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Intro

The document provides an overview of the Internet, detailing its structure, including the network edge and core, access networks, and physical media. It explains the role of protocols in communication, the differences between circuit switching and packet switching, and the types of services provided by the Internet. Additionally, it covers various access methods, including residential and company networks, as well as the physical media used for data transmission.

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kunal.singh9
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0% found this document useful (0 votes)
20 views69 pages

Intro

The document provides an overview of the Internet, detailing its structure, including the network edge and core, access networks, and physical media. It explains the role of protocols in communication, the differences between circuit switching and packet switching, and the types of services provided by the Internet. Additionally, it covers various access methods, including residential and company networks, as well as the physical media used for data transmission.

Uploaded by

kunal.singh9
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 69

Introduction

Overview:
 what’s the Internet
 what’s a protocol?
 network edge
 network core
 access net, physical media
 Internet/ISP structure
 performance: loss, delay
 protocol layers, service models
 network modeling

Introduction 1-1
roadmap
1.1 What is the Internet?
1.2 Network edge
1.3 Network core
1.4 Network access and physical media
1.5 Internet structure and ISPs
1.6 Delay & loss in packet-switched
networks
1.7 Protocol layers, service models
1.8 History
Introduction 1-2
What’s the Internet: “nuts and bolts”
view
 millions of connected
router
workstation
computing devices:
server
hosts = end systems mobile
 running network apps local ISP
 communication links
 fiber, copper, radio,
satellite regional ISP
 transmission rate =
bandwidth
 routers: forward
packets (chunks of
data) company
network

Introduction 1-3
“Cool” internet appliances

Web-enabled toaster +
weather forecaster

IP picture frame
http://www.ceiva.com/

World’s smallest web server


http://www-ccs.cs.umass.edu/~shri/iPic.html Internet phones

Introduction 1-4
What’s the Internet: “nuts and bolts”
view
 protocols control router workstation
sending, receiving of server
msgs mobile
 e.g., TCP, IP, HTTP, FTP, local ISP
PPP
 Internet: “network of
networks” regional ISP
 loosely hierarchical
 public Internet versus
private intranet
 Internet standards
 RFC: Request for
company
comments network
 IETF: Internet Engineering
Task Force Introduction 1-5
What’s the Internet: a service view
 communication
infrastructure enables
distributed applications:
 Web, email, games, e-
commerce, file sharing
 communication services
provided to apps:
 Connectionless unreliable
 connection-oriented
reliable

Introduction 1-6
What’s a protocol?
human protocols: network protocols:
 “what’s the time?”  machines rather
 “I have a question” than humans
 introductions  all communication
activity in Internet
… specific msgs sent governed by
protocols
… specific actions protocols define format,
taken when msgs order of msgs sent and
received, or other received among
events network entities, and
actions taken on msg
transmission, receipt
Introduction 1-7
What’s a protocol?
a human protocol and a computer network
protocol:

Hi
TCP connection
request
Hi
TCP connection
Got the response
time? Get http://www.awl.com/kurose-ross
2:00
<file>
time

Q: Other human protocols?


Introduction 1-8
roadmap
1.1 What is the Internet?
1.2 Network edge
1.3 Network core
1.4 Network access and physical media
1.5 Internet structure and ISPs
1.6 Delay & loss in packet-switched
networks
1.7 Protocol layers, service models
1.8 History
Introduction 1-9
A closer look at network
structure:
 network edge:
applications and
hosts
 network core:
 routers
 network of
networks
 access networks,
physical media:
communication
links
Introduction 1-10
The network edge:
 end systems (hosts):
 run application programs
 e.g. Web, email
 at “edge of network”
 client/server model
 client host requests,
receives service from
always-on server
 e.g. Web browser/server;
email client/server
 peer-peer model:
 minimal (or no) use of
dedicated servers
 e.g. Skype, BitTorrent, Introduction 1-11
KaZaA
Network edge: connection-oriented
service
Goal: data transfer between
TCPend
service
systems
[RFC 793]
 handshaking: setup (prepare
 reliable,
for) data
in-order
transfer
byte-
ahead of time stream data transfer
 Hello, hello back human protocol
 loss: acknowledgements
and retransmissions
 set up “state” in two communicating hosts
 TCP - Transmission Control  flow control:
Protocol
 sender won’t overwhelm
 Internet’s connection-oriented service
receiver
 congestion control:
 senders “slow down
sending rate” when
network congested

Introduction 1-12
Network edge: connectionless service

Goal: data transfer App’s using TCP:


between end systems  HTTP (Web), FTP (file
 same as before! transfer), Telnet
 UDP - User Datagram (remote login), SMTP
Protocol [RFC 768]: (email)
 connectionless
 unreliable data
App’s using UDP:
transfer  streaming media,
 no flow control
teleconferencing,
 no congestion DNS, Internet
control telephony

Introduction 1-13
roadmap
1.1 What is the Internet?
1.2 Network edge
1.3 Network core
1.4 Network access and physical media
1.5 Internet structure and ISPs
1.6 Delay & loss in packet-switched
networks
1.7 Protocol layers, service models
1.8 History
Introduction 1-14
The Network Core
 mesh of interconnected
routers
 the fundamental
question: how is data
transferred through
net?
 circuit switching:
dedicated circuit per
call: telephone net
 packet-switching:
data sent thru net in
discrete “chunks”
Introduction 1-15
Network Core: Circuit Switching

End-end resources reserved for “call”


 link bandwidth, switch capacity
 dedicated resources: no sharing
 circuit-like (guaranteed) performance
 call setup required

Introduction 1-16
Network Core: Circuit Switching
network resources  dividing link
(e.g., bandwidth) bandwidth into
divided into “pieces”
 frequency division
“pieces”
 pieces allocated to  time division

calls
 resource piece idle if
not used by owning
call (no sharing)

Introduction 1-17
Circuit Switching: FDM and TDM
Example:
FDM
4 users

frequency

time
TDM

frequency

time
Introduction 1-18
Numerical example
 How long does it take to send a file of
640,000 bits from host A to host B over
a circuit-switched network?
 All links are 1.536 Mbps
 Each link uses TDM with 24 slots/sec
 500 msec to establish end-to-end circuit

Let’s work it out!

Introduction 1-19
Network Core: Packet Switching
each end-end data stream resource contention:
divided into packets  aggregate resource
 user A, B packets share demand can exceed
network resources amount available
 each packet uses full  congestion: packets
link bandwidth queue, wait for link
 resources used as use
needed  store and forward:
packets move one
Bandwidth division into hop at a time
“pieces”  Node receives complete
Dedicated allocation packet before forwarding
Resource reservation
Introduction 1-20
Packet Switching: Statistical
Multiplexing
100 Mb/s
A Ethernet statistical multiplexing C

1.5 Mb/s
B
queue of packets
waiting for output
link

D E

Sequence of A & B packets does not have fixed


pattern, shared on demand  statistical
multiplexing.
TDM: each host gets same slot in revolving TDM
Introduction 1-21
Packet-switching: store-and-
forward
L
R R R

 Takes L/R seconds to Example:


transmit (push out)  L = 7.5 Mbits
packet of L bits on to  R = 1.5 Mbps
link or R bps  delay = 15 sec
 Entire packet must
arrive at router
before it can be
transmitted on next
link: store and
forward
more on delay shortly …
 delay = 3L/R
(assuming zero
propagation delay) Introduction 1-22
Packet switching versus circuit
switching
Packet switching allows more users to use
network!
 1 Mb/s link
 each user:
 100 kb/s when
“active”
 active 10% of time
N users
 circuit-switching: 1 Mbps link
 10 users

 packet switching:
 with 35 users, Q: how did we get value 0.0004?
probability > 10
active less than .0004
Introduction 1-23
Packet switching versus circuit
switching
Is packet switching a “slam dunk winner?”
 Great for bursty data
resource sharing
 simpler, no call setup
 Excessive congestion: packet delay and loss
 protocols needed for reliable data transfer,
congestion control
 Q: How to provide circuit-like behavior?
 bandwidth guarantees needed for audio/video
apps
 still an unsolved problem
Q: human analogies of reserved resources (circuit
switching) versus on-demand allocation (packet- Introduction 1-24
switching)?
roadmap
1.1 What is the Internet?
1.2 Network edge
1.3 Network core
1.4 Network access and physical media
1.5 Internet structure and ISPs
1.6 Delay & loss in packet-switched
networks
1.7 Protocol layers, service models
1.8 History
Introduction 1-25
Access networks and physical media
Q: How to connect end
systems to edge
router?
 residential access nets
 institutional access
networks (school,
company)
 mobile access
networks
Keep in mind:
 bandwidth (bits per
second) of access
network? Introduction 1-26
Residential access: point to point
access
 Dialup via modem
 up to 56Kbps direct access
to router (often less)
 Can’t surf and phone at
same time: can’t be
“always on”
 ADSL: asymmetric digital subscriber line
 up to 1 Mbps upstream (today typically < 256
kbps)
 up to 8 Mbps downstream (today typically < 1
Mbps)
 FDM: 50 kHz - 1 MHz for downstream
4 kHz - 50 kHz for upstream Introduction 1-27
Residential access: cable modems

 HFC: hybrid fiber coax


 asymmetric: up to 30Mbps downstream,
2 Mbps upstream
 network of cable and fiber attaches homes
to ISP router
 homes share access to router
 deployment: available via cable TV
companies

Introduction 1-28
Residential access: cable modems

Diagram: http://www.cabledatacomnews.com/cmic/diagram.html Introduction 1-29


Cable Network Architecture: Overview

Typically 500 to 5,000 homes

cable headend

home
cable distribution
network (simplified)

Introduction 1-30
Cable Network Architecture: Overview

server(s)

cable headend

home
cable distribution
network

Introduction 1-31
Cable Network Architecture: Overview

cable headend

home
cable distribution
network (simplified)

Introduction 1-32
Cable Network Architecture: Overview

FDM:
C
O
V V V V V V N
I I I I I I D D T
D D D D D D A A R
E E E E E E T T O
O O O O O O A A L

1 2 3 4 5 6 7 8 9

Channels

cable headend

home
cable distribution
network

Introduction 1-33
Company access: local area networks
 company/univ local area
network (LAN) connects
end system to edge
router
 Ethernet:
 shared or dedicated
link connects end
system and router
 10 Mbs, 100Mbps,
Gigabit Ethernet

Introduction 1-34
Wireless access networks
 shared wireless access
network connects end
system to router router
 via base station aka “access
point” base
 wireless LANs:
station
 802.11b/g (WiFi): 11 or 54
Mbps
 wider-area wireless access
 provided by telco operator
 3G ~ 384 kbps mobile
• Will it happen?? hosts
 GPRS in Europe/US

Introduction 1-35
Home networks
Typical home network components:
 ADSL or cable modem
 router/firewall/NAT
 Ethernet
 wireless access
point
wireless
to/from laptops
cable router/
cable
modem firewall
headend
wireless
access
Ethernet point

Introduction 1-36
Physical Media
Twisted Pair (TP)
 Bit: propagates between  two insulated copper
transmitter/rcvr pairs wires
 physical link: what lies  Category 3: traditional
between transmitter & phone wires, 10 Mbps
receiver Ethernet
 guided media:
 Category 5:
100Mbps Ethernet
 signals propagate in solid
media: copper, fiber, coax
 unguided media:
 signals propagate freely,
e.g., radio

Introduction 1-37
Physical Media: coax, fiber
Coaxial cable: Fiber optic cable:
 two concentric copper  glass fiber carrying light
conductors pulses, each pulse a bit
 bidirectional  high-speed operation:
 baseband:  high-speed point-to-point
 single channel on cable transmission (e.g., 10’s-
 legacy Ethernet 100’s Gps)
 broadband:  low error rate:
 multiple channels on repeaters spaced far
cable apart ; immune to
 HFC
electromagnetic noise

Introduction 1-38
Physical media: radio
 signal carried in Radio link types:
electromagnetic  terrestrial microwave
spectrum  e.g. up to 45 Mbps

 no physical “wire” channels


 LAN (e.g., Wifi)
 bidirectional
 11Mbps, 54 Mbps
 propagation
 wide-area (e.g., cellular)
environment effects:
 e.g. 3G: hundreds of kbps
 reflection
 satellite
 obstruction by objects
 interference
 Kbps to 45Mbps channel
(or multiple smaller
channels)
 270 msec end-end delay
 geosynchronous versus low
Introduction 1-39
altitude
roadmap
1.1 What is the Internet?
1.2 Network edge
1.3 Network core
1.4 Network access and physical media
1.5 Internet structure and ISPs
1.6 Delay & loss in packet-switched
networks
1.7 Protocol layers, service models
1.8 History
Introduction 1-40
Internet structure: network of
networks
 roughly hierarchical
 at center: “tier-1” ISPs (e.g., MCI, Sprint, AT&T,
Cable and Wireless), national/international
coverage
 treat each other as equals
Tier-1 providers
also interconnect
Tier-1 at public network
providers
Tier 1 ISP
NAP access points
interconnec (NAPs)
t (peer)
privately
Tier 1 ISP Tier 1 ISP

Introduction 1-41
Tier-1 ISP: e.g., Sprint
Sprint US backbone network
DS3 (45 Mbps)
OC3 (155 Mbps)
OC12 (622 Mbps)
OC48 (2.4 Gbps)
Seattle
Tacoma
POP: point-of-presence

to/from backbone
New York
Stockton Cheyenne Chicago
peering Pennsauken

San Jose
… … Roachdale
Relay
Wash. DC
Kansas City
.
Anaheim

Atlanta
to/from customers
Fort Worth

Orlando
Introduction 1-42
Internet structure: network of
networks
 “Tier-2” ISPs: smaller (often regional) ISPs
 Connect to one or more tier-1 ISPs, possibly other tier-2
ISPs

Tier-2 ISPs
Tier-2 ISP pays Tier-2 ISP also peer
Tier-2 ISP privately with
tier-1 ISP for
connectivity to Tier 1 ISP each other,
rest of Internet NAP interconnect
 tier-2 ISP is at NAP
customer of
tier-1 provider Tier 1 ISP Tier 1 ISP Tier-2 ISP

Tier-2 ISP Tier-2 ISP

Introduction 1-43
Internet structure: network of
networks
 “Tier-3” ISPs and local ISPs
 last hop (“access”) network (closest to end systems)

local
ISP Tier 3 local
local local
ISP ISP
ISP ISP
Local and Tier-2 ISP Tier-2 ISP
tier- 3 ISPs
are Tier 1 ISP
customers of NAP
higher tier
ISPs
connecting
Tier 1 ISP Tier 1 ISP Tier-2 ISP
them to rest
of Internet local
Tier-2 ISP Tier-2 ISP
ISP
local local local
ISP ISP ISP Introduction 1-44
Internet structure: network of
networks
 a packet passes through many networks!

local
ISP Tier 3 local
local local
ISP ISP
ISP ISP
Tier-2 ISP Tier-2 ISP

Tier 1 ISP
NAP

Tier 1 ISP Tier 1 ISP Tier-2 ISP


local
Tier-2 ISP Tier-2 ISP
ISP
local local local
ISP ISP ISP Introduction 1-45
roadmap
1.1 What is the Internet?
1.2 Network edge
1.3 Network core
1.4 Network access and physical media
1.5 Internet structure and ISPs
1.6 Delay & loss in packet-switched
networks
1.7 Protocol layers, service models
1.8 History
Introduction 1-46
How do loss and delay occur?
packets queue in router buffers
 packet arrival rate to link exceeds output link
capacity
 packets queue, wait for turn

packet being transmitted (delay)

B
packets queueing (delay)
free (available) buffers: arriving packets
dropped (loss) if no free buffers
Introduction 1-47
Four sources of packet delay
 1. nodal processing:  2. queueing
 check bit errors  time waiting at output
 determine output link link for transmission
 depends on
congestion level of
router

transmission
A propagation

B
nodal
processing queueing

Introduction 1-48
Delay in packet-switched
networks
3. Transmission delay: 4. Propagation delay:
 R=link bandwidth  d = length of physical
(bps) link
 L=packet length  s = propagation speed
(bits) in medium (~2x108
 time to send bits into m/sec)
link = L/R  propagation
Note: delay
s and R are =
very
d/s
different quantities!
transmission
A propagation

B
nodal
processing queueing Introduction 1-49
Caravan analogy
100 100
km km
ten-car toll toll
caravan booth booth
 Cars “propagate” at  Time to “push” entire
100 km/hr caravan through toll
 Toll booth takes 12 sec booth onto highway =
to service a car 12*10 = 120 sec
(transmission time)  Time for last car to
 car~bit; caravan ~ propagate from 1st to
packet 2nd toll both:
 Q: How long until 100km/(100km/hr)= 1
hr
caravan is lined up
 A: 62 minutes
before 2nd toll booth? Introduction 1-50
Caravan analogy (more)
100 100
km km
ten-car toll toll
caravan booth booth
 Yes! After 7 min, 1st car
 Cars now “propagate” at 2nd booth and 3 cars
at still at 1st booth.
1000 km/hr  1st bit of packet can
 Toll booth now takes 1 arrive at 2nd router
min to service a car before packet is fully
 Q: Will cars arrive to transmitted at 1st
2nd booth before all router!
cars serviced at 1st
booth?
Introduction 1-51
Nodal delay
d nodal d proc  d queue  d trans  d prop

 dproc = processing delay


 typically a few microsecs or less
 dqueue = queuing delay
 depends on congestion
 dtrans = transmission delay
 = L/R, significant for low-speed links
 dprop = propagation delay
 a few microsecs to hundreds of msecs

Introduction 1-52
Queueing delay (revisited)
 R=link bandwidth
(bps)
 L=packet length
(bits)
 a=average packet
traffic intensity
arrival rate = La/R

 La/R ~ 0: average queueing delay small


 La/R -> 1: delays become large
 La/R > 1: more “work” arriving than can
be serviced, average delay infinite!
Introduction 1-53
“Real” Internet delays and
routes
 What do “real” Internet delay & loss look like?
 T rac er o ute program: provides delay
measurement from source to router along end-
end Internet path towards destination. For all
i:
 sends three packets that will reach router i on path
towards destination
 router i will return packets to sender
 sender times interval between transmission and
reply. 3 probes
3 probes

3 probes

Introduction 1-54
“Real” Internet delays and
routes
traceroute: gaia.cs.umass.edu to www.eurecom.fr
Three delay measurements from
gaia.cs.umass.edu to cs-
gw.cs.umass.edu
1 cs-gw (128.119.240.254) 1 ms 1 ms 2 ms
2 border1-rt-fa5-1-0.gw.umass.edu (128.119.3.145) 1 ms 1 ms 2 ms
3 cht-vbns.gw.umass.edu (128.119.3.130) 6 ms 5 ms 5 ms
4 jn1-at1-0-0-19.wor.vbns.net (204.147.132.129) 16 ms 11 ms 13 ms
5 jn1-so7-0-0-0.wae.vbns.net (204.147.136.136) 21 ms 18 ms 18 ms
6 abilene-vbns.abilene.ucaid.edu (198.32.11.9) 22 ms 18 ms 22 ms
7 nycm-wash.abilene.ucaid.edu (198.32.8.46) 22 ms 22 ms 22 ms trans-oceanic
8 62.40.103.253 (62.40.103.253) 104 ms 109 ms 106 ms
9 de2-1.de1.de.geant.net (62.40.96.129) 109 ms 102 ms 104 ms link
10 de.fr1.fr.geant.net (62.40.96.50) 113 ms 121 ms 114 ms
11 renater-gw.fr1.fr.geant.net (62.40.103.54) 112 ms 114 ms 112 ms
12 nio-n2.cssi.renater.fr (193.51.206.13) 111 ms 114 ms 116 ms
13 nice.cssi.renater.fr (195.220.98.102) 123 ms 125 ms 124 ms
14 r3t2-nice.cssi.renater.fr (195.220.98.110) 126 ms 126 ms 124 ms
15 eurecom-valbonne.r3t2.ft.net (193.48.50.54) 135 ms 128 ms 133 ms
16 194.214.211.25 (194.214.211.25) 126 ms 128 ms 126 ms
17 * * *
18 * * * * means no response (probe lost, router not
19 fantasia.eurecom.frreplying)
(193.55.113.142) 132 ms 128 ms 136 ms

Introduction 1-55
Packet loss
 queue (aka buffer) preceding link in
buffer has finite capacity
 when packet arrives to full queue,
packet is dropped (aka lost)
 lost packet may be retransmitted by
previous node, by source end system, or
not retransmitted at all

Introduction 1-56
roadmap
1.1 What is the Internet?
1.2 Network edge
1.3 Network core
1.4 Network access and physical media
1.5 Internet structure and ISPs
1.6 Delay & loss in packet-switched
networks
1.7 Protocol layers, service models
1.8 History
Introduction 1-57
Protocol “Layers”
Networks are
complex!
 many “pieces”:
Question:
 hosts
Is there any hope of
 routers
organizing structure
 links of various of network?
media
 applications
Or at least our
 protocols discussion of
 hardware, networks?
software

Introduction 1-58
Organization of air travel

ticket (purchase) ticket (complain)

baggage (check) baggage (claim)

gates (load) gates (unload)

runway takeoff runway landing

airplane routing airplane routing


airplane routing

 a series of steps

Introduction 1-59
Layering of airline
functionality

ticket (purchase) ticket (complain) ticket

baggage (check) baggage (claim baggage

gates (load) gates (unload) gate

runway (takeoff) runway (land) takeoff/landing

airplane routing airplane routing airplane routing airplane routing airplane routing

departure intermediate air-traffic arrival


airport control centers airport

Layers: each layer implements a service


 via its own internal-layer actions
 relying on services provided by layer below

Introduction 1-60
Why layering?
Dealing with complex systems:
 explicit structure allows identification,
relationship of complex system’s pieces
 layered reference model for discussion
 modularization eases maintenance, updating
of system
 change of implementation of layer’s service
transparent to rest of system
 e.g., change in gate procedure doesn’t
affect rest of system
 layering considered harmful?

Introduction 1-61
Internet protocol stack
 application: supporting network
applications application
 FTP, SMTP, HTTP
 transport: process-process data
transport
transfer
 TCP, UDP network
 network: routing of datagrams
from source to destination link
 IP, routing protocols
 link: data transfer between physical
neighboring network elements
 PPP, Ethernet
 physical: bits “on the wire”
Introduction 1-62
source
message M applicatio
Encapsulation
segment Ht M n
datagram Hn Ht M transport
frame Hl Hn Ht M network
link
physical link
physical

switch

destination Hn H t M network
M applicatio
H l Hn H t M link Hn H t M
Ht M n physical
Hn H t M transport
H l Hn H t M network router
link
physical
Introduction 1-63
Chapter 1: roadmap
1.1 What is the Internet?
1.2 Network edge
1.3 Network core
1.4 Network access and physical media
1.5 Internet structure and ISPs
1.6 Delay & loss in packet-switched
networks
1.7 Protocol layers, service models
1.8 History
Introduction 1-64
Internet History
1961-1972: Early packet-switching principles
 1961: Kleinrock -  1972:
queueing theory shows  ARPAnet public
effectiveness of packet- demonstration
switching  NCP (Network Control
 1964: Baran - packet-
Protocol) first host-host
switching in military protocol
nets  first e-mail program
 1967: ARPAnet  ARPAnet has 15 nodes
conceived by Advanced
Research Projects
Agency
 1969: first ARPAnet
node operational

Introduction 1-65
Internet History
1972-1980: Internetworking, new and proprietary
nets
 1970: ALOHAnet satellite
Cerf and Kahn’s
network in Hawaii internetworking principles:
 1974: Cerf and Kahn -  minimalism, autonomy -
architecture for no internal changes
interconnecting networks required to interconnect
 1976: Ethernet at Xerox networks
 best effort service model
PARC
 stateless routers
 ate70’s: proprietary  decentralized control
architectures: DECnet, SNA,
XNA define today’s Internet
architecture
 late 70’s: switching fixed
length packets (ATM
precursor)
 1979: ARPAnet has 200
nodes

Introduction 1-66
Internet History
1980-1990: new protocols, a proliferation of
networks
 1983: deployment of  new national
TCP/IP networks: Csnet,
 1982: smtp e-mail BITnet, NSFnet,
protocol defined Minitel
 1983: DNS defined  100,000 hosts
for name-to-IP- connected to
address translation confederation of
 1985: ftp protocol networks
defined
 1988: TCP
congestion control
Introduction 1-67
Internet History
1990, 2000’s: commercialization, the Web, new
apps
 Early 1990’s: ARPAnet
Late 1990’s – 2000’s:
decommissioned  more killer apps: instant
 1991: NSF lifts restrictions on
messaging, P2P file
commercial use of NSFnet sharing
(decommissioned, 1995)  network security to
 early 1990s: Web
forefront
 hypertext [Bush 1945,  est. 50 million host, 100
Nelson 1960’s] million+ users
 HTML, HTTP: Berners-Lee  backbone links running at
 1994: Mosaic, later Gbps
Netscape
 late 1990’s:
commercialization of the
Web
Introduction 1-68
Introduction: Summary
Covered a “ton” of You now have:
material!  context, overview,
 Internet overview “feel” of networking
 what’s a protocol?  more depth, detail
 network edge, core, to follow!
access network
 packet-switching
versus circuit-
switching
 Internet/ISP structure
 performance: loss, delay
 layering and service
models
 history Introduction 1-69

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