(t)).
Rule 30
• • A 1D CA with binary states and a
neighborhood of size 3.
• • Transition Table:
• - 111 → 0, 110 → 0, 101 → 0, 100 → 1
• - 011 → 1, 010 → 1, 001 → 1, 000 → 0
• • Applications: Cryptography, random number
generation, chaos studies.
Classes of Cellular Automata
• 1. Class 1: Converges to stable, homogeneous
states.
• 2. Class 2: Periodic patterns emerge.
• 3. Class 3: Chaotic and random patterns.
• 4. Class 4: Complex, computationally universal
structures.
Conway's Game of Life
• • A 2D CA devised by John Conway in 1970.
• • Rules:
• 1. Any live cell with 2 or 3 neighbors survives.
• 2. Any dead cell with exactly 3 neighbors
becomes live.
• 3. All other live cells die.
• • Applications: Demonstrates emergence and
complexity.

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