Echoes of Reverb: From Cave Acoustics To Sound Design: October 2015
Echoes of Reverb: From Cave Acoustics To Sound Design: October 2015
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Niovi Kitsiou
Aristotle University of Thessaloniki
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ABSTRACT the parallel existence of the soundtrack of each film, there can be
This work attempts to highlight some specific interconnections potential for narration through the use of the sounds, especially in
between certain human artistic expressions and their relation with certain film genres. In this work we focus on the possible use of
sonic environments and architectural soundscapes, especially the effect of reverberation in films as a storytelling means.
connections with some acoustic qualities of spaces, such as the Humans were always connected and influenced from the room
reverberation. The main focus is the effort to discover applications and even open air acoustics. These acoustic conditions are results
of these acoustic qualities, as identifying characteristics of certain of physical qualities (caves, canyons, mountains etc) and can also
spaces, in order to serve the narration in fiction films through be achieved through architectural design (ancient theaters, roman
sound design. The use of the reverberation as a story telling tool odea, Pantheon in Rome & Rotunda in Thessaloniki, churches,
in films is highlighted. The difficulty of the human definition and cathedrals, opera houses, concert halls but also everyday spaces,
expressions concerning our sonic environment is mentioned rooms, halls, public buildings etc).Specifically, some scientists
through the partial absence of a sonic vocabulary. One the first support that the acoustics of caves influenced the drawings of
part the unintended effect and reflection of acoustic characteristics their inhabitants, but also that the prehistoric civilizations had a
of spaces on certain human artistic and generally creative wide knowledge on sound that was also applied to architecture,
procedures is presented and part of a related research-in-progress, music and the arts in general [1],[2],[3],[4]. And from this starting
is introduced. The second part of this work focuses on the point, most of the spaces can be separated, on those with cave and
intentional use of acoustic characteristics on film sound in order to those with open air acoustics [5].
imitate certain spaces and furthermore underline, multiply etc
feelings, psychological situations, emotional experiences and
many more in audiovisual narration.
2. SONIC VOCABULARY AND SOUND
MYTHS
General Terms In everyday living we characterize sound as dry, crunchy, big,
Design, Experimentation thin, intimate, that can have strength, clarity, definition, warmth.
The difficulty to describe sound with sound terms or parameters,
Keywords reflects the difficulty to really determine what sound is and what
Reverberation, sound design, sound narration, myths feelings sound can evoke. This might be a reason for the
connection of sounds with mythology and the divine in general.
Categories and Subject Descriptors There are many sound myths that testify the knowledge of past
H.5.1 [Multimedia Information Systems]: Audio, Video; H.5.2 civilizations on acoustics (Echo, Sirens, Orpheus, Amphion,
[User Interfaces]: Sonic environment, Soundscapes and social Apollo and Marsias, Aeolus etc) but also -as myths- a respect on
interaction; J.5 [Arts and humanities]: Arts, fine and performing- the phenomena, and also a respect on the deities. Since the first
Music quantitative measurements of sound parameters in the early
1920’s and even until nowadays that sound became, or is mainly
treated, as a signal [6], the sound vocabulary remains non-sonic in
1. INTRODUCTION a way, and words that attempt to focus on emotions, surfaces,
Apart from the sounds that comprise the final soundtrack of every colors, temperature, humidity, solids etc are being used.
movie, it is also their qualities, usually as a result of processing,
that provides the potential for the underlining and augmentation of
the visual experience. These qualities can be transformed or 3. THE EFFECT OF THE ACOUSTICS ON
modified basically with the use of effects. However, apart from HUMAN COMPOSITIONS AND
Permission to make digital or hard copies of all or part of this work for
PERFORMANCES
personal or classroom use is granted without fee provided that copies are Most of the ritual spaces and temples, especially the very well
not made or distributed for profit or commercial advantage and that known, were and still are characterized from certain acoustical
copies bear this notice and the full citation on the first page. Copyrights parameters. The Pantheon in Rome (inner diameter: 43,3m, height
for components of this work owned by others than ACM must be to the oculus: 43,3m) is an example of a round temple, with a high
honored. Abstracting with credit is permitted. To copy otherwise, or ceiling that definitely has a unique acoustical identity, as well as
republish, to post on servers or to redistribute to lists, requires prior the Rotunda in Thessaloniki, Greece (inner diameter: 24,5m,
specific permission and/or a fee. Request permissions height: 29,8m). Most of the orthodox churches and the cathedrals
from Permissions@acm.org.
AM15, October 07-09, 2015, Thessaloniki, Greece
have a long reverberation time that is connected to the devoutness
© 2015 ACM. ISBN 978-1-4503-3896-7/15/10…$15.00
DOI: http://dx.doi.org/10.1145/2814895.2814915
and worship and also corresponds and ideally promotes feelings
such as faith, glory, devotion, grace on an attempt to create the
appropriate ambience for a connection with the divine.
Additionally these acoustical parameters of the cathedrals and
their general architectural characteristics, influenced the ways of
music composition, that was about to be performed in them
[7],[8]. From Renaissance composer Willaert (1490-1562) with
main focus on polyphonic church Music, and Baroque composer
of vocal church works D. Gabrielli (1659-1690), to J.S. Bach
(1685-1750), almost all the composers who were involved with
certain ritual spaces (even subsequently composers whose
compositions were related with certain halls in palaces) adjusted
some of their compositions, or specific composition parameters,
as the tempo, in the acoustic conditions of the churches that their
Music was about to be performed. But also today, most of the
musicians tend to adjust their performances according to the
acoustical parameters of the spaces where they are about to Figure 2.A forest.
perform. It is impossible for a musician to ignore the acoustical
characteristics and neglect them during her/his performance.
In a still-going experiment with three guitarists in three different
spaces with specific acoustical parameters, an anechoic chamber,
a huge abandoned old factory and in a forest, we had the chance to
ascertain how these musicians adapted their performances
following the needs and the sonic conditions of the above
mentioned spaces of acoustic interest [9].A professional electric
jazz guitarist, who is also a specialist on improvisations, had to
perform in an anechoic chamber, initially without the use of his
guitar effects. It was almost impossible for him to perform in this
room that does not add any sonic qualities to the produced
musician-instrument-amplifier sound. The performer was very
uncomfortable basically due to the transmission and attenuation of
sound which follows the Inverse Square Law in the anechoic
chambers. Even with the addition of his effects, the guitar player
couldn’t produce the musical sound he wanted since this sound is Figure 3.An abandoned old factory.
also shaped by performance spaces too.
Another guitarist, who performed with an acoustic guitar, had to
play in an abandoned factory, where the reverberation time
definitely exceeds 5 seconds. The performer had prepared a
sequence of certain musical parts, but realizing the rare acoustic
identity of the space he adjusted his playing to it, mainly
regarding the dynamics, his ways of producing sounds (different
techniques) and also the content of the musical performance he
had prepared. The musician added harmonics, certain chords, very
slow fades and very fast cuts. The musician who played the
classical guitar, had to perform in the woods, in an environment
that is converse to the spaces where he usually performs his
Music. He had to adjust his playing too, since he discovered how
the acoustics of this certain ambience influence the final sonic
result. He said that he didn’t perceive any of the sounds that were
produced in the forest while he was performing, and that he had
an intense feeling of the way that the sound was propagated and
transmitted.
7. REFERENCES
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Αthens, 1998
[2] Leigh Dayton, Science: Rock art evokes beastly echoes of the
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[3] Lubman D., An archaeological study of chirped echo from the
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[5] Forsyth M., Buildings for Music, the MIT Press, MA, 1985.
[6] Thompson E., the Soundscape of Modernity, MIT Press, MA,
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[10] Wyatt H. & Amyes T., Audio Post Production for Television
and Film, Focal Press, MA, 2006
[11] Sonnenschein D. Sound Design, Wiese Productions, CA,
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[12] Sabine W.C., Collected Papers on Acoustics, Peninsula
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[13] Chion Michel, Audio-Vision, Columbia University Press,
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[14] Schafer R.M., The Soundscape, Our Sonic Environment and
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[15] Novak D. & Sakakeeny M., Keywords in Sound, Duke
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