Chess - Wikipedia
Chess - Wikipedia
Chess is a board game for two players. It is sometimes called international chess or Western chess to distinguish it
from related games such as xiangqi (Chinese chess) and shogi (Japanese chess).
Rules
The rules of chess are published by FIDE (Fédération Internationale des Échecs; "International Chess Federation"),
chess's world governing body, in its Handbook.[2] Rules published by national governing bodies, or by unaffiliated
chess organizations, commercial publishers, etc., may differ in some details. FIDE's rules were most recently
revised in 2023.
Setup
Chess sets come in a wide variety of styles. The Staunton pattern is the most common, and is usually required for
competition.[3] Chess sets come with pieces in two colors, referred to as white and black, regardless of their actual
color; the players controlling the color sets are referred to as White and Black, respectively. Each set comes with
at least the following 16 pieces in both colors: one king, one queen, two rooks, two bishops, two knights, and eight
pawns.[2]
The game is played on a square board of eight rows (called ranks) and eight columns (called files). Although it
does not affect gameplay, by convention the 64 squares alternate in color and are referred to as light and dark
squares.[2] Common colors for wooden chessboards are light and dark brown, while vinyl chessboards are
commonly buff and green.
a b c d e f g h
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h
Initial position: first row: rook, knight, bishop,
queen, king, bishop, knight, rook; second row:
pawns
To start the game, White's pieces are placed on the first rank in the following order, from left to right: rook, knight,
bishop, queen, king, bishop, knight, rook. Pawns are placed on each square of the second rank. Black's position
mirrors White's, with equivalent pieces on every file.[2] The board is oriented so that the right-hand corner nearest
each player is a light square; as a result the white queen always starts on a light square, while the black queen
starts on a dark square. This may be remembered by the phrases "white on the right" and "queen on her color".[4]
In formal competition, the piece colors for every matchup are allocated to players by the organizers. In informal
games, colors may be decided either by mutual agreement, or randomly, for example by a coin toss, or by one
player concealing a white pawn in one hand and a black pawn in the other and having the opponent choose.
Movement
White moves first, after which players alternate turns. One piece is moved per turn (except when castling, during
which two pieces are moved). In the diagrams, dots mark the squares to which each type of piece can move if
unoccupied by friendly pieces and there are no intervening piece(s) of either color (except the knight, which leaps
over any intervening pieces). With the sole exception of en passant, a piece captures an enemy piece by moving to
the square it occupies, removing it from play and taking its place. The pawn is the only piece that does not capture
the way it moves, and it is the only piece that moves and captures in only one direction (forwards from the player's
perspective). A piece is said to control empty squares on which it could capture, attack squares with enemy pieces
it could capture, and defend squares with pieces of the same color on which it could recapture. Moving is
compulsory; a player may not skip a turn, even when having to move is detrimental.
Moves of the king Moves of a rook Moves of a bishop
a b c d e f g h a b c d e f g h a b c d e f g h
8 8 8 8 8 8
7 7 7 7 7 7
6 6 6 6 6 6
5 5 5 5 5 5
4 4 4 4 4 4
3 3 3 3 3 3
2 2 2 2 2 2
1 1 1 1 1 1
a b c d e f g h a b c d e f g h a b c d e f g h
The king moves one square in any direction. There is also a special move called castling which moves the king
and a rook. The king is the most valuable piece—it is illegal to play any move that puts one's king under attack
by an opponent piece. A move that attacks the king must be parried immediately; if this cannot be done, the
game is lost. (See § Check and checkmate.)
A rook can move any number of squares along a rank or file. A rook is involved in the king's castling move.
A queen combines the power of a rook and bishop and can move any number of squares along a rank, file, or
diagonal.
A knight moves to any of the closest squares that are not on the same rank, file, or diagonal. (Thus the move
forms an "L"-shape: two squares vertically and one square horizontally, or two squares horizontally and one
square vertically.) The knight is the only piece that can leap over other pieces.
A pawn can move forward to the unoccupied square immediately in front of it on the same file, or on its first
move it can optionally advance two squares along the same file, provided both squares are unoccupied
(diagram dots). A pawn can capture an opponent's piece on a square diagonally in front of it by moving to that
square (diagram crosses). It cannot capture a piece while advancing along the same file, nor can it move to
either square diagonally in front without capturing. Pawns have two special moves: the en passant capture and
promotion.
The object of the game is to checkmate the opponent; this occurs when the opponent's king is in check, and there
is no legal way to get it out of check. In casual games, it is common to announce "check" when putting the
opponent's king in check, but this is not required by the rules of chess and is usually not done in tournaments.[5]
Castling
Kings can castle once per game. Castling consists of moving the king two squares toward either rook of the same
color, and then placing the rook on the square that the king crossed.
Castling is possible only if the following conditions are met:[2]
Neither the king nor the rook has previously moved during the game.
The king is not in check and does not pass through or finish on a square controlled by an enemy piece.
Castling is still permitted if the rook is under attack, or if the rook crosses an attacked square.
En passant: when a pawn makes a two-square advance to the same rank as an opponent's pawn on an adjacent
file, that pawn can capture it en passant ("in passing"), moving to one square behind the captured pawn. A pawn
can only be captured en passant on the turn after it makes a two-square advance. In the animated diagram, the
black pawn advances two squares from g7 to g5, and the white pawn on f5 takes it en passant, landing on g6.
Promotion: when a pawn advances to its last rank, it is promoted and replaced with the player's choice of a
queen, rook, bishop, or knight. Usually, pawns are promoted to queens; choosing another piece is called
underpromotion. In the animated diagram, the c7-pawn is advanced to c8 and promoted to a queen. If the
required piece is not available (e.g. a second queen), an inverted rook is sometimes used as a substitute, but this
is not recognized in FIDE-sanctioned games.
Win
Checkmate: The opposing king is in check and the opponent has no legal move. (See § Check and checkmate.)
Resignation: A player may resign, conceding the game to the opponent.[6] If, however, the opponent has no way
of checkmating the resigned player, this is a draw under FIDE Laws.[2] Most tournament players consider it good
etiquette to resign in a hopeless position.[7][8]
Win on time: In games with a time control, a player wins if the opponent runs out of time, even if the opponent
has a superior position, as long as the player has a theoretical possibility to checkmate the opponent were the
game to continue.
Forfeit: A player who cheats, violates the rules, or violates the rules of conduct specified for the particular
tournament can be forfeited. Occasionally, both players are forfeited.[2]
Draw
Stalemate: If the player to move has no legal move, but is not in check, the position is a stalemate, and the game
is drawn.
Dead position: If neither player is able to checkmate the other by any legal sequence of moves, the game is
drawn. For example, if only the kings are on the board, all other pieces having been captured, checkmate is
impossible, and the game is drawn by this rule. On the other hand, if both players still have a knight, there is a
highly unlikely yet theoretical possibility of checkmate, so this rule does not apply. The dead position rule
supersedes an older rule which referred to "insufficient material", extending it to include other positions where
checkmate is impossible, such as blocked pawn endings where the pawns cannot be attacked.
Draw by agreement: In tournament chess, draws are most commonly reached by mutual agreement between
the players. The correct procedure is to verbally offer the draw, make a move, then start the opponent's clock.
Traditionally, players have been allowed to agree to a draw at any point in the game, occasionally even without
playing a move. More recently efforts have been made to discourage early draws, for example by forbidding
draw offers before a certain point.
Threefold repetition: This most commonly occurs when neither side is able to avoid repeating moves without
incurring a disadvantage. The three occurrences of the position need not occur on consecutive moves for a
claim to be valid. The addition of the fivefold repetition rule in 2014 requires the arbiter to intervene immediately
and declare the game a draw after five occurrences of the same position, consecutive or otherwise, without
requiring a claim by either player. FIDE rules make no mention of perpetual check; this is merely a specific type
of draw by threefold repetition.
Fifty-move rule: If during the previous 50 moves no pawn has been moved and no capture has been made,
either player can claim a draw. The addition of the seventy-five-move rule in 2014 requires the arbiter to
intervene and immediately declare the game drawn after 75 moves without a pawn move or capture, without
requiring a claim by either player. There are several known endgames where it is possible to force a mate but it
requires more than 50 moves before a pawn move or capture is made; examples include some endgames with
two knights against a pawn and some pawnless endgames such as queen against two bishops. Historically, FIDE
has sometimes revised the fifty-move rule to make exceptions for these endgames, but these have since been
repealed. Some correspondence chess organizations do not enforce the fifty-move rule.[note 1]
Draw on time: In games with a time control, the game is drawn if a player is out of time and no sequence of legal
moves would allow the opponent to checkmate the player.[2]
Draw by resignation: Under FIDE Laws, a game is drawn if a player resigns and no sequence of legal moves
would allow the opponent to checkmate that player.[2]
a b c d e f g h a b c d e f g h a b c d e f g h
8 8 8 8 8 8
7 7 7 7 7 7
6 6 6 6 6 6
5 5 5 5 5 5
4 4 4 4 4 4
3 3 3 3 3 3
2 2 2 2 2 2
1 1 1 1 1 1
a b c d e f g h a b c d e f g h a b c d e f g h
Black (to move) is not in check and has A dead position; White's king and bishop Also a dead position; neither king can
no legal move. The result is stalemate. are insufficient to deliver checkmate. capture the other's pawns in order to
promote a pawn and give checkmate.
Time control
In competition, chess games are played with a time control. Methods and bounds vary, but time controls are
generally divided into categories based on the amount of time given to each player (FIDE adds sixty turns worth of
increment to the starting time when measuring), which range from classical time controls, which allot an hour or
more to each player and which can take upwards of seven hours (even longer if adjournments are permitted), to
bullet chess, in which players receive less than three minutes each. Between these are rapid chess (ten to sixty
minutes per player), popular in amateur tournaments, and blitz chess (three to ten minutes), popular online. Non-
classical chess is sometimes referred to as fast chess.
Time is controlled using a chess clock with two displays, one for each player's remaining time. Analog chess clocks
have been largely replaced by digital clocks, which allow for time controls with increments.
There are some aspects unique to online chess. A premove allows a player to submit a move on the opponent's
turn, which gets played automatically if possible using little to no time. Premoves, alongside the relative ease of
digital inputs, make faster time controls feasible online.
Time controls are also enforced in correspondence chess competitions. A typical time control is 50 days for every
10 moves. Time is usually alloted per move in online correspondence chess.
Notation
FIDE requires all games played under its auspices to be recorded in the course of play.[2] Historically, many
different notation systems have been used to record chess moves; the standard system today is short-form
algebraic notation.[10] In this system, files are labeled a through h and ranks are labeled 1 through 8. Squares are
identified by the file and rank they occur on; g3 is the square on the g file and the third rank. In English, the piece
notations are: K (king), Q (queen), R (rook), B (bishop), and N (knight; N is used to avoid confusion with king).
Different initials are used in other languages. Moves are recorded as follows:
For example, Qg5 means "queen moves to the g-file, 5th rank" (that is, to the square g5). No letter initial is used for
pawns, so e4 means "pawn moves to e4". When multiple moves could be rendered the same way, the file or rank
from which the piece moved is added to resolve ambiguity (e.g. Ngf3 means "knight from the g-file moves to the
square f3"; R1e2 means "rook on the first rank moves to e2"). If a move may be disambiguated by rank or file, it is
done by file, and in the rare case that both are needed, squares are listed normally (e.g Qh4xe1).
If the move is a capture, "x" is usually inserted before the destination square. Thus Bxf3 means "bishop captures on
f3". When a pawn makes a capture, the file from which the pawn departed is often listed even when no
disambiguation is necessary, for example, exd5 (pawn on the e-file captures the piece on d5). Ranks may be
omitted if unambiguous, for example, exd (pawn on the e-file captures a piece somewhere on the d-file).
If a pawn moves to its last rank, achieving promotion, the piece chosen is indicated after the move (for example,
e1=Q or e1Q). Castling is indicated by the special notations 0-0 (or O-O) for kingside castling and 0-0-0 (or O-O-O)
for queenside castling. A move that places the opponent's king in check usually has the notation "+" suffixed.
Checkmate can be indicated by suffixing "#". At the end of the game, "1–0" means White won, "0–1" means Black
won, and "½–½" indicates a draw.[2] Chess moves can be annotated with punctuation marks and other symbols.
For example: "!" indicates a good move; "!!" a excellent move; "?" a mistake; "??" a blunder; "!?" an interesting
move that may not be best; or "?!" a dubious move not easily refuted.[11]
"Scholar's mate"
Moves are written as white/black pairs, preceded by the move number and a period. Individual white moves are
also recorded this way, while black moves are rendered with an ellipsis after the move number. For example, one
variation of a simple trap known as the Scholar's mate (see animated diagram) can be recorded:
Portable Game Notation (PGN) is a text-based file format for recording chess games with support for annotative
symbols, commentary, and background information, such as player names. It is based on short form English
algebraic notation incorporating markup language. PGN transcripts, stored digitally as PGN files (suffix .pgn) can
be processed by most chess software and are easily readable by humans.
Variants of algebraic notation include long algebraic, in which both the departure and destination square are
indicated; abbreviated algebraic, in which capture signs, check signs, and ranks of pawn captures may be omitted;
and figurine algebraic notation, used in chess publications for universal readability regardless of language.
Until about 1980, the majority of English language chess publications used descriptive notation, in which files are
identified by the initial letter of the piece that occupies the first rank at the beginning of the game. In descriptive
notation, the common opening move 1.e4 is rendered as "1.P-K4" ("pawn to king four"). Another system is ICCF
numeric notation, recognized by the International Correspondence Chess Federation though its use is in decline.
In tournament games, players are normally required to keep a score (record of the game). For this purpose, only
algebraic notation is recognized in FIDE-sanctioned events; game scores recorded in a different notation system
may not be used as evidence in the event of a dispute.
When describing moves verbally, chess pieces are typically referred to by name, and information is often
selectively omitted when it can be discerned from context; for example, the moves 4. Bxf7 Kxf7 might be said as
"bishop takes f7, king takes".
Gameplay
Theory
Chess has an extensive literature. In 1913, the chess historian H.J.R. Murray estimated the total number of books,
magazines, and chess columns in newspapers to be about 5,000.[12] B.H. Wood estimated the number, as of 1949, to
be about 20,000.[13] David Hooper and Kenneth Whyld write that, "Since then there has been a steady increase
year by year of the number of new chess publications. No one knows how many have been printed."[14] Significant
public chess libraries include the John G. White Chess and Checkers Collection at Cleveland Public Library, with
over 32,000 chess books and over 6,000 bound volumes of chess periodicals;[15] and the Chess & Draughts
collection at the National Library of the Netherlands, with about 30,000 books.[16]
Strategy
Another important factor in the evaluation of chess positions is pawn structure (sometimes known as the pawn
skeleton): the configuration of pawns on the chessboard.[21] Since pawns are the least mobile of the pieces, pawn
structure is relatively static and largely determines the strategic nature of the position. Weaknesses in pawn
structure include isolated, doubled, or backward pawns and holes; once created, they are often permanent. Care
must therefore be taken to avoid these weaknesses unless they are compensated by another valuable asset (for
example, by the possibility of developing an attack).[22]
Tactics
In chess, tactics generally refer to short-term maneuvers – so short-term that they can be calculated in advance
by a human player. The possible depth of calculation depends on the player's ability. In quiet positions with many
possibilities on both sides, a deep calculation is more difficult and may not be practical, while in positions with a
limited number of forced variations, strong players can calculate long sequences of moves.
Theoreticians describe many elementary tactical methods and typical maneuvers, for example: pins, forks,
skewers, batteries, discovered attacks (especially discovered checks), zwischenzugs, deflections, decoys,
sacrifices, underminings, overloadings, and interferences.[23] Simple one-move or two-move tactical actions –
threats, exchanges of material, and double attacks – can be combined into longer sequences of tactical
maneuvers that are often forced from the point of view of one or both players. A forced variation that involves a
sacrifice and usually results in a tangible gain is called a combination.[24] Brilliant combinations – such as those in
the Immortal Game – are considered beautiful and are admired by chess lovers.
A common type of chess exercise, aimed at developing players' tactical skills, is a position where a combination is
available and the challenge is to find it. Such positions are usually taken from actual games or from analysis of
actual games. Solutions usually result in checkmate, decisive advantage, or successful defense. Tactical exercises
are commonly found in instructional books, chess magazines, newspaper chess columns, and internet chess
sites.[25]
Phases
Chess theory usually divides chess games into three phases with different sets of strategies: the opening, typically
the first 10 to 20 moves, when players move their pieces to useful positions for the coming battle; the middlegame;
and last the endgame, when most of the pieces are gone, kings typically take a more active part in the struggle,
and pawn promotion is often decisive.
Opening
Recognized sequences of opening moves are referred to as openings and have been given names such as the Ruy
Lopez or Sicilian Defense. They are catalogued in reference works such as the Encyclopaedia of Chess Openings.
There are thousands of openings, though only a small fraction of them are commonly played. Openings vary widely
in character from quiet positional play (for example, the Réti Opening) to very aggressive (like the Latvian Gambit).
In some opening lines, the exact sequence considered best for both sides has been worked out to more than 30
moves.[26] Professional players study openings deeply throughout their careers, as opening theory continues to
evolve.
Development: moving pieces (particularly bishops and knights) forward to squares on which they are useful
(defending, attacking, and controlling important squares) and/or have the potential to take part in future plans
and ideas.
Control of the center: control of the central squares allows pieces to be moved to any part of the board
relatively easily, and can reduce the mobility of the opponent's pieces.
King safety: typically secured by castling; incorrectly timed castling can be wasteful or even harmful, however.
Pawn structure: players strive to avoid the creation of pawn weaknesses such as isolated, doubled, or backward
pawns – and to force such weaknesses in the opponent's position.
Most players and theoreticians consider that White, by virtue of the first move, begins the game with a small
advantage. This initially gives White the initiative.[28] Black usually strives to neutralize White's advantage and
achieve equality, or to develop dynamic counterplay in an unbalanced position.
Middlegame
The middlegame is the part of the game that starts after the opening. There is no clear line between the opening
and the middlegame, but typically the middlegame will start when most pieces have been developed. (Similarly,
there is no clear transition from the middlegame to the endgame; see start of the endgame.) Because the opening
theory has ended, players have to form plans based on the features of the position, and at the same time take into
account the tactical possibilities of the position.[29] The middlegame is the phase in which most combinations occur.
Combinations are a series of tactical moves executed to achieve some gain. Middlegame combinations are often
connected with an attack against the opponent's king. Some typical patterns have their own names; for example,
the Boden's Mate or the Lasker–Bauer combination.[30]
Specific plans or strategic themes will often arise from particular groups of openings that result in a specific type
of pawn structure. An example is the minority attack, which is the attack of queenside pawns against an opponent
who has more pawns on the queenside. The study of openings is therefore connected to the preparation of plans
that are typical of the resulting middlegames.[31]
Another important strategic question in the middlegame is whether and how to reduce material and transition into
an endgame (i.e. simplify). Minor material advantages can generally be transformed into victory only in an
endgame, and therefore the stronger side must choose an appropriate way to achieve an ending. Not every
reduction of material is good for this purpose; for example, if one side keeps a light-squared bishop and the
opponent has a dark-squared one, the transformation into a bishops and pawns ending is usually advantageous for
the weaker side only, because an endgame with bishops on opposite colors is likely to be a draw, even with an
advantage of a pawn, or sometimes even with a two-pawn advantage.[32]
Endgame
Example of zugzwang
a b c d e f g h
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h
The side to move is disadvantaged.
The endgame (also end game or ending) is the stage of the game when there are few pieces left on the board.
There are three main strategic differences between earlier stages of the game and the endgame:[33]
Pawns become more important. Endgames often revolve around endeavors to promote a pawn by advancing it
to the furthest rank.
The king, which requires safeguarding from attack during the middlegame, emerges as a strong piece in the
endgame. It is often used to protect its own pawns, attack enemy pawns, and hinder moves of the opponent's
king.
Zugzwang, a situation in which the player who is to move is forced to incur a disadvantage, is often a factor in
endgames but rarely in other stages of the game. In the example diagram, either side having the move is in
zugzwang: Black to move must play 1...Kb7 allowing White to promote the pawn after 2.Kd7; White to move must
permit a draw, either by 1.Kc6 stalemate or by losing the pawn after any other legal move.
Endgames can be classified according to the type of pieces remaining on the board. Basic checkmates are
positions in which one side has only a king and the other side has one or two pieces and can checkmate the
opposing king, with the pieces working together with their king. For example, king and pawn endgames involve only
kings and pawns on one or both sides, and the task of the stronger side is to promote one of the pawns. Other
more complicated endings are classified according to pieces on the board other than kings, such as "rook and
pawn versus rook" endgames.
Richard Réti
Ostrauer Morgenzeitung, 1921
a b c d e f g h
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h
White to move and draw
Chess problems (also called chess compositions) are composed positions, usually created for artistic effect rather
than practical application. The creator is known as a chess composer.[35]
There are many types of chess problems, the most common being directmates, in which White is required to move
and checkmate Black within a specified number of moves, usually two or three, against any defense. These are
commonly referred to as "two-movers", "three-movers", or "more-movers"; some novelty problems may stipulate
checkmate in 100 or move moves. Directmates usually consist of positions unlikely to occur in an actual game, and
are intended to illustrate a particular theme, usually requiring a surprising or counterintuitive key move. Themes
associated with chess problems occasionally appear in actual games, when they are referred to as "problem-like"
moves.[36]
Helpmates, in which Black moves first and cooperates with White to get Black's king checkmated
Selfmates, in which White moves first and forces Black to checkmate White
Retrograde analysis problems, in which the solver is required to work out what has previously occurred in the
game, for example to prove that castling is illegal in the current position
Fairy chess compositions involve altered rules, such as the use of unconventional pieces or boards, or unusual
stipulations such as reflexmates.
Endgame studies are usually considered distinct from problems, although there is some overlap. In an endgame
study, the stipulation is that White to play must win or draw, without specifying any particular number of moves.
The majority of studies are endgame positions, with varying degrees of realism or practical application.[37]
Tournaments for composition and solving of chess problems and studies are organized by the World Federation
for Chess Composition (WFCC), which works cooperatively with but independent of FIDE. The WFCC awards titles
for composing and solving chess problems.[38]
Chess is often played in public spaces such as parks and town squares. Although the nature of these games is
often casual, the chess hustling scene has seen growth in urban areas such as New York City.[39]
A child playing chess in Public chess tables in the Jardin du Men playing chess, Kutaisi, A girl playing
Washington Square Park Luxembourg, Paris Georgia, 2014 chess in Mexico
City
Chess game in Kilifi, Kenya Giant chess on Cathedral On a street of Santiago de Cuba
Square, Christchurch, New
Zealand
Contemporary chess is an organized sport with structured international and national leagues, tournaments, and
congresses. Thousands of chess tournaments, matches, and festivals are held around the world every year
catering to players of all levels.
Tournaments with a small number of players may use the round-robin format, in which every player plays one
game against every other player. For a large number of players, the Swiss system may be used, in which each
player is paired against an opponent who has the same (or as similar as possible) score in each round. In either
case, a player's score is usually calculated as 1 point for each game won and one-half point for each game drawn.
Variations such as "football scoring" (3 points for a win, 1 point for a draw) may be used by tournament organizers,
but ratings are always calculated on the basis of standard scoring. A player's score may be reported as total score
out of games played (e.g. 5½/8), points for versus points against (e.g. 5½–2½), or by number of wins, losses and
draws (e.g. +4−1=3).
The term "match" refers not to an individual game, but to either a series of games between two players, or a team
competition in which each player of one team plays one game against a player of the other team.
Governance
Chess's international governing body is usually known by its French acronym FIDE (pronounced FEE-day) (French:
Fédération internationale des échecs), or International Chess Federation. FIDE's membership consists of the
national chess organizations of over 180 countries; there are also several associate members, including various
supra-national organizations, the International Braille Chess Association (IBCA), International Committee of Chess
for the Deaf (ICCD), and the International Physically Disabled Chess Association (IPCA).[40] FIDE is recognized as a
sports governing body by the International Olympic Committee,[41] but chess has never been part of the Olympic
Games.
Garry Kasparov, former World
Chess Champion
FIDE's most visible activity is organizing the World Chess Championship, a role it assumed in 1948. The current
World Champion is Gukesh Dommaraju of India.[42][43] The reigning Women's World Champion is Ju Wenjun from
China.[44]
Other competitions for individuals include the World Junior Chess Championship, the European Individual Chess
Championship, the tournaments for the World Championship qualification cycle, and the various national
championships. Invitation-only tournaments regularly attract the world's strongest players. Examples include
Spain's Linares event, Monte Carlo's Melody Amber tournament, the Dortmund Sparkassen meeting, Sofia's M-tel
Masters, and Wijk aan Zee's Tata Steel tournament.
Regular team chess events include the Chess Olympiad and the European Team Chess Championship.
The World Chess Solving Championship and World Correspondence Chess Championships include both team and
individual events; these are held independently of FIDE.
In order to rank players, FIDE, ICCF, and most national chess organizations use the Elo rating system developed by
Arpad Elo. An average club player has a rating of about 1500; the highest FIDE rating of all time, 2882, was
achieved by Magnus Carlsen on the March 2014 FIDE rating list.[45]
Grandmaster (GM; sometimes International Grandmaster or IGM is used) is the highest title a chess player can
attain. Before FIDE will confer the title on a player, the player must have had an Elo rating of 2500 or more at
least once and must achieve three results of a prescribed standard (called norms) in tournaments involving
other grandmasters, including some from countries other than the applicant's. There are other milestones that
can substitute for norms, such as winning the World Junior Championship.
International Master (IM). The conditions are similar to GM, but less demanding. The minimum rating for the IM
title is 2400.
FIDE Master (FM). The usual way for a player to qualify for the FIDE Master title is by achieving a FIDE rating of
2300 or more.
Candidate Master (CM). Similar to FM, but with a FIDE rating of at least 2200.
The above titles are known as "open" titles, obtainable by both men and women. There are also separate women-
only titles; Woman Grandmaster (WGM), Woman International Master (WIM), Woman FIDE Master (WFM) and
Woman Candidate Master (WCM). These require a performance level approximately 200 rating points below their
respective open titles, and their continued existence has sometimes been controversial. Beginning with Nona
Gaprindashvili in 1978, a number of women have earned the open GM title: 40 as of July 2023.[note 2]
FIDE also awards titles for arbiters and trainers.[48][49] International titles are also awarded to composers and
solvers of chess problems and to correspondence chess players (by the International Correspondence Chess
Federation). National chess organizations may also award titles.
History
Origins
Texts referring to the origins of chess date from the beginning of the seventh century. Three are written in Pahlavi
(Middle Persian)[52] and one, the Harshacharita, is in Sanskrit.[53] One of these texts, the Chatrang-namak,
represents one of the earliest written accounts of chess. The narrator Bozorgmehr explains that Chatrang,
"Chess" in Pahlavi, was introduced to Persia by 'Dewasarm, a great ruler of India' during the reign of Khosrow I:[54]
Dewasarm has fashioned this chatrang after the likeness of a battle, and in its likeness
are two supreme rulers after the likeness of Kings (shah), with the essentials of rooks
(rukh) to right and to left, with Counsellor (farzin) in the likeness of a commander of
the champions, with the Elephant (pil) in the likeness of the commander of the
rearguard, with Horse (asp) in the likeness of the commander of the cavalry, with the
Footsoldier (piyadak) in the likeness of so many infantry in the vanguard of the battle
The oldest known chess manual was in Arabic and dates to about 840, written by al-Adli ar-Rumi (800–870), a
renowned Arab chess player, titled Kitab ash-shatranj (The Book of Chess). This is a lost manuscript, but is
referenced in later works.[56] Here also, al-Adli attributes the origins of Persian chess to India, along with the eighth-
century collection of fables Kalīla wa-Dimna.[57] By the 20th century, a substantial consensus[58][59] developed
regarding chess's origins in northwest India in the early seventh century.[60] More recently, this consensus has
been the subject of further scrutiny.[61]
The early forms of chess in India were known as chaturaṅga (Sanskrit: चतुरङ्ग), literally "four divisions" [of the
military] – infantry, cavalry, elephants, and chariotry – represented by pieces that would later evolve into the
modern pawn, knight, bishop, and rook, respectively. Chaturanga was played on an 8×8 uncheckered board,
called ashtāpada.[62] Thence it spread eastward and westward along the Silk Road. The earliest evidence of chess
is found in nearby Sasanian Persia around 600 A.D., where the game came to be known by the name chatrang
(Persian: )چترنگ.[63] Chatrang was taken up by the Muslim world after the Islamic conquest of Persia (633–51),
where it was then named shatranj (Arabic: ;شطرنجPersian: )شترنج, with the pieces largely retaining their Persian
names. In Spanish, "shatranj" was rendered as ajedrez ("al-shatranj"), in Portuguese as xadrez, and in Greek as
ζατρίκιον (zatrikion, which comes directly from the Persian chatrang),[64] but in the rest of Europe it was replaced
by versions of the Persian shāh ("king"), from which the English words "check" and "chess" descend.[note 3] The
word "checkmate" is derived from the Persian shāh māt ("the king is dead").[65]
Xiangqi is the form of chess best known in China. The eastern migration of chess, into China and Southeast Asia,
has even less documentation than its migration west, making it largely conjectured. The word xiàngqí ( 象棋) was
used in China to refer to a game from 569 A.D. at the latest, but it has not been proven that this game was directly
related to chess.[66][67] The first reference to Chinese chess appears in a book entitled Xuánguaì Lù ( 玄怪錄;
"Record of the Mysterious and Strange"), dating to about 800. A minority view holds that Western chess arose
from xiàngqí or one of its predecessors.[68][69] Chess historians Jean-Louis Cazaux and Rick Knowlton contend that
xiangqi's intrinsic characteristics make it easier to construct an evolutionary path from China to India/Persia than
the opposite direction.[70]
The oldest archaeological chess artifacts – ivory pieces – were excavated in ancient Afrasiab, today's
Samarkand, in Uzbekistan, Central Asia, and date to about 760, with some of them possibly being older.
Remarkably, almost all findings of the oldest pieces come from along the Silk Road, from the former regions of the
Tarim Basin (today's Xinjiang in China), Transoxiana, Sogdiana, Bactria, Gandhara, to Iran on one end and to India
through Kashmir on the other.[71]
The game of chess was then played and known in all European countries. A famous 13th-century Spanish
manuscript covering chess, backgammon, and dice is known as the Libro de los juegos, which is the earliest
European treatise on chess as well as being the oldest document on European tables games.[74] The rules were
fundamentally similar to those of the Arabic shatranj. The differences were mostly in the use of a checkered board
instead of a plain monochrome board used by Arabs and the habit of allowing some or all pawns to make an initial
double step. In some regions, the queen, which had replaced the wazir, or the king could also make an initial two-
square leap under some conditions.[75]
Around 1200, the rules of shatranj started to be modified in Europe, culminating, several major changes later, in
the emergence of modern chess practically as it is known today.[76] A major change was the modern piece
movement rules, which began to appear in intellectual circles in Valencia, Spain, around 1475,[note 4] which
established the foundations and brought it very close to current chess. These new rules then were quickly adopted
in Italy and Southern France before diffusing into the rest of Europe.[79][80] Pawns gained the ability to advance two
squares on their first move, while bishops and queens acquired their modern movement powers. The queen
replaced the earlier vizier chess piece toward the end of the 10th century and by the 15th century had become
the most powerful piece;[81] in light of that, modern chess was often referred to at the time as "Queen's Chess" or
"Mad Queen Chess".[82] Castling, derived from the "king's leap", usually in combination with a pawn or rook move
to bring the king to safety, was introduced. These new rules quickly spread throughout Western Europe.
Writings about chess theory began to appear in the late 15th century. An anonymous treatise on chess of 1490
with the first part containing some openings and the second 30 endgames is deposited in the library of the
University of Göttingen.[83] The book El Libro dels jochs partitis dels schachs en nombre de 100 was written by
Francesc Vicent in Segorbe in 1495, but no copy of this work has survived.[83] The Repetición de Amores y Arte de
Ajedrez (Repetition of Love and the Art of Playing Chess) by Spanish churchman Luis Ramírez de Lucena was
published in Salamanca in 1497.[80] Lucena and later masters like Portuguese Pedro Damiano, Italians Giovanni
Leonardo Di Bona, Giulio Cesare Polerio and Gioachino Greco, and Spanish bishop Ruy López de Segura
developed elements of opening theory and started to analyze simple endgames.
In the 18th century, the center of European chess life moved from Southern Europe to mainland France. The two
most important French masters were François-André Danican Philidor, a musician by profession, who discovered
the importance of pawns for chess strategy, and later Louis-Charles Mahé de La Bourdonnais, who won a famous
series of matches against Irish master Alexander McDonnell in 1834.[84] Centers of chess activity in this period
were coffee houses in major European cities like Café de la Régence in Paris and Simpson's Divan in London.[85][86]
At the same time, the intellectual movement of romanticism had had a far-reaching impact on chess, with
aesthetics and tactical beauty being held in higher regard than objective soundness and strategic planning. As a
result, virtually all games began with the Open Game, and it was considered unsportsmanlike to decline gambits
that invited tactical play such as the King's Gambit and the Evans Gambit.[87] This chess philosophy is known as
Romantic chess, and a sharp, tactical style consistent with the principles of chess romanticism was predominant
until the late 19th century.[88]
The rules concerning stalemate were finalized in the early 19th century. Also in the 19th century, the convention
that White moves first was established (formerly either White or Black could move first). Finally, the rules around
castling and en passant captures were standardized – variations in these rules persisted in Italy until the late
19th century. The resulting standard game is sometimes referred to as Western chess[89] or international chess,[90]
particularly in Asia where other games of the chess family such as xiangqi are prevalent. Since the 19th century,
the only rule changes, such as the establishment of the correct procedure for claiming a draw by repetition, have
been technical in nature.
As the 19th century progressed, chess organization developed quickly. Many chess clubs, chess books, and chess
journals appeared. There were correspondence matches between cities; for example, the London Chess Club
played against the Edinburgh Chess Club in 1824.[91] Chess problems became a regular part of 19th-century
newspapers; Bernhard Horwitz, Josef Kling, and Samuel Loyd composed some of the most influential problems. In
1843, von der Lasa published his and Bilguer's Handbuch des Schachspiels (Handbook of Chess), the first
comprehensive manual of chess theory.
The first modern chess tournament was organized by Howard Staunton, a leading English chess player, and was
held in London in 1851. It was won by the German Adolf Anderssen, who was hailed as the leading chess master. His
brilliant, energetic attacking style was typical for the time.[92][93] Sparkling games like Anderssen's Immortal Game
and Evergreen Game or Morphy's "Opera Game" were regarded as the highest possible summit of the art of
chess.[94]
Deeper insight into the nature of chess came with the American Paul Morphy, an extraordinary chess prodigy.
Morphy won against all important competitors (except Staunton, who refused to play), including Anderssen, during
his short chess career between 1857 and 1863. Morphy's success stemmed from a combination of brilliant attacks
and sound strategy; he intuitively knew how to prepare attacks.[95]
1873–1945: Birth of a sport
Prague-born Wilhelm Steinitz laid the foundations for a scientific approach to the game, the art of breaking a
position down into components[96] and preparing correct plans.[97] In addition to his theoretical achievements,
Steinitz founded an important tradition: his triumph over the leading German master Johannes Zukertort in 1886 is
regarded as the first official World Chess Championship. This win marked a stylistic transition at the highest levels
of chess from an attacking, tactical style predominant in the Romantic era to a more positional, strategic style
introduced to the chess world by Steinitz. Steinitz lost his crown in 1894 to a much younger player, the German
mathematician Emanuel Lasker, who maintained this title for 27 years, the longest tenure of any world champion.[98]
After the end of the 19th century, the number of master tournaments and matches held annually quickly grew. The
first Olympiad was held in Paris in 1924, and FIDE was founded initially for the purpose of organizing that event. In
1927, the Women's World Chess Championship was established; the first to hold the title was Czech-English master
Vera Menchik.[99]
A prodigy from Cuba, José Raúl Capablanca, known for his skill in endgames, won the World Championship from
Lasker in 1921. Capablanca was undefeated in tournament play for eight years, from 1916 to 1924. His successor
(1927) was the Russian-French Alexander Alekhine, a strong attacking player who died as the world champion in
1946. Alekhine briefly lost the title to Dutch player Max Euwe in 1935 and regained it two years later.[100]
In the interwar period, chess was revolutionized by the new theoretical school of so-called hypermodernists like
Aron Nimzowitsch and Richard Réti. They advocated controlling the center of the board with distant pieces rather
than with pawns, thus inviting opponents to occupy the center with pawns, which become objects of attack.[101]
1945–1990: Post-World War II era
After the death of Alekhine, a new World Champion was sought. FIDE, which has controlled the title since then, ran
a tournament of elite players. The winner of the 1948 tournament was Russian Mikhail Botvinnik. In 1950, FIDE
established a system of titles, conferring the title of Grandmaster on 27 players. (Some sources state that, in 1914,
the title of chess Grandmaster was first formally conferred by Tsar Nicholas II of Russia to Lasker, Capablanca,
Alekhine, Tarrasch, and Marshall, but this is a disputed claim.[note 5])
Botvinnik started an era of Soviet dominance in the chess world, which mainly through the Soviet government's
politically inspired efforts to demonstrate intellectual superiority over the West[102][103] stood almost uninterrupted
for more than a half-century. Until the dissolution of the Soviet Union, there was only one non-Soviet champion,
American Bobby Fischer (champion 1972–1975).[104] Botvinnik also revolutionized opening theory. Previously,
Black strove for equality, attempting to neutralize White's first-move advantage. As Black, Botvinnik strove for the
initiative from the beginning.[105] In the previous informal system of World Championships, the current champion
decided which challenger he would play for the title and the challenger was forced to seek sponsors for the match.
FIDE set up a new system of qualifying tournaments and matches. The world's strongest players were seeded into
Interzonal tournaments, where they were joined by players who had qualified from Zonal tournaments. The leading
finishers in these Interzonals would go through the "Candidates" stage, which was initially a tournament, and later a
series of knockout matches. The winner of the Candidates would then play the reigning champion for the title. A
champion defeated in a match had a right to play a rematch a year later. This system operated on a three-year
cycle. Botvinnik participated in championship matches over a period of fifteen years. He won the world
championship tournament in 1948 and retained the title in tied matches in 1951 and 1954. In 1957, he lost to Vasily
Smyslov, but regained the title in a rematch in 1958. In 1960, he lost the title to the 23-year-old Latvian prodigy
Mikhail Tal, an accomplished tactician and attacking player who is widely regarded as one of the most creative
players ever,[106] hence his nickname "the magician from Riga". Botvinnik again regained the title in a rematch in
1961.
Following the 1961 event, FIDE abolished the automatic right of a deposed champion to a rematch, and the next
champion, Armenian Tigran Petrosian, a player renowned for his defensive and positional skills, held the title for
two cycles, 1963–1969. His successor, Boris Spassky from Russia (champion 1969–1972), won games in both
positional and sharp tactical style.[107] The next championship, the so-called Match of the Century, saw the first non-
Soviet challenger since World War II, American Bobby Fischer. Fischer defeated his opponents in the Candidates
matches by unheard-of margins, and convincingly defeated Spassky for the world championship. The match was
followed closely by news media of the day, leading to a surge in popularity for chess; it also held significant political
importance at the height of the Cold War, with the match being seen by both sides as a microcosm of the conflict
between East and West.[108] In 1975, however, Fischer refused to defend his title against Soviet Anatoly Karpov
when he was unable to reach agreement on conditions with FIDE, and Karpov obtained the title by default.[109]
Fischer modernized many aspects of chess, especially by extensively preparing openings.[110]
Karpov defended his title twice against Viktor Korchnoi and dominated the 1970s and early 1980s with a string of
tournament successes.[111] In the 1984 World Chess Championship, Karpov faced his toughest challenge to date,
the young Garry Kasparov from Baku, Soviet Azerbaijan. The match was aborted in controversial circumstances
after 5 months and 48 games with Karpov leading by 5 wins to 3, but evidently exhausted; many commentators
believed Kasparov, who had won the last two games, would have won the match had it continued. Kasparov won the
1985 rematch. Kasparov and Karpov contested three further closely fought matches in 1986, 1987 and 1990,
Kasparov winning them all.[112] Kasparov became the dominant figure of world chess from the mid-1980s until his
retirement from competition in 2005.
Chess-playing computer programs (later known as chess engines) began to appear in the 1960s. In 1970, the first
major computer chess tournament, the North American Computer Chess Championship, was held, followed in
1974 by the first World Computer Chess Championship. In the late 1970s, dedicated home chess computers such
as Fidelity Electronics' Chess Challenger became commercially available, as well as software to run on home
computers. The overall standard of computer chess was low, however, until the 1990s.
The first endgame tablebases, which provided perfect play for relatively simple endgames such as king and rook
versus king and bishop, appeared in the late 1970s. This set a precedent to the complete six- and seven-piece
tablebases that became available in the 2000s and 2010s respectively.[113]
The first commercial chess database, a collection of chess games searchable by move and position, was
introduced by the German company ChessBase in 1987. Databases containing millions of chess games have since
had a profound effect on opening theory and other areas of chess research.
Digital chess clocks were invented in 1973, though they did not become commonplace until the 1990s. Digital clocks
allow for time controls involving increments and delays.
Technology
The Internet enabled online chess as a new medium of playing, with chess servers allowing users to play other
people from different parts of the world in real time. The first such server, known as Internet Chess Server (ICS),
was developed at the University of Utah in 1992. ICS formed the basis for the first commercial chess server, the
Internet Chess Club, which was launched in 1995, and for other early chess servers such as Free Internet Chess
Server (FICS). Since then, many other platforms have appeared, and online chess began to rival over-the-board
chess in popularity.[114][115] During the 2020 COVID-19 pandemic, the isolation ensuing from quarantines imposed in
many places around the world, combined with the success of the popular Netflix show The Queen's Gambit and
other factors such as the popularity of online tournaments (notably PogChamps) and chess Twitch streamers,
resulted in a surge of popularity not only for online chess, but for the game of chess in general; this phenomenon
has been referred to in the media as the 2020 online chess boom.[116][117]
Computer chess has also seen major advances. By the 1990s, chess engines could consistently defeat most
amateurs, and in 1997 Deep Blue defeated World Champion Garry Kasparov in a six-game match, starting an era
of computer dominance at the highest level of chess. In the 2010s, engines significantly stronger than even the best
human players became accessible for free on a number of PC and mobile platforms, and free engine analysis
became a commonplace feature on internet chess servers. An adverse effect of the easy availability of engine
analysis on hand-held devices and personal computers has been the rise of computer cheating, which has grown
to be a major concern in both over-the-board and online chess.[118] In 2017, AlphaZero – a neural network also
capable of playing shogi and Go – was introduced. Since then, many chess engines based on neural network
evaluation have been written, the best of which have surpassed the traditional "brute-force" engines. AlphaZero
also introduced many novel ideas and ways of playing the game, which affected the style of play at the top level.[119]
As endgame tablebases developed, they began to provide perfect play in endgame positions in which the game-
theoretical outcome was previously unknown, such as positions with king, queen and pawn against king and queen.
In 1991, Lewis Stiller published a tablebase for select six-piece endgames,[120][121] and by 2005, following the
publication of Nalimov tablebases, all six-piece endgame positions were solved. In 2012, Lomonosov tablebases were
published which solved all seven-piece endgame positions.[122] Use of tablebases enhances the performance of
chess engines by providing definitive results in some branches of analysis.
Technological progress made in the 1990s and the 21st century has influenced the way that chess is studied at all
levels, as well as the state of chess as a spectator sport.
Previously, preparation at the professional level required an extensive chess library and several subscriptions to
publications such as Chess Informant to keep up with opening developments and study opponents' games. Today,
preparation at the professional level involves the use of databases containing millions of games, and engines to
analyze different opening variations and prepare novelties.[123] A number of online learning resources are also
available for players of all levels, such as online courses, tactics trainers, and video lessons.[124]
Since the late 1990s, it has been possible to follow major international chess events online, the players' moves being
relayed in real time. Sensory boards have been developed to enable automatic transmission of moves. Chess
players will frequently run engines while watching these games, allowing them to quickly identify mistakes by the
players and spot tactical opportunities. While in the past the moves have been relayed live, today chess organizers
will often impose a half-hour delay as an anti-cheating measure. In the mid-to-late 2010s – and especially following
the 2020 online boom – it became commonplace for supergrandmasters, such as Hikaru Nakamura and Magnus
Carlsen, to livestream chess content on platforms such as Twitch.[125][126] Also following the boom, online chess
started being viewed as an esport, with esport teams signing chess players for the first time in 2020.[127]
Growth
Organized chess even for young children has become common. FIDE holds world championships for age levels
down to 8 years old. The largest tournaments, in number of players, are those held for children.[128]
The number of grandmasters and other chess professionals has also grown in the modern era. Kenneth Regan and
Guy Haworth conducted research involving comparison of move choices by players of different levels and from
different periods with the analysis of strong chess engines. They concluded that the increase in the number of
grandmasters and higher Elo ratings of the top players reflect an actual increase in the average standard of play,
rather than "rating inflation" or "title inflation".[129]
Professional chess
In 1993, Garry Kasparov and Nigel Short broke ties with FIDE to organize their own match for the World
Championship and formed a competing Professional Chess Association (PCA). From then until 2006, there were
two simultaneous World Championships and respective World Champions: the PCA or "classical" champions
extending the Steinitzian tradition in which the current champion plays a challenger in a series of games, and the
other following FIDE's new format of many players competing in a large knockout tournament to determine the
champion. Kasparov lost his PCA title in 2000 to Vladimir Kramnik of Russia.[130] Due to the complicated state of
world chess politics and difficulties obtaining commercial sponsorships, Kasparov was never able to challenge for
the title again. Despite this, he continued to dominate in top level tournaments and remained the world's highest
rated player until his retirement from competitive chess in 2005.
The World Chess Championship 2006, in which Kramnik beat the FIDE World Champion Veselin Topalov, reunified
the titles and made Kramnik the undisputed World Chess Champion.[131] In September 2007, he lost the title to
Viswanathan Anand of India, who won the championship tournament in Mexico City. Anand defended his title in the
revenge match of 2008,[132] 2010 and 2012. Magnus Carlsen defeated Anand in 2013, defending his title in 2014, 2016,
2018, and 2021, whereafter he announced that he would not defend his title a fifth time. The 2023 championship
was played between the winner and runner-up of the Candidates Tournament 2022: Ian Nepomniachtchi of Russia
and Ding Liren of China. Ding beat Nepomniachtchi, making him the world champion.[43] In 2024, Indian Gukesh
Dommaraju beat Ding.
Connections to other fields
In the Middle Ages and during the Renaissance, chess was a part of noble culture; it was used to teach war
strategy and was dubbed the "King's Game".[133] Gentlemen are "to be meanly seene in the play at Chestes", says
the overview at the beginning of Baldassare Castiglione's The Book of the Courtier (1528, English 1561 by Sir
Thomas Hoby), but chess should not be a gentleman's main passion. Castiglione explains it further:
And what say you to the game at chestes? It is truely an honest kynde of
enterteynmente and wittie, quoth Syr Friderick. But me think it hath a fault,
whiche is, that a man may be to couning at it, for who ever will be excellent
in the playe of chestes, I beleave he must beestowe much tyme about it, and
applie it with so much study, that a man may assoone learne some noble
scyence, or compase any other matter of importaunce, and yet in the ende in
beestowing all that laboure, he knoweth no more but a game. Therfore in
this I beleave there happeneth a very rare thing, namely, that the meane is
more commendable, then the excellency.[134]
Some of the elaborate chess sets used by the aristocracy at least partially survive, such as the Lewis chessmen.
Chess was often used as a basis of sermons on morality. An example is Liber de moribus hominum et officiis
nobilium sive super ludo scacchorum ('Book of the customs of men and the duties of nobles or the Book of
Chess'), written by an Italian Dominican friar Jacobus de Cessolis c. 1300. This book was one of the most popular
of the Middle Ages.[135] The work was translated into many other languages (the first printed edition was published
at Utrecht in 1473) and was the basis for William Caxton's The Game and Playe of the Chesse (1474), one of the
first books printed in English.[136] Different chess pieces were used as metaphors for different classes of people,
and human duties were derived from the rules of the game or from visual properties of the chess pieces:[137]
The knyght ought to be made alle armed upon an hors in suche wyse that he
haue an helme on his heed and a spere in his ryght hande/ and coueryd wyth
his sheld/ a swerde and a mace on his lyft syde/ Cladd wyth an hawberk and
plates to fore his breste/ legge harnoys on his legges/ Spores on his heelis on
his handes his gauntelettes/ his hors well broken and taught and apte to
bataylle and couerid with his armes/ whan the knyghtes ben maad they ben
bayned or bathed/ that is the signe that they shold lede a newe lyf and newe
maners/ also they wake alle the nyght in prayers and orysons vnto god that
he wylle gyue hem grace that they may gete that thynge that they may not
gete by nature/ The kynge or prynce gyrdeth a boute them a swerde in signe/
that they shold abyde and kepe hym of whom they take theyr dispenses and
dignyte.[138]
Known in the circles of clerics, students, and merchants, chess entered into the popular culture of the Middle Ages.
An example is the 209th song of Carmina Burana from the 13th century, which starts with the names of chess
pieces, Roch, pedites, regina...[139] The game of chess, at times, has been discouraged by various religious
authorities in Middle Ages: Jewish,[140] Catholic and Orthodox.[141] Some Muslim authorities prohibited it even
recently, for example Ruhollah Khomeini in 1979 and Abdul-Aziz ash-Sheikh even later.[142]
During the Age of Enlightenment, chess was viewed as a means of self-improvement. Benjamin Franklin, in his
article "The Morals of Chess" (1786), wrote:
The Game of Chess is not merely an idle amusement; several very valuable
qualities of the mind, useful in the course of human life, are to be acquired
and strengthened by it, so as to become habits ready on all occasions; for life
is a kind of Chess, in which we have often points to gain, and competitors or
adversaries to contend with, and in which there is a vast variety of good and
ill events, that are, in some degree, the effect of prudence, or the want of it.
By playing at Chess then, we may learn:
Chess is taught to children in schools around the world today. Many schools host chess clubs, and there are many
scholastic tournaments specifically for children. Tournaments are held regularly in many countries, hosted by
organizations such as the United States Chess Federation and the National Scholastic Chess Foundation.[146]
Chess is many times depicted in the arts; significant works where chess plays a key role range from Thomas
Middleton's A Game at Chess to Through the Looking-Glass by Lewis Carroll, to Vladimir Nabokov's The Defense,
to The Royal Game by Stefan Zweig. Chess has also featured in film classics such as Ingmar Bergman's The
Seventh Seal, Satyajit Ray's The Chess Players, and Powell and Pressburger's A Matter of Life and Death.
Chess is also present in contemporary popular culture. For example, the characters in Star Trek play a futuristic
version of the game called "Federation Tri-Dimensional Chess",[147] and "Wizard's Chess" is played in J.K. Rowling's
Harry Potter.[148]
Mathematics
The game structure and nature of chess are related to several branches of mathematics. Many combinatorical
and topological problems connected to chess, such as the knight's tour and the eight queens puzzle, have been
known for hundreds of years.
Mathematicians Euler, Legendre,
de Moivre, and Vandermonde
studied the knight's tour.
The number of legal positions in chess is estimated to be (4.59 ± 0.38) × 1044 with a 95% confidence level,[149] with a
game-tree complexity of approximately 10123. The game-tree complexity of chess was first calculated by Claude
Shannon as 10120, a number known as the Shannon number.[150] An average position typically has thirty to forty
possible moves, but there may be as few as zero (in the case of checkmate or stalemate) or (in a constructed
position) as many as 218.[151]
In 1913, Ernst Zermelo used chess as a basis for his theory of game strategies, which is considered one of the
predecessors of game theory.[152] Zermelo's theorem states that it is possible to solve chess, i.e. to determine with
certainty the outcome of a perfectly played game (either White can force a win, or Black can force a win, or both
sides can force at least a draw).[153] With 1043 legal positions in chess, however, it will take an impossibly long time to
compute a perfect strategy with any feasible technology.[154]
Applied mathematics
A novel methodology in steganography explores the use of chess-based covers (such as puzzles, chess problems,
game reports, training documents, news articles, etc.) for concealing data within a selection of moves, each hiding
some bits.[155][156] Several proof-of-concept projects have been developed that convert text or files into binary
code, which is then converted into a series of legal chess moves, that can then be decrypted and downloaded.[157]
Correspondence chess has been historically suspected of being a potential steganographic medium. Melville
Davisson Post documented a chess problem that was used to create a pictorial cipher during World War I.[158][159]
During World War II, extensive postal censorship was imposed on military personnel from the United States and
Canada that made playing correspondence chess impossible, arising from suspicion that chess could be used to
send secret messages to the enemies.[160]
Psychology
There is an extensive scientific literature on chess psychology.[note 6][162][163][164][165] Alfred Binet and others showed
that knowledge and verbal, rather than visuospatial, ability lies at the core of expertise.[166][167] In his doctoral
thesis, Adriaan de Groot showed that chess masters can rapidly perceive the key features of a position.[168]
According to de Groot, this perception, made possible by years of practice and study, is more important than the
sheer ability to anticipate moves. De Groot showed that chess masters can memorize positions shown for a few
seconds almost perfectly. The ability to memorize does not alone account for chess-playing skill, since masters and
novices, when faced with random arrangements of chess pieces, had equivalent recall (about six positions in each
case). Rather, it is the ability to recognize patterns, which are then memorized, which distinguished the skilled
players from the novices. When the positions of the pieces were taken from an actual game, the masters had
almost total positional recall.[169]
More recent research has focused on chess as mental training; the respective roles of knowledge and look-ahead
search; brain imaging studies of chess masters and novices; blindfold chess; the role of personality and intelligence
in chess skill; gender differences; and computational models of chess expertise. The role of practice and talent in
the development of chess and other domains of expertise has led to much empirical investigation. Ericsson and
colleagues have argued that deliberate practice is sufficient for reaching high levels of expertise in chess.[170]
Recent research, however, fails to replicate their results and indicates that factors other than practice are also
important.[171][172] For example, Fernand Gobet and colleagues have shown that stronger players started playing
chess at a young age and that experts born in the Northern Hemisphere are more likely to have been born in late
winter and early spring. Compared to the general population, chess players are more likely to be non-right-
handed, though they found no correlation between handedness and skill.[172]
A relationship between chess skill and intelligence has long been discussed in scientific literature as well as in
popular culture. Academic studies that investigate the relationship date back at least to 1927.[173] Although one
meta-analysis and most children studies find a positive correlation between general cognitive ability and chess skill,
adult studies show mixed results.[174][175]
Online chess
Online chess is chess played over the internet. This is done through the use of internet chess platforms, which use
Elo ratings or similar systems to pair up individual players. Online chess saw a spike in growth during the
quarantines of the COVID-19 pandemic.[176][177] This can be attributed to both isolation and the popularity of Netflix
miniseries The Queen's Gambit, which was released in October 2020.[176][177] Chess app downloads on the App
Store and Google Play Store rose by 63% after the show debuted.[178] Chess.com saw more than twice as many
account registrations in November as it had in previous months, and the number of games played monthly on
Lichess doubled as well. There was also a demographic shift in players, with female registration on Chess.com
shifting from 22% to 27% of new players.[179] GM Maurice Ashley said "A boom is taking place in chess like we
have never seen maybe since the Bobby Fischer days", attributing the growth to an increased desire to do
something constructive during the pandemic.[180] USCF Women's Program Director Jennifer Shahade stated that
chess works well on the internet, since pieces do not need to be reset and matchmaking is virtually instant.[181]
Computer chess
The idea of creating a chess-playing machine dates to the 18th century; around 1769, the chess-playing automaton
called The Turk became famous before being exposed as a hoax.[182] Serious trials based on automata, such as El
Ajedrecista, were too complex and limited to be useful. Since the advent of the digital computer in the 1950s, chess
enthusiasts, computer engineers, and computer scientists have built, with increasing degrees of seriousness and
success, chess-playing machines and computer programs.[183] The groundbreaking paper on computer chess,
"Programming a Computer for Playing Chess", was published in 1950 by Claude Shannon.[note 7] He wrote:
The chess machine is an ideal one to start with, since: (1) the problem is
sharply defined both in allowed operations (the moves) and in the ultimate
goal (checkmate); (2) it is neither so simple as to be trivial nor too difficult for
satisfactory solution; (3) chess is generally considered to require "thinking"
for skillful play; a solution of this problem will force us either to admit the
possibility of a mechanized thinking or to further restrict our concept of
"thinking"; (4) the discrete structure of chess fits well into the digital nature
of modern computers.[185]
The Association for Computing Machinery (ACM) held the first major chess tournament for computers, the North
American Computer Chess Championship, in September 1970. CHESS 3.0, a chess program from Northwestern
University, won the championship. The first World Computer Chess Championship, held in 1974, was won by the
Soviet program Kaissa. At first considered only a curiosity, the best chess playing programs have become
extremely strong. In 1997, a computer won a chess match using classical time controls against a reigning World
Champion for the first time: IBM's Deep Blue beat Garry Kasparov 3½–2½ (it scored two wins, one loss, and three
draws).[186][187] There was some controversy over the match,[188] and human–computer matches were relatively
close over the next few years, until convincing computer victories in 2005 and in 2006.
In 2009, a mobile phone won a category 6 tournament with a performance rating of 2898: chess engine Hiarcs 13
running on the mobile phone HTC Touch HD won the Copa Mercosur tournament with nine wins and one draw.[189]
The best chess programs are now able to consistently beat the strongest human players, to the extent that
human–computer matches no longer attract interest from chess players or the media.[190] While the World
Computer Chess Championship still exists, the Top Chess Engine Championship (TCEC) is widely regarded as the
unofficial world championship for chess engines.[191][192][193] The current champion is Stockfish.
With huge databases of past games and high analytical ability, computers can help players to learn chess and
prepare for matches. Internet Chess Servers allow people to find and play opponents worldwide. The presence of
computers and modern communication tools have raised concerns regarding cheating during games.[194]
Related games
traditional national or regional games that share common ancestors with Western chess such as xiangqi
(Chinese chess), shogi (Japanese chess), janggi (Korean chess), ouk chatrang (Cambodian chess), makruk (Thai
chess), sittuyin (Burmese chess), and shatar (Mongolian chess);
In the comparison of chess with games often referred to as national forms of chess, chess may be referred to as
Western chess or international chess.[195][196]
Chess variants
There are more than two thousand published chess variants, games with similar but different rules.[197] Most of
them are of relatively recent origin.[198] They include modern variations employing different rules (e.g. losing chess
and Chess960[note 8]), different forces (e.g. Dunsany's chess), non-standard pieces (e.g. Grand Chess), and different
board geometries (e.g. hexagonal chess and infinite chess); In the context of chess variants, chess is commonly
referred to as orthodox chess, orthochess, and classic chess.[195][196]
See also
Glossary of chess
Outline of chess
Women in chess
Notes
2. Current FIDE lists of top players with their titles are online at "FIDE Ratings and Statistics" (https://ratings.fide.
com/) . ratings.fide.com. Archived (https://web.archive.org/web/20230710101639/http://ratings.fide.com/)
from the original on 10 July 2023. Retrieved 29 December 2022.
3. At that time the Spanish word would have been written axedrez. The Spanish "x" was pronounced as English
"sh", as the Portuguese "x" still is today. The spelling of ajedrez changed after Spanish lost the "sh" sound.
4. The allegorical poem Scachs d'amor, the first to describe a modern game, is probably from 1475.[77][78]
5. This is stated in The Encyclopaedia of Chess (1970, p. 223) by Anne Sunnucks, but is disputed by Edward
Winter (chess historian) in his Chess Notes 5144 and 5152 (http://www.chesshistory.com/winter/winter38.htm
l) .
6. Chess is even called the "drosophila" of cognitive psychology and artificial intelligence (AI) studies, because it
represents the domain in which expert performance has been most intensively studied and measured.[161]
8. In 2008 FIDE added Chess960 rules to an appendix of the Handbook.[199] This section is now classified under
"Guidelines",[2] indicating that the rules presented do not have the weight of FIDE law.
References
3. "C. General Rules and Technical Recommendations for Tournaments / 02. Chess Equipment / 01. Standards of
Chess Equipment / FIDE Handbook" (https://handbook.fide.com/chapter/StandardsOfChessEquipment202
2) . International Chess Federation (FIDE). Retrieved 19 January 2025.
5. United States Chess Federation. (2003). U.S. Chess Federation's official rules of chess. Just, Tim., Burg, Daniel
B. (5th ed.). New York: Random House Puzzles and Games. ISBN 0-8129-3559-4. OCLC 52859422 (https://sea
rch.worldcat.org/oclc/52859422) .
7. David Brine Pritchard (6 November 2008) [1950]. The Right Way to Play Chess. Updated by Richard James
(2008 revised ed.). Right Way. ISBN 978-0-7160-2199-5.
8. Jack Peters (18 May 2001). "Why Grandmasters Rarely Checkmate" (https://www.latimes.com/archives/la-xpm
-2001-may-18-cl-64946-story.html) . Los Angeles Times. Archived (https://web.archive.org/web/20201229221
956/https://www.latimes.com/archives/la-xpm-2001-may-18-cl-64946-story.html) from the original on 29
December 2020. Retrieved 3 December 2020.
15. Susan Polgar (11 February 2008). "Special Chess Records" (https://chessdailynews.com/special-chess-record
s/) . Chess Daily News. Archived (https://web.archive.org/web/20221229064443/https://chessdailynews.co
m/special-chess-records/) from the original on 29 December 2022. Retrieved 29 December 2022.
39. Hercules, Andrew (11 January 2021). "What Is Chess Hustling & How Much Do Chess Hustlers Make?" (https://
herculeschess.com/what-is-chess-hustling/) . Hercules Chess. Retrieved 28 January 2025.
42. "Gukesh defeats Ding, takes 6-5 lead in world chess championship" (https://www.aljazeera.com/sports/2024/1
2/8/gukesh-defeats-ding-takes-6-5-lead-in-world-chess-championship) . Al Jazeera. Retrieved 13 December
2024.
43. "Ding Liren defeats Ian Nepomniachtchi to win World Chess Championship – live" (https://www.msn.com/en-g
b/sport/tennis/ding-liren-defeats-ian-nepomniachtchi-to-win-world-chess-championship-live/ar-AA1ay88z) .
MSN. Archived (https://web.archive.org/web/20230430135051/https://www.msn.com/en-gb/sport/tennis/ding-l
iren-defeats-ian-nepomniachtchi-to-win-world-chess-championship-live/ar-AA1ay88z) from the original on
30 April 2023. Retrieved 30 April 2023.
47. Section "01. International Title Regulations (Qualification Commission)" in FIDE Handbook[46]
48. Section "06. Regulations for the Titles of Arbiters" in FIDE Handbook[46]
49. Section "07. Regulations for the Titles of Trainers" in FIDE Handbook[46]
50. Eder, Manfred A. J. (2010). South Asian Archaeology 2007 Proceedings of the 19th Meeting of the European
Association of South Asian Archaeology in Ravenna, Italy, July 2007, Volume II (http://history.chess.free.fr/pa
pers/Eder%202007-2.pdf) (PDF). Archaeopress Archaeology. p. 69. ISBN 978-1-4073-0674-2. Archived (ht
tps://web.archive.org/web/20211120194215/http://history.chess.free.fr/papers/Eder%202007-2.pdf) (PDF)
from the original on 20 November 2021. Retrieved 21 November 2021.
51. Bakker, Hans T. (2017). The Huns in Central and South Asia. How Two Centuries of War against Nomadic
Invaders from the Steps are Concluded by a Game of Chess between the Kings of India and Iran (https://ww
w.academia.edu/34156496) . Archived (https://web.archive.org/web/20220320115332/https://www.academi
a.edu/34156496) from the original on 20 March 2022. Retrieved 21 November 2021.
52. Panaino, Antonio (1999). La novella degli scacchi e della tavola reale. Milano: Mimesis. ISBN 88-87231-26-5.
53. Andreas Bock-Raming, The Gaming Board in Indian Chess and Related Board Games: a terminological
investigation, Board Games Studies 2, 1999
55. Mark, Michael (2007). Ancient Board Games in Perspective: The Beginnings of Chess (18) (http://history.ches
s.free.fr/papers/Mark%202007.pdf) (PDF). British Museum Press. p. 148. ISBN 978-0714111537. Archived (h
ttps://web.archive.org/web/20230720083413/http://history.chess.free.fr/papers/Mark%202007.pdf) (PDF)
from the original on 20 July 2023. Retrieved 20 July 2023.
61. "A critical review of: "The Beginnings of Chess" " (http://history.chess.free.fr/mark2007.htm) . Jean-Louis
Cazaux. 8 August 2012. Archived (https://web.archive.org/web/20210808032318/http://history.chess.free.fr/
mark2007.htm) from the original on 8 August 2021. Retrieved 4 May 2021.
63. Eiland, Murray (2013). "Some Problems of Islamic Heraldry" (https://www.academia.edu/8013404) . The
Armiger's News. 35 (2): 1–5. Archived (https://web.archive.org/web/20230203011606/https://www.academia.
edu/8013404) from the original on 3 February 2023. Retrieved 27 December 2022 – via academia.edu.
66. Peter Banaschak, Facts on the origin of Chinese chess (Xiangqi), 4th Symposium of the Initiative Gruppe
Königstein, Wiesbaden, August 1997
67. Png Hau Cheng, Jim (2016). Understanding the Elephant, Part 1: History of Xiangqi. New Taipei City: Jim Png
Hau Cheng. ISBN 978-957-43-3998-3.
68. Li (1998)
69. Banaschak, Peter. "A story well told is not necessarily true: a critical assessment of David H. Li's The
Genealogy of Chess" (http://www.banaschak.net/schach/ligenealogyofchess.htm) . Archived (https://web.ar
chive.org/web/20130511071131/http://www.banaschak.net/schach/ligenealogyofchess.htm) from the original
on 11 May 2013.
70. Cazaux, Jean-Louis; Knowlton, Rick (2017). A World of Chess, Its Development and Variations through
Centuries and Civilisations. McFarland. pp. 334–353 (The origins of chess, approaching the question from
several angles). ISBN 9-780786-494279.
71. Freeman Fahid, Deborah (2018). Chess and other games pieces from Islamic Lands. London: Thames &
Hudson. ISBN 978-0-500-97092-8.
74. Ilko, Krisztina (2024). "Chess and Race in the Global Middle Ages". Speculum. 99 (2): 505–519.
doi:10.1086/729294 (https://doi.org/10.1086%2F729294) . ISSN 0038-7134 (https://search.worldcat.org/issn/
0038-7134) .
77. "Francesco di Castellvi vs. Narciso Vinyoles (1475) "Old in Chess" " (http://www.chessgames.com/perl/chessg
ame?gid=1259987) . Chessgames.com. Archived (https://web.archive.org/web/20210128214712/https://www.
chessgames.com/perl/chessgame?gid=1259987) from the original on 28 January 2021. Retrieved
13 November 2021.
78. Negri, Sergio Ernesto (16 March 2020). "Scachs d'amor: The poem that first portrayed the modern rules of
chess" (https://en.chessbase.com/post/scachs-damor-poem-part-1) . ChessBase. Archived (https://web.arch
ive.org/web/20200329222835/https://en.chessbase.com/post/scachs-damor-poem-part-1) from the
original on 29 March 2020. Retrieved 9 November 2021.
80. Calvo, Ricardo (1998). "Valencia Spain: The Cradle of European Chess" (http://history.chess.free.fr/papers/C
alvo%201998.pdf) (PDF). Archived (https://web.archive.org/web/20160130113355/http://history.chess.free.f
r/papers/Calvo%201998.pdf) (PDF) from the original on 30 January 2016. Retrieved 3 March 2015.
86. Bird, Henry Edward (January 2004). Chess History and Reminiscences (http://www.gutenberg.org/ebooks/49
02) (10 ed.). Gutenberg. Archived (https://web.archive.org/web/20090924125500/http://www.gutenberg.or
g/etext/4902) from the original on 24 September 2009. Retrieved 26 November 2008.
87. David Shenk (2007). The Immortal Game: A History of Chess (https://archive.org/details/isbn_978038551010
3) . Knopf Doubleday. p. 99 (https://archive.org/details/isbn_9780385510103/page/99) .
ISBN 9780385510103.
89. René Gralla (19 November 2006). "XiangQi – an alternate to Western Chess" (http://www.chessbase.com/ne
wsdetail.asp?newsid=3492) . ChessBase.com. Archived (https://web.archive.org/web/20110604145052/http://
www.chessbase.com/newsdetail.asp?newsid=3492) from the original on 4 June 2011.
90. Gralla, René (2 January 2005). "Kramnik plays Makruk Thai" (http://www.chessvariants.org/oriental.dir/thaikr
amnik.html) . The Chess Variant Pages. Archived (https://web.archive.org/web/20110606155706/http://www.
chessvariants.org/oriental.dir/thaikramnik.html) from the original on 6 June 2011. Retrieved 12 December
2010.
102. Hudson, Michael Andrew (2013). Storming Fortresses: A Political History Of Chess In The Soviet Union, 1917-
1948 (https://escholarship.org/uc/item/0s71f0cw) (Thesis). UC Santa Cruz. Archived (https://web.archive.or
g/web/20210425094201/https://escholarship.org/uc/item/0s71f0cw) from the original on 25 April 2021.
Retrieved 19 April 2021.
106. Pete (Pete) (28 April 2018). "The 12 Most Interesting Chess Players Ever" (https://www.chess.com/article/view/t
he-12-most-interesting-chess-players-ever) . Chess.com. Archived (https://web.archive.org/web/20210419131
201/https://www.chess.com/article/view/the-12-most-interesting-chess-players-ever) from the original on 19
April 2021. Retrieved 19 April 2021.
108. "How chess became a pawn in Russia's political war games" (https://www.wired.co.uk/article/world-chess-cha
mpionship-2018-london-carlsen-vs-caruana) . Wired UK. ISSN 1357-0978 (https://search.worldcat.org/issn/1
357-0978) . Archived (https://web.archive.org/web/20210908234912/https://www.wired.co.uk/article/world-
chess-championship-2018-london-carlsen-vs-caruana) from the original on 8 September 2021. Retrieved
8 September 2021.
114. McClain, Dylan Loeb (14 March 2010). "Wherever You Are, a Game Is Just a Point and Click Away" (https://gh
ostarchive.org/archive/20220101/https://www.nytimes.com/2010/03/14/crosswords/chess/14chess.html) . The
New York Times. Archived from the original (https://www.nytimes.com/2010/03/14/crosswords/chess/14chess.
html) on 1 January 2022. Retrieved 10 January 2021.
115. Thomson, Adam (7 October 2015). "Internet helps to speed up growth of chess around the world" (https://ww
w.ft.com/content/d61a112a-524a-11e5-b029-b9d50a74fd14) . Financial Times. Archived (https://web.archive.
org/web/20210420013702/https://www.ft.com/content/d61a112a-524a-11e5-b029-b9d50a74fd14) from the
original on 20 April 2021. Retrieved 22 April 2021.
116. " 'It's electrifying': chess world hails Queen's Gambit-fuelled boom" (https://www.theguardian.com/sport/202
0/nov/29/chess-world-hails-queens-gambit-fuelled-boom) . The Guardian. 29 November 2020. Archived (htt
ps://web.archive.org/web/20210310133353/https://www.theguardian.com/sport/2020/nov/29/chess-world-hai
ls-queens-gambit-fuelled-boom) from the original on 10 March 2021. Retrieved 19 April 2021.
117. Dottle, Rachael. "The Chess Boom Goes Digital After 'The Queen's Gambit' " (https://www.bloomberg.com/gr
aphics/2020-chess-boom/) . Bloomberg.com. Archived (https://web.archive.org/web/20210417174425/http
s://www.bloomberg.com/graphics/2020-chess-boom/) from the original on 17 April 2021. Retrieved 19 April
2021.
118. Team (CHESScom), Chess com (15 August 2020). "About Online Chess Cheating" (https://www.chess.com/arti
cle/view/online-chess-cheating) . Chess.com. Archived (https://web.archive.org/web/20210420131449/http
s://www.chess.com/article/view/online-chess-cheating) from the original on 20 April 2021. Retrieved
20 April 2021.
119. Waters, Richard (12 January 2018). "Techmate: How AI rewrote the rules of chess" (https://www.ft.com/conten
t/ea707a24-f6b7-11e7-8715-e94187b3017e) . Financial Times. Archived (https://web.archive.org/web/20210
317081158/https://www.ft.com/content/ea707a24-f6b7-11e7-8715-e94187b3017e) from the original on 17
March 2021. Retrieved 13 May 2021.
120. L. B. Stiller (1991). "Some Results from a Massively Parallel Retrograde Analysis". ICCA Journal. 14 (3): 129–
134. doi:10.3233/ICG-1991-14304 (https://doi.org/10.3233%2FICG-1991-14304) .
121. See also: L. B. Stiller (1995). "Exploiting symmetry on parallel architectures". Icga Journal. 18 (2): 102–113.
doi:10.3233/icg-1995-18206 (https://doi.org/10.3233%2Ficg-1995-18206) .
122. Convekta Ltd. "Lomonosov Endgame Tablebases" (http://chessok.com/?page_id=27966) . Archived (https://
web.archive.org/web/20130501134618/http://chessok.com/?page_id=27966) from the original on 1 May
2013. Retrieved 20 April 2021.
123. Campitelli, Guillermo (29 November 2013). "How computers changed chess" (https://theconversation.com/ho
w-computers-changed-chess-20772) . The Conversation. Archived (https://web.archive.org/web/202104250
81211/https://theconversation.com/how-computers-changed-chess-20772) from the original on 25 April
2021. Retrieved 24 April 2021.
124. "Big Techday 9 - TNG Technology Consulting - Modern Chess Preparation – The Role of Computers in
professional Chess" (http://media.techcast.cloud/bigtechday9/barcelona-1615/?q=barcelona-1615) .
media.techcast.cloud. Archived (https://web.archive.org/web/20210427010714/http://media.techcast.cloud/big
techday9/barcelona-1615/?q=barcelona-1615) from the original on 27 April 2021. Retrieved 27 April 2021.
125. Brookwell, Ilya (2 September 2020). "Chess is taking over the online video game world – and both are
changing from this unlikely pairing" (https://theconversation.com/chess-is-taking-over-the-online-video-game-
world-and-both-are-changing-from-this-unlikely-pairing-143790) . The Conversation. Archived (https://web.a
rchive.org/web/20210427004246/https://theconversation.com/chess-is-taking-over-the-online-video-game-wo
rld-and-both-are-changing-from-this-unlikely-pairing-143790) from the original on 27 April 2021. Retrieved
26 April 2021.
127. Statt, Nick (27 August 2020). "Esports giant TSM signs Hikaru Nakamura, its first pro chess player" (https://ww
w.theverge.com/2020/8/27/21404322/hikaru-nakamura-chess-tsm-esports-sign-contract-player-twitch) .
The Verge. Archived (https://web.archive.org/web/20210420130729/https://www.theverge.com/2020/8/27/21
404322/hikaru-nakamura-chess-tsm-esports-sign-contract-player-twitch) from the original on 20 April
2021. Retrieved 20 April 2021.
134. Count Bladessar Castilio (1900) [1561]. Walter Raleigh (ed.). The Second Book of the Courtier (https://web.arc
hive.org/web/20000818234955/http://darkwing.uoregon.edu/~rbear/courtier/courtier2.html) . Translated
by Sir Thomas Hoby. London: David Nutt. Archived from the original (http://darkwing.uoregon.edu/~rbear/co
urtier/courtier2.html) on 18 August 2000. Retrieved 7 May 2010.
136. E. Gordon Duff (1907). "§3. The first book printed in English — "The Recuyell of the Histories of Troy" " (http
s://www.bartleby.com/212/1303.html) . XIII. The Introduction of Printing into England and the Early Work of
the Press. Vol. 2. The End of the Middle Ages. The Cambridge History of English and American Literature: An
Encyclopedia in Eighteen Volumes. 1907–21. Archived (https://web.archive.org/web/20220815001313/https://
www.bartleby.com/212/1303.html) from the original on 15 August 2022. Retrieved 29 December 2022 – via
Bartleby.
138. Caxton, William; Jacobus, de Cessolis (January 2004) [1474]. William Edward Armytage Axon (ed.). The
Game and Playe of the Chesse (http://www.gutenberg.org/ebooks/10672) . Project Gutenberg. Archived (ht
tps://web.archive.org/web/20090924213005/http://www.gutenberg.org/etext/10672) from the original on
24 September 2009. Retrieved 20 May 2010.
139. "Carmina potoria" (http://www.fh-augsburg.de/~harsch/Chronologia/Lspost13/CarminaBurana/bur_cpo2.ht
ml) . Bibliotheca Augustana. Archived (https://web.archive.org/web/20071229151500/http://www.fh-augsbur
g.de/~harsch/Chronologia/Lspost13/CarminaBurana/bur_cpo2.html) from the original on 29 December
2007. Retrieved 26 November 2008.
142. Shaheen, Kareem (21 January 2016). "Chess forbidden in Islam, rules Saudi mufti, but issue not black and
white" (https://www.theguardian.com/world/2016/jan/21/chess-forbidden-in-islam-rules-saudi-arabia-grand-m
ufti) . The Guardian. Archived (https://web.archive.org/web/20160213200335/http://www.theguardian.com/w
orld/2016/jan/21/chess-forbidden-in-islam-rules-saudi-arabia-grand-mufti) from the original on 13 February
2016. Retrieved 1 April 2019.
144. Thompson, Clive (22 May 2014). "Why Chess Will Destroy Your Mind" (https://medium.com/message/why-che
ss-will-destroy-your-mind-78ad1034521f) . Medium. Archived (https://web.archive.org/web/20170901152810/
https://medium.com/message/why-chess-will-destroy-your-mind-78ad1034521f) from the original on 1
September 2017.
145. Geigner, Timothy (20 June 2014). "That Time When People Thought Playing Chess Would Make You Violent"
(https://www.techdirt.com/articles/20140613/08020527566/that-time-when-people-thought-playing-chess-wou
ld-make-you-violent.shtml) . TechDirt. Archived (https://web.archive.org/web/20170324191000/https://www.te
chdirt.com/articles/20140613/08020527566/that-time-when-people-thought-playing-chess-would-make-you-vi
olent.shtml) from the original on 24 March 2017.
148. Ruthann Mayes-Elma (2006). Females and Harry Potter: Not All that Empowering (https://books.google.com/b
ooks?id=LiWrXUHgnL8C&pg=PA95) . Rowman & Littlefield. pp. 95–. ISBN 978-0-7425-3779-8. Archived (http
s://web.archive.org/web/20210813113441/https://books.google.com/books?id=LiWrXUHgnL8C&pg=PA95)
from the original on 13 August 2021. Retrieved 16 January 2021.
149. John Tromp (2021). "Chess Position Ranking" (https://github.com/tromp/ChessPositionRanking) . GitHub.
Archived (https://web.archive.org/web/20210808152713/https://github.com/tromp/ChessPositionRanking)
from the original on 8 August 2021.
150. Babb, Jonathan (10 January 1996). "Evolution of the Chess Robot: Brute force Wins" (http://groups.csail.mit.e
du/cag/pub/papers/jbabb-area.ps.Z) . Massachusetts Institute of Technology. Archived (https://web.archive.
org/web/20230221064724/http://groups.csail.mit.edu/cag/pub/papers/jbabb-area.ps.Z) from the original
on 21 February 2023. Retrieved 21 February 2023.
152. Zermelo, Ernst (1913), Uber eine Anwendung der Mengenlehre auf die Theorie des Schachspiels,
Proceedings of the Fifth International Congress of Mathematicians 2, 501–04. Cited from Eichhorn,
Christoph: Der Beginn der Formalen Spieltheorie: Zermelo (1913), Uni-Muenchen.de (http://www.mathematik.
uni-muenchen.de/~spielth/artikel/Zermelo.pdf) Archived (https://web.archive.org/web/20070612134609/htt
p://www.mathematik.uni-muenchen.de/~spielth/artikel/Zermelo.pdf) 12 June 2007 at the Wayback Machine.
Retrieved 23 March 2007.
154. "Games". Encyclopedia of Computer Science and Technology: Volume 8. CRC Press. 1977. p. 394. ISBN 978-
0-8247-2258-6.
155. Desoky, Abdelrahman; Younis, Mohamed (November 2009). "Chestega: chess steganography methodology"
(https://doi.org/10.1002%2Fsec.99) . Security and Communication Networks. 2 (6): 555–566.
doi:10.1002/sec.99 (https://doi.org/10.1002%2Fsec.99) .
156. Hernandez-Castro, Julio C.; Blasco-Lopez, Ignacio; Estevez-Tapiador, Juan M.; Ribagorda-Garnacho, Arturo
(February 2006). "Steganography in games: A general methodology and its application to the game of Go".
Computers & Security. 25 (1): 64–71. doi:10.1016/j.cose.2005.12.001 (https://doi.org/10.1016%2Fj.cose.2005.12.00
1) .
157. Mukherjee, Nayanika (15 September 2024). " 'I turned Lichess into Google Drive': 18yo shows how to store
files, secret messages in a game of chess" (https://indianexpress.com/article/puzzles-and-games/info/chess-g
ames-cloud-storage-creative-coding-cryptography-brainteasers-9567020/) . The Indian Express. Retrieved
28 January 2025.
158. Post, Melville Davisson (January 1918). "German War Ciphers". Everybody's Magazine. Vol. 38, no. 1. pp. 28–
34. hdl:2027/uiug.30112077173703 (https://hdl.handle.net/2027%2Fuiug.30112077173703?urlappend=%3Bseq
=626%3Bownerid=13510798903194481-672) .
159. Oberhaus, Daniel (25 March 2017). "The Spy Who Checkmated Me: Why Postal Chess Was Banned During
Wartime" (https://www.vice.com/en/article/the-spy-who-checkmated-me-why-postal-chess-was-banned-durin
g-wartime/) . Vice. Retrieved 28 January 2025.
169. Richards J. Heuer Jr. Psychology of Intelligence Analysis Center for the Study of Intelligence, Central
Intelligence Agency 1999 (see Chapter 3 (https://www.cia.gov/library/center-for-the-study-of-intelligence/csi-
publications/books-and-monographs/psychology-of-intelligence-analysis/art6.html) Archived (https://web.a
rchive.org/web/20070912045710/https://www.cia.gov/library/center-for-the-study-of-intelligence/csi-publicati
ons/books-and-monographs/psychology-of-intelligence-analysis/art6.html) 12 September 2007 at the
Wayback Machine).
170. Ericsson, K.A.; Krampe, R. Th.; Tesch-Römer, C. (1993). "The role of deliberate practice in the acquisition of
expert performance" (https://web.archive.org/web/20060512183911/http://www.freakonomics.com/pdf/Delib
eratePractice%28PsychologicalReview%29.pdf) (PDF). Psychological Review. 100 (3): 363–406.
doi:10.1037/0033-295X.100.3.363 (https://doi.org/10.1037%2F0033-295X.100.3.363) . S2CID 11187529 (http
s://api.semanticscholar.org/CorpusID:11187529) . Archived from the original (http://www.freakonomics.com/
pdf/DeliberatePractice%28PsychologicalReview%29.pdf) (PDF) on 12 May 2006.
171. Macnamara, Brooke N.; Maitra, Megha (21 August 2019). "The role of deliberate practice in expert
performance: revisiting Ericsson, Krampe & Tesch-Römer (1993)" (https://www.ncbi.nlm.nih.gov/pmc/articles/
PMC6731745) . Royal Society Open Science. 6 (8): 190327. doi:10.1177/0963721411421922 (https://doi.org/10.
1177%2F0963721411421922) . PMC 6731745 (https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6731745) .
PMID 31598236 (https://pubmed.ncbi.nlm.nih.gov/31598236) . S2CID 190327 (https://api.semanticscholar.o
rg/CorpusID:190327) .
172. Gobet, F. & Chassy, P. (in press). "Season of birth and chess expertise" (http://bura.brunel.ac.uk/bitstream/24
38/736/1/Seasonality%20and%20chess.pdf) (PDF). Archived (https://web.archive.org/web/2011071817243
4/http://bura.brunel.ac.uk/bitstream/2438/736/1/Seasonality%20and%20chess.pdf) (PDF) from the original
on 18 July 2011. (65.8 KB) Journal of Biosocial Science.
Gobet, F. & Campitelli, G. (2007). "The role of domain-specific practice, handedness and starting age in
chess" (http://bura.brunel.ac.uk/bitstream/2438/611/1/Gobet_DevPsyc_Final.pdf) (PDF). Archived (https://w
eb.archive.org/web/20070808073144/http://bura.brunel.ac.uk/bitstream/2438/611/1/Gobet_DevPsyc_Final.p
df) (PDF) from the original on 8 August 2007. (196 KB) Developmental Psychology, 43, 159–72. Both
retrieved 2007-07-15.
173. Djakow, I. N., Petrowski, N. W., & Rudik, P. A. (1927). Psychologie des schachspiels.
174. Burgoyne, Alexander P.; Sala, Giovanni; Gobet, Fernand; MacNamara, Brooke N.; Campitelli, Guillermo;
Hambrick, David Z. (1 November 2016). "The relationship between cognitive ability and chess skill: A
comprehensive meta-analysis" (http://eprints.lse.ac.uk/102241/1/INTELL_2016_117_The_Relationship_between
_Cognitive_Ability_and_Chess_Skill_a_Comprehensive_Meta_Analysis.pdf) (PDF). Intelligence. 59: 72–83.
doi:10.1016/j.intell.2016.08.002 (https://doi.org/10.1016%2Fj.intell.2016.08.002) . ISSN 0160-2896 (https://search.
worldcat.org/issn/0160-2896) . Archived (https://web.archive.org/web/20200506054933/http://eprints.lse.a
c.uk/102241/1/INTELL_2016_117_The_Relationship_between_Cognitive_Ability_and_Chess_Skill_a_Comprehe
nsive_Meta_Analysis.pdf) (PDF) from the original on 6 May 2020. Retrieved 26 February 2020.
175. Campitelli, Guillermo; Gobet, Fernand (5 October 2011). "Deliberate Practice: Necessary But Not Sufficient".
Current Directions in Psychological Science. 20 (5): 280–285. doi:10.1177/0963721411421922 (https://doi.org/1
0.1177%2F0963721411421922) . S2CID 145572294 (https://api.semanticscholar.org/CorpusID:145572294) .
176. Ruiter, Chananya De (16 November 2020). "The Queen's Gambit And A Rise In Online Chess Playing" (http
s://www.thailandtatler.com/life/queens-gambit-a-new-perspective-on-chess) . Tatler Thailand. Archived (http
s://web.archive.org/web/20210112150626/https://www.thailandtatler.com/life/queens-gambit-a-new-perspectiv
e-on-chess) from the original on 12 January 2021. Retrieved 10 January 2021.
177. Jibilian, Isabella. "Netflix's hit show 'The Queen's Gambit' inspired a chess surge — but now Chess.com is
seeing a surge in cheating, too" (https://www.businessinsider.com/chess-website-sees-cheating-high-after-netf
lix-queens-gambit-surge-2020-12) . Business Insider. Archived (https://web.archive.org/web/2021011207231
3/https://www.businessinsider.com/chess-website-sees-cheating-high-after-netflix-queens-gambit-surge-2020-
12) from the original on 12 January 2021. Retrieved 10 January 2021.
178. Howell, Toby. "Netflix's 'The Queen's Gambit' is Causing a Surge in Online Chess Play" (https://www.morningbr
ew.com/daily/stories/2020/11/02/netflixs-queens-gambit-causing-surge-online-chess-play) . Morning Brew.
Archived (https://web.archive.org/web/20210112044420/https://www.morningbrew.com/daily/stories/2020/11/
02/netflixs-queens-gambit-causing-surge-online-chess-play) from the original on 12 January 2021. Retrieved
10 January 2021.
179. Settembre, Jeanette (9 November 2020). "Online chess classes see record interest amid pandemic, and after
release of Netflix's 'The Queen's Gambit' " (https://www.foxnews.com/lifestyle/chess-queens-gambit-boosting-p
layer-interest-pandemic) . Fox News. Archived (https://web.archive.org/web/20210112133014/https://www.fox
news.com/lifestyle/chess-queens-gambit-boosting-player-interest-pandemic) from the original on 12
January 2021. Retrieved 10 January 2021.
180. Rothman, David (November 2020). "Online chess makes its biggest move" (https://www.cbsnews.com/news/on
line-chess-makes-its-biggest-move/) . www.cbsnews.com. Archived (https://web.archive.org/web/20210112030
711/https://www.cbsnews.com/news/online-chess-makes-its-biggest-move/) from the original on 12 January
2021. Retrieved 10 January 2021.
181. Robertson, Noah (20 August 2020). "Online chess is thriving, a calming constant in a chaotic year" (https://w
ww.csmonitor.com/USA/Society/2020/0820/Online-chess-is-thriving-a-calming-constant-in-a-chaotic-year) .
Christian Science Monitor. Archived (https://web.archive.org/web/20210111224133/https://www.csmonitor.co
m/USA/Society/2020/0820/Online-chess-is-thriving-a-calming-constant-in-a-chaotic-year) from the original
on 11 January 2021. Retrieved 10 January 2021.
188. Finley, Klint (28 September 2012). "Did a Computer Bug Help Deep Blue Beat Kasparov?" (https://www.wired.c
om/2012/09/deep-blue-computer-bug/) . Wired. Archived (https://web.archive.org/web/20180515043725/htt
ps://www.wired.com/2012/09/deep-blue-computer-bug/) from the original on 15 May 2018. Retrieved 14 May
2018.
190. Siegel, Robert (24 October 2016). "20 Years Later, Humans Still No Match For Computers On The
Chessboard" (https://www.npr.org/sections/alltechconsidered/2016/10/24/499162905/20-years-later-humans-
still-no-match-for-computers-on-the-chessboard) . NPR.org. Archived (https://web.archive.org/web/2020112
6080706/https://www.npr.org/sections/alltechconsidered/2016/10/24/499162905/20-years-later-humans-still-
no-match-for-computers-on-the-chessboard) from the original on 26 November 2020. Retrieved 11 March
2021.
191. Kosteniuk, Alexandra (15 August 2013). "TCEC Computer Chess Championship New Season starts August
26th" (https://web.archive.org/web/20131025063745/http://www.chessblog.com/2013/08/tcec-computer-ches
s-championship-new.html) . Chess News Blog. Archived from the original (http://www.chessblog.com/2013/0
8/tcec-computer-chess-championship-new.html) on 25 October 2013. Retrieved 25 October 2013.
192. Soltis, Andy (9 June 2013). "Engine Super Bowl" (https://nypost.com/2013/06/09/engine-super-bowl/) . New
York Post. Archived (https://web.archive.org/web/20160503041111/http://nypost.com/2013/06/09/engine-super
-bowl/) from the original on 3 May 2016. Retrieved 25 October 2013.
193. Roeder, Oliver (25 January 2022). "We Taught Computers To Play Chess — And Then They Left Us Behind"
(https://fivethirtyeight.com/features/we-taught-computers-to-play-chess-and-then-they-left-us-behind/) .
Fivethirtyeight. Archived (https://web.archive.org/web/20220216055753/https://fivethirtyeight.com/features/
we-taught-computers-to-play-chess-and-then-they-left-us-behind/) from the original on 16 February 2022.
Retrieved 15 February 2022.
194. McClain, Dylan Loeb (8 August 2006). "Cheating Accusations in Mental Sports, Too" (https://www.nytimes.co
m/2006/08/08/sports/othersports/08chess.html) . The New York Times. Archived (https://web.archive.org/w
eb/20111205235525/http://www.nytimes.com/2006/08/08/sports/othersports/08chess.html) from the
original on 5 December 2011. Retrieved 28 August 2010.
195. "Western culture regards Chess as a particular game with a particular set of rules governed by an
international authority (FIDE – the Fédération Internationale des Echecs). Variously known as International
Chess, World Chess, Orthochess, and so on [...]" Parlett (1999), p. 276
196. Schmittberger, R. Wayne (1992). New Rules for Classic Games (https://archive.org/details/newrulesforclass00
rway/page/186) . John Wiley & Sons Inc. p. 186 (https://archive.org/details/newrulesforclass00rway/page/18
6) . ISBN 978-0-471-53621-5. "The form of chess most people know – which is sometimes referred to as
Western chess, orthodox chess, or orthochess – is itself just one of many that have been played throughout
history."
198. Pritchard details 1,450 of them in Pritchard, D.B. (1994). The Encyclopedia of Chess Variants. Games &
Puzzles Publications. ISBN 978-0-9524142-0-9. "Of these, about half date from between 700 and 1970 (1,200
years!), half from the last quarter of the twentieth century." Parlett (1999), p. 312
Bibliography
Adams, Jenny (2006). Power Play: The Literature and Politics of Chess in the Late Middle Ages. Philadelphia:
University of Pennsylvania Press. ISBN 978-0-8122-3944-7. OCLC 238812746 (https://search.worldcat.org/oclc/2
38812746) .
Binet, A. (1894). Psychologie des grands calculateurs et joueurs d'échecs (in French). Paris: Hachette.
OCLC 287413777 (https://search.worldcat.org/oclc/287413777) .
Bird, Henry (2008) [First published 1893]. Chess History and Reminiscences. Forgotten Books. ISBN 978-1-
60620-897-7.
Brunning, Sue; Yu-Ping, Luk; O'Connell, Elisabeth R.; Williams, Tim (2024). Silk Roads. The British Museum.
ISBN 978-0-7141-2498-8.
Burgess, Graham (2000). The Mammoth Book of Chess. New York: Carroll & Graf. ISBN 978-0-7867-0725-6.
Burgess, Graham; Nunn, John; Emms, John (2004). The Mammoth Book of the World's Greatest Chess Games
(https://archive.org/details/mammothbookofwor0000burg) (2nd ed.). New York: Carroll & Graf. ISBN 978-0-
7867-1411-7.
Davidson, Henry A. (1949). A Short History of Chess. New York: D. McKay Co. ISBN 978-0-679-14550-9.
OCLC 17340178 (https://search.worldcat.org/oclc/17340178) .
de Groot, Adriaan D. (1965) [1946 (first Dutch ed.)]. Thought and Choice in Chess (English ed.). The Hague:
Mouton. OCLC 4988227 (https://search.worldcat.org/oclc/4988227) .
de Groot, Adriaan D.; Gobet, Fernand (1996). Perception and Memory in Chess: Heuristics of the Professional
Eye. Assen, NL: Van Gorcum. ISBN 978-90-232-2949-0.
de la Villa, Jesús (2008). 100 Endgames You Must Know. New in Chess. ISBN 978-90-5691-244-4.
Emms, John (2004). Starting Out: Minor Piece Endgames. London: Everyman Chess. ISBN 978-1857443592.
Evans, Larry (1958). New Ideas in Chess. New York: Pitman (1984 Dover edition). ISBN 978-0-486-28305-0.
Fine, Gary Alan (2015). Players and Pawns. United Kingdom: University of Chicago Press. ISBN 9780226265032.
Gobet, Fernand; de Voogt, Alex; Retschitzki, Jean (2004). Moves in Mind: The Psychology of Board Games. Hove,
UK: Psychology Press. ISBN 978-1-84169-336-1. OCLC 53962630 (https://search.worldcat.org/oclc/5396263
0) .
Grabner, RH; Stern, E; Neubauer, AC (March 2007). "Individual differences in chess expertise: A psychometric
investigation". Acta Psychologica. 124 (3): 398–420. doi:10.1016/j.actpsy.2006.07.008 (https://doi.org/10.1016%2Fj.a
ctpsy.2006.07.008) . PMID 16942740 (https://pubmed.ncbi.nlm.nih.gov/16942740) .
Harding, Tim (2003). Better Chess for Average Players. New York: Courier Dover Publications. ISBN 978-0-486-
29029-4. OCLC 33166445 (https://search.worldcat.org/oclc/33166445) .
Hooper, David; Whyld, Kenneth (1992). The Oxford Companion to Chess, Second edition. Oxford; New York:
Oxford University Press. ISBN 978-0-19-866164-1. OCLC 25508610 (https://search.worldcat.org/oclc/2550861
0) .
Howard, Kenneth S (1961). How to Solve Chess Problems. New York: Courier Dover Publications. ISBN 978-0-
486-20748-3.
Hsu, Feng-Hsiung (2002). Behind Deep Blue: Building the Computer that Defeated the World Chess Champion.
Princeton: Princeton University Press. ISBN 978-0-691-09065-8. OCLC 50582855 (https://search.worldcat.org/o
clc/50582855) .
Ilko, Krisztina (2024). "Chess and Race in the Global Middle Ages". Speculum. 99 (2): 480–540.
doi:10.1086/729294 (https://doi.org/10.1086%2F729294) .
Kasparov, Garry (2003a). My Great Predecessors, part I. London; Guilford, CT: Everyman Chess. ISBN 978-1-
85744-330-1. OCLC 223602528 (https://search.worldcat.org/oclc/223602528) .
Kasparov, Garry (2003b). My Great Predecessors, part II. London; Guilford, CT: Everyman Chess. ISBN 978-1-
85744-342-4. OCLC 223906486 (https://search.worldcat.org/oclc/223906486) .
Kasparov, Garry (2004a). My Great Predecessors, part III. London; Guilford, CT: Everyman Chess. ISBN 978-1-
85744-371-4. OCLC 52949851 (https://search.worldcat.org/oclc/52949851) .
Kasparov, Garry (2004b). My Great Predecessors, part IV. London; Guilford, CT: Everyman Chess. ISBN 978-1-
85744-395-0. OCLC 52949851 (https://search.worldcat.org/oclc/52949851) .
Kasparov, Garry (2006). My Great Predecessors, part V. London; Guilford, CT: Everyman Chess. ISBN 978-1-
85744-404-9. OCLC 52949851 (https://search.worldcat.org/oclc/52949851) .
Keene, Raymond (1993). Gary Kasparov's Best Games. London: B.T. Batsford. ISBN 978-0-7134-7296-7.
OCLC 29386838 (https://search.worldcat.org/oclc/29386838) .
Landsberger, Kurt (1992). William Steinitz, Chess Champion: A Biography of the Bohemian Caesar. McFarland &
Company. ISBN 0-89950-758-1.
Lasker, Emanuel (1934). Lasker's Chess Primer. London: Billings (1988 reprint). ISBN 978-0-7134-6241-8.
Leibs, Andrew (2004). Sports and Games of the Renaissance. Westport, CT: Greenwood Publishing Group.
ISBN 978-0-313-32772-8.
Levitt, Gerald M. (2000). The Turk, Chess Automaton. Jefferson, NC: McFarland & Company. ISBN 978-0-7864-
0778-1. OCLC 226148928 (https://search.worldcat.org/oclc/226148928) .
Li, David H. (1998). The Genealogy of Chess. Bethesda, MD: Premier. ISBN 978-0-9637852-2-0. OCLC 39281682
(https://search.worldcat.org/oclc/39281682) .
Mark, Michael (2007). Ancient Board Games in Perspective: The Beginnings of Chess. United Kingdom: British
Museum Press. ISBN 9780714111537.
Metzner, Paul (1998). Crescendo of the Virtuoso: Spectacle, Skill, and Self-Promotion in Paris during the Age of
Revolution (http://publishing.cdlib.org/ucpressebooks/view?docId=ft438nb2b6&brand=ucpress) . Berkeley:
University of California Press. ISBN 978-0-520-20684-7. OCLC 185289629 (https://search.worldcat.org/oclc/185
289629) . Archived (https://web.archive.org/web/20100706122359/http://publishing.cdlib.org/ucpressebooks/vi
ew?docId=ft438nb2b6&brand=ucpress) from the original on 6 July 2010. Retrieved 28 August 2010.
Olmert, Michael (1996). Milton's Teeth and Ovid's Umbrella: Curiouser & Curiouser Adventures in History (http
s://archive.org/details/miltonsteethovid00olme) . New York: Simon & Schuster. ISBN 978-0-684-80164-3.
Pritchard, David (2000). Popular Chess Variants. London: Batsford Chess Books. ISBN 978-0-7134-8578-3.
OCLC 44275285 (https://search.worldcat.org/oclc/44275285) .
Robbins, T.W.; Anderson, E.J.; Barker, D.R.; Bradley, A.C.; Fearnyhough, C.; Henson, R.; Hudson, S.R.; Baddeley,
A.D. (1996). "Working Memory in Chess" (https://doi.org/10.3758%2FBF03197274) . Memory & Cognition. 24
(1): 83–93. doi:10.3758/BF03197274 (https://doi.org/10.3758%2FBF03197274) . PMID 8822160 (https://pubme
d.ncbi.nlm.nih.gov/8822160) . S2CID 14009447 (https://api.semanticscholar.org/CorpusID:14009447) .
Saariluoma, Pertti (1995). Chess Players' Thinking: A Cognitive Psychological Approach. New York: Routledge.
ISBN 978-0-415-12079-1.
Silman, Jeremy (1998). The Complete Book of Chess Strategy. Los Angeles: Silman-James Press. ISBN 978-1-
890085-01-8.
Shibut, Macon (2004). Paul Morphy and the Evolution of Chess Theory. New York: Courier Dover Publications.
ISBN 978-0-486-43574-9. OCLC 55639730 (https://search.worldcat.org/oclc/55639730) .
Steinitz, William; Landsberger, Kurt (2002). The Steinitz Papers: Letters and Documents of the First World Chess
Champion. Jefferson, NC: McFarland & Company. ISBN 978-0-7864-1193-1. OCLC 48550929 (https://search.worl
dcat.org/oclc/48550929) .
Tamburro, Pete (September 2010). "Challenging the Ruy Lopez". Chess Life: 18–21.
Tarrasch, Siegbert (1987). The Game of Chess. New York: Courier Dover Publications. ISBN 978-0-486-25447-0.
OCLC 15631832 (https://search.worldcat.org/oclc/15631832) .
Trautmann, Thomas (2015). Elephants and Kings: An Environmental History. United States: University of Chicago
Press. ISBN 9780226264530.
Vale, Malcolm (2001). The Princely Court: Medieval Courts and Culture in North-West Europe, 1270–1380.
Oxford: Oxford University Press. ISBN 978-0-19-926993-8. OCLC 47049906 (https://search.worldcat.org/oclc/4
7049906) .
Verwer, Renzo (2010). Bobby Fischer for Beginners. Alkmaar: New in Chess. ISBN 978-90-5691-315-1.
Warner, A.G. (2000). The Sháhnáma of Firdausí: Volume VII. United Kingdom: Routledge. ISBN 9781136396809.
Watson, John (1998). Secrets of Modern Chess Strategy. London: Gambit Publications. ISBN 978-1-901983-07-4.
Weenink, H.G.M. (1926). Hume, G.; White, A.C. (eds.). The Chess Problem. Stroud: Office of The Chess Amateur.
OCLC 3617028 (https://search.worldcat.org/oclc/3617028) .
Weissberger, Barbara F. (2004). Isabel Rules: Qonstructing Queenship, Wielding Power. Minneapolis: University
of Minnesota Press. ISBN 978-0-8166-4164-2. OCLC 217447754 (https://search.worldcat.org/oclc/217447754) .
Wilkinson, Charles K. (May 1943). "Chessmen and Chess". The Metropolitan Museum of Art Bulletin. New Series 1
(9): 271–79. doi:10.2307/3257111 (https://doi.org/10.2307%2F3257111) . JSTOR 3257111 (https://www.jstor.org/st
able/3257111) .
Yalom, Marilyn (2004). Birth of the Chess Queen. New York: Harper Collins Publishers. ISBN 978-0-06-009064-7.
Further reading
Dunnington, Angus (2003). Chess Psychology: Approaching the Psychological Battle Both on and Off the Board.
Everyman Chess. ISBN 978-1-85744-326-4.
Fine, Reuben (1983). The World's Great Chess Games. Courier Dover Publications. ISBN 978-0-486-24512-6.
OCLC 9394460 (https://search.worldcat.org/oclc/9394460) .
Hale, Benjamin (2008). Philosophy Looks at Chess. Open Court Publishing Company. ISBN 978-0-8126-9633-2.
Kotov, Alexander (1971). Think Like a Grandmaster. B.T. Batsford Ltd. ISBN 978-0-7134-3160-5.
Mason, James (1947). The Art of Chess. Dover Publications. ISBN 978-0-486-20463-5. OCLC 45271009 (https://s
earch.worldcat.org/oclc/45271009) . (see the included supplement, "How Do You Play Chess")
External links
Chesshistory.com (http://www.chesshistory.com/winter/extra/factfinder.html)