Rational Number Activity
Rational Number Activity
Rational Numbers
Grades 8 and 9
Teacher Document
Karen Newstead
Hanlie Murray
Therine van Niekerk
COPYRIGHT
All the materials developed by MALATI are in the public domain. They may be freely used and adapted, with
acknowledgement to MALATI and the Open Society Foundation for South Africa.
December 1999
Fractions (4 sessions)
1) Simple sharing problems with remainders – pupils should draw the solution and express
their answers as common fractions.
2) Developing equivalent fractions using the ‘fractions wall’ (a wider range of fractions than
the traditional ‘fractions families’).
3) A word problem which can be solved in a variety of ways (using various operations with
fractions).
4) The log of wood (multiplication of fractions) – a problem which provides the opportunity to
reflect on how fractions are named, and what the name means.
(Homework: Snakes/chains)
For this task learners should not express their answers as decimals. We
encourage learners to draw their solutions. One reason for this is that the
teacher can easily diagnose which learners are experiencing conceptual
1. Three friends share four Chocbars equally. How much Chocbar does
problems and which are simply not able to name or write the fraction. The
each friend get? Use a diagram to show your answer. latter is social knowledge which can be given by the teacher or by peers.
2. Three friends share five Chocbars equally. How much Chocbar does
each friend get? Use a diagram to show your answer.
3. Two friends share eleven Chocbars equally. How much Chocbar does
each friend get? Use a diagram to show your answer.
Here are some Chocbars that been cut into different equal pieces: This worksheet addresses the equivalence of fractions and comparisons
between sizes of different fractions. Learners may need to use direct
physical comparisons of the fractions, in other words the ‘fractions wall’.
Other methods (such as converting to appropriate equivalent fractions with
the same denominators) are also acceptable, as long as it is clear that the
learners understand why they are doing what they are doing.
1 3 7 4
b) or f) or
2 5 15 8
2 3 9 6
c) or g) or
4 6 18 10
5 2
d) or
10 5
4
Some learners may find out by trial and error that 20 x gives them a
3
reasonable answer, but not be able to explain why this works. They should
be encouraged to draw the solution. Discrepancies in the remainders
4 80 2
should be discussed: 20 x gives =26 (TARTS) which is different
3 3 3
Three brothers buy a log of stinkwood. Their mother says that she will take Learners should not have trouble solving this problem with the help of a
drawing, but may have trouble naming each brother’s share.
over a fifth of the log. The brothers share the remaining wood equally.
What fraction of the original log does each brother get? Learners may solve this in various ways, for example:
1 1
Each brother gets a big piece and a small piece: +
5 15
Each big piece is the same as three small pieces so each brother gets
3 1 4
+ = .
15 15 15
Brother 1
Mother
Brother 2
Brother 3
4
Each brother gets a row of small pieces: .
15
In both cases, the teacher can ask “How do we know that the small piece
is a fifteenth?” or “Why fifteenths?”.
1 4 4 4 1
Abstractly, this problem can be represented as × or ÷3 = × . The
3 5 5 5 3
diagrammatic solution illustrates how the abstract calculation actually
1 +
1 + 1 + 1
4 4 4
1
+
4
+ 1 + 1 + 1
4 4 4
1
+
4
1 1 1
+ + +
4 4 4
+ 1
4
1 1 1
+ + +
4 4 4
Now do it on the calculator. Were you correct? should make more sense of the decimal notation.
For the next four problems, first do the problem yourself, then say what
answer you think the calculator will give, then do it on the calculator.
The calculator can be used as a counting machine. For example, here are For this activity, learners need to know how to programme their calculators
two ways in which calculators can be programmed to count in 3’s: to count using a certain interval. Most calculators can be programmed to
do this and can thus be turned into a “counting machine”. Different
• Press 3 + = . If you keep on pressing = , the calculator will go on calculators have different procedures, so learners should play with their
own calculators to find out if they can be programmed and if so, how this
counting in 3’s. However, if you press any of the operation functions can be done.
(+; −; ×; ÷) or clear the screen, you have to start the process from the
The two methods given for programming a calculator to count in 3’s can be
beginning again. You can press any number (without clearing the
replaced by an adequate teacher explanation/whole-class discussion,
screen) and the calculator will count in 3’s from that number onwards.
before learners attempt the activities.
For example: Press 3 + = . Now press 4 1 and = = = …
Your calculator should give 44; 47; 50; 53; …
• Press 3 + + = and follow the same procedures as above.
q 0,5 ; _____; _____; _____; _____; _____; _____; _____; _____; n 6,4 (+ 0,3) → 6,7 →
_____; _____; _____; _____; _____; _____; _____; _____; _____; o 4,42 (+ 0,1) →
_____; _____; _____; _____ p 8,4 (– 0,3) →
r 0,6 ; _____; _____; _____; _____; _____; _____; _____; _____; q 0,3 (+ 0,4) →
_____; _____; _____; _____; _____; _____; _____; _____; _____; r 1,37 (– 0,1) →
_____; _____; _____; _____ s 11,6 (– 0,4) →
2. More sequences....complete as before. t 12,67 (– 0,9) →
n0,25 ; _____; _____; _____; _____; _____; _____; _____; _____; u 25,6 (halve) → 12,8 →
_____; _____; _____; _____; _____; _____; _____; _____; _____; _____;
_____; _____; _____
o0,05 ; _____; _____; _____; _____; _____; _____; _____; _____;
_____; _____; _____; _____; _____; _____; _____; _____; _____; _____;
_____; _____; _____
Procedures to play the game: This activity can also be used as a diagnostic activity to see which learners
still need help and which learners have mastered decimal place value.
1. Two players need one calculator Mistakes provide valuable learning opportunities, and learners should be
2. Player 1 enters any decimal number e.g. given enough time to resolve these.
43,598. This number must be ’shot down’
(replaced by 0 by subtracting).
3. Players take turns to ’shoot down’ a digit. (One at a time.)
4. The player that ends with 0 wins.
5. If a player changes the number on the screen but does not shoot down
a digit, the other player gets two turns.
Example:
Press Number on screen
This task mainly concerns hundredths. This concept (along with tenths,
How thick do you think one sheet of paper is? Can you measure it with
thousandths and later ten thousandths, etc.) is needed for a stable number
your ruler? concept. The learners must be given time to make sense of this on their
own.
Dumisani has a bright idea. He measures 100 sheets of paper. The stack
is 14 mm thick.
In question (a) the learners might divide 14 into 100 equal parts. The
14
answer 100 is quite acceptable. Learners should not be forced to write the
1. Calculate how thick each sheet of paper is.
answer as 0,14 or to simplify the fraction. However, discussion between
peers should help to develop this concept.
2. How thick will a document of 7 pages be?
Questions 2 and 3 present practical situations in which a whole number is
multiplied by a fraction.
3. If 245 copies of this document are printed and
1
Question 3 can be given as homework if the class has discussed that 100
stacked on top of one another, how high will the
can be written as 0,01.
stack be?
+ 0,01
+ 0,01
The following worksheet was given to Zanele for homework. Mark the This is a very good activity for the learners to challenge their own beliefs
about decimal fractions. It can elicit a lot of discussion and the teacher
work, correcting all the mistakes.
should allow the learners to discuss the issues thoroughly. Reflection on
their own concepts while learners are doing this can lead to a more stable
concept of decimal fractions and make them more aware of the ‘potholes’
Decimals: Name: which lead to common mistakes.
3. 3,6 + 0,3 =
4. 4,8 + 4,3 =
5. 0,7 - 0,1 =
6. 0,27 - 0,1 =