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Read Me File - 24 February 2020: Fantasy General II: Invasion

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0% found this document useful (0 votes)
108 views4 pages

Read Me File - 24 February 2020: Fantasy General II: Invasion

Uploaded by

B1gStr1pedCat
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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Fantasy General II: Invasion

Read me File – 24th February 2020


Version 01.00.09100
Welcome.
Thank you for playing Fantasy General II: Invasion™! We are always looking for ways to improve your
gaming experience. For the latest information on the game, please go to the Slitherine web site.

Below you will find the latest and greatest information on Fantasy General II: Invasion™. Information in
this document supersedes that in the official game manual.

Troubleshooting:
Ensure that your system meets the minimum system requirements. These are found in the game manual.
Also, ensure that you have the latest video and sound drivers available for your system. The vast majority
of reported problems are resolved by upgrading all drivers to the latest versions.

If you are still experiencing problems with the game, please use our Ticket System or post in the Fantasy
General II: Invasion™ Support Forum. Please provide as much detail on your issue as you can.
To obtain optimum game performance, close all other applications before beginning a game.

Change History:

v01.00.09100 – 24th February 2019


• Additional event map for Slitherine Publisher Sale.
• Localization Fixes.

v01.00.08390 – 11th February 2019


• Now in Russian!

v01.00.08390 – 08th January 2019


• Fixed issues with "Living off the Land" not correctly influencing supply; will not affect existing
games/issues.
• Fixed a bug that caused the game to disable all mouse input on certain pc configurations.
• Fixed an issue that allowed you to save during deployment in ironmaiden mode that caused the
savegame to get corrupted.
• Fixed an issue where certain pc configurations would cause settings to not be saved and display
wrong values in the options menu.

v01.00.08277 – 16th December 2019


• Large Creatures cannot be entangled; Large creatures cannot be entangled by spider webs
• Lances break charges; All lances and spears now break charge
• Multiplayer; Fixed various issues with multiplayer desynchronisations
• Multiplayer; Fixed an issue that caused a multiplayer game to not continue after deployment
• Menu; New Menu for selecting which campaign you want play
• New Gameplay Mode; Iron Maiden. You only have one savegame and no chance to take things
back and losing a map means you lose the game - finish the camapign or die trying!
• Performance Improved; Improved performance throughout the game
• Christmas Event; Christmas is in danger! Only you can save it...look for a sign appearing around
Christmas time!
• UI; Various UI improvements and bug fixes
• Camera; Camera now moves faster the more you are zoomed out
• Frenzy Bugfix; Fixed a bug where frenzy status effects would behave weirdly when loading a
game (or playing multiplayer)

v01.00.07687 – 08th November 2019


• Pathfinder Aura Fix; Pathfinder aura always works for ground units.
• Mirror Image Bug Fix; Mirror Image doesn't fail or win a map instantly anymore in certain
scenario.
• Game doesn't continue bug; Fixing a bug that caused the game to not continue after winning a
scenario.
• Bay of Kyrios Fix; Fixed a bug where the option to make Marcra join was always disabled in Bay
of Kyrios
• Berserker Balancing; Berserkers and Cleavers have less HP and less Morale, Werebears are
Flesheaters (heal through killing units)
• Tracker Balancing; Buffed Trackers by making them Mountaineers (can move across mountains)
and granting Harass Skill
• Pegasi Balancing; Unmounted Pegasi cannot capture locations (in preparation for the first DLC)
• Sunken Lands; First few missions are less swampy and separated swamp into smaller bodies of
water; water boots drop rate increased while in sunken lands
• Lizards Balancing; Lizard Hunters and Witch Doctors have Speed 3 instead of 4; Petrify has a
range of 3 (instead of 5)
• Tag Bugfix; Fixed a bug where summoned/hired units would receive AI tags if summoned/hired
on top of an AI zone, leading to behavior like losing a map or not being able to complete a map
when that unit died/didn't die
• AI Scaling can be disabled; Thanks to the data we collected from you, we now added a fixed
progression for both campaigns. The AI scaling can be disabled when starting a new campaign or
during a campaign via the gameplay settings (same as you can change the difficulty)
• AI tweaking; AI ranged units prioritize weak fliers less ferociously
• Hide Army Bar; the army bar can now be hidden. see button to the lower left of your units
• Command Speed; You can now configure how fast actions are displayed (between 100% and
400%)
• Death Bugs; Fixed various bugs occuring if a unit dies during an attack
• UI; Various UI fixes
• Localization; Various localization fixes
• Visuals; Improved empire theme terrain visuals
• Fixed bug with waypoints; Waypoints can't be used anymore to move over spiderwebs
• Visuals; Fixed various unit visual bugs
• Visuals; Fixed various VFX bugs
• Visuals; Changed entangled visual effect in preparation for similar effects to come
• Fixed bug in summon skill; AI summon in fog of war isn't visible anymore if summoner is visible
to player
• Gameplay; Fixed faulty range display and valid/invalid target markers for skills (i.e. Chain
Lightning will now display the correct target range as soon as you select the first target)
• Medred's Knives do not cost supply; This unit does not cost supply when joining your army
• Mana Regeneration Artefact reduced; This item now provides only 1 mana per kill.

v01.00.07404 – 25th September 2019


• Analytics; Implemented gathering of stats for campaign difficulty balancing. All stats are
anonymous and game-specific only. This will help us determine the avg for non-scaling AI
enemies in maps.
• Dialogues; Various dialogue fixes and rebalancing (Iseal decision are less punishing and/or more
beneficial, Centaurs and Marcra can now be properly used)
• Mercenary Tutorial; Added to map 4 (Under Attack) and gave extra gold to hire
• Aura and Resistance bugfix; Resistances > 100% do not heal the target anymore; fixed a bug
where non-stackable auras would still stack in damage calculation.
• Difficulty Tutorial; Tutorial added to explain difficulty change during campaign.
• Challenge Difficulty; Added new difficulty replacing normal, normal and easy are now easier;
players who were on normal are now playing challenge, Easy is the new normal.
• Supply Skill and scaling; Removed Extra Supply through skill trees from adding to AI scaling if
they are actually used by the army (so +2 supply but only using 8/10 supply does not reduce the
enemy numbers)
• Sunken Lands; Into the Sunken Lands is less swampy and easier to navigate.
• Unit Cycle; Cycling units ignores and skips petrified units
• Easy Difficulty Buff; The new Easy difficulty provides a damage resistance team-buff to all
player units. Making it even easier!
• Dragon Breath / Charge Through; Fixed an issue that caused the game to get stuck if the skill
was used
• Bugfix; Fixed an issue that would cause the game to get stuck when stag riders tries to return to
his original position after dying during the attack.
• UI; Various changes trying to reduce Chinese font memory usage
• Bugfix; fixed hiring Centaur Mercenaries in camp in Porikos
• Bugfix; fixed that units that are not part of your army provided you with scavenge/gold resources
at end of the map
• Bugfix; Fixed an issue that caused artefacts to disappear while mirror image was active
• Bugfix; Fixed an issue that caused the game to get stuck if a charm runs out after you opened
the inventory.
• Bugfix; fixed that units that are not part of your army provided you with scavenge/gold resources
at end of the map
• Bugfix; Certain story locations where permanently displayed as "unexplored" and will now
properly display.

v01.00.07250 – 12th September 2019


• New Skirmish Map; Added new skirmish maps: Battle Lines and Coastal Defense
• The Gap adaptations; Replaced Longbowmen in "The Gap" (as Clan Machnar does not have
them) and made sure there isn't too much Artillery. Now is your chance to take the Wall!
• Lizard Tweaks; Lizard Hunters aren't retreating anymore and Newt chance of retreat is reduced.
Should lead to a less annoying Sunken Lands. Get them lizards!
• Berserker Balancing; Berserkers, Cleavers and Ulnar have more health; Berserkers and
Cleavers are 'Fueled by Rage' (immune to kills) increasing survivability. ROOAR!
• Loot Rebalancing; Reduced randomness of loot locations, there is now a clear flavour to every
location and more and different volunteers from camps if there are open slots in your army.
• Scavenging; We now grant and display mission rewards for some maps in the Battle Outcome
screen. On Easy and Normal difficulty you also get a part of the gear of lost units refunded,
making up for your losses.
• After the Clanmeet; The decision you make after the Clanmeet now has a visible impact during
your Borderlands part of the campaign (You need to replay that map for the bonus to take effect)
• Thunderer buff; Thunderers now have a missile range of 3. Stones away!
• Enemy XP Progression; XP progression does no longer scale with Player Army. You can now
be better (but also worse) than the AI and paying for keeping XP is more useful. (Difficulty Setting
still impacts XP progression)
• Ambush; Ambushers remain on their hex after ambushing and killing a unit. Discuss!
• Bugfixes; "Fixed bug where summoned units would sometimes have skills they shouldn't have
(e.g. raiding)
• Bugfixes; Fixed bug where petrified units could still use free actions"
• AI bugfix; Fixed a bug where the AI would not correctly evaluate the last seen enemy position
and run off into the woods; will now follow/investigate hostile sightings correctly.
• UI bugfix; Fixed icon and tooltip bugs in the display of artefact effects in the detailed combat
previsualization
• UI Loading; "Added a loading indicator to campaign menu in case it takes some time to load all
available campaigns
• UI Loading; Fixed an isssue causing savegames to not load correctly after a unit with a skill on
cooldown dies."
• Map Bugfixes; Fixed bug where game is stuck in map "Clanmeet" when a temporary unit moves
into the lake. Thanks to our players for spotting it!
• Controls Bugfixes; When cycling through units the camera now moves to the selected unit on
the screen.
• Load game UI; Allows double click to load a savegame.
• Mirror Image Bugfix; Clones do not grant 3 Mana on death anymore and it doesn't allow to
duplicate an artefact. Thanks for making us aware!
• Heroes leaving - Bugfixes; Fixed the two game stoppers in the Empire, when Ulnar or Dolos
would leave. Thanks to our players for finding that bug.
• Disease spreading bugfix; Fixed a bug where spreaded Disease would immediately spread
again, and again. Healthy!
• Sounds; Added more unit sounds
• Move below flying units possible!; Implemented a key binding ("Movement Skill") to select the
movement directly allowing you to move ranged units below flying units or flying units above
enemy units without auto-attacking them. Existing Users need to bind the button themselves!!!
New users can just use the default "M" key.
• Fix Corrupted Savegame display; Improved handling of corrupted savegames ("Empty
Savegame List"). It will now allow you to try to load it and display all non corrupted savegames
correctly
• Localization; Fixed various localization bugs.
• VFX; Fixed various visual effects.

v01.00.07074 – 05th September 2019


• Initial Release

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