Basic Mechanics - Bme, BMT, Bee, Bce
Basic Mechanics - Bme, BMT, Bee, Bce
PROGRAMMES
TUTU AZAMETI
MECHANICS
STATICS
Science of rest DYNAMICS
(equilibrium) Science of motion
KINETICS KINEMATICS
The study of the of the motion The study of the description of the
by considering the forces motion without considering the
forces
MECHANICS
Mechanics
The branch of science which deals with the forces and their
effects on the bodies on which they act is called mechanics
Application of mechanics
Some of the important practical applications of the principles
and laws of mechanics are given below:
1. The motion of vehicles such as trains, buses, etc.
2. The design of buildings and forces on columns and walls.
Branches of Mechanics
• The subject of applied mechanics is broadly divided into the following
two branches:
1. Statics: The branch of applied mechanics which deals with the forces and
their effects while acting upon bodies which are at rest is called statics.
2. Dynamics: The branch of applied mechanics which deals with the forces
and their effects while acting upon bodies which are in motion is called
dynamics. It is further divided into two
types:
• Kinetics: The branch of dynamics that deals with the relationship
between the motion of bodies and forces causing motion is called
kinetics.
• Kinematics: The branch of dynamics that deals with the motion of bodies
without considering the forces that cause motion is called kinematics.
FORCE
• A force may be defined as a push or pull which either changes or tend to
change the state of rest or of uniform motion of a body. Force is a vector
quantity.
FORCE AS A VECTOR
• A vector is a quantity that has both a magnitude and a direction.
• For example; weight, force, moment, position, velocity and acceleration are
the vector quantities frequently used in Statics.
• Vectors are indicated by bold letters (in literature), such as ‘A’ or A. (Bar or
Arrow in handwritten work).
• The magnitude of a vector is always a positive quantity and is symbolized in
Itallic type, written as A or A.
Force as a Vector
• Characteristics of a Force
In order to determine the effects of a force, acting on a body, we must know the
following characteristics of a force :
r B
A
b a
R=A+B
Cosine Rule
|𝑅|=√ 𝐴2+ 𝐵2 − 2 𝐴𝐵𝑐𝑜𝑠 (𝑟 )
Sine Rule
𝐴 𝐵 𝑅
= =
sin ( 𝑎) sin (𝑏) sin ( 𝑟 )
METHODS OF FINDING RESULTANT FORCE - Parallelogram Law/
Triangle Construction
𝑨= 𝑨 𝑿 𝒊+ 𝑨 𝒚 𝒋
( )
𝐴= 𝐴 𝑥
𝐴𝑦
Adding many vectors
numerically
The Procedure
• Sketch the vectors on a coordinate
system.
• Find the x and y components of all the
vectors, with the appropriate signs.
• Sum the components in both the x and y Magnitude of Resultant force:
directions.
• Find the magnitude of the resultant
vector from the Pythagorean theorem. Direction, θ, of Resultant force:
PRINCIPLE OF TRANSMISSIBILITY
• The principle states that a force may be applied at any
point on its given line of action without altering the
resultant effects of the force external to the rigid body
on which it acts.
• Principle of Transmissibility
Conditions of equilibrium or motion are
not affected by transmitting a force
along its line of action.
NOTE: F and F’ are equivalent forces.
PARTICLE EQUILIBRIUM
FREE-BODY DIAGRAM - Example
F4 = (226.034 N, 028°)
RIGID BODY EQUILIBRIUM
A rigid body is a body that will not deform under the applied load.
Moment
perpendicular
About a = Force ×
distance
point
Given:
A 400 N force is
applied to the frame
and = 20°.
Exercise1: The diagram represents a boy of weight 400N sitting on the left of a seesaw,
2.7m away from the pivot. A girl of weight 300N is sitting on the right hand side 3.6m
away from the pivot.
2.7m 3.6m
boy girl
400N 300N
Exercise 2: The diagram below shows a ruler in equilibrium. What is the value of the
force F which is balancing the 4N force?
0.2m 0.3m
4N
F
RIGID BODY EQUILIBRIUM – Solved Example
• Determine the horizontal and vertical components of reaction on the beam,
shown in the diagram below, caused by the pin at B and the rocker at A.
Neglect the weight of the beam.
RIGID BODY EQUILIBRIUM – Solved Example
SOLUTION:
• Resolve the 600-N force Free-body diagram
into its x & y
components.
• Rocker at A: reaction is
perpendicular to the
contact surface.
• Pin at B: reaction has 2
components.
RIGID BODY EQUILIBRIUM – Solved Example
SOLUTION (Cont’d):
Free-body diagram:
RIGID BODY EQUILIBRIUM – Solved Example
Equilibrium Equations:
+
(1)
1.Geometric Construction
2.Moments of Area Method
3.Integration
Centroids – Concept of Line of Symmetry
• An area is symmetric with respect to an axis BB’ if for every
point P there exists a point P’ such that PP’ is perpendicular to
BB’ and is divided into two equal parts by BB’.
• If the shape has two or three axes of symmetry, the centroid lies at
the intersection of these axes
𝑌∑ 𝐴 𝑛
( 𝐴 ¿¿ 𝑖¿ 𝑦𝑖) 𝐴 1 𝑦 1+ 𝐴2 𝑦 2+ 𝐴3 𝑦 3 +…+ 𝐴𝑛 𝑦 𝑛
𝑌= =∑ = ¿¿
∑𝐴 𝑖=1 ∑ 𝐴𝑖 𝐴1 + 𝐴 2 + 𝐴 3 + …+ 𝐴 𝑛
Centroid of Composite Shapes – Moment of Area Method
• Find the centre of gravity of a 100 mm × 150 mm × 30 mm T-section.
The section is symmetrical about Y-Y axis, bisecting the web, therefore its centre of gravity will
lie on this axis. Let FE be the reference axis.
1 Rectangle ABCH
2 Rectangle DEFG
∑ 𝑦 𝑖 𝐴𝑖 = 621000 =94.1 𝑚𝑚
Centroid, 𝑌 =
∑ 𝐴𝑖 6600
Centroid of Symmetrical Sections
Example: Find the centre of gravity of a channel section 100 mm × 50 mm × 15 mm.
The section is symmetrical about X-X axis, therefore its centre of gravity will lie on this axis.
Let AC be the reference axis.
S/N SHAPE AREA (),
1 Rectangle ABFJ
2 Rectangle EGKJ
3 Rectangle CDHK
Total, ∑ 2550 45375
𝑋=
∑ 𝑥 𝑖 𝐴𝑖 = 45375 =17.79 𝑚𝑚
Centroid,
∑ 𝐴𝑖 2550
Centre of Gravity of Unsymmetrical Sections
Example: Locate the centroid of the plane area shown.
y
20 mm 30 mm
Solving Problems on Your Own
1. Decide how to construct the given area from common
shapes.
36 mm
2. It is strongly recommended that you construct a table
containing areas or length and the respective coordinates of
the centroids.
24 mm
3. When possible, use symmetry to help locate the centroid.
x
Centre of Gravity of Unsymmetrical Sections
y
20 + 10
30 24 + 12
x
10
Dimensions in mm
67
Centre of Gravity of Unsymmetrical Sections
y Construct a table containing areas and
20 + 10
respective coordinates of the
centroids.
C1
C2
30 24 + 12
x Dimensions in mm
10
68
Centre of Gravity of Unsymmetrical Sections
y Then XS A = S xA
20 + 10
X (1740) = 28,200
or X = 16.21 mm
C1
C2
and YS A = S yA
30 24 + 12
Y (1740) = 55,440
10
x
Dimensions in mm or Y = 31.9 mm
69
RIGID BODY EQUILIBRIUM – Distributed Forces
RIGID BODY EQUILIBRIUM – Distributed Forces
Using this understanding of section (1), the moment of inertia of section (2) is computed as follows:
FRICTION
F
fs
• , where
NB: Just before the object slides, Friction = Applied force.
Static Friction Ideal Result
Static Friction Lab Procedure
• Connect the force detector to a
block of wood
• Pull gently on the force sensor
unit the block begins to move
• Move the block slowly with
constant force
Kinetic Friction
f k FN k
k coefficien t of kinetic friction
Friction on an Inclined Plane and
Angle of Friction
Consider a body of weight W resting on an
inclined plane as shown in the figure. The body
is in equilibrium under the action of the
following forces :
1. Weight (W) of the body, acting vertically
downwards,
2. Friction force (F) acting upwards along the
plane, and Mathematically,
3. Normal reaction (R) acting at right angles to coefficient of friction,
the plane.
KINETICS
• It is the branch of Dynamics, which deals with the bodies in motion due to the
application of forces.
KINEMATICS
• It is that branch of Dynamics, which deals with the bodies in motion, without any
reference to the forces which are responsible for the motion.
Linear Motion
x 6t 2 t 3
or in the form of a graph x vs. t.
Linear Motion
v
Instantaneous acceleration a lim
t 0 t
𝑣 −𝑢
𝑎=
𝑡
Thus, 𝑣 =𝑢+𝑎𝑡 ....(1)
Linear Motion – Motion Under Uniform Acceleration
Average Velocity =
Total distance travelled, s = Average Velocity × Time
s=
Substituting the value of v from equation (1),
s=
s=
Making t the subject from equation (1), it implies …....(2)
s=
Making the subject,
…....(3)
Linear Motion – Motion Under Uniform Acceleration
Examples:
1. A car starting from rest is accelerated at the rate of 0.4 m/s2. Find the
distance covered by the car in 20 seconds. [80 m]
2. A scooter starts from rest and moves with a constant acceleration of 1.2 m/.
Determine its velocity, after it has travelled for 60 meters. [12 m/s]
3. On turning a corner, a motorist rushing at 20 m/s, finds a child on the road
50 m ahead. He instantly stops the engine and applies brakes, so as to stop
the car within 10 m of the child. Calculate (i) retardation, and (ii) time
required to stop the car. [a = -5m/; t = 4s]
4. A burglar’s car had a start with an acceleration of 2 m/s2. A police vigilant
party came after 5 seconds and continued to chase the burglar’s car with a
uniform velocity of 20 m/s. Find the time taken, in which the police van will
overtake the burglar’s car. [5s]
Motion Under Gravity – Free Fall
• An object is “falling freely” if it is moving under the action of its weight alone or
moving under the influence of gravity.
• Gravity accelerates the object toward the earth the entire time it rises, and the entire
time it falls.
• For an object undergoing Free Fall, its Acceleration is constant if :
• Atmospheric resistances: e.g. air resistance is neglected.
• The distance of fall is small compared to the radius of the earth.
• The effects of earth rotation are ignored.
• The constant Acceleration of a free-falling body is called the acceleration due to gravity
and its denoted by g and its value is approximately 9.81 .
NB:
1. At the maximum height, the final velocity is zero since the object momentarily stops.
2. All equations of uniform linear acceleration apply since acceleration due to gravity,
g, is a constant.
Motion Under Gravity – Free Fall
Examples:
1. A ball is tossed with 10 m/s vertical velocity from a window which is 20 m
above ground. Determine:
I. highest elevation reached by ball and corresponding time, and [1.019s; 25.1m]
II. time when ball will hit the ground and corresponding velocity. [3.28s; 22.2m/s]
2. A body is dropped from the top of a tall building. If it takes 2.8 seconds in
falling on the ground, find the height of the building. [38.4 m]
3. A stone is dropped from the top of a building, which is 65 m high. With what
velocity will it hit the ground ? [35.7 m/s]
4. A bullet is fired vertically upwards with a velocity of 80 m/s. To what height
will the bullet rise above the point of projection ? [326.5 m]
Projectile Motion
• Projectile motion is the motion of curved path (parabola) an object follows
when thrown or propelled near the surface of the earth.
• A projectile is any body that is given an initial velocity and follows a path
determined entirely by the effects of gravitational acceleration and air
resistance. A baseball, a thrown football, a package dropped from an airplane
and a bullet shot from a rifle are all projectiles.
• The path followed by a projectile is called its trajectory.
• Velocity of projection: The velocity, with which a projectile is projected, is known as the
velocity of projection.
• Angle of projection: The angle, with the horizontal, at which a projectile is projected, is
known as the angle of projection.
• Time of flight: The total time taken by a projectile, to reach maximum height and to return
back to the ground, is known as the time of flight.
• Range: The distance, between the point of projection and the point where the projectile
strikes the ground, is known as the range. It may be noted that the range of a projectile
may be horizontal or inclined.
Projectile Motion
• To analyze this common type of motion (Projectile
motion), three basic assumptions are made:
1. acceleration due to gravity is constant and
directed downward
2. the effect of air resistance is negligible
3. the surface of the earth is a stationary plane
(that is, the curvature of the earth's surface and
the rotation of the earth are negligible).
……..(2)
; NB:
• Hence the total horizontal distance covered by a projectile, Range is
……..(4)
Projectile Motion
• Time to reach the maximum height will be half of total time of flight.
Time to reach maximum height; . Putting this value of t into equation (1):
……..(5)
Projectile Motion
Examples:
1. Cristiano Ronaldo kicks a ball at an angle of 40° above the ground. If the ball takes
off with initial velocity of 25ms-1. Determine
i. How high the ball can reach and the time it takes to reach the maximum
height
ii. If his team striker stands 60m from him, will the ball reach the foot of the
striker?
2. A batter hits a baseball so that it leaves the bat at speed of 37 m/s and at angle of
53.1°.
I. Find the position of the ball and its velocity (magnitude and direction) at t = 2
s.
II. Find the time when the ball reaches the highest point of its flight, and its
height, H, at this time.
III. Find the horizontal range, R – that is the horizontal distance from the starting
point to where the ball hits the ground.
Circular Motion
• The concepts of rotational acceleration, angular
velocity, angular displacement, rotational inertia,
and other topics are discussed in this section.
• Angular velocity. It is the rate of change of
angular displacement of a body, and is expressed
in r.p.m. (revolutions per minute) or in radian
per second. It is, usually, denoted by ω (omega).
• Angular acceleration. It is the rate of change of
angular velocity and is expressed in radian per
second per second (rad/s2) and is usually,
denoted by α. It may be constant or variable.
• 3. Angular displacement. It is the total angle,
through which a body has rotated, and is usually
denoted by θ.
Circular Motion
• Angular displacement,
Angular displacement is measured in
revolutions, degrees, or radians.
One radian is the angle θ subtended at the
center of a circle by an arc length equal to the
radius of the circle. 1 rad .
1 rev =360° = 2 rad
Example: 1. A rope is wrapped many times
around a drum of radius 50 cm. How many
revolutions of the drum are required to raise a
bucket to a height of 20 m? [6.37 rev]
2. A bicycle tire has a radius of 25 cm If the
wheel makes 400 rev , how far will the bike
have traveled? [628 m]
Circular Motion
• Angular velocity, ω, is the rate of change in angular displacement. (radians
per second). Angular velocity, (rad/s).
; Hence, linear velocity, .
For 1 revolution, , where T = time to describe one circle, called the period.
However, , f is the frequency of the revolution.
• Period (T) is the time taken by an object in rotational motion to complete one
complete circle. Frequency (f) is the no. of cycles an object rotates around its
axis of rotation.
Example: A rope is wrapped many times around a drum of radius 20 cm. What
is the angular velocity of the drum if it lifts the bucket to 10 m in 5 s? What is
the frequency of revolution in rpm? [ω =10 rad/s; f = 95.5 rpm]
Circular Motion
• Angular Acceleration: is the rate of change in angular velocity. (Radians per
sec per sec.). Angular acceleration, , (
• In terms of change in frequency, .
Example: A block is lifted from rest until the angular velocity of the drum is 16
rad/s after a time of 4 s What is the average angular acceleration? [4 ]
Angular Motion
• Relationship between Angular and Linear Motion
; Hence, linear velocity, .
Angular acceleration,
Linear/tangential acceleration,
Hence, .
IMPORTANT:
For uniform circular motion, the centripetal
acceleration is:
Linear Momentum and Collision
velocity
• The dimensions of momentum are ML/T
• The SI units of momentum are kg m / s
• Momentum can be expressed in component form:
• px = mvx py = mvy pz = mvz
Newton’s Law and
Momentum
• Newton’s Second Law can be used to relate the momentum of an object to
the resultant force acting on it.
v (mv )
Fnet ma m
t t
• The change in an object’s momentum divided by the elapsed time equals the
constant net force acting on the object.
Δ 𝑝⃗ change in momentum ⃗
= = 𝐹 𝑛𝑒𝑡
Δ𝑡 time interval
Impulse
of the force.
• The product of a force and the time over which it acts is defined as the impulse.
Calculating the Change of
Momentum
p pafter pbefore
mvafter mvbefore
m(vafter vbefore )
Conservation of Momentum
• When Fnet 0 then p 0
• For an isolated system p f pi
2 2 2 2