changelog
changelog
10
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Version 1.9
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Version 1.8
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Version 1.7
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- Fixed loading of game data from ADFs with new game format (1.14+ English, 1.13+
German)
- Status symbols are now instantly removed when a spell is cast which removes the
condition
- Added the implementation for the spell Stone to Flesh
- Added healing animation for spells Heal Aging and Stop Aging
- Fixed a crash when unequipping some items in combat
- Fixed monster damage/defense display for spell "Monster Knowledge"
- Fixed a bug where the num pad and esc keys could be used during scroll texts in
doors or chests
- Fixed a bug when moving with keys and using the speak function (infinite turning)
- When fleeing a fight but the last player in battle dies, the 'pick leader' popup
shows now up after leaving the battle (no more occasions where no party member is
selected and lead to other issues)
- Improved initial resolution to fit on the screen (especially for 16:9 monitors)
- Check resolution on each startup to fit on screen if the monitor configuration
was changed
- Ensure window is visible on the monitor and the title bar is visible (on startup
or leaving fullscreen)
- Integrated original version 1.16
Version 1.6
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Features
- The remake can now also load the new original game data (english 1.14 and german
1.14)
- Added the mentioned new original game data to the remake
- Improved error messages when game preparation fails
- Added shortcuts to toggle music (Ctrl+M) and change volume (Ctrl+Comma or
Ctrl+Period)
- Music is now streamed and there is no music cache needed anymore
- External music is now also recognized if the filename only starts with the song
number
- The window position and active monitor are now memorized in the config
- Under the hood a patcher was integrated for future updates (no Mac support)
Fixes
- Fixed a crash when starting a new english Ambermoon Advanced game for the second
time
- The monster info window will now show *** for monster LP/SP over 999
- Fixed the effect of strength and stamina on damage and defense
- After saving with the new save info popup, you can no longer move while the
option menu is open
- The original version sometimes stores empty right hand slots with an amount of 1
which led to a crash in the remake. This should be fixed now.
- Fixed exp formula (slightly)
- Hopefully avoid some battle freezes
- Fixed an issue where some items couldn't be picked up (pieces of Amber in the
dwarf mines)
- Loading Ambermoon Advanced from external sources will now work as expected too
- Fixed issues where you could possibly move around during the remake outro
cutscene
- Fixed some version selector issues
- Fixed wrong ghost weapon damage
- Fixed wrong magic projectile damage for monsters
- Fixed wrong spinner end direction
- You can now also rest on rafts
- After game over and loading a new game the music is no longer started twice
- Fixed a game freeze when some spells were casted
- Fixed broken input after right-clicking some messages in places like the
blacksmith
- Fixed an issue where the "wanna fight" popup occurs after teleporting
- Monsters will now advance if there are more than 1 players and the 4th row is
empty
- Fixed some conversation event chains that ended with texts or rewards
- Fixed an issue when loading a game on the world map. Sometimes the wrong tile was
used as the player tile so that swimming was active on normal tiles, etc.
- Improved map event triggering so that some events are not only triggered once
(e.g. the oasis heal effect)
- Some minor fixes
Version 1.5
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Features
Fixes
Version 1.4
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Version 1.3
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Features
Fixes
- Fixed that NPCs are sometimes drawn partly above the player
- When the last member is unable to select in fight, the game over screen is now
shown
- Fixed raft dealer picture
- Places without 'closed' text index will now still block the player
- If a curse leads to negative values, there is no longer a negative overflow
- Items that are destroyed after use (e.g. torches) can not break anymore
- You can now use the numpad keys to enter numbers
- 2D movespeed now depends on the "travel graphics" map flag and not the world
surface flag
- While using a horse, raft, ship, lizard or sand ship you can now still teleport
if the
target map allows travel types as well (e.g. teleport at the vortex or wind gates
on a horse)
- Fixed baseline (rendering) while swimming
- Give gold/food buttons are now correctly enabled when your gold/food amount
changes
- Fixed issue when you gave an item twice to an NPC
- Light will not be active in a dungeon when you sleep for hours just before the
light source runs out
- Music is now correctly remembered through event chains
- LP/SP is now updated in the character info when using potions
- Fixed cursed items
- The item details will no longer show the "cursed" state if the item is not cursed
anymore
- Using items in 3D now requires you to stand more closely to the tile with the
event
- When falling down a hole or climbing down a ladder you are now placed at the
correct position
- Removing events which have some visual on the automap, will now remove that
visual (e.g. a pile)
- Levitating/climbing now only works if the event is still active
- Levitating/climbing/falling will now place you on the correct position in all
cases
Version 1.2
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Version 1.1
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