Unit-2-Design Thinking
Unit-2-Design Thinking
B. Jagadish Kumar
Assistant Professor
Department of EECE
GITAM Institute of Technology (GIT)
Visakhapatnam – 530045
Email: jbokam2@gitam.edu
2. Principles
3. The Process
6. Case studies
1.Introduction
What is Design Thinking?
Reverse thinking
1. Analytical thinking
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etters/analytical-skills
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ent/critical-thinking-skills
2. Creative Thinking
A way of looking at problems or situations from a fresh
perspective that suggests unorthodox solutions (which
may look unsettling at first). Creative thinking can be
stimulated both by an unstructured process such as
brainstorming, and by a structured process such as
lateral thinking.
Design thinking for mobility
• Interactive displays
• Video conferencing
&Social media
• Hot Desking
• Huddle rooms
• Google
• Team building days
3. Ideation
• 1. Brainstorming
• 2. Crazy Eights
• 3. Brain writing
• 4. Mind Mapping
• 5. Storyboarding
4. Experimentation and iteration
• It’s not just about coming up with ideas; it’s about turning
them into prototypes, testing them, and making changes
based on user feedback. Design thinking is an iterative
approach, so be prepared to repeat certain steps in the
process as you uncover flaws and shortcomings in the
early versions of your proposed solution.
Understanding Iteration
• iteration examples:
• Iteration in Computer Programming
• A website could have HTML code that tells it to
repeatedly refresh the page until the user presses a
button.
• An algorithm can be used in a computer program
that tells the program to rearrange a series of
letters until all of the different combinations have
been formed.
• A javascript instruction can tell the computer to
draw a series of asterisks creating a "start tree."
The number of asterisks the computer draws can be
determined by the number that a user inputs.
5. A bias towards action
• The Re-design
• Phase 2 “Observe”
• Phase 6 “Test”
✔Design thinking is a five-step process, where each step
focuses on a specific goal.
main phases.
Step 1. Empathize
• Simplicity is the need of the hour. Great design reduces the friction
between the
• Straightforward and aesthetically pleasing products are compelling to use
user and the application.
and more
• Unfortunately some enterprise software developers do not even know
relevant in the mobile first world.
who the end
user is.
2. Acute Problem
Identification
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At the heart of design thinking is abductive logic, which sits squarely between th
data-driven world of analytical thinking and the knowing-without-reasoning worl
intuitive thinking.” - Roger Martin
9. Reduce
Cost