Cellular Automata (CA) are mathematical models consisting of discrete cells, states, and rules that can produce complex behaviors from simple local interactions. Historically significant figures include John von Neumann and John Conway, with applications in various fields such as biology and computer science. Key characteristics include discrete time and space, homogeneous rules, and local interactions, with notable examples like Rule 30 and Conway's Game of Life.
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Cellular Automata 18 Slides Presentation
Cellular Automata (CA) are mathematical models consisting of discrete cells, states, and rules that can produce complex behaviors from simple local interactions. Historically significant figures include John von Neumann and John Conway, with applications in various fields such as biology and computer science. Key characteristics include discrete time and space, homogeneous rules, and local interactions, with notable examples like Rule 30 and Conway's Game of Life.
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Cellular Automata
A Mathematical Model for Complex
Systems Presented by: [Your Name] Dayananda Sagar University Date: [Insert Date] Introduction • • Definition: Cellular Automata (CA) are computational models with discrete cells, states, and rules. • • Key Idea: Simple rules applied locally lead to complex global behavior. • • Fields of Application: Biology, computer science, physics, and social sciences. Historical Background • • 1940s: John von Neumann's self-replicating automata. • • 1960s-70s: Conway's Game of Life showed emergent behavior. • • 1980s: Stephen Wolfram studied CA systematically. • • Modern Usage: Foundational in modeling dynamic systems. Components of Cellular Automata • 1. Grid: Arrangement of cells (e.g., 1D, 2D, or higher dimensions). • 2. States: Finite states for each cell (e.g., 0 or 1). • 3. Neighborhood: Defines the cells influencing a given cell. • - Moore Neighborhood: All 8 adjacent cells in 2D. • - Von Neumann Neighborhood: 4 orthogonal neighbors. Key Characteristics • • Discrete Time and Space: Time progresses in steps; space consists of discrete cells. • • Homogeneous Rules: Same rules apply to all cells. • • Local Interactions: A cell's state depends only on its neighbors. Mathematical Representation • • Let S = Set of states (e.g., S = {0, 1}). • • Let N = Neighborhood of a cell. • • Transition function: f: S^N -> S. • • State of cell i at time t+1: • s_i(t+1) = f(s_{i-N}(t), ..., s_{i+N}(t)). Rule 30 • • A 1D CA with binary states and a neighborhood of size 3. • • Transition Table: • - 111 → 0, 110 → 0, 101 → 0, 100 → 1 • - 011 → 1, 010 → 1, 001 → 1, 000 → 0 • • Applications: Cryptography, random number generation, chaos studies. Classes of Cellular Automata • 1. Class 1: Converges to stable, homogeneous states. • 2. Class 2: Periodic patterns emerge. • 3. Class 3: Chaotic and random patterns. • 4. Class 4: Complex, computationally universal structures. Conway's Game of Life • • A 2D CA devised by John Conway in 1970. • • Rules: • 1. Any live cell with 2 or 3 neighbors survives. • 2. Any dead cell with exactly 3 neighbors becomes live. • 3. All other live cells die. • • Applications: Demonstrates emergence and complexity.