Chapter 4-Graphics and Images
Chapter 4-Graphics and Images
Table of Content
1. Introduction
2. Types of graphics
3. Resolution
4. Memory/Storage requirement
5. Types of images
6. Image colour schemes
7. Colour dithering
8. Image processing
9. Graphic file formats
Introduction
Images / Graphics:
• Images are the 2-Dimensional digital
representations of pictures found in computers.
• Computer attempts to duplicate the “look and
feel” of a picture via storing and processing.
• Therefore, an image is a “realistic” version of
the original picture ; dependant on the quality
and capabilities of the computer and the graphic
artist’s ability to use the software.
Types of Graphic
• Bitmap graphics
• Vector graphics
Bitmap graphics
• The most common and comprehensive form of
storage for images on computers is bitmap
image.
• Bitmap use combination blocks of different
colors (known as pixels) to represent an
image. Each pixel is assigned a specific
location and color value.
• There are also called pixelized or raster
graphics.
• Software to edit bitmapped graphics are :
• Adobe Photoshop
• Paint Shop Pro
Bitmap graphics
• Advantage
• Can have different
textures on the
drawings; detailed and
comprehensive.
• Disadvantage
• Large file size
• Not easy to make
modification to
objects/drawings
• Graphics become
"blocky" when the size
is increased
Vector Graphics
• Vector images are based on drawing
elements/objects to create an image.
Disadvantage
• Objects/drawings cannot
have texture; it can only
have plain colors or
gradients ; limited level
of detail that can be
presented in an image.
Resolution
There are three types of resolution measuring different aspects of the
quality, detail and size of an image:
• Color resolution
• Image resolution
• Display resolution
Image Resolution:
The term resolution often associated with an image’s degree of
detail or quality.
Display Resolution:
Resolution also can refer to quality capability of graphic output
(monitor).
• Saturation:
This is a measure of color intensity, for example, the difference
between red and pink. Although the two colors have the same
predominant wavelength, one may have more white color mixed in
with it and hence appear less saturated. (100% = pure color, 0% =
black, white , gray)
- Editing
- Point operations
- Filtering
- Compositing
- Geometric transformations
- Conversions.
• Examples include:
• Platform independent
• No compression
• No animation
Joint Photographic Expert Group
(JPEG)
• Commonly used standard method of compression for
photographic images.
• No transparency
• No animation
Portable Network Graphic (PNG)
• No color information lost
• No animation
Other Graphic File formats
• RAW Graphics File Format (.raw)
A flexible basic file format for transferring files between
applications and computer platforms. This format consists
of a stream of bytes describing the color information in the
file.