Graphics, Digital Media, and Multimedia: Multiple Choice: 1
Graphics, Digital Media, and Multimedia: Multiple Choice: 1
Multiple Choice:
1. ____________ created the World Wide Web, the URL scheme, HTML and HTTP
A. Bill Gates
B. Andy Grove
C. Jeff Bezos
D. Tim Berners-Lee
Answer: D Reference: Tim Berners-Lee Weaves the Web for Everybody Difficulty: Challenging
2. Pixels are:
A. 0 or 1.
B. 0 or 256.
C. 1 or 2.
D. A or B.
4. When a program assigns 8 bits to a pixel, that pixel can display one of up to ____________ different
shades of gray.
A. 8
B. 64
C. 256
D. 1,024
A. resolution.
B. pixility.
C. pixel depth.
D. jaggies.
A. resolution.
B. bit depth.
C. byte depth.
D. vector graphics.
A. roster
B. vector
C. object-oriented
D. bitmap
A. vector
B. raster
C. analog
D. 3-D
9. Software that stores lines and shapes rather than individual pixels is known as:
D. resolution software.
10. ____________ is a standard page-description language built into many high-end output devices.
A. Subscript
B. XML
C. HTML
D. PostScript
11. An artist can use ____________ software to draw, rotate, stretch and combine model objects inside a
complex walk through environment.
A. 3-D modeling
B. photo database
C. photo management
D. CAM
A. engineering.
B. software development.
C. desktop publishing.
D. accounting.
A. central-assisted design.
C. computer-aided database.
D. computer-aided design.
A. computer-assembly manufacturing.
C. computer-aided manufacturing.
15. Guidelines for creating a first-rate PowerPoint presentation include all of the following EXCEPT:
B. animation software.
18. The free add-on program for PowerPoint called ____________ lets users publish video presentations to the
Web or CD/DVD.
A. Flash
B. Producer
C. FrontPage
D. Director MX
D. multimedia-presentation tools.
A. sampling.
B. 3-D modeling.
C. transition.
D. animation.
A. download slower.
22. Hardware used to convert analog signals into digital data is called a(n)
A. analoger.
B. digitizer.
C. FireWire medium.
D. broadcast converter.
23. When you use a digital camera, your photo is stored as a ____________ image.
A. bitmapped
B. vector
C. raster
D. roster
24. When something is displayed at the same time as it is created, accessed, or imported, it is known as:
A. digital time.
B. real time.
C. online time.
D. batch time.
25. A video project usually starts with an outline and a ____________ that describes the action.
A. story edit
B. flow chart
C. storyboard
D. flow script
26. Adobe Premiere, Apple iMovie, and Microsoft Windows Movie Maker 2 are examples of ____________
software.
A. video editing
B. presentation
C. graphics
D. digital camera
27. What is the process that condenses files so they can be stored in less space and transmitted over the Internet
at a faster rate?
A. Data downloading
B. Data compression
C. Digitization
D. Defragmentation
28. Before condensed files can be opened and used, they must be:
A. decompressed.
B. zipped.
C. upgraded.
D. defragmented.
A. morphed.
B. animated.
C. analoged.
D. digitized.
Answer: D Reference: The Synthetic Musician: Computers and Audio Difficulty: Easy
A. burning.
B. zipping.
C. digitizing.
D. ripping.
31. All EXCEPT ____________ can squeeze music files into a fraction of their original size.
A. AAC
B. MP3
C. WMA
D. P2P
A. P2P.
B. streaming.
C. MP3.
D. electronica.
Answer: B Reference: Working Wisdom: Digital Audio Dos and Donts Difficulty: Moderate
Answer: A Reference: Working Wisdom: Digital Audio Dos and Donts Difficulty: Moderate
34. The following are all used to compress music files EXCEPT:
B. MP3
D. MIDI
B. MIDI
C. MP3
Answer: B Reference: Samplers, Synthesizers, and Sequencers: Digital Audio and MIDI
Difficulty: Easy
Answer: B Reference: Samplers, Synthesizers, and Sequencers: Digital Audio and MIDI
Difficulty: Moderate
37. A standard interface used to send commands between computers and musical instruments is:
A. Hypermedia.
B. RealAudio.
C. MIDI.
D. AAC.
Answer: C Reference: Samplers, Synthesizers, and Sequencers: Digital Audio and MIDI
Difficulty: Moderate
38. Hypertext was developed to allow textual information to be linked in a ____________ manner.
A. sequential
B. real time
C. nonsequential
D. linear
39. The term ____________ refers to a combination of text, graphics, animation, video, music, voice, and
sound effects used to communicate a message.
A. multitasking
B. hyperlinking
C. multicasting
D. multimedia
A. virtual
B. hypermedia
C. MIDI
D. CIM
Answer: A Reference: Inventing the Future: Shared Virtual Spaces Difficulty: Easy
41. ____________ combines virtual reality techniques with new vision technologies allowing users to move
around in shared virtual spaces, while keeping their unique points of view.
A. Streaming
B. Hypermedia
C. CAM
D. Tele-immersion
Answer: D Reference: Inventing the Future: Shared Virtual Spaces Difficulty: Easy
42. ____________ was the developer of HTTP, HTML and the Web.
43. The ____________ is an organization dedicated to helping evolve the Web in positive directions.
Answer: W3C or World Wide Web Consortium Reference: Tim Berners-Lee Weaves Difficulty: Challenging
44. A picture shown on a computer screen is made up of a number of dots called ____________.
Answer: bit depth or color depth Reference: Painting: Bitmapped Graphics Difficulty: Challenging
Answer: dots per inch Reference: Painting: Bitmapped Graphics Difficulty: Moderate
49. ____________ photographs, drawings, text, or company logos should not be used without permission from
the creator.
Answer: Copyrighted Reference: Working Wisdom: Creating Smart Art Difficulty: Easy
50. ____________ software allows a photographer to manipulate digital photos and other high-resolution
images with tools similar to those found in paint programs.
51. When printing an object-oriented graphic, resolution is limited only by the ________ device.
52. ____________ graphic software stores a picture not as a collection of dots, but as a collection of lines and
shapes.
53. A standard page-description language for describing text fonts, illustrations, and other elements of the
printed page is called ____________.
Answer: CAD Reference: CAD/CAM: Turning Pictures into Products Difficulty: Moderate
Answer: CAM Reference: CAD/CAM: Turning Pictures into Products Difficulty: Moderate
Answer: CIM Reference: CAD/CAM: Turning Pictures into Products Difficulty: Moderate
Answer: Scalable Vector Graphics Reference: Animation: Graphics in Time Difficulty: Challenging
59. A(n) ____________ converts analog video signals from a TV broadcast or videotape into digital data.
Answer: video digitizer Reference: Analog and Digital Video Difficulty: Moderate
60. In ____________ time, a video digitizer imports signals from a source and displays them on the computer
screen immediately.
61. When a video clip merges and transforms into another image, it is known as ____________.
62. A(n) ____________ describes the action, dialogue and music for each scene of a video.
63. ____________ rate refers to the number of sound snapshots the sound recording equipment takes each
second.
64. To compress a word into a two-byte code, the computer looks up every word in the code ____________.
65. ____________ is the standard interface which enables a computer to connect to different digital musical
instruments.
Answer: MIDI Reference: Samplers, Synthesizers, and Sequencers: Digital Audio and MIDI
Difficulty: Easy
66. Electronica is sequenced music that is designed from the ground up with ____________audio technology.
Answer: digital Reference: Digital Audio Dos and Donts Difficulty: Moderate
67. When using MIDI instruments, ____________ is used to correct a musicians timing.
68. In 1987, Apple introduced HyperCard, a(n) ____________ system that combined text, numbers, graphics,
animations, sound effects, music and other media into hyperlinked documents.
69. ____________ software is used to create and edit documents that can include graphics, text, video clips and
sounds.
70. ____________ combines virtual reality techniques with new vision technologies so that a user can keep
his/her own perspective while moving around virtual spaces that he/she is sharing with others.
Answer: Tele-immersion Reference: Inventing the Future: Shared Virtual Spaces Difficulty: Challenging
71. ____________ reality is the use of a computer display to add virtual information to a users sensory
perceptions.
Answer: Augmented Reference: Inventing the Future: Shared Virtual Spaces Difficulty: Challenging
Answer: augmented reality Reference: Inventing the Future: Shared Virtual Spaces Difficulty: Challenging
Matching:
II. painting software B. can create pixels on the screen using a pointing device
III. sequencing software C. can eliminate red eye and brush away blemishes
IV. drawing software D. can create objects or models that can be rotated or stretched
V. 3-D modeling software E. can turn a computer into a musical composing, recording,
VI. presentation-graphics software F. can automate the creation of visual aids for lectures
IV. video-editing software D. helps automate the creation of visual aids for lectures,
speeches, etc.
VI. presentation-graphics software F. used to combine clips into coherent scenes, splice together
scenes, and insert visual transitions
VII. real time G. changing and merging one computer image into another