Rules of Chess - Wikipedia
Rules of Chess - Wikipedia
Staunton style chess pieces. Left to right: king, rook, queen, pawn,
knight, bishop
Initial setup
a b c d e f g h
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h
Starting position
Number 1 1 2 2 2 8
Symbols
Movement
Basic moves
Moves of the king
abcde fgh
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
abcde fgh
Moves of a rook
abcde fgh
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
abcde fgh
Moves of a bishop
abcde fgh
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
abcde fgh
Moves of a pawn
abcde fgh
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
abcde fgh
Position of pieces
before castling
abcde fgh
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
abcde fgh
Positions of the king
and rook after kingside
(White) and queenside
(Black) castling
Pawn promotion
If a player advances a pawn to its eighth rank, the pawn
is then promoted (converted) to a queen, rook, bishop, or
knight of the same color at the choice of the player (a
queen is usually chosen). The choice is not limited to
previously captured pieces. Hence it is theoretically
possible for a player to have up to nine queens or up to
ten rooks, bishops, or knights if all of their pawns are
promoted. If the desired piece is not available, the player
should call the arbiter to provide the piece (Schiller
2003:17–19).[4]
Check
a b c d e f g h
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h
Checkmate
abcde fgh
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
abcde fgh
White is checkmated;
Black wins.
(Harkness 1967)
Resigning
Draws
(Harkness 1967)
a b c d e f g h
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h
Black to move is in
stalemate, since his king
has no legal move, and is
not in check. The game is
drawn.
Time control
Competition rules
These rules apply to games played "over the board". There
are special rules for correspondence chess, blitz chess,
computer chess, and for handicapped players.
Touch-move rule
Timing
Digital chess clock
Recording moves
Naming the squares in algebraic notation
Irregularities
Illegal move
Illegal position
Conduct
Equipment
Pieces at the start of a game and an analog chess clock
History
The rules of chess have evolved much over the centuries
from the early chess-like games played in India in the 6th
century. For much of that time the rules have varied from
area to area. The modern rules first took form in Italy
during the 13th century, giving more mobility to pieces
that previously had more restricted movement (such as
the queen and bishop). Such modified rules entered into an
accepted form during the late 15th century (Hooper &
Whyld 1992:41,328) or early 16th century (Ruch 2004).
The basic moves of the king, rook, and knight are
unchanged. Pawns originally did not have the option of
moving two squares on their first move and promoted
only to a queen if they reached the eighth rank. The queen
was originally the fers or farzin, which could move one
square diagonally in any direction. In European chess it
became able to leap two squares diagonally, forwards,
backwards, or to left or right on its first move; some
areas also gave this right to a newly promoted pawn. In
the Persian and Arabic game the bishop was a pīl
(Persian) or fīl (Arabic) (meaning "elephant") which
moved two squares diagonally with jump (Davidson
1949:13). In the Middle Ages the pawn could only be
promoted to the equivalent of a queen (which at that
time was the weakest piece) if it reached its eighth rank
(Davidson 1949:59–61). During the 12th century the
squares on the board sometimes alternated colors, and
this became the standard in the 13th century (Davidson
1949:146); whence the word "chequered"/"checkered".
Philidor
Between 1200 and 1600 several laws emerged that
drastically altered the game. Checkmate became a
requirement to win; a player could not win by capturing
all of the opponent's pieces. Stalemate was added,
although the outcome has changed several times (see
History of the stalemate rule). Pawns gained the option
of moving two squares on their first move, and the en
passant rule was a natural consequence of that new
option. The king and rook acquired the right to castle
(see Variations throughout history of castling for
different versions of the rule).
Between 1475 and 1500 the queen and the bishop also
acquired their current moves, which made them much
stronger pieces[21] (Davidson 1949:14–17). When all of
these changes were accepted the game was in essentially
its modern form (Davidson 1949:14–17).
Codification
FIDE rulebook, Official Chess
1989 Rulebook, by
Harkness (1970
edition)
Variations
From time to time, rules have been introduced at certain
tournaments to discourage players from agreeing to short
draws. One such case was the "no drawing or resigning
during the first 30 moves" rule used at the 2009 London
Chess Classic.[26]
See also
Algebraic chess notation
Cheating in chess
Chess
Chessboard
Chess clock
Chess glossary
Chess piece
Chess tournament
Specific rules
Notes
1. When promoting a pawn, a piece previously
captured and removed from the board is often used
as the "new" promoted piece. The new piece is
nevertheless regarded as distinct from the original
captured piece; the physical piece is used simply
for convenience. Moreover, the player's choice for
promotion is not restricted to pieces that were
previously captured.
2. It is not allowed to move both king and rook in
the same time, because "each move must be made
with one hand only" (article 4.1 of FIDE Laws of
Chess).
3. Without this additional restriction, it would be
possible to promote a pawn on the e file to a rook
and then castle vertically across the board (as
long as the other conditions are met). This way of
castling was "discovered" by Max Pam and used by
Tim Krabbé in a chess puzzle before the FIDE rules
were amended in 1972 to disallow it. See Chess
Curiosities by Krabbé, see also de:Pam-Krabbé-
Rochade for the diagrams online.
4. According to International Arbiter Eric Schiller,
if the proper piece is not available, an inverted
rook may be used to represent a queen, or the pawn
on its side can be used and the player should
indicate which piece it represents. In a formal chess
match with an arbiter present, the arbiter should
replace the pawn or inverted rook with the proper
piece (Schiller 2003:18–19)
5. With a king and bishop versus a king and bishop, a
checkmate is not possible if the bishops are on the
same color of squares but checkmate is possible if
they are on opposite colors.
6. FIDE Laws of Chess, article 9.6
7. The United States Chess Federation has a
variation that tournament directors can use. If a
player intending to castle touches the rook first,
there is no penalty. However, if castling is illegal,
the touch-move rule applies to the rook. This
variation does not have to be announced in pre-
tournament publicity but should be announced at
the start of the tournament. "Rulebook Changes"
(pdf).
8. The USCF does not have this exact rule. However,
under USCF rules, if a player has less than two
minutes left in a sudden-death time control, they
may claim a draw because of "insufficient losing
chances". If the director upholds their claim, the
game is drawn. That is defined as a position in
which a class C (1400-1599 rating) player would
have a less than 10% chance of losing the position
to a master (2200 and up rating), if both have
sufficient time (Just 2014).
9. In a variation of the rules, a USCF director may
allow players to write their move on a paper score
sheet (but not enter it electronically) before
making the move. Ref: USCF rule changes as of
August 2007 (requires registration) or PDF
retrieved Dec 4, 2009. "Rule 15A. (Variation I)
Paper scoresheet variation. The player using a
paper scoresheet may first make the move, and then
write it on the scoresheet, or vice versa. This
variation does not need to be advertised in
advance."
10. Before this was the rule, Mikhail Tal and others
were in the habit of writing the move before
making it on the board. Unlike other players, Tal
did not hide the move after he had written it – he
liked to watch for the reaction of his opponent
before he made the move. Sometimes he crossed out
a move he had written and wrote a different move
instead (Timman 2005:83).
11. The USCF requires that only an illegal move
within the last ten moves be corrected. If the
illegal move was more than ten moves ago, the
game continues (Just 2014).
12. If the player has pressed their clock, the standard
USCF rule is that two minutes are added to the
offender's opponent's clock. An alternative USCF
rule is that the opponent can claim a win by
forfeit if the player has not touched a piece. If the
player has left their king in check, the opponent
may touch the piece that is giving check, remove
the opponent's king, and claim a win (Just 2014).
13. FIDE Laws of Chess , article 7.5.b
14. FIDE Laws of Chess, article 6.2.a
15. FIDE Laws of Chess, article A.4.b
16. The USCF rules are different. If before Black's tenth
move is completed it is discovered that the initial
position was wrong or that the colors were
reversed, the game is restarted with the correct
initial position and colors. If the discovery is
made after the tenth move, the game continues
(Just 2014).
17. "I just called to say... you’re disqualified!" , The
Scotsman, 19 October 2003
18. New FIDE anti-cheating rules , ChessBase, 17
September 2014
19. The 1988 and 2006 FIDE rules specify 85–
105 mm;(FIDE 1989:121) the 2008 rules simply
say "about 95 mm".
20. The US Chess Federation allows the height of the
king to be 86–114 mm (33⁄8–41⁄2 inches) (Just
2014).
21. A History of Chess
22. Scholar's Mate issue 102
23. Howard Staunton, The Chess Tournament - A
Collection of Games Played at this Celebrated
Assemblage, London 1852, p161
24. Schiller states that the United States is the only
country that does not follow the FIDE rules. Some
of the differences in the US Chess Federation rules
are (1) a player must have a reasonably complete
score sheet to claim a time forfeit and (2) the
player can choose whether or not to use a clock
with a delay period for each move (Schiller
2003:123–24). Some other differences are noted
above.
25. FIDE Handbook E.I.01B. Appendices
26. pages W1 and W2 of "Weekend" supplement of the
Daily Telegraph newspaper for 21 November 2009
References
Burgess, Graham (2009), The Mammoth Book of Chess
(3rd ed.), Running Press, ISBN 978-0-7624-3726-9
Davidson, Henry (1949), A Short History of Chess
(1981 ed.), McKay, ISBN 0-679-14550-8
FIDE (1989), The Official Laws of Chess, Macmillan,
ISBN 0-02-028540-X
FIDE (2008), FIDE Laws of Chess , FIDE, ISBN 0-
9594355-2-2, retrieved 2008-09-10
Harkness, Kenneth (1967), Official Chess Handbook,
McKay
Hooper, David; Whyld, Kenneth (1992), The Oxford
Companion to Chess (2nd ed.), Oxford University Press,
ISBN 0-19-280049-3
Just, Tim (2014), U.S. Chess Federation's Official
Rules of Chess (6th ed.), McKay, ISBN 0-8129-3559-4
Polgar, Susan; Truong, Paul (2005), A World
Champion's Guide to Chess, Random House, ISBN 978-
0-8129-3653-7
Reinfeld, Fred (1954), How To Be A Winner At Chess,
Fawcett, ISBN 0-449-91206-X
Ruch, Eric (2004), The Italian Rules , ICCF, retrieved
2008-09-10
Schiller, Eric (2003), Official Rules of Chess (2nd
ed.), Cardoza, ISBN 978-1-58042-092-1
Staunton, Howard (1847), The Chess-Player's
Handbook, London: H. G. Bohn, pp. 21–22, ISBN 0-
7134-5056-8 (1985 Batsford reprint, ISBN 1-85958-
005-X)
Sunnucks, Anne (1970), The Encyclopaedia of Chess,
St. Martin's Press (2nd ed.), ISBN 978-0-7091-4697-
1
Timman, Jan (2005), Curaçao 1962: The Battle of
Minds that Shook the Chess World, New in Chess,
ISBN 978-90-5691-139-3
Further reading
Golombek, Harry, ed. (1976), The Laws of Chess and
their Interpretations, Pitman, ISBN 0-273-00119-1
Golombek, Harry (1977), Golombek's Encyclopedia of
Chess, Crown Publishing, ISBN 0-517-53146-1
Harkness, Kenneth (1970), Official Chess Rulebook,
McKay, ISBN 0-679-13028-4
External links
FIDE Laws of Chess
FIDE equipment standards
USCF Learn to play chess
USCF Let's Play Chess
USCF clock rules