Design Thinking and Mural - Compressed
Design Thinking and Mural - Compressed
Training Material
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TABLE OF CONTENTS
CHAPTER 3: DEFINE................................................................ 23
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5.3. ITERATING ON PROTOTYPES ............................................. 34
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Chapter 1: Introduction to Design Thinking
1.1. What is Design Thinking?
Overview
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History
2. The 1980s and 1990s saw the creation of the Design Thinking
Framework.
Stanford University and IDEO: David Kelley formed IDEO, a
design and consulting firm that had a significant role in influencing
contemporary Design Thinking during the 1980s and 1990s. To tackle
complicated challenges, IDEO blended empathy, prototyping, and
iteration.
The d.school at Stanford: The early 2000s saw the establishment
of Stanford University's Hasso Plattner Institute of Design (d.school),
which contributed to the formalization and dissemination of Design
Thinking ideas. A curriculum that incorporated Design Thinking into
instruction and practice was created by the d.school.
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Thinking thanks to the creation of tool kits, workshops, and online
resources.
Simon Herbert: His contributions paved the way for our current
knowledge of design as a method of problem-solving.
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Diverse Teams: Innovation and creativity are enhanced when people
with various backgrounds, talents, and viewpoints are brought together.
Cross-functional cooperation is promoted by design thinking.
Using the team's combined creativity and insights to produce and refine
ideas is known as collective brainstorming.
Prototyping and Iteration
Fail Fast, Learn Fast: Ideas can be quickly tested through prototyping.
Iterations conducted early on and often aid in finding problems and
improving solutions swiftly.
Experimentation: Using a trial-and-error methodology to investigate
options and get input.
Methodology
Generally, the Design Thinking process is broken down into five main
phases. Because these phases are non-linear and iterative, teams are free
to go back and explore previous phases as needed.
Show compassion
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Describe
Examine
Goal: Test prototypes with users to get their opinions and thoughts.
Actions:
User testing: Watch how users engage and get feedback by holding
testing sessions with users.
Analysis: Examine comments to find trends, problems, and areas that
could want improvement.
Iteration: Apply insights to modify and enhance the prototype as needed.
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1.2. The Design Thinking Process
Thinking process:
Important Tasks:
User research: To learn about the needs, habits, and pain points of users,
conduct surveys, interviews, and on-site observations.
Empathy Mapping: To depict users' thoughts, feelings, words, and
actions, create visual aids such as empathy maps. This contributes to the
development of a thorough comprehension of their experiences.
Persona Development: Create user personas, which are comprehensive
profiles of various user base groups. Personas assist in maintaining
throughout the design process the emphasis on actual users.
Journey Mapping: Define important touch points and pain points and
map out the user journey to see the full experience from beginning to end.
Result: Comprehensive understanding of user requirements, obstacles,
and experiences that will direct the formulation of the problem and the
creation of the solution.
Important Tasks:
Problem Statement: Formulate a succinct, unambiguous problem
statement that captures the key issue found during user research. The
demands and obstacles of the user should be its main focus.
Point of View (POV): Create a statement that summarizes user insights
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and presents the issue from the user's perspective.
User trip Analysis: Examine the user trip map to identify particular
points of opportunity or conflict.
Diagrams of Affinity: Sort and classify study results to determine trends
and topics that guide the formulation of the problem.
Result: A precisely stated problem statement and point of view that offer
a path for coming up with solutions.
Important Tasks:
Brainstorming: To produce a wide range of ideas, employ creative
methods like mind mapping, brainstorming sessions, and "How Might
We" queries.
Divergent Thinking: Promote flexible thinking and consider a variety of
options without judging them out of the blue.
Idea Selection: Sort and rank ideas according to factors such user
demands and the problem statement, as well as practicality and
desirability.
Concept Development and Sketching: Create preliminary sketches or
concepts to see ideas through to their full potential.
Result: An assortment of concepts and ideas that can be further refined
into working prototypes.
Important Tasks:
Low-fidelity prototypes: Create basic, low-cost prototypes using paper
models, pencil drawings, or mock-ups. These prototypes are meant to test
fundamental ideas and get preliminary comments.
High-fidelity Prototypes: If required, produce more intricate and useful
prototypes, such as tangible models or interactive digital mock-ups.
Iteration: Improve prototypes in response to comments and observations.
Before final development, this iterative method helps to identify concerns
and improve the design.
Result: Physical prototypes of concepts that can be tried out on real
people to get input and confirm ideas.
5. Test Objective: Test prototypes with people to get their opinions and
ideas. Then, improve the solutions in response to their comments.
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Important Tasks:
User testing involves gathering feedback on the usability, functionality,
and general experience of prototypes by holding sessions with actual
users and seeing them engage with them.
Analyze comments to find trends, advantages, and areas in need of
development.
Iteration and Refinement: Based on test findings and user feedback,
make the necessary changes to prototypes. To further define the problem
or investigate fresh concepts, this may entail going back and reviewing
previous iterations of the procedure.
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1.3. The Importance of Human-Centered Design
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3. Promoting Innovation
3.1. Novel Prospects
Finding Hidden requirements: Human-Computer Dynamics (HCD)
frequently reveals opportunities and latent requirements that are not
always immediately apparent, inspiring creative solutions to unmet or
emerging demands.
Innovative Solutions: By concentrating on actual user problems,
designers can investigate novel and inventive solutions that might not be
taken into account in a more traditional design methodology.
3.2. Repetitive Enhancement
Iterative testing and refining based on user feedback is a key component
of HCD, which promotes innovation and ongoing development.
Adaptive Solutions: To remain current and efficient, human-centered
solutions can be modified and improved upon as user needs change.
5. Effect on Society
5.1. Dealing with Social Concerns
Social Innovation: To address complicated societal concerns including
enhancing public health, education, and environmental sustainability,
HCD is frequently utilized in social innovation.
Inclusive Design: HCD fosters equity and inclusion by taking into
account a variety of user viewpoints, guaranteeing that solutions are
usable and advantageous to a broad spectrum of individuals.
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Empowerment: By include users in the design process and appreciating
their feedback, human-centered design empowers users and produces
solutions that truly meet their needs.
Chapter 2: Empathize
Developing an empathize knowledge of the issue you are
attempting to address is the first step in the design thinking process. In
addition to immersing yourself in the physical environment to have a
deeper personal understanding of the issues involved, this entails
speaking with experts to learn more about the area of concern through
observation, engagement, and empathy with people to understand their
experiences and motivations.
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2.1. Techniques for User Research
1. Interviews
Goal: Through direct communication, obtain in-depth, qualitative
insights into users' experiences, needs, and motivations.
Important Tasks:
Prepare a list of open-ended questions that urge users to talk about
their ideas, feelings, and experiences. Pay attention to comprehending
their context, objectives, and obstacles.
Interviewing People: Hold one-on-one discussions with users.
Make sure everything is at ease to promote candid and open responses.
Make use of active listening strategies and follow up on intriguing or
surprising answers.
Analysis: For analysis, record and transcribe interviews (with
consent). Determine recurring themes, trends, and revelations that might
guide the formulation of problems and their solutions.
Top Techniques:
Create a rapport with the interviewee in order to help them feel at
ease and transparent.
Be Inquisitive and Open-Minded: Be ready to discuss unexpected
subjects during interviews and approach them with an open mind.
Avoid Leading Questions: To prevent swaying answers, pose
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questions in an impartial manner.
Sample inquiries:
"Could you describe a recent instance in which you dealt with [certain
issue]?"
"What are the main difficulties you have with [product/service]?"
"What do you think of the solutions that are currently available to you?"
2. Surveys
Goal is to gather quantifiable data from a bigger user base so that
trends and patterns may be seen.
Keep It Brief and Focused: To boost completion rates, create
surveys that are brief and targeted.
Verify the survey's validity by administering it to a small sample of
people before it is widely distributed to make sure the questions are
comprehended.
Analyze and Interpret Data: To understand findings and draw
practical conclusions, apply statistical techniques and data visualization.
Important Tasks:
Design: Make an organized survey that combines open-ended and
closed-ended (multiple choice, Likert scale) items. Make sure your
inquiries are objective and unambiguous.
Distribution: Distribute the survey to a specific audience via
email, social media, or your website, among other ways.
Analysis: Examine survey results to find statistical patterns,
correlations, and trends. To produce insights, use software and techniques
for quantitative analysis.
Sample inquiries
"How often do you use [service/product]?"
"How satisfied are you with [specific feature] on a scale of 1 to 5?"
"What enhancements in [product/service] would you like to see?"
3. Observations
Goal: Acquire firsthand knowledge of how customers engage with
goods and services in their natural settings.
Important Tasks:
Planning: Identify the facets of user behavior that you wish to
watch. Choose the observation's focus, duration, and environment.
Making Observations: Keep an eye on how customers use the
commodity or service. Make thorough notes about their behaviors, facial
expressions, and any problems they run into.
Analyze: Go over the observation notes to find trends, behaviors,
and trouble spots. To create a comprehensive picture, combine these
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insights with information gathered from surveys and interviews.
Top Techniques:
Be Non-Intrusive: Pay attention without getting in the way of the
user's normal activities. Make sure users understand the observation and
give their permission.
Make Thorough Notes: Take careful notes on observations,
including user responses and context.
Seek Out Contextual Hints Observe the context and environment in
which customers engage with the product or service; this can yield
insightful information.
Sample inquiries:
Observing user behavior on a website or application to find
problems with usability.
Observing consumers' interactions with tangible goods in a store to
learn about their buying habits.
Observing how staff members use a tool or system in the course of
their work to find inefficiencies.
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1. Empathy Maps Goal: By charting user’s thoughts, feelings, words,
and actions, empathy maps aim to display and synthesize user insights.
Empathy maps facilitate a multifaceted understanding of users'
experiences.
Components:
Says: What people actually say out loud during discussions or interviews.
This covers direct quotations and assertions.
Thinks: The ideas, opinions, and attitudes that users are pondering.
Although it's not always said out loud, it's implied by their actions and
facial expressions.
Does: The acts and conduct of users. This covers their interactions with
goods, services, and their surroundings.
Feels: The sentiments and emotions of users. This encompasses their
feelings regarding their encounters, difficulties, and relationships.
Important Tasks:
Fill up the Map: Provide pertinent information for each quadrant based
on user research (interviews, observations). For "Says," use direct quotes;
for "Does," use notes from observations; and for "Thinks," and "Feels,"
use inferred ideas and feelings.
Examine and Combine: Examine any trends or revelations that the
empathy map reveals. Determine the main themes that can guide the
formulation of the problem and the solution.
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Top Techniques:
Be particular: Fill in the map with particular and in-depth data gleaned
from user research.
Work together: Include team members from several fields to guarantee a
range of viewpoints when analyzing the data.
Update Often: As new information becomes available throughout the
design process, update the empathy map.
An empathy map for the purpose of creating a new fitness app, for
instance, would show that users:
Components:
Name and Demographics: An alias, age, profession, and more
demographic information.
Background: Details regarding the user's upbringing, background, and
way of life.
Objectives and Requirements: How come?
Goals and Needs: The user's main needs, driving forces, and desired
outcomes.
Challenges and Pain Points: The issues or barriers that the user
encounters and which the design needs to take into account.
Key phrases from user research and regular actions that highlight the
persona's experience are included in the quotes and behaviors section.
Important Tasks:
Create Personas: Utilize user research data to generate comprehensive
profiles. Incorporate both quantitative data (such as demographics) and
qualitative insights (such as motivations and attitudes).
Put Personas Into Visual Form: Make visual representations of each
persona, frequently with a name, photo, and essential traits. As a result,
the identities are easier to relate to and remember.
Utilize Personas: Throughout the design process, make use of personas
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to make sure that decisions about design are in line with the requirements
and preferences of the intended user base.
Top Techniques:
Build Personas on Real Data: Rather than relying on conjecture or
preconceptions, base your personas on real user research.
Maintain Persona Updating: As new information and understandings
become available, update personas.
Make Several Personas: To account for a variety of demands and
viewpoints, create personas for various user segments.
An example of a persona for a project involving the creation of a new tool
for house organization would be as follows:
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Here's a guide on how to identify and analyze these different user groups:
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groups, use tools such as stakeholder maps or diagrams. This facilitates
comprehension of their influences and interconnections.
Sort stakeholders into groups according to their degree of involvement,
impact, or interest. Matrix analysis or other categorization frameworks
can be used for this.
Interviewing Stakeholders:
Obtain Insights: Talk with important stakeholders to learn about their
viewpoints, requirements, and expectations. This aids in determining their
significance and function within the project.
For instance, in the effort to create a brand-new instructional
app:
Students who will utilize the software for education are the direct
users.
Parents who will keep an eye on their child's development are
indirect users.
Teachers who suggest educational resources are influencers.
Administrators at schools make the decisions on whether or not to
deploy apps.
Support Staff: Help is provided by technical support teams.
Actions:
Gather and Examine Data:
Conduct Surveys and Interviews: To learn more about the needs,
difficulties, and expectations of stakeholders, conduct surveys,
interviews, and other techniques.
Examine Needs and Problems: Determine recurring themes and
problems among various stakeholders. Examine where their requirements
and pain points coincide and differ.
Create profiles of the stakeholders:
Make extensive Profiles: Make extensive profiles of the needs,
objectives, expectations, and difficulties of the major stakeholder groups.
This aids in comprehending their unique needs and the ways in which
people engage with the good or service.
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3. Set Stakeholder Priorities:
Chapter 3: Define
Determining the problem is an essential first stage in the Design
Thinking process, as it provides guidance for coming up with workable
solutions. In this stage, the user journey map, user personas, and explicit
problem statements are created. Each of these tasks contributes to
accurately defining the issue and gaining a thorough understanding of the
user's experience.
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Recognize the needs of the user: Examine the information obtained
during the Empathize stage to comprehend the wants, problems, and
objectives of the user.
Information Synthesis: Condense the most important discoveries into a
targeted problem statement. This statement ought to be written with the
user's viewpoint in mind and address the main problem.
Make It Usable: Make sure the problem statement is clear, actionable,
and within the project's parameters.
Top Techniques:
User-Centered: Rather than focusing on technical details, frame the
problem statement in terms of the requirements and experiences of the
user.
Remain Brief: Write a succinct and unambiguous statement that, without
going into too much detail, expresses the core of the issue.
Consult stakeholders to confirm: Test the problem statement with key
stakeholders to make sure their expectations and understanding are met.
For instance: Regarding an effort to enhance a mobile banking
application:
Important Tasks:
Creating In-Dependent Profiles from Research:
Collect Information: To create a thorough profile, combine qualitative
and quantitative information from user research (interviews,
questionnaires, and observations).
Add Crucial Components:
Name and Stats: Give a fictitious name, your age, your occupation, and
any other pertinent demographic information.
Background: Summarize the user's upbringing, way of life, and
surroundings.
Objectives and Requirements: Describe the user's objectives,
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requirements, and desired outcomes.
Challenges and Pain Points: Identify the primary challenges and
roadblocks that the user must overcome.
Typical actions and direct quotes from user research should be included.
Put Personas Into Visual Form:
Base on Real Data: Ascertain that personas are not based on conjecture
but rather on real user research.
Maintain Persona Updating: As new information becomes available or
user needs shift, update personas.
Employ Several Personas: Create profiles for several user groups to
cater to a variety of requirements and viewpoints.
Using the same mobile banking app as an example:
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Visualizing the user's experience and pain points
Important Tasks:
Bringing the User's Experience to Life:
Make a Journey Map: Construct a graphic depiction of the user's path
that reflects all of their encounters with the good or service.
Incorporate Important Stages: Draw out the main phases of the user
experience, starting with the first interaction and ending with the follow-
up after use.
Determine Touch points: Emphasize the points where the product or
service and the user engage.
Examining Problems and Possibilities:
Determine Pain Points: Highlight any places where users run into
problems, annoyances, or roadblocks. Make a note of any low points or
unhappy situations.
Identify Opportunities: Seek ways to alleviate problems so that the user
experience can be improved.
Utilize Real Data: The journey map should be based on real user
interactions and comments.
Be Particular and Detailed: Provide as much information as you can to
truly represent the user's experience.
Repeat and Make Improvements: As new information becomes
available or as the user experience changes, update the journey map.
For instance: Regarding the banking app on a mobile device:
Chapter 4: Ideate
In Design Thinking, creativity and investigation are applied at the
Ideate stage. This stage entails coming up with a variety of concepts,
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honing them, and assessing them to see which ones best solve the stated
issue. The following is a summary of methods for idea generation,
refinement, and evaluation:
Important Methods:
Mental Maps:
A graphic organizer that groups concepts around a main notion is
described. It facilitates the investigation of linkages and interrelationships
among various concepts.
How to Use:
In the center of a page or digital canvas, start with a main topic or
issue.
Experiment with subcategories, subideas, and related ideas.
To link and arrange ideas, use lines, images, and keywords.
Top Techniques:
In the early phases, promote independent thought and refrain from
passing judgment.
To improve comprehension and engagement, use color coding and visual
components.
SCAMPER:
This is a creative tool that asks you to consider seven distinct ways
to change an idea or product that already exists: Replace, Combine,
Adapt, Modify, Put to another use, Eliminate, and Reverse.
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How to Apply:
Utilize every SCAMPER technique on your current concepts or
solutions to discover novel avenues for exploration.
Pose queries such as "What can I substitute?" "How do I combine
features?" “What if I adapt this idea for another use?”
Top Techniques:
Employ SCAMPER methodically to make sure every detail is
taken care of.
Keep track of the modifications and discoveries made with each method.
Mental Notes:
This approach involves having each person write down their ideas
before sharing them with the others.
How to Apply:
Give participants a time limit to jot down their thoughts using a digital
tool or on paper.
After the writing session, have a group discussion and exchange of ideas.
Top Techniques:
Make sure that everyone gets the same amount of time to contribute and
that their ideas are taken into account.
Encourage team members who are quieter or less talkative to contribute
by using this technique.
Inverted Brainstorming:
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Creating Ideas:
Use Divergent Thinking:
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Desirability: Assess the idea's ability to effectively meet user wants and
handle their pain areas.
Alignment with Objectives: Determine whether the concept is in line
with the overarching aims and objectives of the project.
Techniques for Setting Priorities:
Plot ideas on a matrix according with their potential effect and the
amount of work needed to put them into practice.
Give ideas that need less work but have a greater impact priority.
Voting and Ranking: Involve team members in choosing the most
promising ideas by using techniques like dot voting or ranking.
Testing and Prototyping: To confirm the viability and efficacy of high-
priority ideas, test them with actual users.
Top Techniques:
Chapter 5: Prototype
Prototyping, in the context of Design Thinking, is the process of
bringing concepts to life in measurable forms that can be evaluated and
improved. Prototypes are useful for gathering user feedback, exploring
various design components, and visualizing concepts. Using a variety of
tools and methodologies, prototypes are created at this phase, and
iterations are made in response to feedback. Here's a thorough how-to
manual for prototyping:
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5.1. Building Prototypes
The goal is to produce concrete concepts that can be investigated,
tested, and improved.
Prototype Types:
Low-Resolution Models:
Description: Quick and affordable variants of a design that are
straightforward and uncomplicated to make. They are helpful for
preliminary testing and exploration.
Features:
Basic Materials: Usually constructed out of cardboard, paper, or basic
electronic equipment.
Focus: Place more of an emphasis on arrangement, usability, and
interaction than on intricate details.
As an illustration:
Sketches or cutouts that depict user interfaces or interactions are known
as paper prototypes.
Cardboard models are tangible representations of goods or areas.
Basic digital depictions of a web or app's layout are called wire frames.
Top Techniques:
Keep It Simple: Don't get mired down in details; instead, concentrate on
important features and interactions.
Encourage Feedback: Get early input on the usability and functionality of
these prototypes.
Superior Quality Prototypes:
Exquisitely rendered and refined renditions of a design that closely mimic
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the finished item. They are employed in more sophisticated validation
and testing.
Features:
Detailed Materials: Could consist of interactive components, digital
designs, or completely working models.
Focus: Draw attention to user interactions, aesthetics, and design details.
As an illustration:
Interactive digital prototypes: Mock ups of fully functional apps or
websites made with programs like Adobe XD or Figma.
Physical Models: Detailed, working prototypes of actual goods.
Top Techniques:
Validate Design: Test and improve the interactions and elements of the
design with these prototypes.
Assure Realism: To gather precise input, make prototypes that
substantially resemble the finished product.
Sketches:
Description: Rapidly conveying design concepts and ideas using hand-
drawn or digital drawings.
Use: Excellent for first ideation and brainstorming sessions. makes
simple layouts and interactions easier to see.
Top Techniques:
Act Swiftly and Brutally: Prioritize getting thoughts down rapidly over
fine-tuning specifics.
Talk about and share: To start conversations and get early input, use
sketches.
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Wire frames:
Essentially simple digital blueprints that display the structure and
capabilities of a web or app interface without going into much depth
about the design.
Use: Good for summarizing important features, navigation, and structure.
Top Techniques:
Emphasis on Organization: Make sure the interface's design and flow
are depicted in detail in the wire frames.
Iterate and refine: Make updates to wire frames in response to testing
and feedback.
Storyboards:
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funds or checking account balances.
Digital prototypes: Figma-created interactive app versions that display
actual user interactions and intricate design elements.
Important Actions:
Obtain Input:
Usability testing should be done with real users to watch how they
interact and get feedback.
Reviews by Stakeholders: Present prototypes to stakeholders in order to
gather their opinions.
Examine Comments:
Find Patterns: Examine recurring themes and problems that consumers
or stakeholders have brought up.
Set Priorities for Issues: Based on impact and practicality, decide which
of the feedback points need to be addressed the most.
Improve Prototypes:
Make Iterative Changes: Based on user feedback, update the prototype
with an eye on enhancing its design, functionality, and usability.
Test Again: Run extra testing cycles to confirm modifications and make
sure enhancements resolve the found problems.
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Top Techniques:
Iterate Quickly: To swiftly fix problems and improve the design, make
small adjustments and test often.
Be Receptive to Feedback: Consider criticism objectively and apply it to
improve the prototype.
Record Modifications: Maintain a record of all modifications made
across iterations to comprehend how the design and choices evolved.
For the mobile banking app, for instance:
User testing: Evaluate new features of the software, such as a
streamlined transaction procedure, and get input from users.
Examine User Feedback: Some users may have complained about the
new layout. Make modifications a priority in order to increase usability
and clarity.
Refine and Retest: To make sure the changes are working, make updates
to the prototype based on user feedback and carry out more testing.
Chapter 6: Test
During the Test phase of the Design Thinking process, prototypes
are validated with actual users, input is gathered, and solutions are refined
to make sure they effectively answer user demands and address identified
problems. This stage aids in discovering usability problems, confirming
presumptions, and implementing the required changes.
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Conducting user testing sessions
Important Tasks:
Organizing User Testing Sessions:
Get Test Scenarios Ready: Provide tasks and scenarios that are realistic
for the users to complete during the exam. Make sure they match the
prototype's objectives and represent real-world use scenarios.
Top Techniques:
Establish a Comfortable Environment: Encourage candid comments
and organic interactions by putting participants at ease.
Steer clear of leading questions: Give people the freedom to engage
with the prototype and offer feedback based solely on their personal
experiences.
Test Iteratively: Run several iterations of testing with diverse user
groups to find a range of problems and insights.
In the case of a mobile banking app:
Tasks such as checking account statements, scheduling bill payments, and
transferring money across accounts are examples of test scenarios.
Participants: A cross-section of potential consumers, current users, and
tech-savvy individuals.
Important Methods:
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unbiased manner.
Examining Input:
Sort Feedback: Divide comments into groups according to things like
design preferences, feature requests, and usability problems. This aids in
setting priorities and arranging insights.
Determine Trends: Search for reoccurring themes and shared problems
that are brought up by several users. This points to areas that require
focus.
Set Priorities for Issues: Analyze the implications and viability of
responding to every comment. Pay attention to high-impact problems that
have a big influence on the user experience.
Top Techniques:
Important Actions:
Iterate in Response to Test Findings:
Prioritize Improvements: In light of customer feedback, give top
priority to adjustments that resolve the most pressing problems or greatly
improve the user experience.
Make Changes: Make modifications to the prototype, such as adding
new features, enhancing design components, or resolving usability
problems.
Test Once More: To make sure that the modifications have fixed the
problems and haven't created any new ones, test the revised prototype
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through several iterations.
Revise and Complete:
Verify Solutions: Ascertain that the improved prototype satisfies user
needs and successfully resolves the highlighted issue.
Polish Design: Based on user input and testing outcomes, make last-
minute changes to the appearance, usability, and design.
After the prototype has been approved, get ready for implementation by
creating thorough documentation and specifications for the product's
development.
Top Techniques:
Be Iterative: To answer criticism and enhance the design, keep iterating
and improving the prototype as necessary.
Test Incrementally: Prioritize testing particular features or changes in
order to assess their impact before making other modifications.
Engage Users Constantly: Engage users at every stage of the process to
guarantee that their demands are met on a consistent basis.
For the mobile banking app, for instance:
Improve the Prototype: Address problems including sluggish
transaction processing and unclear navigation. Adjust the design in light
of user input, then retest to ensure enhancements are confirmed.
Complete: Get the last one ready version of the app for development,
incorporating all validated features and enhancements..
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Analysis of successful design thinking projects
Important Elements:
Analysis of a Case Study:
Synopsis: Give a succinct summary of the project's objectives,
difficulties, and background.
Process of Design Thinking: Describe the use of Design Thinking
principles, ranging from problem definition and empathy to ideation,
prototyping, and testing.
Results and Impact: Talk about the project's outcomes and effects,
emphasizing how it resolved the issue and helped users or stakeholders.
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Study Methods: Examine each case study by dissecting the steps taken
in the Design Thinking process and the particular techniques employed.
Assessing Success Factors Determine the factors that made the project
successful, such as cross-disciplinary cooperation, iterative testing, and
user interaction.
Top Techniques:
Learning:
Application: Used to improve instructional strategies, design
stimulating classrooms, and produce learning materials.
As an illustration, consider the creation of interactive learning
environments that accommodate various learning preferences and
requirements while enhancing student participation and academic results.
Money:
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Application: Design Thinking facilitates the development of inventive
tech products, the creation of user-friendly user interfaces, and the
resolution of challenging technological problems.
As an illustration, consider developing software interfaces that are easy to
use and increase user pleasure and productivity.
Shop:
Top Techniques:
Emphasize Diverse Examples: To demonstrate how Design Thinking
can be adapted to diverse contexts, include examples from a range of
industries.
Impact: Draw attention to the observable advantages and advancements
brought about by the use of Design Thinking in each sector.
Important Tasks:
Invited Speakers:
Invitations: Send out invitations to experts in design, innovation, and
thought leadership who have successfully implemented Design Thinking
in their work.
Topics: Ask them to present case studies, talk about their experiences,
and offer tips on how to use Design Thinking successfully.
Q&A sessions should be incorporated into interactive sessions so that
attendees may interact with the speakers and get more in-depth
information.
Workshops:
Practical Application: Lead masterclasses in which participants, under
the guidance of professionals, utilize Design Thinking concepts to solve
actual issues.
Collaborative Activities: To provide students real-world experience,
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including interactive exercises like user testing simulations,
brainstorming sessions, and prototype assignments.
Commentary and Introspection: Invite attendees to consider
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Mural
Training Material
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TABLE OF CONTENTS
CHAPTER 1: INTRODUCTION ............................................................. 3
CHAPTER 2: GETTING STARTED ....................................................... 3
CREATING AN ACCOUNT........................................................... 3
NAVIGATING THE DASHBOARD ................................................. 5
CHAPTER 3: CREATING AND MANAGING MURALS ......................... 6
STARTING A NEW MURAL ...................................................... 6
USING TEMPLATES ................................................................... 7
ORGANIZING AND STRUCTURING .............................................. 8
CHAPTER 4: COLLABORATING IN MURAL ...................................... 8
INVITING AND MANAGING COLLABORATORS............................. 8
REAL-TIME COLLABORATION ................................................... 9
COMMENTING AND FEEDBACK.................................................. 9
CHAPTER 5: USING MURAL FEATURES ........................................... 9
STICKY NOTES ......................................................................... 9
SHAPES AND CONNECTORS ....................................................... 10
IMAGES AND FILES ................................................................... 10
FRAMES AND PAGES ................................................................. 11
VOTING AND PRIORITIZATION ................................................... 11
MIND MAP ............................................................................... 12
CHAPTER 6: ADVANCED TECHNIQUES .............................................. 12
CUSTOM TEMPLATES.......................................................................... 12
INTEGRATIONS ................................................................................... 13
SHORTCUTS AND TIPS......................................................................... 13
CHAPTER 7: TROUBLESHOOTING AND SUPPORT ............................... 14
COMMON ISSUES ...................................................................... 14
GETTING HELP ......................................................................... 14
CONTACT SUPPORT .................................................................. 14
CHAPTER 8: BEST PRACTICES........................................................... 14
EFFECTIVE COLLABORATION .................................................... 14
ORGANIZING YOUR MURAL ................................................... 14
SECURITY AND PRIVACY .......................................................... 14
CHAPTER 9: EXPERIMENT................................................................. 15
INTERVIEWING ......................................................................... 15
STORY BOARDING .................................................................... 17
USER RESEARCH ...................................................................... 18
EMPATHY MAP ........................................................................ 21
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Chapter 1: Introduction
MURAL is a real-time digital workspace that facilitates visual
collaboration and helps teams plan, organize, and collaborate. With the help
of sticky notes, shapes, photos, and other tools, users may collaborate on
shared digital whiteboards that they can build.
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3. Enter the Password
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5. Give the Team and Role as Design and Designer.
6. Home Screen: You will view your MURAL dashboard with your current
MURALs, templates, and workspace after logging in.
7. Make a Fresh Mural: Either select the "New MURAL" option from the
dashboard or click the "Create a MURAL" button.
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8. Examine the Sidebar: Use the sidebar to view recently published
MURALs, templates, and integrations.
10. Give Your Mural a Name: Give your MURAL a title so that people can
quickly recognize it.
11. Establish the Base Structure: Use shapes, frames, or sticky notes to give
your MURAL organization.
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Using Templates
12. Browse Templates: To locate pre-made MURALs for typical tasks, use
the template library.
13. Customize Templates: Edit text, add items, or change color schemes to
make templates unique to your needs.
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Organizing and Structuring
14. Employ Frames: Make frames to arrange the various parts of your
MURAL.
15. Add Pages: You can include more than one page in a single MURAL for
larger projects.
17. Assign Rights: Select between edit and view-only access for various
users.
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Real-Time Collaboration
18. Editing concurrently: Team members can simultaneously work on the
MURAL, receiving real-time updates.
19. Cursor Presence: Follow the cursors of other users to see where they are
working on the MURAL.
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Shapes and Connectors
Draw Shapes: To add rectangles, circles, and other shapes, use the shapes
tool.
Connect Elements: To illustrate relationships between shapes and sounds, use
connectors.
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Frames and Pages
Add Frames: To divide off different areas of your mural, use frames.
Make Pages: Add and browse across several pages inside the MURAL for
large-scale projects.
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Mind Map
Creating a mind map in Mural can help you visually organize and
connect ideas, making it a powerful tool for brainstorming, planning, and
problem-solving
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Distribute Templates: Give your group or the MURAL community access
to your personalized templates.
Integrations
Connect Apps: Combine MURAL with programs such as Microsoft Teams,
Trello, or Slack.
Sync Data: To improve workflow and synchronize data, use integrations.
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Chapter 7: Troubleshooting and Support
Common Issues
Issues with Login: Check for any account problems and confirm your login
information.
Performance problems: Try refreshing the page and making sure your
internet connection is steady.
Getting Help
Help Center: For articles and instructions, go to the MURAL Help Center.
Community Forum: Ask questions and receive answers from the MURAL
community.
Contact Support
Create a Ticket: To submit a request for help, use the support portal.
Live Chat: For quick assistance with technical problems, use the live chat
feature.
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Example Experiment
Interviewing
1. Outline the Objectives of the Experiment
Aim: Clearly articulate your aspirations for the interviewing experiment.
For instance, are you assessing new interview inquiries, analyzing in
terviewing methodologies, or gaining insight into a specific user pr
ofile?
Scope: Clarify the extent of the experiment, encompassing number of int
erviews, participant types, and primary focus areas.
5. Execute Interviews
Record Responses: During each interview, utilize the Mural board to docum
ent responses in the corresponding section (e.g., generate a new sticky note f
or each significant point or quote).
Utilize Mural’s Collaborative Tools: If multiple individuals are involved, col
laborate in real time, or leverage Mural’s commenting feature to capture addi
tional notes and observations.
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6. Examine Data
Structure Response: Employ frames, sticky notes to classify and arrange
responses according to themes or subjects.
Identify Trends: Look for recurring themes, patterns, or insights across inter
views. Use affinity diagrams or mind maps to visualize connections
between various pieces of information.
Summarize Findings: Formulate a summary of key discoveries and insights
in the “Analysis and Insights” frame.
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Story Boarding
1. Establish the Aim of Your Storyboard
Goal: Articulate precisely what you aim to accomplish with the story
board. This could be for outlining a user journey, charting a project timeline,
or conceptualizing a narrative.
Extent: Define the extent of your storyboard, including the number of scenes
or stages and the degree of detail required
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Gather Feedback: Utilize Mural’s commenting and voting tools to collect fee
dback and make necessary modifications.
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aphic, research methodologies (e.g., interviews, questionnaires, usability
evaluations), and central research queries.
2. Establish Your Mural Board
Initiate a New Board: Set up a fresh board in Mural specifically for
your user research endeavor.
Incorporate Frames: Utilize frames to structure various sections of your
research. Recommended frames include:
Research Aims: Summary of objectives and range.
Research Approaches: Specifics on the techniques and tools employed.
Participant Details: Data about the participants, including characteristics and
backgrounds.
Data Acquisition: Area for documenting data from interviews, questionnaires
, or alternative methods.
Evaluation and Interpretations: Segment for interpreting data and
consolidating findings.
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Outline Discoveries: Formulate a summary of main insights, trends, and user
needs based on the assessed data. Utilize text boxes or sticky notes in the
“Evaluation and Interpretations” section.
8. Showcase Findings
Develop a Presentation: Use Mural’s presentation mode to create a visual
and interactive showcase of your research findings.
Emphasize Key Insights: Spotlight the most significant insights and
recommendations. Incorporate visual elements like charts, graphs, and
affinity diagrams to enrich the presentation.
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Empathy map Experiment
1. Clarify the Aim and Boundaries
Goal:Establish the intention of your empathy map. It's generally utilized to
gain insights into a particular user persona or customer group.
Scope: Determine the exact user or client you are targeting. Accumulate
information from user research, interviews, or polls that will shape your
empathy map.
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empathy map. Reflect on how these findings influence your design or
business choices.
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