0% found this document useful (0 votes)
960 views3 pages

Place Value Knockout

Uploaded by

api-346324074
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
0% found this document useful (0 votes)
960 views3 pages

Place Value Knockout

Uploaded by

api-346324074
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
You are on page 1/ 3
43|Page ACTIVITIES Place Value Knockout Purpose Children will develop a better understanding of face and place value. They will realise that the Position of digits within a number makes a diflerence. Materials Two Place Value Knockout playing boards - one per player, transparent counters in two diferent colours, four six-faced dice. Organisation ‘Two players, Aim ‘To be the plyer wich the most counters occupying cells on the playing board Rules + The first player rolls the four dice and forms a fourdgic number: The player places a counter on the playing board to match the value of each digit. For example, if the number 3.427 is formed a counter is placed on 3000, 400, 20 and 7 + The second player rolls the four dice and forms a diferent number. The second player then places a counter on the playing board to match the value of each digi. Ifa cell is already covered with a counter then a new counter may not be placed on that cell Therefore the idea is to form o fourcigt number where the foce and place values fer from ary previous numbers. Toward the end of the game players may choose to form three or wo- digit numbers by rolling all four dice and choosing two or three dice to use. + The winner is che player with the most counters on the board after a set number of turns. For example, five turns for each player. Variations + Consider challenging the students to add the numbers that are created, They may need to use a calculator: The winner would be the player with the highest cotal after five rounds. + Allow players to reuse the same cell by placing a counter on an existing counter. + Allow a bump off rule, where previously placed counters may be removed from the playing board. + Rolla single dice four times instead of four dice all at once. After each roll, decide the place in which the digit should be placed. + Roll ewo dice and either stick, multiply by ten or multiply by one-hundred to form a number. Two or three counters would then be placed on the playing board, + The following variations require different playing boards: Use ten-faced dice. Change the number of digits, for example, six-digit numbers. Include decimals an permission Dice Gams fr Place Value (2008) Paul Swan 44|Page Place Value Knockout 4-digit (1-6) Playing Board 6 000 5 000 4000 3 000 2000 1 000 MU Place Value Pack Purpose * Read and say whole numbers into the thousands. ‘Compare and order numbers into the thousands. 'dentify the value of the digits in each place on the place value board, Materials You will need a deck of cards with the 10s and picture cards removed, Organisation ‘A game for pairs or the whole class. Aim To create the largest number. ‘The deck is shuffled and left face down on the table. Players take turns to pick a card from the top of. the deck and turn ic over. The player must then place his/her card in front of them in either the ones, tens, hundreds or thousands place, and tell other players the value of the card.A Place Value board will help.The card ‘must be placed before another is drawn from dhe deck. Continue until there is a card in each section of eben : 33) 3+ o¢ ’ —_9 __ n 4h pexmioson Card Capers (1998) Pau! Swan The winner is the player who produces the largest umber, For example 6 741 was produced using 6,7,4 and ace. 7 641 was the best number that ‘might have been formed. Players need to read ther numbers aloud, Phyers can place their numbers in cither ascending or descending order. (Overall winner is the first player to make the largest number 5 times. Variations + Make larger/smaller numbers. Include decimals. + Use a scoring system where the person with the lowest amount scores zero while all the other players score the difference between their umber and the lowest number. CARD CAPERS

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy