8 Bit Invaders Rules
8 Bit Invaders Rules
even
Odd
even
Odd
even
Odd
Components:
54 cards (6 sheets of 9 cards each)
35 Alien Invaders
3 Shields
Alien Shield Countdown Bonus
7 Countdown cards
9 Bonus cards.
1 small board for organizing decks; includes Alien Movement track.
You will need to provide:
9 six-sided dice
2 counters for the Alien Movement track
(tens and ones)
9 4
9 4
even
Odd
even
Odd
even
Odd
Rapid Fire:
Discard prior to
attacking to add an
extra die to the
attack.
Rapid Fire:
Discard prior to
attacking to add an
extra die to the
attack.
Rapid Fire:
Discard prior to
attacking to add an
extra die to the
attack.
Time Slip:
Discard after rolling
an attack to re-roll
any number of dice.
Time Slip:
Discard after rolling
an attack to re-roll
any number of dice.
Smart Bomb:
Discard after rolling
an attack to flip one
die to its opposite
face.
Smart Bomb:
Discard after rolling
an attack to flip one
die to its opposite
face.
Extra Life:
Discard to avoid
dying from alien fire.
Cannot prevent
death by landing.
Rocket Fuel:
Discard to only roll
one die for enemy
movement this turn.
You still subtract 1.
=8
Movement
30
=10
4
=10
=12
=13
Movement
Set-Up
20 7 2
Shuffle the deck of alien cards and deal them
10 6 out
1
into formation---five rows of seven cards each.
00 5 0
Then place the shield cards under the second,
9 4
fourth, and sixth columns of aliens. Place 30
the8 3
play mat near the alien formation. Shuffle 20the7 2
bonus cards and place them face down on10the
6 1
Bonus Card draw deck space. Stack the 00 5 0
countdown cards in ascending order on the count
down space. (in your first game, the 7 should be
on top). Place counters at both the 00 and the 0
spaces of the Alien Movement track. You are
now ready to begin.
10
9
2
5
=11
3
=9
=11
6
=12
83
4 2
6
=9
=14
31
=12
4
=10
=14
00
=13
3
=14
2
=8
2
=8
3 =14
=13
1
=14
5
1
=13
Odd
=14
5
1
=9
even
3
=13
=15
3
=9
2
5
=11
13
=9
=15
6
6
=12
14
=10
30
1
=15
=8
00
even even
=9
10
2
=15
2
5
=11
=12
1
=10
Odd
=15
6
31
Odd
12
4
=12
16
=10
=14
5
even
=15
6
=13
=14
Movement
30
3
=13
=14
Odd
even even
Odd
Odd
6
=15
1 1 3 2
1 1 4 3
even
Odd
even
Odd
=15
=13
1
2 1 3 5
1 1 6 5
=15
2 2 6 4
2 2 5 4
=8
=15
6
=12
2 1 3 6
2 2 6 5
Movement
4
=10
=14
5
=13
13
=11
1 1 4 2
=14
=12
1
3
=13
=11
3
=9
4
=10
2 =146
Odd
=11
=15
20
=8
=13
63
Movement
62
=15
2 2 6 4
2 =123
=12
=12
10
=116
=10
even
1
=10
=94
=10
31
52
=13
1
=11
3
=8
84
=9
=10
20 7 2
9 4
10 2 63 1
5
1
6
30 18 2 3 1 31 2 1
00 5 =8 0
20 7 2
2
=8
5
=11
3
=9
=11
6
=12
=9
=10
4
=10
=12
=13
Movement
=11
=8
=9
10
=12
1
=13
00
41
Movement
=15
2
=14
=11
=8
=12
1
=9
=11
9
2
1
=12
10
4
4 2
7
66
=15
=13
00
=116
12
=13
2 =146
30
1
=15
=8
20
2
6
1
3
=14
5
=15
3 =14
=13
1
=15
3
=9
4
=10
10
=11
00
6
=12
3
=13
=14
5
=15
6
Odd
=15
6
1
1
31
=10
2
4
=14
2
5
=11
=15
2
=12
=14
5
4
5
2
=8
1
=13
=9
even
Movement
3
=14
2
5
=12
62
2 =123
52
83 6 31 2
1
=10
=94
=10
31
=13
1
=10
20
=14
5
30
=15
5 2
3
=11
=83
=9
61
1
=10
=13
=14
11
1
=9
=8
=12
=10
=11
2
=8
=8
=9
=11
=15
20 7 2
4
2
4
2
5
10
12 2
1 6
6
6
2 1 3 5
3
3 30 1 84
00 5 0
20 7 2
20 7 2
Gameplay
Each turn of the game follows the same 10 6 1
5 0
sequence. First you attack the aliens; then00 they
counterattack and move closer to the planets
surface.
The turn sequence in more detail:
A. Player actions. The player does the
following in sequence:
1. Optionally discard one shield to
immediately draw a bonus card.
2. Roll the attack. Gather 6 dice and roll
them.
3. Allocate the attack. Place one or
more dice on attacking aliens.
30
2
1 1 4 =8
Movement
=83
=9
5 2
3
=11
=12
1
=8
41
61
1
=10
Movement
=15
2
=11
=13
=14
11
=14
=10
=12
1
=9
00
1
=13
=8
=9
=11
84
=10
=12
Victory Conditions
Each turn, the aliens approach the planets
surface. If you can destroy them all before they
land, you win. If they land, or can concentrate
9 4
their fire in counterattack, you lose.
3
=8
20 7 2
9 4
10 2 63 1
5
1
6
30 18 2 3 1 31 2 1
00 5 =8 0
20 7 2
=9
=11
30
Movement
Movement
=8
30
=9
12
0
even
=13
1 1 4 2
Odd
even even
Odd
Odd
even
2 1 3 5
Odd
=15
2 2 6 4
even
Odd
30
20
10
Movement
00
3
=8
=9
=9
10
=12
1
=13
00
2
=8
=11
=8
=9
20
=14
=11
1
1
=12
4
10
9
2
=83
3
=9
=11
83
=13
1
=10
4 2
6
4
=10
=12
=13
31
66 5 12 2
=13
=13
6
1
5
=15
30
1
=15
=8
10
30
20
3 =14
=13
1
3
=9
=15
10
4
=10
00
00
=12
Odd
=14
2
5
=11
=15
2
=14
5
3
=13
1
=9
=11
10
=12
2
2
=15
6
=11
even even
Odd
Odd
even
Odd
even
2 1 3 5
2 2 6 4
41
=9
=11
2
=8
5
=11
3
=9
=11
6
=12
=9
=10
4
=10
=12
=13
2
1
4
10
=10
4 2
66 5 12 2
=13
00
=13
30
=8
20
3
6
1
10
3
=14
=15
2
=15
3
=9
4
=10
00
Odd
=14
31
6
=12
3
=13
4
6
=10
=14
5
=15
6
=15
6
1
1
=12
=15
3 =14
=13
1
5
=11
3
4
5
=9
=14
5
1
=13
even
9
1
=15
=11
Odd
2 =146
3
=14
2 =123
Movement
62
=15
=116
=12
52
=13
1
2
=8
=10
31
1
=10
=94
2 3 4
20
=12
=15
3b 30 A8 43
5
=83
=9
5 2
=11
0
4
=13
61
1
=10
Movement
=12
1
2
1
=15
=10
=14
11
=14
=9
=12
1
=9
=13
Odd
=15
2
=14
=8
1 1 4 2
84
=11
1
=13
=8
=14
5
=10
=10
12
even
4
6
30
3
=8
20 7 2
9 4
10 2 63 1
5
1
6
30 18 2 3 1 31 2 1
00 5 =8 0
20 7 2
2
6
=12
Movement
1
=8
=15
6
1
1
Movement
=9
=11
2
2
=8
1
=13
9
2 =146
even
00
20
3
2 =123
Movement
=15
=116
3
=14
6
=12
1
=10
=10
=12
62
=94
31
5
=11
=9
52
A
1
00
4
3
=14
30
5 2
=11
41
=15
61
1
=10
=12
1
=13
B C
Movement
=15
2
=14
=14
11
1
=9
=8
=12
Movement
=10
2 3 D
=11
=10
=8
=10
Movement
30 1 84
20 7 2
9 4
10 2 63
1
5
1
6
30 18 2 3 1 31 2 1
00 5=8 0
20 7 2
=9
=11
Movement
1
=8
12
0
even
=13
1 1 4 2
Odd
even even
Odd
Odd
even
Odd
even
Odd
=15
2 1 3 5
2 2 6 4
over empty spaces. Nor can you pace adjacent to an empty space
you skipped vertically.
4 must be5 in columns adjacent
4
6to the
- Further, all horizontal placements
initial placement.
- It is expressly allowed to place dice that will not kill the alien they are on.
- Every placed die must be on an Alien card; however, you are never
obligated to placed dice. Feel free to scatter laser fire into the vastness of
space at your whim.
4. Kill aliens. If the dice placed on an alien match the
dice necessary to kill it, the alien is removed to the
3
4
3
5
Dead Aliens pile.
- Aliens come in the following types:
Killed by a 3 and a 5
- Some aliens show two numbers on them.
They are killed with 2 dice; one showing
?
?
?
?
each number.
- Some aliens show two question marks
Killed by any pair
separated by an equal sign. They are killed
by any pair.
- Some aliens show an equal sign and a
=8
number. They are killed by any collection of
dice which exactly sums to that number. Thus Killed by exactly 8
=9
=8
Movement
=8
=11
Movement
30
20
1
10
84
63
31
2 1
61
Movement
4
2
9
2
52
31
=116
=13
Movement
62
2 =146
30
1
=15
20
X
7
20
10
66
12
10
3
=9
6
=12
1
=10
=14
00
Odd
even
X
2
5
3
=15
2
Odd
Odd
even
84
=9
=10
2
=8
5
=11
3
=9
=11
6
=12
=11
=12
10
=12
1
=13
00
11
=9
4
=10
=12
=13
61
5 2
31
=116
4 2
62
=13
2 =146
30
1
=15
20
66
12
10
00
=14
3 =14
=13
1
00
2
5
=11
=15
2
=14
5
1
=13
X
4
even
2
=8
=15
3
=9
4
=10
6
=12
3
=13
=14
5
=15
6
=15
6
1
1
5 10
Movement
20
2 =123
=12
52
1
=10
=94
=10
=15
=11
=83
31
30
41
83
=14
0
4
Movement
=15
2
=14
=13
=10
31
2
12
Odd
even
Odd
even even
Odd
Odd
even
Odd
30
20
10
00
5 =8 0
X
=9
=10
=12
=13
Odd
even
Odd
even
30
20
10
00
Movement
20
X
7
10
00
Movement
=14
30
=15
X
even
Odd
even
You lose.
=10
Movement
1
=9
=11
even
20 7 2
9 4
10 2 63 1
5
1
6
30 18 2 3 1 31 2 1
00 5 =8 0
20 7 2
0
even
3
=8
=9
=15
6
1
1
30
2
4
5
Odd
=14
5
3
=13
1
4
5
7
2
4
=10
2
2
1
=13
31
5
=11
=94
2 =123
=12
4 2
=10
5 2
even
83
30
00
2
=83
=9
=11
2
=8
1
41
5 =8 0
Movement
X
1
00
Movement
Odd
even
Odd
Odd
=8
=9
=10