Patch Notes
Patch Notes
//General Fixes//
ACHIEVEMENTS
- On the PC, sometimes an achievement image and message would not display
properly. This has been fixed.
DOWNLOADABLE CONTENT
- Fixed some authorization issues with downloadable content
- Blood talents from the Grey Warden Base premium downloadable content now work
properly in other modules.
- Installing new downloadable content no longer leaves the �Other Campaigns�
selection grayed-out.
GAMEPLAY
- Multiple transitions in and out of Fade areas were multiplying the number
of visual effects running, which slowed down gameplay. This no longer occurs.
- Fixed pick-pocketing. Characters were successfully stealing, but not receiving
any items.
USER INTERFACE
- Floating numbers no longer appear over the player's head.
- Damage statistics are now being updated properly on the Inventory screen when
weapons are unequipped.
- Names with accents and special characters now show up correctly in the "Story
So Far" load hints.
- Switching between Dragon Age: Origins and Dragon Age: Origins - Awakening no
longer resets options to default settings.
- Selling too many items to the same merchant no longer corrupts the save files.
- Screenshots were being uploaded automatically on the PC by default on new
installations. This no longer happens.
IMPORTING CHARACTERS
- Importing a character to a new module from a save game that did not have the
hero in the party caused the game to crash. This is fixed.
- Imported characters to Dragon Age: Awakening now start the game with equipment
and clothing on.
PERFORMANCE
- A number of memory leaks have been fixed, which will reduce the frequency of
crashes.
- Audio drivers have been updated to fix a number of audio-related crashes.
SOCIAL SITE
- Fixed a number of issues with portraits not being uploaded correctly to the
BioWare social site.
GAMEPLAY
- Fixed an issue with the wrong characters appearing in Morrigan's ritual.
- Players who rescued their party members in the Fade of the Broken Circle
plot are no longer forced to fight the sloth demon alone.
- It is no longer possible for the player to get blocked during gameplay by
pursuing both candidates' quests in the Orzammar plot line.
//Dragon Age: Origins - Awakening Fixes//
GAMEPLAY
- Fixed a variety of bugs related to party members' approval and personal
quests not triggering.
- Lillith will now only thank the player once at Vigil's Keep after being
rescued.
- During the Assault on Amaranthine, a bug would occasionally make
some enemies invincible, which impeded game progress. This no longer happens.
- Players may now receive notes of appreciation from former love interests.
- Masterpiece and paragon silverite runes are now weapon runes instead
of armor runes.
- The masterpiece slow rune is now available for purchase from merchant
stores.
IMPORTING CHARACTERS
- Imported rogue characters now properly detect traps.
- The message, "Legacy tattoo asset do not use!" no longer appears on the face
of some imported characters.
------------------------
Dragon Age: Origins 1.03
------------------------
- Various changes have been made to code and resources to support the Dragon
Age: Origins - Awakening expansion pack. Most of these changes do not affect
Origins itself.
- Some players were experiencing increasingly long load times. A major cause of
this problem has been fixed.
- At higher levels, non-player characters now receive a bonus to armor
penetration. This mitigates an unintentional imbalance with well-armored
high-level characters, since armor penetration previously did not scale as
aggressively as armor itself did.
- Elite-rank enemies (lieutenants) can no longer be shattered. This preserves
the intended tactical design of many combat encounters.
- Portraits for summoned creatures (like a ranger's wolf) were displaying
improperly while in the party camp. This no longer occurs.
------------------------
Dragon Age: Origins 1.02
------------------------
Many of the fixes affecting balance, gameplay, or plot scripting are already
included in the Xbox 360 and PlayStation�3 versions of Dragon Age: Origins.
BALANCE
- Daggers now apply 0.5 points of damage per additional point in dexterity and
0.5 points of damage per additional point in strength, as originally intended.
This increases dagger damage for high-dexterity characters.
- During combat, mana or stamina reserves now correctly regenerate more quickly
when reserves are low. This allows players to occasionally use an talent or
spell in the later stages of lengthy fights.
- When exploring, mana and stamina now regenerate more quickly at higher
character levels. This reduces downtime between fights.
- The spells Force Field, Crushing Prison, Cone of Cold, and Blizzard now have
shorter durations and/or longer cooldowns. This ensures that combatants can no
longer stun-lock each other by repeatedly casting the same spell.
- The cooldowns for several low-level sustained abilities are now shorter. This
ensures that players are not penalized for accidentally deactivating them.
- Certain battles were not scaling properly, resulting in excessively difficult
fights. They now scale as intended.
- Enemy corpses now drop health poultices and money more appropriately,
resulting in less clutter in the player's inventory.
GAMEPLAY
- In rare cases, enemy corpses were selectable when they contained no loot.
This no longer occurs.
- Party members whose combat tactics were set to defensive behavior no
longer stop attacking after using a spell or talent.
- In rare cases, combat tactics conditions could fail to determine whether a
character had enough mana or stamina to use an ability. This no longer occurs.
- The Rally talent no longer repeats its audio effect if it is active during
certain conversations.
- The Rally talent no longer deactivates upon area transitions or conversations.
- The Shimmering Shield spell now deactivates when the character is out of mana.
PC-SPECIFIC
- Controlling a summoned creature (like a ranger's pets) during certain special
area transitions no longer results in odd behavior.
- Creating a character in a custom module did not create a folder for saves.
This could result in corruption of main campaign saves. This no longer occurs.
- In some cases, the class icon was set incorrectly for characters imported
from the downloadable Character Creator. This no longer occurs.
- The options menu now includes a setting to automatically download previously
purchased content that is not currently installed.
- After installing new downloadable content, the game now always reminds the
user to restart the game.
- The icons for some promotional downloadable content items were missing. They
now appear correctly.
- Various issues could occasionally cause uploads to the online player profile
to fail unexpectedly. This no longer occurs.
------------------------
Dragon Age: Origins 1.01
------------------------
BALANCE
- Easy difficulty is now easier.
- At Normal difficulty, attack, defense, and damage scores are now slightly
higher for all party members. This speeds up combat, particularly early in the
game.
GAMEPLAY
- Under certain conditions, character statistics could become corrupted. This
no longer occurs.
PC-SPECIFIC
- Portrait appearance sliders are now set correctly when importing a character
from the downloadable Character Creator.
- Preset face settings are now consistent between the game and the downloadable
Character Creator.
- Running the game on a very wide display, including ATI Eyefinity displays,
resulted in various video issues. This no longer occurs.
http://www.dragonage.com/