Rules of Chess - Wikipedia
Rules of Chess - Wikipedia
Rules of chess
The rules of chess (also known as the laws of chess)
govern the play of the game of chess. While the exact origins
of chess are unclear, modern rules first took form during the
Middle Ages. The rules continued to be slightly modified until
the early 19th century, when they reached essentially their
current form. The rules also varied somewhat from place to
place. Today, the standard rules are set by FIDE (Fédération
Internationale des Échecs), the international governing body
for chess. Slight modifications are made by some national
organizations for their own purposes. There are variations of
the rules for fast chess, correspondence chess, online chess,
and Chess960.
Chess is a two-player board game using a chessboard and Staunton style chess pieces. Left to right:
sixteen pieces of six types for each player. Each type of piece king, rook, queen, pawn, knight, bishop
moves in a distinct way. The object of the game is to
checkmate (threaten with inescapable capture) the opponent's
king. Games do not necessarily end in checkmate; a player who expects to lose may resign. A game
can also end in a draw in several ways.
Besides the basic moves of the pieces, rules also govern the equipment used, time control, conduct
and ethics of players, accommodations for physically challenged players, and recording of moves
using chess notation. Procedures for resolving irregularities that can occur during a game are
provided as well.
Contents
Initial setup
Gameplay
Movement
Basic moves
Castling
En passant
Promotion
Check
End of the game
Checkmate
Resigning
Illegal move in Blitz
Draws
Dead position
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Flag-fall
Competition rules
Moving the pieces
Touch-move rule
Timing
Recording moves
Adjournment
Irregularities
Illegal move
Incorrect setup
Piece displacement
Illegal position
Conduct
Equipment
History
Codification
Variations
See also
References
Further reading
External links
Initial setup
Chess is played on a chessboard, a square board divided into a b c d e f g h
64 squares (eight-by-eight) of alternating color, which is 8 8
similar to that used in draughts (checkers).[1] No matter what
7 7
the actual colors of the board, the lighter-colored squares are
called "light" or "white", and the darker-colored squares are 6 6
called "dark" or "black". Sixteen "white" and sixteen "black" 5 5
pieces are placed on the board at the beginning of the game.
4 4
The board is placed so that a white square is in each player's
near-right corner. Horizontal rows are called ranks and 3 3
vertical rows are called files. 2 2
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Symbols
At the beginning of the game, the pieces are arranged as shown in the diagram: for each side one king,
one queen, two rooks, two bishops, two knights, and eight pawns. The pieces are placed, one on a
square, as follows:
The rooks are placed on the outside corners, right and left edge.
The knights are placed immediately inside of the rooks.
The bishops are placed immediately inside of the knights.
The queen is placed on the central square of the same color of that of the player: white queen on
the white square and black queen on the black square.
The king takes the vacant spot next to the queen.
The pawns are placed one square in front of all of the other pieces.
Popular mnemonics used to remember the setup are "queen on her own color" and "white on right".
The latter refers to setting up the board so that the square closest to each player's right is white.[2]
Gameplay
The player controlling the white pieces is named "White"; the
player controlling the black pieces is named "Black". White moves
first, then players alternate moves. Making a move is required; it
is not legal to skip a move, even when having to move is
detrimental. Play continues until a king is checkmated, a player
resigns, or a draw is declared, as explained below. In addition, if
the game is being played under a time control, a player who
exceeds the time limit loses the game unless they cannot be
checkmated.
A game in a public park in Kyiv,
The official chess rules do not include a procedure for determining using a chess clock
who plays White. Instead, this decision is left open to tournament-
specific rules (e.g. a Swiss system tournament or round-robin
tournament) or, in the case of non-competitive play, mutual agreement, in which case some kind of
random choice is often employed. A common method is for one player to conceal a piece (usually a
pawn) of each color in either hand; the other player chooses a hand to open and receives the color of
the piece that is revealed.
Movement
Basic moves
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A pawn moves straight forward one square, if that square is vacant. If it has not yet moved,
a pawn also has the option of moving two squares straight forward, provided both squares
are vacant. Pawns cannot move backwards.
A pawn, unlike other pieces, captures differently from how it moves. A pawn can capture an
enemy piece on either of the two squares diagonally in front of the pawn. It cannot move to
those squares when vacant except when capturing en passant.
The pawn is also involved in the two special moves en passant and promotion.[4]
Castling
An unmoved king and an unmoved rook of the same color on the same rank are said to have castling
rights.
En passant
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Promotion
If a player advances a pawn to its eighth rank, the pawn is then promoted (converted) to a queen,
rook, bishop, or knight of the same color at the choice of the player (a queen is usually chosen). The
choice is not limited to previously captured pieces. Hence it is theoretically possible for a player to
have up to nine queens or up to ten rooks, bishops, or knights if all of their pawns are promoted. If the
desired piece is not available, the player must call the arbiter to provide the piece.[8][9]
Check
a b c d e f g h
A king is in check when it is under attack by at least one enemy
piece. A piece unable to move because it would place its own 8 8
king in check (it is pinned against its own king) may still 7 7
deliver check to the opposing player.
6 6
Checkmate
If a player's king is placed in check and there is no legal move that player can make to escape check,
then the king is said to be checkmated, the game ends, and that player loses.[16] Unlike other pieces,
the king is never captured.[17]
The diagram shows an example checkmate position. The white king is threatened by the black queen;
the empty square to which the king could move is also threatened; and the king cannot capture the
queen, because it would then be in check by the rook.
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a b c d e f g h
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h
White is checkmated; Black
wins.[15]
Resigning
Either player may resign at any time, conceding the game to the opponent. A player may resign by
saying it verbally or by indicating it on the score sheet in any of three ways: (1) by writing "resigns",
(2) by circling the result of the game, or (3) by writing "1–0" if Black resigns or "0–1" if White
resigns.[18] Tipping over the king also indicates resignation, but it should be distinguished from
accidentally knocking the king over. Stopping both clocks is not an indication of resigning, since
clocks can be stopped to call the arbiter. An offer of a handshake is sometimes used, but it could be
mistaken for a draw offer.[19]
In Blitz chess, if a player completes an illegal move, the player's opponent may claim a win before
making a move (if the opponent has enough material to win). One way to claim this win is to take a
King left in check by the opponent. Once the illegal move has been answered, the move stands.[20]
Draws
The player to move is not in check and has no legal move. This situation is called a stalemate. An
example of such a position is shown in the adjacent diagram.
The game reaches a dead position.
Both players agree to a draw after one of the players makes such an offer.
The player having the move claims a draw by correctly declaring that one of the following
conditions exists, or by correctly declaring an intention to make a move which will bring about one
of these conditions:[22]
The same board position has occurred three times with the same player to move and all
pieces having the same rights to move, including the right to castle or capture en passant (see
threefold repetition rule).
There has been no capture or pawn move in the last fifty moves by each player, if the last
move was not a checkmate (see fifty-move rule).
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4 4
At one time, if a player was able to check the opposing king
continually (perpetual check) and the player indicated their 3 3
intention to do so, the game was drawn. This rule is no longer 2 2
in effect; however, players will usually agree to a draw in such
1 1
a situation, since either the rule on threefold repetition or the
fifty-move rule will eventually be applicable.[23][24] a b c d e f g h
Black to move is in stalemate, since
Black's king has no legal move, and is
Dead position not in check. The game is drawn.[21]
Flag-fall
A game played under time control will end as a loss for a player who uses up all of the time allotted on
the player's clock, which is called flag-fall, unless the opponent has no possibility of effecting
checkmate (see Timing). There are different types of time control. A player may have a fixed amount
of time for the entire game, or may have to make a certain number of moves within a specified time.
Also, a small increment of time may be added for each move made.
Competition rules
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The following rules are the rules used for "over the board" (OTB) games. They are defined by the FIDE
Laws of Chess.[5] The FIDE Laws of Chess define the rules for Standard chess, Rapid chess, Blitz chess
and guidelines for Chess960. For Standard chess, the players must record the moves, which is
optional in Rapid chess and Blitz Chess.[29] Some rules are specifically adapted for disabled players.
As the rules cover OTB play, they cannot be directly applied to computer chess or online chess, played
on a computer device. The rules for correspondence chess are defined by the ICCF.
The movement of pieces is to be done with one hand. Once the hand is taken off a piece after moving
it, the move cannot be retracted unless the move is illegal.[30] As for the touch-move rule, an arbiter
who observes a violation of this rule must intervene immediately.[31] A player must claim a violation
of the rule immediately before making a move, or lose the right to claim.[32]
When castling, a player should first move the king with one hand and then move the rook with the
same hand.[33]
In the case of a promotion, if a player releases the pawn on the eighth rank, the player must promote
the pawn. After the pawn has moved, the player may touch any piece not on the board and the
promotion is not finalized until the new piece is released on the promotion square.[34]
Touch-move rule
In serious play, if a player having the move touches a piece as if having the intention of moving it,
then the player must move it if it can be legally moved. So long as the hand has not left the piece on a
new square, any legal move can be made with the piece. If a player touches one of the opponent's
pieces then that piece must be captured if there is a legal move that does so. If none of the touched
pieces can be moved or captured, there is no penalty.[35] An arbiter who observes a violation of this
rule must intervene immediately.[31] A player must claim a violation of the rule immediately before
making a move, or lose the right to claim.[32]
When castling, the king must be the first piece touched.[36] If the player touches the king and a rook,
the player must castle with that rook if it is legal to do so.[37] If the player completes a two-square king
move without touching a rook, the player must move the correct rook accordingly if castling in that
direction is legal. If a player starts to castle illegally, another legal king move must be made if possible,
including castling with the other rook.[38]
If a player moves a pawn to its eighth rank, it cannot be substituted for a different move of the pawn
when the player has stopped touching it. However, the move is not complete until the promoted piece
is released on that square.
If a player touches a piece to adjust its physical position within a square, he must first alert his
opponent by saying J'adoube or "I adjust".[39] Once the game has started, only the player with the
move may touch the pieces on the board.[40]
Timing
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If a player delivers a checkmate, the game is over and that player wins.[44]
If a move results in a stalemate, dead position, fivefold repetition or the seventy-five-move rule
applies, the game is over and the game is drawn.[45]
If a player correctly claims flag fall, that player wins. But if the claiming player is out of time, or
could not still theoretically checkmate the opponent, the game is a draw.[46]
The United States Chess Federation (USCF) rule is different. USCF Rule 14E defines "insufficient
material to win on time", that is lone king, king plus knight, king plus bishop, and king plus two
knights opposed by no pawns, and there is no forced win in the final position. Hence to win on time
with this material, the USCF rule requires that a win can be forced from that position, while the FIDE
rule merely requires a win to be possible. (See Monika Soćko rules appeal in 2008 and Women's
World Chess Championship 2008 for a famous instance of this rule.)
With mechanical clocks only, flag fall for both players can occur. With digital clocks, the clock
indicates which flag fell first, and this information is valid.[47]
If a flag fall is stated, and as can happen with mechanical clocks only, the flag fall happened for
both players, then:[48][50]
If it can be established which player ran out of time first, the rules apply for flag fall for one
player only.
Otherwise, the result is a draw, unless this is a standard chess game which is not in the last
period, here the play will be resumed.
In the last period of a standard chess game or rapid games, if played without increment, a special set
of rules applies regarding the clock, referenced as "Quickplay Finishes".[51] These rules allow a player
with under two minutes time to request an increment introduced, or request a draw based on
claiming no progress or no effort, to be ruled by the arbiter. These rules have been relevant when
playing with mechanical clocks, which do not allow setting an increment and are today with digital
clocks of second importance only, as playing with increment is recommended.[52]
Recording moves
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Both players should indicate offers of a draw by writing "=" at that move on their score sheets.[56]
Notations about the time on the clocks can be made. A player with less than five minutes left to
complete all the remaining moves is not required to record the moves (unless a delay of at least thirty
seconds per move is being used). The score sheet must be made available to the arbiter at all times. A
player may respond to an opponent's move before writing it down.[57]
Adjournment
When an adjournment is made, the player whose move it is writes their next move on their scoresheet
but does not make the move on the chessboard. This is referred to as a sealed move. Both opponents'
scoresheets are then placed in the sealed-move envelope and the envelope is sealed. The names of the
players, the colors, the position, the time on the clocks and other game data are recorded on the
envelope; the envelope may also be signed by both players. The arbiter then keeps possession of the
envelope until it is time to restart the game, at which time the arbiter opens the envelope, makes the
sealed move on the board, and starts the opponent's clock.
Irregularities
Illegal move
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An illegal move[58] is a move not made according to a piece's possible defined movements [59] or
made according to its possible movements but such that its own king is left or placed in check.[60]
Furthermore, pressing the clock without making a move or making a move with two hands is
considered and penalized as an illegal move.[61]
A player who makes an illegal move must retract that move and make a legal move. That move must
be made with the same piece if possible, because the touch-move rule applies. If the illegal move was
an attempt to castle, the touch-move rule applies to the king but not to the rook. If the mistake is
noticed, the game should be restarted from the position in which the error occurred. The arbiter
should adjust the time on the clock according to the best evidence.[62] Some regional organizations
have different rules.[63][64]
A player may correct an illegal move if the player has not pressed the clock. If a player has pressed the
clock, the illegal move may be stated by the arbiter intervening or by the opponent claiming the illegal
move. In Standard chess, the illegal move must be claimed before the end of the game.[62] In the most
used form of Rapid chess and Blitz chess, if the arbiter does not intervene and the opponent moves,
the illegal move is accepted and without penalty.[65][66]
According to the FIDE Laws of Chess, the first stated completed illegal move results in a time penalty.
The time penalty consists of giving the opponent two minutes extra time in standard and rapid chess,
one minute extra time in Blitz.[67] The second stated completed illegal move by the same player
results in the loss of the game,[68] unless the position is such that it is impossible for the opponent to
win by any series of legal moves (e.g. if the opponent has a bare king) in which case the game is
drawn.[46] A move is completed when it has been made and the player has pressed the clock.[69]
Incorrect setup
For Standard chess and the most used form of Rapid and Blitz chess there are the following rules. If it
is discovered during the game that the starting position was incorrect, the game is restarted. If it is
discovered during the game that the board is oriented incorrectly, the game is continued with the
pieces transferred to a correctly oriented board. If the game starts with colours reversed, the game is
restarted if less than 10 moves have been made by both players, otherwise the game is continued.[70]
If the clock setting is found to be incorrect during the game, it is corrected according to best
judgement.[71] Some regional organizations have different rules.[72][73]
Piece displacement
If a player knocks over pieces, it is the same player's responsibility to restore them to their correct
positions, on that player's time. If it is discovered that an illegal move has been made, or that pieces
have been displaced, the game is restored to the position before the irregularity. If that position
cannot be determined, the game is restored to the last known correct position.[74]
Illegal position
An illegal position is a position which cannot be reached by any series of legal moves.[75]
Conduct
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Players may not use any notes, outside sources of information (including computers), or advice from
other people. Analysis on another board is not permitted. Scoresheets are to record objective facts
about the game only, such as time on the clock or draw offers. Players may not leave the competition
area without permission of the arbiter.[76]
High standards of etiquette and ethics are expected. Players should shake hands before and after the
game. Generally a player should not speak during the game, except to offer a draw, resign, or to call
attention to an irregularity. An announcement of "check" is commonly made in informal games but is
not recommended in officially sanctioned games. A player may not distract or annoy another player
by any means, including repeatedly offering a draw.[77]
Due to increasing concerns about the use of chess engines and outside communication, mobile phone
usage is banned. The first forfeit by a high-profile player, for phone ringing during play, occurred in
2003.[78] In 2014 FIDE extended this to ban all mobile phones from the playing area during chess
competitions, under penalty of forfeiture of the game or even expulsion from the tournament. The
rules allow for less rigid enforcement in minor events.[79]
Equipment
The size of the squares of the chessboard should be
approximately 1.25 to 1.3 times the diameter of the base of
the king, or 50 to 65 mm. Squares of approximately 57 mm
(21⁄4 inches) normally are well-suited for pieces with the
kings in the preferred size range. The darker squares are
usually brown or green and the lighter squares are off-white
or buff.
Pieces of the Staunton chess set design are the standard and
are usually made of wood or plastic. They are often black
and white; other colors may be used (like a dark wood or Original Staunton chess pieces, introduced
even red for the dark pieces) but they would still be called in 1849. Left to right: pawn, rook, knight,
the "white" and "black" pieces (see White and Black in bishop, queen, and king
chess). The height of the king should be 85 to
105 millimetres (3.35–4.13 inches).[80][81] A height of
approximately 95 to 102 mm (33⁄4–4 inches) is preferred by most players. The diameter of the king
should be 40 to 50% of its height. The size of the other pieces should be in proportion to the king. The
pieces should be well balanced.[82][83]
In games subject to time control, a chess clock is used, consisting of two adjacent clocks and buttons
to stop one clock while starting the other, such that the two component clocks never run
simultaneously. The clock can be analog or digital though a digital clock is highly preferred under
both USCF and FIDE rulesets. This is since most tournaments now include either an increment (extra
time being added prior or after the move) or delay (a countdown to when a clock starts again) to their
time controls. Before the start of the game, either the arbiter or whoever is playing Black decides
where the chess clock is placed.
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History
The rules of chess have evolved much over the centuries from the early chess-like games played in
India in the 6th century. For much of that time the rules have varied from area to area. The modern
rules first took form in southern Europe during the 13th century, giving more mobility to pieces that
previously had more restricted movement (such as the queen and bishop). Such modified rules
entered into an accepted form during the late 15th century[84] or early 16th century.[85] The basic
moves of the king, rook, and knight are unchanged. A pawn originally did not have the option of
moving two squares on its first move, and promoted only to a queen upon reaching the eighth rank.
The queen was originally the fers or farzin, which could move one square diagonally in any direction.
In European chess it became able to leap two squares diagonally, forwards, backwards, or to left or
right on its first move; some areas also gave this right to a newly promoted pawn. In the Persian and
Arabic game the bishop was a pīl (Persian) or fīl (Arabic) (meaning "elephant") which moved two
squares diagonally with jump.[86] In the Middle Ages the pawn could only be promoted to the
equivalent of a queen (which at that time was a weak piece) if it reached its eighth rank.[87] During the
12th century, the squares on the board sometimes alternated colors, and this became the standard in
the 13th century;[88] whence the word "chequered"/"checkered".
Between 1200 and 1600 several laws emerged that drastically altered the
game. Checkmate became a requirement to win; a player could not win
by capturing all of the opponent's pieces. Stalemate was added, although
the outcome has changed several times (see History of the stalemate
rule). Pawns gained the option of moving two squares on their first
move, and the en passant rule was a natural consequence of that new
option. The king and rook acquired the right to castle (see
Castling#History for different versions of the rule).
Between 1475 and 1500, the queen and the bishop also acquired their
current moves, which made them much stronger pieces.[89][90] When all Philidor
of these changes were accepted, the game was in essentially its modern
form.[91]
The rules for promotion have changed several times. As stated above, originally the pawn could only
be promoted to the queen, which at that time was a weak piece. When the queen acquired its current
move and became the most powerful piece, the pawn could then be promoted to a queen or a rook,
bishop, or knight. In the 18th century rules allowed only the promotion to a piece already captured,
e.g. the rules published in 1749 by François-André Danican Philidor. In the 19th century, this
restriction was lifted, which allowed for a player to have more than one queen, e.g. the 1828 rules by
Jacob Sarratt.[92]
Two new rules concerning draws were introduced, each of which have changed through the years:
The threefold repetition rule was added, although at some times up to six repetitions have been
required, and the exact conditions have been specified more clearly (see Threefold
repetition#History).
The fifty-move rule was also added. At various times, the number of moves required was different,
such as 24, 60, 70, or 75. For several years in the 20th century, the standard fifty moves was
extended to one hundred moves for a few specific endgames (see Fifty-move rule's history).
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Another group of new laws included (1) the touch-move rule and the accompanying "j'adoube/adjust"
rule; (2) that White moves first (in 1889[93]); (3) the orientation of the board; (4) the procedure if an
illegal move was made; (5) the procedure if the king had been left in check for some moves; and (6)
issues regarding the behavior of players and spectators. The Staunton chess set was introduced in
1849 and it became the standard style of pieces. The size of pieces and squares of the board was
standardized.[94]
Until the middle of the 19th century, chess games were played without any time limit. In an 1834
match between Alexander McDonnell and Louis-Charles Mahé de La Bourdonnais, McDonnell took
an inordinate amount of time to move, sometimes up to 1½ hours. In 1836 Pierre Charles Fournier de
Saint-Amant suggested a time limit, but no action was taken. At the 1851 London tournament,
Staunton blamed his loss in his match against Elijah Williams on Williams' slow play; one game was
adjourned for the day after only 29 moves.[95] The next year a match between Daniel Harrwitz and
Johann Löwenthal used a limit of 20 minutes per move. The first use of a modern-style time limit was
in an 1861 match between Adolph Anderssen and Ignác Kolisch.[96]
Codification
In 1924, Fédération Internationale des Échecs (FIDE) was formed and in 1928 it took up the task of
standardizing the rules. At first FIDE tried to establish a universal set of rules, but translations to
various languages differed slightly. Although FIDE rules were used for international competition
under their control, some countries continued to use their own rules internally.[100] In 1952, FIDE
created the Permanent Commission for the Rules of Chess (also known as the Rules Commission) and
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published a new edition of the rules. The third official edition of the laws was published in 1966. The
first three editions of the rules were published in French, with that as the official version. In 1974
FIDE published the English version of the rules (which was based on an authorized 1955 translation).
With that edition, English became the official language of the rules. Another edition was published in
1979. Throughout this time, ambiguities in the laws were handled by frequent interpretations that the
Rules Commission published as supplements and amendments. In 1982, the Rules Commission
rewrote the laws to incorporate the interpretations and amendments.[101] In 1984, FIDE abandoned
the idea of a universal set of laws, although FIDE rules are the standard for high-level play.[102] With
the 1984 edition, FIDE implemented a four-year moratorium between changes to the rules. Other
editions were issued in 1988 and 1992.[103][104]
The rules of national FIDE affiliates (such as the United States Chess Federation, or USCF) are based
on the FIDE rules, with slight variations.[105][106][107] Some other differences are noted above.
Kenneth Harkness published popular rulebooks in the United States starting in 1956, and the USCF
continues to publish rulebooks for use in tournaments it sanctions.
In 2008, FIDE added the variant Chess960 to the appendix of the "Laws of Chess". Chess960 uses a
random initial set-up of main pieces, with the conditions that the king is placed somewhere between
the two rooks, and bishops on opposite-color squares. The castling rules are extended to cover all
these positions.[108]
In the 21st century, rules about such things as mobile phones and unauthorised use of chess engines
were introduced.[79]
Variations
From time to time, rules have been introduced at certain tournaments to discourage players from
agreeing to short draws. One such case was the "no drawing or resigning during the first 30 moves"
rule used at the 2009 London Chess Classic.[109]
See also
Algebraic chess notation
Cheating in chess
Chess
Chessboard
Chess clock
Chess glossary
Chess piece
Chess tournament
Specific rules
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Draw by agreement
En passant
Fifty-move rule
Perpetual check (former rule)
Promotion
Stalemate
Threefold repetition
Time control
Touch-move rule
References
1. (FIDE 2008)
2. (Schiller 2003:16–17)
3. When promoting a pawn, a piece previously captured and removed from the board is often used
as the "new" promoted piece. The new piece is nevertheless regarded as distinct from the original
captured piece; the physical piece is used simply for convenience. Moreover, the player's choice
for promotion is not restricted to pieces that were previously captured.
4. (Schiller 2003:17–19)
5. "FIDE Laws of Chess taking effect from 1 January 2018" (https://handbook.fide.com/chapter/E012
018). FIDE. Retrieved 12 July 2020.
6. Article 4.1 in FIDE Laws of Chess[5]
7. Article 3.8.2 in FIDE Laws of Chess[5]
8. Article 6.11.2 in FIDE Laws of Chess[5]
9. "ARBITERS'S MANUAL 2020" (https://arbiters.fide.com/images/stories/downloads/2020/ARB_Ma
nual_2020.pdf) (PDF). FIDE Arbiter's Commission. p. 13. Retrieved 12 July 2020. "When a player
places an inverted (upside-down) Rook on the promotion square and continues the game, the
piece is considered as a Rook, even if he names it as a "Queen" or any other piece."
10. (Harkness 1967)
11. (Just 2014)
12. (Polgar & Truong 2005:32, 103)
13. (Burgess 2009:550)
14. (Just 2014)
15. (Harkness 1967)
16. (Schiller 2003:20–21)
17. Article 1.4.1 in FIDE Laws of Chess[5]
18. (Schiller 2003:21)
19. (Just 2014)
20. USCF Chess Rule Book (http://www.uschess.org/docs/gov/chessrules/US_Chess_Rule_Book-%2
0Online_Only_Edition_v7.1-1.2.11-7.19.19.pdf), chapter 11: Blitz Chess, p. 120, art. 7d: "[A game
is won by the player:] 7d.) Who, after an illegal move is completed by the opponent, takes the king
(if the king is in check) or claims the win and stops the clock, before the player determines a move
and provided the player has sufficient mating material as defined in rule 7c. A player who moves
his king adjacent to the opponent’s king and then attempts to claim a win under this rule based on
the opponent’s failure to notice the check shall lose the game."
https://en.wikipedia.org/wiki/Rules_of_chess 17/21
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https://en.wikipedia.org/wiki/Rules_of_chess 18/21
23/07/2022, 03:08 Rules of chess - Wikipedia
49. "Standards of Chess Equipment, venue for FIDE Tournaments, rate of play and tie-break
regulations" (https://handbook.fide.com/files/handbook/C02Standards.pdf) (PDF). FIDE. Retrieved
16 July 2020.
50. Article 5.4.2, "In approved clocks, when both flags fall down must be seen which flag fell first.", in
"FIDE Standards of Chess Equipment, venue for FIDE Tournaments, rate of play and tie-break
regulations"[49]
51. "III. Games without increment including Quickplay Finishes" under Guidelines in Fide Laws Of
Chess[5]
52. Guideline III.5.2 comment "A time control with an increment is a much better way of concluding a
game." in Arbiter's Manual[9]
53. In a variation of the rules, a USCF director may allow players to write their move on a paper score
sheet (but not enter it electronically) before making the move. Ref: USCF rule changes as of
August 2007 (http://main.uschess.org/content/view/7594/28/) (requires registration) or PDF (http://
www.uschess.org/docs/gov/reports/RulebookChanges.pdf) retrieved Dec 4, 2009. "Rule 15A.
(Variation I) Paper scoresheet variation. The player using a paper scoresheet may first make the
move, and then write it on the scoresheet, or vice versa. This variation does not need to be
advertised in advance."
54. Before this was the rule, Mikhail Tal and others were in the habit of writing the move before
making it on the board. Unlike other players, Tal did not hide the move after he had written it – he
liked to watch for the reaction of his opponent before he made the move. Sometimes he crossed
out a move he had written and wrote a different move instead.
55. (Timman 2005:83)
56. (Schiller 2003:27)
57. (Schiller 2003:25–26)
58. Article 3.10.1 in FIDE Laws of Chess[5]
59. Articles 3.2 to 3.8 in FIDE Laws of Chess[5]
60. Article 3.9 in FIDE Laws of Chess[5]
61. Articles 7.5.3 and 7.5.4 in FIDE Laws of Chess[5]
62. Article 7.5.1 in FIDE Laws of Chess[5]
63. The USCF requires that only an illegal move within the last ten moves be corrected. If the illegal
move was more than ten moves ago, the game continues.
64. (Just 2014)
65. Appendices A.4.2 and B.4 in FIDE Laws of Chess[5]
66. If the player has pressed the clock, the standard USCF rule is that two minutes are added to the
opponent's clock.
67. Article 7.5.5 and B.2 in FIDE Laws of Chess[5]
68. Article 7.5.5 in FIDE Laws of Chess[5]
69. Article 6.2.1 in FIDE Laws of Chess[5]
70. Articles 7.2.1, 7.2.2 and 7.3 in FIDE Laws of Chess[5]
71. Article 6.10.2 in FIDE Laws of Chess[5]
72. The USCF rules are different. If before Black's tenth move is completed it is discovered that the
initial position was wrong or that the colors were reversed, the game is restarted with the correct
initial position and colors. If the discovery is made after the tenth move, the game continues.
73. (Just 2014)
74. Articles 7.5.1 and 7.6 in FIDE Laws of Chess[5]
https://en.wikipedia.org/wiki/Rules_of_chess 19/21
23/07/2022, 03:08 Rules of chess - Wikipedia
Burgess, Graham (2009), The Mammoth Book of Chess (3rd ed.), Running Press, ISBN 978-0-
7624-3726-9
https://en.wikipedia.org/wiki/Rules_of_chess 20/21
23/07/2022, 03:08 Rules of chess - Wikipedia
Davidson, Henry (1949), A Short History of Chess (1981 ed.), McKay, ISBN 0-679-14550-8
FIDE (1989), The Official Laws of Chess, Macmillan, ISBN 0-02-028540-X
FIDE (2008), FIDE Laws of Chess (http://www.fide.com/info/handbook?id=32&view=category),
FIDE, ISBN 978-0-9594355-2-8, retrieved 2008-09-10
Harkness, Kenneth (1967), Official Chess Handbook, McKay
Hooper, David; Whyld, Kenneth (1996) [First pub. 1992], The Oxford Companion to Chess
(2nd ed.), Oxford University Press, ISBN 0-19-280049-3
Just, Tim (2014), U.S. Chess Federation's Official Rules of Chess (6th ed.), McKay, ISBN 978-0-
8129-3559-2
Polgar, Susan; Truong, Paul (2005), A World Champion's Guide to Chess (https://archive.org/deta
ils/worldchampionsgu00susa_0), Random House, ISBN 978-0-8129-3653-7
Reinfeld, Fred (1954), How To Be A Winner At Chess, Fawcett, ISBN 0-449-91206-X
Ruch, Eric (2004), The Italian Rules (http://amici.iccf.com/issues/issue_01/issue_01_the_italian_r
ules.html), ICCF, retrieved 2008-09-10
Schiller, Eric (2003), Official Rules of Chess (2nd ed.), Cardoza, ISBN 978-1-58042-092-1
Staunton, Howard (1847), The Chess-Player's Handbook, London: H. G. Bohn, pp. 21–22,
ISBN 0-7134-5056-8 (1985 Batsford reprint, ISBN 1-85958-005-X)
Sunnucks, Anne (1970), The Encyclopaedia of Chess, St. Martin's Press (2nd ed.), ISBN 978-0-
7091-4697-1
Timman, Jan (2005), Curaçao 1962: The Battle of Minds that Shook the Chess World, New in
Chess, ISBN 978-90-5691-139-3
Further reading
Golombek, Harry, ed. (1976), The Laws of Chess and their Interpretations, Pitman, ISBN 0-273-
00119-1
Golombek, Harry (1977), Golombek's Encyclopedia of Chess, Crown Publishing, ISBN 0-517-
53146-1
Harkness, Kenneth (1970), Official Chess Rulebook, McKay, ISBN 0-679-13028-4
External links
FIDE Laws of Chess (https://handbook.fide.com/chapter/E012018)
FIDE Standards of Chess Equipment, venue for FIDE Tournaments, rate of play and tie-break
regulations (https://handbook.fide.com/chapter/C02)
USCF Learn to play chess (http://main.uschess.org/content/view/7324/28/)
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