Kairos Guide (DVQP2366YA) E
Kairos Guide (DVQP2366YA) E
Operating Guide
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Network security
As the KAIROS system intended to be used while connected to a network, the following security risks
exist.
① Leakage or theft of information through the system
② Unauthorized operation of the system by persons with malicious intent
③ Interference with or stoppage of the system by persons with malicious intent
It is your responsibility to take precautions, such as those described below, to protect yourself against
the above network security risks.
Panasonic does not accept any responsibility for damage of this type.
Note:
Notes on user authentication
・ User authentication on the system can be performed via basic authentication. If basic authentication
is used without the use of a dedicated authentication device, password leaks may occur.
Usage restrictions
・ We recommend connecting the system, controller, and any computes to the same network segment.
Events based on settings inherent to the network devices, for example, may occur in connections
that include different segments, so be sure to perform checks prior to operation.
3
Table of Contents
1 Overview ........................................................................................................................ 6
1.1 General .......................................................................................................................... 6
1.2 Key Features ................................................................................................................. 7
1.2.1 Transition ................................................................................................................. 7
1.2.2 Scene ....................................................................................................................... 7
1.2.3 Layer ........................................................................................................................ 7
1.3 Naming Convention ....................................................................................................... 8
1.4 System Integration......................................................................................................... 9
1.5 Peripheral Devices ...................................................................................................... 10
1.6 How to get started ....................................................................................................... 11
1.7 Load & Save Production Behavior .............................................................................. 13
2 Software Installation & License ................................................................................ 15
2.1 Software Installation: ................................................................................................... 15
2.2.1 Licenses Required for KAIROS: ............................................................................... 15
2.2.2 Confirm Installed Licenses ....................................................................................... 16
2.2.3 Confirm Software Version: ....................................................................................... 17
2.3 Emergency Procedure for Lost IP Settings: ....................................................................... 18
3 GUI Operations (Graphical User Interface) .............................................................. 20
3.1 Generic GUI Screen Areas .......................................................................................... 20
3.1.1 GPU-Metering ........................................................................................................ 20
3.2 Repeating Menu Patterns ............................................................................................ 21
3.2.1 Source/Input Selection ........................................................................................... 21
3.2.2 Source Options ...................................................................................................... 21
3.2.3 Color Adjustments .................................................................................................. 22
3.3 Menu Delegation & Navigation .................................................................................... 23
3.3.1 Top-Level GUI Menu Bar “Kairos Creator” ............................................................ 23
3.3.1.1 Production ........................................................................................................ 23
3.3.1.2 Settings............................................................................................................. 24
3.3.1.3 Deck A/Deck B ................................................................................................. 25
3.3.1.4 Help .................................................................................................................. 26
3.3.1.5 GUI Tab-Cycling/History................................................................................... 27
3.3.1.6 GUI Undo ......................................................................................................... 27
3.3.2 Kairos Creator Menu System ................................................................................. 27
3.3.3 Mixer Tab Selection ............................................................................................... 29
3.3.3.1 Control .............................................................................................................. 29
3.3.3.2 Scenes.............................................................................................................. 29
3.3.3.3 Tools in Working Area ...................................................................................... 34
3.3.3.3.1 “Select” tool ................................................................................................. 35
3.3.3.3.2 “Crop” tool ................................................................................................... 36
3.3.3.3.3 “Transform” tool .......................................................................................... 39
3.3.3.3.4 “Corner Pinning” tool ................................................................................... 40
3.3.3.4 Transitions ........................................................................................................ 41
3.3.3.5 Audio Mixer ...................................................................................................... 47
3.3.3.6 Painter .............................................................................................................. 50
3.3.5 Multi-Viewer Tab Selection .................................................................................... 56
3.3.5.1 Live View .......................................................................................................... 56
3.3.5.2 Layout ............................................................................................................... 57
3.3.6 Macro Tab Selection .............................................................................................. 61
3.3.6.1 Control .............................................................................................................. 61
3.3.6.2 Macro Edit ........................................................................................................ 63
3.3.6.3 Apps ................................................................................................................. 65
3.3.7 Source Tab Selection............................................................................................. 67
3.3.7.1 FX-Inputs .......................................................................................................... 67
3.3.7.2 Stills .................................................................................................................. 70
3.3.7.3 Ram Player ....................................................................................................... 72
3.3.7.4 Clip Player ........................................................................................................ 75
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3.3.7.5 Color Mattes ..................................................................................................... 76
3.3.8. Config Tab Selection............................................................................................. 77
3.3.8.1 Aux ................................................................................................................... 77
3.3.8.1.1 Tally ............................................................................................................ 80
3.3.8.2 Inputs ................................................................................................................ 80
3.3.8.3 Triggers ............................................................................................................ 82
3.3.9 Setup Tab Selection............................................................................................... 84
3.3.9.1 System Settings ............................................................................................... 84
3.3.9.2 Input Settings ................................................................................................... 87
3.3.9.3 Output Settings ................................................................................................. 91
3.4 KAIROS Rest API ........................................................................................................ 95
3.4.1 Rest API Overview ................................................................................................. 95
3.4.2 AUX-All................................................................................................................... 95
3.4.3 AUX-Delegation ..................................................................................................... 96
3.4.4 Inputs (Tally Indication) .......................................................................................... 96
3.4.5 Macros ................................................................................................................... 96
3.4.6 Multiviewer ............................................................................................................. 96
3.4.7 Scenes ................................................................................................................... 97
4 Control Panel .............................................................................................................. 98
4.1 General Panel Overview.............................................................................................. 98
4.2 Kairos Creator GUI Panel Tab .................................................................................... 99
4.2.1 Smart Delegation ................................................................................................. 101
4.3 “New Layout” Wizard ................................................................................................. 104
4.4 Transition Section ...................................................................................................... 106
4.5 Control Panel Crossbar Section: ............................................................................... 109
4.6 Numeric Keypad Section “Menu”: ............................................................................. 112
4.6.1 Macros ................................................................................................................. 118
4.6.2 VTR ...................................................................................................................... 119
4.6.3 TL ......................................................................................................................... 120
4.7 Joystick Delegation:................................................................................................... 120
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1 Overview
1.1 General
Today, live video production needs to adapt new technologies to create more sense of reality and
new technologies for improving productivity of video production. These technical evolution and
requirements are remarkably advancing; KAIROS will be the solution to meet these requirements.
“KAIROS”—the IT/IP platform is a live video production platform that is developed based on a new
concept and innovative architecture. It incorporates proprietary, ground-breaking software to maximize
the CPU and GPU capacities for video processing.
General-purpose IT equipment is deployed to run on CPU and GPU to take advantage of the most
advanced IT technology. And the proprietary, innovative software technology has enabled
unprecedented flexible live video processing with low latency executed on a GPU, while the open
software architecture ensures excellent system flexibility and scalability.
A variety of video inputs and outputs are available with KAIROS to support not only baseband signals
such as SDI but also new IP signals including ST 2110 and NDI® to realize remote live video production.
KAIROS uses the GPU for the video processing, thus allowing flexible video production using multiple
layers with unrestricted number of MEs or keys and the “CANVAS” screen unhampered by resolution or
format.
Because KAIROS is an IT-based open architecture platform, it enables functional enhancements and
control linkage with external devices by adding application software. With the system integration
capability, KAIROS improves work efficiency and ensures future expandability.
Achieving flexibility in all levels of production unlike any existing hardware-based systems, KAIROS
breaks new ground for live video production.
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1.2 Key Features
1.2.1 Transition
In a generic M/E architecture, each Mix/Effects Bus (BGD + a fixed number of Keys) has its own
dedicated transition generator usually limited to one transition type at a time. KAIROS offers an
advanced approach.
In KAIROS, there is no limitation on the number of transitions, types, and combinations of transition
elements (BGD, Key/Layer) per Scene. A transition can be designed to affect multiple elements (usually
layers), and each element can have multiple components. A wide variety of transition types can be
applied to a single transition element simultaneously (e.g., mix and size), and each component of a
transition has its own “Start” and “End” position called “Offset Transition,” which can be adjusted
separately per transition element (BGD, Key/Layer) and transition component (Mix, Wipe, DVE, etc.)
The so-called “Next Transition” bits—selecting multiple transitions at once (e.g.: Trans-BGD, Trans-
Layer-1, Trans-Layer-4, Trans-Layer-5)—will automatically monitor the corresponding LAH-PVW (Look
Ahead Preview), and the multi-selection made can be saved as individual setting(s) within the provided
memory systems (Macro, Scene).
1.2.2 Scene
A Scene is the equivalent of a ME on generic switcher with unique enhancements regarding:
- Number of Layers defined per Scene
- Source Options defined per Layer and per Scene (see next page “1.3 Naming Convention”)
- Unlimited Transitions and Transition-Combinations including combinable Transition-Types
- Cleanfeed adjustable per Scene and per Layer
- X/Y-Resolution adjustable per Scene
- Separate set of Macros per Scene
- Macro assigned to be executed when a Scene receives a tally
- Color-Theme per Scene
- Scenes can be treated like any other regular cross-point (e.g., Cameras, Video-Server, etc.)
1.2.3 Layer
A Layer is like a Keyer on a generic M/E-type switcher for the purpose of compositing. A Layer differs
from a Keyer in that it can contain combinations of multiple Effects (attributes). A specific attribute can
be repeatedly applied to the same layer with differing parameters. As an example, a single layer could
have multiple chroma-keys applied with different key colors selected so as to fix a poorly lit chroma-key
background. All Layers, including BGD-Layer and Aux-Buses, are capable of enabling Bus-Dissolve,
whereby the dissolve-type –apart from Mix-Dissolve– can also select from Wipes, DVE’s, and User
Transitions such as various programable Replay-Wipes.
Every Layer has the ability to link cross-point controls to any other Layer within the Scene. Every Layer
provides its own Color-Theme for the GUI. Layers can be grouped for more refined control. Each Layer
can treat its selected source to automatically fit into the specified Scene-Resolution, be kept in original
size and position, or be adjusted by the user. “Source Options” allows the user to specify the required
sources and their designated position per individual Layer-Bus, which will be reflected in the GUI and
on the Control Panel.
Any Layer can become like the BGD-Layer. The “Preset enable” function is selectable per Layer, which
turns a single bus layer into an A/B bus layer, where the user can preset a source on the B bus to
transition to. Layers, which have “Preset enable” active (such as Background-Layer where this function
is enabled by default), can also mimic a behavior mainly used in Automation (Run-Down) application:
- “Swap” mode is the default and behaves like any generic A/B-Bus. So, when executing a Cut or Auto
transition, the sources selected on the A-Bus and B-Bus will swap after the transition is completed.
- The “Next” mode works like “Swap,” except that after the transition has been executed, the B-Bus
source selection will auto advance to the next source in the bus as user-defined in “Source Options” in
order to mimic an Automation system. If necessary, the auto-selected B-Bus cross-point can be
manually overridden at any time. When reaching the last cross-point on B-Bus, the auto advance will
stop and the B-bus will hold the same source selection.
- “Loop” mode works like next mode, but when reaching the last cross-point on B-Bus and executing a
transition, the B-Bus next source selection will loop back to the beginning of the “Source Options”
assigned to that bus.
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1.3 Naming Convention
• Production = Stored file containing all production-related information including:
• Input/output settings (except IP addresses and Type SDI,
NDI, Stream, Format).
• All Control Panel and GUI settings.
• Multi-Viewer Layouts & Presets, Live View.
• Effects, Color Correction.
• Macros.
• Ram Player, Clip Player, Stills.
• Environment = All engineering settings such as:
• Input/Output (IP addresses and Type SDI, NDI, Stream,
Format).
• Ram Player = Uncompressed file-based Clip Player.
• Clip Player = File-based “visually lossless” Clip Player.
• Stills = File-based Still Store.
• FX-Input = Inputs that can contain pre-processed attributes (DVE, Color
Correction, pre-processed Key, etc.). Source for FX-Input can be
derived from a Physical Input or any other internal Source like Ram
Player, Clip Player, Stills, etc.
• AUX = Programmable Output section.
• Live View = Multi-Viewer Monitoring in GUI.
• Layer = A Layer is treated like a generic Keyer for the purpose of
compositing, but a layer differs from a Keyer in that it can contain
multiple combinations of attributes—even of the same type—such
as Luminance- and Chroma-keys, Masks, Wipes, DVE’s, Color
Corrections, etc. (see section 1.2.3 Layer).
• Source Options = Individual available Sources per Bus & Scene.
• Scene = see section 1.2.2 Scene.
• Clean-Feed = Every Layer within any Scene level, even when re-entered through
multiple other M/E’s, has its individual (forwarded) attribute/flag
declaring whether it is visible or not on any designated Output.
Unlike a generic M/E architecture, it’s no longer an M/E by M/E
setting, which was restricted by the number of available output
cascades per M/E. KAIROS automatically selects the “correct”
output cascade (A/B/C/D/…) in order to maintain the overall Clean-
Feed rules.
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1.4 System Integration
A typical system of KAIROS consists of the following components.
System Integration Example (IP-based):
This system is based on pure IP infrastructure with SDI/IP Gateway and Ethernet switch.
Note: Install or remove Deltacast Flex modules with Kairos Core (Main Frame) turned off. If the modules
are installed after booting, they may not be recognized.
9
IP-based and SDI-based components can also be used together in a KAIROS system.
10
1.6 How to get started
1. Once Kairos Core (Main Frame) is powered up, the Multi-viewer outputs can be seen from the
display port terminals (MV1/MV2) on the rear.
MV1 MV2
Note: Before turning on Kairos Core (Main Frame), it is necessary to connect the display port
terminals and turn them on. If the display port terminals are connected after Kairos Core (Main
Frame) is powered up, they may not be recognized.
2. Connect LAN1 of Kairos Core (Main Frame) and Kairos Creator (GUI PC) in the same network.
Open the Kairos Creator and connect to the Kairos Core with appropriate IP address setting.
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3. Connect Kairos Control (Control Panel) to the same network with appropriate IP address setting.
(Please see “4.6 Numeric Keypad Section “Menu”:” for setting up the IP address.)
1Gbit Ethernet
Default: Default:
<LAN1> 192.168.10.10 <LAN> 192.168.10.20
If the Kairos Control is properly connected to the Kairos Core, source names are displayed on the
lower or/and upper crossbar section.
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1.7 Load & Save Production Behavior
KAIROS remembers the last saved state of the system. When using the “Save” or “Save as…” dialog
to save a Production file to an internal or external drive, the KAIROS Core will also save a local copy to
the internal drive to load from after booting the system.
A factory “Default Production” can be re-established by selecting “New ›” from the “Production” drop-
down menu located in the upper left corner of the Kairos Creator GUI. This will open the Production
Template with all factory default settings. Click “Exit” to close the drop-down menu.
Picture 1.7.1
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- Automation:
- Scene Container is created for Main Scene with example Scenes from the “Templates” folder
assigned to Bus cross-points.
- Background Layer “PGM PST mode” is set to “Next+Loop.” This can be adjusted in the
GUI/Mixer/Scenes page Parameter View panel on the right side under “Layer
Settings”/“Advanced.” Note that the Main scene Background layer must be selected in the
“Layers” panel on the left.
- The example scenes 2Box, 4Box, OTS Left, OTS Right, Title, and Sidecar are derived from the
“Templates” folder created by this “Automation” preset.
- MV1 contains Main-PGM & Main-PVW followed by IN01 - IN08 (style: “10-Split A”).
- MV2 contains IN09–IN24 (style: 16-Split).
- Main consists of BGD + 2 Layers.
- 2M/E:
- Scenes are created for Main Scene, M/E1, and the “Templates” folder is empty.
- MV1 contains Main-PGM & Main-PVW followed by IN01 - IN08 (style: “10-Split A”).
- MV2 contains IN09–IN24 (style: 16-Split).
- Main consists of BGD + 2 Layers.
- M/E’s consist of BGD + 4 Layers.
- 3M/E:
- Scenes are created for Main Scene, M/E1, M/E2, and the “Templates” folder is empty.
- MV1 contains Main-PGM & Main-PVW followed by IN01 - IN08 (style: “10-Split A”).
- MV2 contains IN09 - IN24 (style: 16-Split).
- Main consists of BGD + 2 Layers.
- M/E’s consist of BGD + 4 Layers.
- 4M/E:
- Scenes are created for Main Scene, M/E1, M/E2, M/E3, and the “Templates” folder is empty.
- MV1 contains Main-PGM & Main-PVW followed by IN01 - IN08 (style: “10-Split A”).
- MV2 contains IN09 - IN24 (style: 16-Split).
- Main consists of BGD + 2 Layers.
- M/E’s consist of BGD + 4 Layers.
Note: The “Live view…” function can be used in order to open a new window, enabling monitoring
(stream) of Multiviewer outputs and streams configured via the “Setup/Output Settings” for “RTP.” For
more details, see section 3.3.5.1 Live View.
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2 Software Installation & License
2.1 Software Installation:
Using Kairos devises requires membership registration to PASS.
PASS is a website that provides support for Panasonic professional video products owners.
Please visit the following site for more details about software download and installation.
https://panasonic.biz/sav/kairos_e/
The licenses for Kairos Core (Main Frame) are divided into separate parts, which include several
available License packages so far:
Picture 2.2.1
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2.2.2 Confirm Installed Licenses
Once the “Kairos Creator” App is running, the “Help” menu in the top left corner allows to select “Install
License,” which is used for the connected Kairos Core.
Picture 2.2.2.1
Picture 2.2.2.2
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2.2.3 Confirm Software Version:
Once the “Kairos Creator” App is running, the “Help” menu in the top right corner allows to select
“About….”
Picture 2.2.3.1
Picture 2.2.3.2
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2.3 Emergency Procedure for Lost IP Settings:
In case the 1Gb network adaptor settings (in System Settings Menu) got lost and need to be reconfigured,
here is the description how to proceed. Keep in mind, if those Network settings are lost or unknown, the
actual displayed fields for IP address, Netmask & Gateway (Picture 2.3.1) would be empty, and as a
result, the Kairos Creator can NOT connect anymore to KAIROS Core at all. Therefore, the Network
configuration needs to be done directly on KAIROS Core.
Picture 2.3.1
Before continuing, connect a Keyboard straight to the KAIROS Core and repower the system. There are
Text and objects appearing on screen during boot, such as:
Picture 2.3.2
After a few minutes, a blue background screen is revealed with boot information (Picture 2.3.4). There
is a time slot of approx. 2-3 seconds in order to hit the cursor “up-↑” or “down-↓”-button on the Keyboard
in order to stop the time-out for the auto-boot sequence. Selecting “KairosCore….Network Configuration”
will launch after confirmation of a subroutine to be able to access the 1Gb network adapter settings on
KAIROS Core.
Note: All navigations from now on can be simply done using the arrow/cursor buttons (←↑↓→) on the
connected Keyboard, and the selected item can either be confirmed or canceled using the “Return” or
“Enter” key of the connected Keyboard.
Use cursor up/down
Keyboard buttons to select
the 2nd listed item “Network
Configuration.” Press the
“Return” or “Enter” key to
confirm (Picture 2.3.4).
Picture 2.3.4
Picture 2.3.5
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Finally, the main task appears:
To change the upcoming
selection “Yes/No,” use
the Keyboard cursor
buttons Up/Down. For
selecting “Ok/Cancel,”
the Keyboard cursor
buttons “Left/Right” are
used. The “Return or
Enter” Keyboard buttons
will confirm the selection.
Picture 2.3.7 Picture 2.3.8
Picture 2.3.9
After confirming “OK” for the Netmask and Gateway, the final
screen is used to “Apply” the new settings. Use the Keyboard
cursor buttons to select “Apply” and confirm with “OK.” This will
use the new IP-settings and continue to boot KAIROS software.
“Cancel” will ignore the changes and boot KAIROS with the
network settings before this “Network Configuration” task was
started.
Picture 2.3.13
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3 GUI Operations (Graphical User Interface)
3.1 Generic GUI Screen Areas
Picture 3.1.1
Main Menu navigation. Icon tray with “Main Macro” record button and GPU workload meter.
Menu bar with context sensitive selections. Status bar & visual indication of IP connection.
3.1.1 GPU-Metering
Picture 3.1.1.1
Depending on the amount of resources being used regarding numbers of
Layers, Scenes, added attributes (e.g., ColCorr, DVE’s, ChromaKey, etc.),
Outputs, and so on, there is a GPU-Meter, located in the top right corner of
every GUI Menu page, next to the Macro-Record button. This monitors the
actual workload of the processing system GPU per connected KAIROS Core.
GPU-Meters should not exceed 100% workload.
Note: Apart from the Kairos Creator GUI, the GPU-Meter can also be added and monitored within the
MV’s.
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3.2 Repeating Menu Patterns
3.2.1 Source/Input Selection
In the “Source/Input” dialog, all KAIROS
sources (including inputs) are listed in groups
and are available for designation as source
selections for Buses, Multi-Viewer windows,
etc. Clips and Stills are available after loading
to RAM.
Single click on a source changes the cursor
focus to the selected source, but the change
will only happen after you click “OK” in lower
right corner of the pop-up window to confirm
the changes and close the window. Double-
click on a source to set the focus and instantly
change the source without closing the
window. The “Cancel” button opens a new
dialog (Picture 3.2.1.2) where the user can
choose to “Save,” “Discard,” or “Cancel” the
changes.
Picture 3.2.1.1
Picture 3.2.1.2
This dialog will only open if a Source selection changes.
If no change is made to the Source before the “Cancel”
button is clicked, the window will close immediately.
Clicking the “Cancel” button after changing a source
(Picture 3.2.1.1 on previous page) will open this dialog
(Picture 3.2.1.2). Click “Save” to use the new source and
close this dialog box as well as the “Source Select”
window.
Pressing “Discard” will revert all source changes and close both this dialog box and the “Source Select”
window. “Cancel” (in Picture 3.2.1.2) will close this dialog box without any changes and drop back to the
“Source Select” window (Picture 3.2.1.1 on previous page).
21
Click the pencil symbol
in “Source Options” (Picture
“Source Options” dialog 3.2.1.4 on previous page), in
order to open this dialog
(Picture 3.2.2.1).
Changing the order of sources on a
Bus row.
Picture 3.2.2.1
Open the “Select Source” window (described in section “3.2.1 Source/Input Selection” page 21) to add
individual sources.
Note: The same “Source Option” dialog opens under the “Config” tab in “Aux” menu “3.3.8.1 Aux”
page 77.
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3.3 Menu Delegation & Navigation
3.3.1 Top-Level GUI Menu Bar “Kairos Creator”
3.3.1.1 Production
The Kairos Creator software can be launched using the icon, located on the Desktop or in the
Windows Taskbar.
Picture 3.3.1.1.1
Picture 3.3.1.1.2
For more detailed information regarding the individual items of the “Production” drop-down Menu, please
refer to the individual sections in this Manual.
Note: The keyboard shortcuts (if available) listed to the right of some menu commands usually are the same as
standard windows keyboard shortcuts for the same or similar functions.
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3.3.1.2 Settings
The “Settings” tab of the menu bar contains several functions related to IP connection, import & export
environment (engineering setup) files:
Picture 3.3.1.2.1
Note: Audio fades are executed on PGM Layer or Aux buses after the designated Video crosspoint has
changed.
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3.3.1.3 Deck A/Deck B
Picture 3.3.1.3.2
Picture 3.3.1.3.3
When the Mixer/Control page is active,
the “Deck A” and “Deck B” tabs appear
on the menu bar that contain tools to
delegate resources to each control
“Deck.” Deck B is on top and Deck A is
the bottom one. Use [ALT]+A and
[ALT]+B to open these menus.
Picture 3.3.1.3.4
Note: “Smart Delegation” is only available for the “Deck B” drop-down menu. This selects a special
“Auto Delegation” mode for the GUI/Mixer/Control menu page. When “Smart Delegation” is enabled, the
choices are Preview or
Program. The selection
will be used to “unfold” a
selected Scene from
Deck-A PVW or PGM bus
Picture 3.3.1.3.5 to be delegated to Deck-B. Picture 3.3.1.3.6
For more detailed information, refer to section 4.2.1 Smart Delegation in this manual.
25
3.3.1.4 Help
“Server update” within the “Help” drop-down
menu offers the ability to update the Kairos Core
software via Kairos Creator. For more details,
please refer to section “2.1 Software
Installation:”: starting on page 15 in this manual.
Picture 3.3.1.4.1
Picture 3.3.1.4.2
Picture 3.3.1.4.3
Picture 3.3.1.4.4
Here, the “System-Id” information for the “KAIROS CREATOR” (PC) and the “Connected Server” (Kairos
Core) are displayed, which are needed in order to create a valid License-Key for each device.
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3.3.1.5 GUI Tab-Cycling/History
The Kairos Creator GUI menu system remembers the 10 most recent menu pages visited, allowing
quick access or toggling between them. The keyboard shortcut is [CTRL]+[TAB]. Pressing
[CTRL]+[TAB] once will toggle between the most recent menu page and the current one. Pressing
[CTRL]+[TAB] keys opens a selection window in the center of the GUI showing the ten most recent
menu pages after which holding the [CTRL] key and hitting the [TAB] key cycles through the list. When
the [CTRL] key is released, the GUI will switch to the highlighted menu page and close the window.
Picture 3.3.1.5.1
3.3.1.6 GUI Undo
Kairos Creator GUI also supports multi-level “Undo” (CTRL+Z) & “Redo” (CTRL+Y) functionalities.
Note: Undo is not supported for “Insert” and “Delete” operations!
Picture 3.2.1.
Picture 3.3.2.1
Main Tab Sub Tabs. Menus within the Main “Mixer” tab selection.
The current main tab and a row of sub-tabs are always displayed across the top of the page.
To change to another menu with one click, select any other sub-tab within the same main tab. This will
open the desired menu page without opening the menu overlay window. In the above example (3.3.2.1),
the current main tab is “Mixer,” the current sub-tab is “Control,” and the rest of the sub-tabs in this
category (main tab) are “Scenes,” “Transitions,” and “Panel.”
27
To change to another menu in two clicks, first click the upper left Main Tab (“Mixer” in this example)
and an overlay selection window will expand to show all of the menu tabs:
Picture 3.2.2.2
All other Main tabs in dark gray, displaying their previous sub-selections in Light Gray.
• Second, click any other Menu tab in the overlay to jump to that Menu page to change and close
the overlay window.
• Or click on any Main tab (left column) to go to the last selected item from that row and close the
overlay window. The last selection in each row is indicated by the Light gray button.
• To close the overlay window without changing the Menu page, simply re-select the current page.
In this example, you would click the Main Mixer tab, the Main column Mixer tab, or the Control
sub-tab within the Mixer row to close the overlay window without changing the current
Mixer/Control menu.
28
3.3.3 Mixer Tab Selection
3.3.3.1 Control
The Mixer Main Tab contains all the sub-tabs for setting up and controlling the Mixer part of your
production. This is where you unleash most of your creativity!
1Picture 3.3.3.1.1
The “Control” page gives you a touch screen software Control Panel (CP). All the buttons displayed on
screen can be used and operated like a hardware control panel. The lever arm (Fader) movement can
be controlled with a left mouse click or using the touch screen by pressing and holding while moving it.
In the upper right corner of every menu page is a “Record Macro” button. Left mouse-click on it or use
the touch screen button to start recording a new Macro in the Main-Macro section.
Right mouse click here to add or subtract elements controlled by the “Next Transition” principle.
Objects selected for “Next Transition” also affect the LAH-PVW (Look ahead Preview) and are
controlled via the Lever arm in addition to the “Cut” and “Auto” buttons below.
Look ahead Preview (LAH-PVW) is calculated from the component(s) including BGD and Layer(s) that
are selected for “Next Transition.” These are usually operated with the Lever arm, the “Cut,” or “Auto”
button below. The Preview functionality can be selected for individual Multiviewer tiles and Aux buses.
Beside the “Next Transition” selection method, each transition can still be executed individually, using
the “Cut” and “Auto” buttons located directly below their respective transition components.
The LAH-PVW shows the expected result of the next transition on the Preview Output before execution:
• Preset Bus (B-Side of enabled A/B-Bus), also when enabled on Layer
• Layer is “Off” but enabled/selected for “Next Transition.”
3.3.3.2 Scenes
The “Scenes” tab activates three dedicated drop-down menus in the menu bar: Edit, Insert, and Layer.
Edit
The Edit menu provides actions specific to modifying
Layers and Scenes. An action selected from the “Edit”
drop-down will be applied to the item that currently has
cursor focus. This could be an item in either the “Scenes”
or the “Layers” window.
The list of Edit functions with their keyboard shortcuts is
displayed to the left in Picture 3.3.3.2.1.
Picture 3.3.3.2.1
29
Insert
The “Insert” drop-down menu facilitates the addition
of items to the scene tree. A newly created item will
always be placed into the highlighted item unless it
cannot be created there, in which case it will be
placed at the end of the list at the same level as the
currently selected item. The list of Edit functions
with their keyboard shortcuts are displayed to the
left in Picture 3.3.3.2.2.
Picture 3.3.3.2.2
“New Directory” will open a dialog window to name the new directory. After typing in a name and
confirming with the “OK” button, the newly created directory will appear inside the currently selected
item, except if the current item is a scene. Because a scene cannot contain a directory, a new directory
would be created at the end of the list at the same level of the tree.
“New Scene” will open a simple wizard allowing you to name the new
scene and select the number of layers it should have. When closing
the wizard with “OK,” the item will be dropped into the “Scenes” tree
relative to the current cursor focus according to the abovementioned
rules (Picture 3.3.3.2.2).
Picture 3.3.3.2.3
Note: Even though the drop-down selection for “Layers” in the wizard allows a maximum of 6 Layers +
Background, once the scene has been created, Layers can be added and removed as needed.
“New Layer Group” only works when a scene is selected in the scene tree. If a
“Directory” is currently highlighted, selecting the “New Layer Group…” action from
the “Insert” menu will open a Message Box telling you to “Select a scene first!”
Click “OK” to acknowledge the error of your ways and close the box.
Picture 3.3.3.2.4
“New Layer” opens a dialog box for you to name the Layer. Click “OK” to close the dialog, and the new
layer will be created on top of the list of layers in the currently selected scene.
“New Layer Group” creates an empty folder on top of the list of layers in the currently selected scene.
Only layers can be placed into the folder, either by creating new layers inside it or by cut/copy/pasting
them from elsewhere.
Layer
The following actions can be accessed from the
“Layer” drop-down menu or directly from the listed
keyboard shortcuts for selected Layer.
Select Source [Ctrl+O] = Opens the “Inputs”
selection (Picture 3.3.3.2.6 on next
page).
Assignment [F10] = Opens the “Source
Options” dialog (Picture 3.2.1.4 on
Picture 3.3.3.2.5
page 21).
Disable Effects [F8] = Disables all effects on the
selected Layer.
30
Picture 3.3.3.2.6
The “Scenes” panel, in the upper left, contains a hierarchical tree
of the Scenes available in the current running production. The
cursor focus in this example is on the Scene called “Main,” which
in this case (derived from loading a Default Production) is being
used as Main-Program output, showing “On-Air” tally in
“Parameter View.” A right mouse-click on one of the items in the
tree will open a context menu with options to change the order of
the objects, access clipboard functionality, Rename or Delete the
object.
Picture 3.3.3.2.7
31
Picture 3.3.3.2.11
Since the “Layers” panel in this example has the cursor selection on “Background,” there are also
additional controls available in “Layer Settings” under “Parameter View.” A default selection of effects
is available per Layer, including Crop, Transform2D, CornerPinning, LuminanceKey & ChromaKey.
Additional effects can be added using the button in the lower right corner (see page 34).
Picture 3.3.3.2.12
32
Picture 3.3.3.2.14
Changing the cursor selection from “Background” to the activated “Layer-1” in the “Layers” panel
changes the working area from Red (BGD-Color) to Blue (Layer-1 Color) in order to indicate the
delegated controls.
The “Layer Settings” in the “Parameter View” panel are now showing “Layer-1” controls, also indicated
by “Blue.”
The source on Layer 1 has been changed from “Black” to an Input named “IN5.” This is shown in the
2nd column of the Layers panel and in the virtual crossbar below the working area, which changes the
layout and color to match the parameters of the currently selected layer.
Notice that “Layer-1” is now visible as indicated by the “eye-ball” in the 3rd column of the “Layers” panel.
3Picture 3.3.3.2.15
“Preset enable” adds A/B bus functionality to the source control for any layer. You can select a source
on either bus by clicking the edit “pencil” , which will open the source selection dialog box. It also
allows the user to execute any type of A/B-Transition (Mix, Wipe, DVE, User) directly on the Layer, a
feature only available on BGD on other switchers.
Or simply use the automatically added “Preset”-bus control, located at the bottom of the page.
33
Picture 3.3.1.3.16
Turning off “Preset enable,” will deactivate the controls for “Source B” in the “Parameter View” panel
and disable the “Preset”-bus control, located at the bottom of the page.
Note: Also, meanwhile created A/B transitions will be affected by turning off “Preset enable.”
A list of default
effects for instant
use per Layer
(picture 3.3.1.3.17).
For more effects,
use the button
located in
the lower right
corner of the
“Scenes” menu.
4Picture 3.3.1.3.17 Selecting more
effects from the list
(picture 3.3.1.3.19)
will add them to the
default effects list
(picture 3.3.1.3.18).
The new added
effects will be
disabled from the
main selection list
(picture 3.3.1.3.20).
Picture 3.3.1.3.18 Picture 3.3.1.3.19 Picture 3.3.1.3.20
Note: ChromaKey and LuminanceKey effects can be added multiple times to the default effects list. In
total, the ChromaKey and LuminanceKey effect can be used 4 times per Layer each.
34
3.3.3.3.1 “Select” tool
Picture 3.3.3.3.1.1
The six active layers (including BGD) are displayed in the working area by their respective GUI colors.
The two non-active “GFX” & “Plate” layers, as indicated by the missing “eyeballs” in the “Layers” panel,
are not visible in the working area.
Left-click an object to select it, and it will be Where multiple layers overlap, a right mouse-
framed in a light red color. All the surrounding click will open a context box allowing you to
parameter panels will change to reflect the select the desired layer.
currently selected object.
35
3.3.3.3.2 “Crop” tool
Picture 3.3.3.3.2.1
Select the “Crop” function in the toolbox to activate the Left, Right, Top, and Bottom crop edge controls.
This will only work if the crop function has been enabled. See “Crop Enable” under “Layer Settings”
described on page 38 in this Manual (Picture 3.3.3.3.2.6). When hovering the mouse over the crop
edges, the focused edge can be grabbed with left mouse click and modified.
Picture 3.3.3.3.2.2
Positioning the cursor in a corner where 2 edges are connected will focus both adjacent edges (shown
in red) and allow control of the corner cropping when the left mouse is clicked and held down.
36
Picture 3.3.3.3.2.3
Positioning the cursor anywhere inside the crop-enabled image will activate focus on all edges as
indicated in red. This allows click and drag repositioning of the entire crop frame.
Picture 3.3.3.3.2.4
Now the image will crop when dragging the image—while keeping the left mouse button pressed—
toward the screen edges.
37
Picture 3.3.3.3.2.5 Picture 3.3.3.3.2.6
Expand the Crop settings in the “Parameter View” panel below “Layer Settings” to modify the values
with the mouse (using slider or arrows ) or entering numeric values.
If the “Enable” button for Crop is not active , changes will not be visible on any video output, but a
Preview will be displayed in the GUI viewing pane. Next to the “Enable” button is a “Reset to Default”
values button .
Unfold the “Advanced” controls ( ) within “Crop Settings” to expose the “Rounded Corners” and
individual Crop Edge Softness controls. By default, Global softness is enabled for crop edges as
indicated by the checked box ( ) next to “Global softness.” Untick the check box for “Global softness”
( ), to enable individual edge softness controls, which you can control with a mouse (using slider or
arrows , or by entering numeric values. When “Global softness” is enabled, the controls for “Rounded
corners” are also activated and can be applied to the Layer.
38
3.3.3.3.3 “Transform” tool
Select “Transform” tool underneath the working area to position and resize an image using the
corresponding controls. Positioning the cursor in any cornered yellow box - with left mouse click and
holding, 2D-Size of the image can be modified. Positioning the cursor straight inside the picture, with
left mouse click and holding, allows positioning of the image in 2D space. The crosshair marked yellow
circle is identifying the “Rotation origin” position (aka Rotation-“Axis”), which can be adjusted while
left mouse clicking and holding it and dragging it over the GUI screen in the working area. The other
yellow arrow marked circle can be used in the same style in order to adjust the “Z-Rotation” value
within the GUI screen.
Apart from “Enable” or “Disable” and “Reset to Default,” the functions “Scale,” “Position” (X & Y or using
the drag-pad right next to it) are also available when expanding the “Transform 2D Settings” within the
“Parameter View” window, allowing to modify the values by mouse - using the slider or arrows - or
by entering numeric values in the designated area right next to the slider controls. Rotation coordinates
in “Parameter View” window are labeled “Rotation origin X/Y” (aka Rotation-“Axis”). Here, numeric
values can be entered or modified using the drag-pad right next to it. Also, the “Rotation” value (Z-
direction) can be modified using the slider or arrows - or entering numeric values in the designated
area right next to the slider controls.
Unfolding the “Advanced” controls within “Transform2D Settings” allows access to the “Cubic
interpolation” setting. This interpolation mode can be enabled using the check-box to the right ( ).
Note: When positioning a Layer, regardless of using the “working area” or the “drag-pad” controls, while
holding down the keyboard “Ctrl”-key, only horizontal positioning is applied to the Layer object. When
holding down the keyboard “Shift”-key instead, only vertical positioning is applied to the Layer object.
39
3.3.3.3.4 “Corner Pinning” tool
The “Corner Pinning” tool allows you to position every corner of an image individually by left mouse
clicking on the corner and dragging it to the desired position within the viewing pane. Clicking the cursor
inside the picture allows you to re-position the image, whether or not the corners are shifted.
In “Parameter View,” numeric values can be entered or modified using the drag-pads next to the value
boxes for each individual corner (“Top left X/Y,” “Top right X/Y,” “Bottom left X/Y,” & “Bottom right X/Y”).
Enable and Disable the effect with the switch and “Reset to Default” with the “rewind” button. Overall,
the Corner Pinning “Interpolation Mode” can be changed between 2D and 3D.
Note: When positioning a Layer, regardless of "working area" or "drag pad" control use, while holding
down the keyboard “Ctrl”-key, only horizontal positioning is applied to the Layer object. When holding
down the keyboard “Shift”-key instead, only vertical positioning is applied to the Layer object.
40
3.3.3.4 Transitions
Transition Name
& Duration
Picture 3.3.4.1.1
Layers & default names contained in Scene “Main” indicating ON/OFF (Red) and A/B-Bus availability.
Picture 3.3.4.1.2
When a Transition component is selected, a list of the Transition categories available to that component
is displayed in the “Category” panel. A specific transition can then be selected from the items published
in the effects panel to the right of the categories panel. In this case, only “In/Out Effects” are available
and the “Mix” effect –out of the “Mix In/Out category”– is selected.
Also, a “Parameter View” will show all available modifications for the selected transition type, such as:
manual slider for “Fader” control, Transition “Duration,” the “Mode” for Normal-Reverse run direction,
indicating the current “Direction” of the transition.
In the “Transition Effect Settings,” the “Offset” (Start position) and “Length” (Duration) for selected
Transition can be modified. The “Effect” window shows the selected Transition type.
41
Picture 3.3.4.1.3
In this example, the selected Transition Component (Layer-1) has the “Preset enabled” (indicated with
“A/B” symbol. This results in 2 separate sections of Transition-Types, visualized in the categories “In/Out
Effects” & “A/B Effects” area (see Page 33 Picture 3.3.3.2.15, section “3.3.3.2 Scenes” in this manual)
“A/B-Effects” showing a mix effect inside the Layer containing, for example, a PiP (“Picture in Picture”)
or OTS (“Over The Shoulder” box).
In addition to having “A/B-Bus” enabled on Layer-1, a separate “In/Out Effect” can be selected to bring
the layer in and out. Combinations (e.g., “In/Out” & “A>B”) are possible as well.
Picture 3.3.4.1.4
Note: This grouping of selections has been graphically composited and is not available as an actual
GUI menu. However, all Transition types are available as “In/Out Effects” & “A/B Effects.” The selected
“Category” for “User” at the bottom of “Picture 3.3.4.1.4” is User-definable. So, more effects can be
created and added to the list or unwanted effects can be removed.
42
Picture 3.3.4.1.5
Picture 3.3.4.1.6
“Transition” created (default name = Transition / Duration = 20 Frames), no Layer component enabled.
Picture 3.3.4.1.7
Various Transition-Types applied to Layer components. Layer-2 is not participating in this Transition.
Picture 3.3.4.1.8
For overall trimming, use the graphic slider controls and/or the “TransitionEffect Settings” underneath
“Parameter View” to adjust individual selected Transitions/Layers.
43
Picture 3.3.4.1.9
Double-click a transition type in order to assign it to a selected Transition & Layer. Additional transition
types can be assigned by “drag & drop” to an already existing transition location. Use graphic slider
controls and/or the listed “TransitionEffect Settings” underneath “Parameter View” for adjustments.
Left-click on a transition component to select a transition type. Right-click in a transition column to open
a context menu which will allow you to “Clear” the transition type (or hit the keyboard-space-bar), or by
selecting “Transition” to set the transition duration (“Ctrl+D”), rename it (F2), or delete it (Del). With any
transition component selected, you can left-click the Transition item in the menu bar of Kairos Creator
to set the duration of the transition or use the keyboard shortcut “Ctrl+D.”
“Set duration” opens this pop-up window. Numeric entry and/or “Delete” will ask to
slider control to adjust. Confirm “OK.” “Cancel” will abort the confirm the action with
dialog without changes. “Yes” or “No” to cancel.
44
Transition
renamed
Picture 3.3.4.1.18
45
Entering the “Edit” dialog, a
2D end position (shown in
green) can be adjusted
using numeric entries, the
drag-pad, or left-click &
hold mouse operation for
X/Y positioning. Use the
slider “Scale” to control 2D-
Size (from 0.00 to 100.00).
The “Acceleration”-slider
will control the level
between Linear (min. 0.00)
and Smooth (max. 100.00)
interpolation for the new
designated “MoveLinear-1”
User-Transition. Picture 3.3.4.1.23
The default effect postion will force a “Linear” interpolated Layer-Transition to the amount Drag-pad
of 1 image width in the right direction.
Picture 3.3.4.1.24
Editing the new “ReplayWipe-1” opens the dialog box where desired Clips for Fill, Key, and A b mask
sources can be selected by clicking the symbol to open the menu for Clip selection. If a Video Clip
contains an alpha channel (key signal), which is supported by KAIROS, it will not be necessary to select
an “Overlay key” source unless you wish to override it. To perform an A-B transition that matches the
Overlay, an animated mask signal can be associated with the “ReplayWipe” by selecting it as the source
for “A b mask.” Both the Key signal and the Mask signal can be individually inverted by ticking their
respective “invert” check-boxes <-> . In order to delete a selected Source, use the box. Also
the “Blend mode” can be adjusted by selecting “Multiplicative” or “Additive” from the drop down menu.
A “new ReplayWipeMask”
selection from the “Effects”
drop down Menu allows to
treat an animated RAM-
Clip as a Wipe signal. The
Luminance level for the
Mask signal can be
inverted using the “invert”
check-box <–> .
Picture 3.3.4.1.26
46
3.3.3.5 Audio Mixer
The “Audio Mixer” tab allows to mix, adjust, and control up to 16 assignable Video sources, each with
their 16 Audio Channels. In order to use the option “Audio Mixer,” the license “-AT-SF005 (audio_mixer)”
needs to be installed.
Picture 3.3.3.5.1
Channel Name
Channel ON/OFF Master ON/OFF
Clicking the left mouse on the Channel Volume display (green border right) will open the “Volume” adjust
dialog for the selected Channel/Master (picture 3.3.3.5.5) where Volume settings can be modified using
the slider or arrows - or enter numeric values in the designated area right next to the slider controls.
Clicking the left mouse under or above the Fader (surrounded with cyan color border) will also control
the volume in single steps in the up or down direction.
Double-clicking the left mouse on any of the Audio-Mixer
Channel “Name” displays (surrounded with a purple color
border - see picture 3.3.3.5.2 & 3.3.3.5.3) will open the
“Rename” dialog (picture 3.3.3.5.6), allowing
modification of the Audio-Channel default names.
Picture 3.3.3.5.6
47
According to the “Audio Level Settings” described in section “3.3.1.2 Settings” on page 24 in this manual
(see picture 3.3.1.2.4), here is a list of the effect controls, visualized in the Multiviewer outputs as well
as in the “Audio Mixer” GUI:
Double-clicking the left mouse on the Audio Channel number indicators underneath the Peakmeter bars
(magenta border, picture 3.3.3.5.8) will open the “Channel Shuffle” dialog (picture 3.3.3.5.8), allowing
modification of the Audio-Channel configuration. This allows to route/patch any of the 16 source Audio-
Channels (Input) into any destination (Output) of the 16 Audio-Channels. “Channel Shuffle” also allows
to swap, mute, duplicate, etc. Audio Channels (see example picture 3.3.3.5.9). Picture 3.3.3.5.10 shows
“Clear” and picture 3.3.3.5.11 shows the “Default” table.
48
When selecting “Gain” from the right mouse-click context menu (picture 3.3.3.5.12) or the corresponding
keyboard shortcut [Ctrl+G], the “Gain Settings” will open for the selected Audio Channel (picture
3.3.3.5.14), allowing to individually adjust the 16 available Audio tracks per Audio Mixer-Channel. The
associated Fader or the “Volume” box underneath the Fader can be used for adjustments. Use “Ok” to
confirm changes. Pressing “Default” will set all 16 Tracks for the selected Audio Mixer Channel back to
“0.0dB” Gain (linear). “Cancel” will open the selection to either “Save,” “Discard,” or “Cancel” the former
changes to the Gain settings. Here is an example for “Ch 1” (Track-1 of 16).
7Picture 3.3.3.5.14
Fader “Gain” control “Ch 1” (Track-1 of 16) for Audio Mixer Channel 1-16.
Numerically enter the “Gain” control “Ch 1” (Track-1 of 16) using the pop up dialog box.
A left mouse click on any of the “Gain” control windows will open
the “Gain Edit (ch #)” dialog (picture 3.3.3.5.15). To change the
default value (0.0 dB), use the arrows - or enter a numeric
value in the designated area. Use “Ok” to confirm changes.
“Cancel” will open the selection to either “Save,” “Discard,” or
“Cancel” the former changes to this Gain setting.
Picture 3.3.3.5.15
When selecting “Unset Source” from the right mouse-click context menu (picture 3.3.3.5.12) or the
corresponding keyboard shortcut [Ctrl+Shift+O], the Video source for the selected Audio Mixer Channel
will be cleared and set to “None”.
Picture 3.3.3.5.16
Picture 3.3.3.5.17
49
3.3.3.6 Painter
The “Painter” within Kairos is a Dual-Channel Graphics tool, which allows use of various elements such
as Text objects, Clocks, Counters, Geometric Shapes, import of Stills and Fonts, and so on. This gives
the user the ability to create, for example, Lower 3rd graphics, Scoreboards, various Charts, Game clocks,
etc. to be used as a source identified in the “Source” dialogs inside the “Gfx” group as GFX1 & GFX2.
GFX Channel-1
additional object
Directories GFX-Scenes controls.
GFX Channel-2
additional object
controls.
8Picture 3.3.3.6.1
Picture 3.3.3.6.2
Clicking the left mouse and dragging the Gfx-Scene “Example” on Channel GFX1 and dropping it
inside will populate various object controls in the designated GUI area for “Counter A/B” and for “Clock”
controls.
The “Control” page in the “Painter” menu dialog is mainly used to load “Gfx-Scenes” into the individual
GFX1/2 channels. Depending on the Gfx-Scene, additional “Controls,” as in the loaded “Example” Gfx-
Scene, are published into the designated area of the loaded channel.
Picture 3.3.3.6.3
Applying changes inside the “Painter” menu from “Control” to “Edit” dialog will
give access to edit, add, delete, and modify for Gfx-Scene objects.
Picture 3.3.3.6.4
Note: The drop-down menus in the upper left corner are equally the same regardless of the “Control”
or “Edit” dialog selection. However, the main use will typically take place when in “Edit” mode.
50
The “GfxScene” drop-down
menu enables “New
GfxScene...”
insertion/creation. Also, the
keyboard shortcut “Ctrl+N”
can be used. Once creating a
new one, GfxScene will
launch the renaming dialog,
which will prompt as a default
Picture 3.3.3.6.5
name “New GfxScene-1.” Picture 3.3.3.6.6
Picture 3.3.3.6.12 Import Gfx File Export Gfx File Delete File Create Directory
Selecting “New Image” opens a
new dialog box which allows, apart
from inserting Gfx-Files (supporting
PNG with Alpha & JPG) into a Rename Dialog OK = Confirm & close
GfxScene, to manage images Cancel = Abort dialog
which are directly accessible within
the “Painter.”
51
Selecting an image and confirming with “OK” will insert the selected image into the actual GfxScene.
Images including an Alpha channel (“*”.png files) have a checkerboard background in their thumbnail
(see picture 3.3.3.6.13 on the last page). The “Import” button can be used to upload image to the Painter
image-database, and the “Export” button can be used to download image from the Painter image-
database. The “Delete” button can be used to either delete an image or a former created directory. The
create “New Directory” function will create a folder typically used for organization purposes. The
“Rename” dialog can be used to affect an image file or a directory name.
When selecting a Gfx-Scene (Cursor focus) within the “Painter -Edit” dialog, all belonging objects are
listed in the designated “Objects” area.
For this Gfx-Scene named “Example” (which is part of the “New Production” wizard, explained in section
“1.7 Load & Save Production Behavior” starting on page 13 in this manual), every listed object is
associated with a graphical element in the working area.
When selecting the object called
“Sub-Title” (cursor focus), the
“Parameter View” GUI section
shows all object relevant
modifications regarding Object
Text Settings (picture 3.3.3.6.18),
GfxLine Settings, GfxFill
Settings, and GfxDropShadow
Settings.
Picture 3.3.3.6.17
Picture 3.3.3.6.18
52
Text field for “Sub-
Title” text object.
Text options like “Source
options” described in
X/Y position boxes section “3.2.2 Source
with dragpad and Options,” starting on page
Size control. 21 in this manual, allows
entering and editing of
Normal or Bold style additional or alternative
text elements for the same
Italic (cursive) On/Off
text object.
Font type selection Add object
Delete object
Object position up/down
9Picture 3.3.3.6.20
Picture 3.3.3.6.19
Note: For all “Color” type operations within the “Painter” GUI, please refer to section “3.2.3 Color
Adjustments” on page 22 in this manual.
53
Within “GfxDropShadow Settings,” the appearance of an enabled
Shadow can be adjusted. Apart from the Shadow-Color (with
Alpha-channel adjustment for transparency, see section “3.2.3
Color Adjustments” on page 22 in this manual), Angle,
Distance, and Softness controls are available. For adjustment,
use the sliders, the numeric entries, or up/down arrow controls.
Picture 3.3.3.6.27
Inserting a “Counter” object allows use of some unique controls for this object type:
Picture 3.3.3.6.28
The “Clock” object type provides various modifications for appearance and run-directions:
Picture 3.3.3.6.29
The field “Start” is used to define the Clock-time to start with.
However, since the default “Direction” is set to count in the
“Up” direction, the “Start” field can also contain a time e.g.
30:00 minutes and “no hour,” and start to count in the “Down”
direction (see picture 3.3.3.6.30 underneath). Use “Start,”
“Stop,” and “Reset” buttons to control the “Clock” while in
“Edit” mode.
Use “Format” to describe the appearance of the “Clock”:
%H = display Hours, %h = display Hour – no leading “0”
%M = display Minutes, %m = display Minutes – no leading “0”
%S = display Seconds, %s = display Seconds – no leading “0”
In the “Direction” drop-down menu,
the run-direction can be adjusted in
order to count “Up” or “Down.”
Picture 3.3.3.6.30
Note: For a better visualization the “Counter” & “Clocks” were composited into the displayed GUI images
(picture 3.3.3.6.28 / 3.3.3.6.29 / 3.3.3.6.31).
54
Use the “GfxScene” named “Example” again in order to show various controls which are accessible
even when not in “Edit” mode. “Example” contains Text-objects with “Text options,” “Counters” and a
“Clock.” All of those elements within “Painter” can be modified when in “Control” mode also, using the
designated Gfx-Channel object control area (see picture 3.3.3.6.1 on page 50 in this manual).
Picture 3.3.3.6.32
“Counter-A” controls the “TEAM-A” score side using the buttons “Increase, Decrease, & Reset=0.”
“Counter-B” controls the “TEAM-B” score side using the buttons “Increase, Decrease, & Reset=0.”
The “Clock” controls are “Start, Stop, & Reset” to the initial preset time entered in “Edit” mode for “Clock”
The “Sub-Title” control allows selecting from the former added alternative text objects list entered in “text
options” while in “Edit” mode on the “Sub-Title” text object (see picture 3.3.3.6.20 on page 53).
55
3.3.5 Multi-Viewer Tab Selection
3.3.5.1 Live View
Picture 3.3.5.1.1
Selecting the Multi-Viewer output to be monitored in real time in Kairos Creator GUI - Live View tab.
The Multi-Viewer “Live View” tab allows the user to monitor the Multi-Viewer outputs (MV1 or MV2) in
a connected Kairos Creator GUI, once enabled in “System Settings” (described on page 84 in this
manual).
Picture 3.3.5.1.2
56
3.3.5.2 Layout
Multi-Viewer layouts can be customized in the “Layout” section. This page has a list view of the PiP
sources in the MV Inputs panel on the left, the layout editor in the center, and the usual “Parameter
View” panel on the right. Across the bottom are two layout Preset selector panels: “Factory Presets” and
“User Presets,” which function as explained below.
Picture 3.3.5.2.1
Use left mouse click to apply a Factory Preset to the selected Multi-Viewer canvas as a starting point.
Up to 12 “User Presets” can be saved here. Right mouse click functions on a Preset position are “Store,
Recall, Rename, Clear.”
Changing the Multi-Viewer Background Color, selecting an “Audio source” per MV for DP-Port/HDMI
Kairos-Core output, re-arranging the default “1:1” Audio-Output Channel-Assignment when selecting
“Shuffle,” setting-up “Audio-Gain” & “Audio-Volume,” modifying “Audio-Delay” (0-2000ms), and a
“Clear layout” function can be operated/adjusted in this GUI section per Multi-Viewer. Also, Audio
Levels are visualized for the selected Audio source.
When unfolding the “Advanced” settings, controls for “Text scale” (Size) and enable or disable for
“Show tally borders” can be operated/adjusted per Multi-Viewer.
Picture 3.3.5.2.2
When selecting a tile (tile 2 in this case), the controls for “Position” & “Size” - and when opening “Source
Settings,” the “Source”-selection and “Preview”- On/Off becomes available. The “Preview” functionality
follows the “Look Ahead Preview” principle LAH-PVW (see page 29 picture 3.3.3.1.1 in this document for
details). The “Advanced” settings allow access to control “Rotate (0º, 90º, 180º, 270º),” for “Portrait” or
“Landscape” orientation, “Label position,” “Text color,” “Background color,” “Background opacity,” “Audio
bar channels,” and “Audio bar orientation.” These are independent settings per tile. Advanced settings
for a single tile can be copied to all other tiles for the selected Multiviewer using the “Apply to all” function.
57
Select the “Move” tool to use mouse controls directly on the layout grid. Left mouse click & hold, and
move for positioning. Use the mouse wheel in order to change the size.
Picture 3.3.5.2.3
Changes to “Position/Size” settings are reflected in the “MultiviewerPiP Settings” column in the
“Parameter View” panel. The drag-pad next to X/Y Position and “Size” controls can be used as well.
Gain adjustments for Tracks 1-16 and the “Shuffle” matrix per selected Video source, and for “Audio
Mixer”.
58
Opening the “Edit” drop-down menu in the upper left
corner exposes a “Clear layout” operation, which will be
executed without any further confirmation. The
keyboard shortcut “Ctrl+Del” does the same thing. Also,
a cursor-focused tile can be deleted or the “Set
Source…” (Video) and “Set Audio” dialog can be
launched.
Picture 3.3.5.2.9
Right-click a PiP (tile 9 in this case) to access the context menu for that PiP. The “Delete”, “Insert”, “Set
Source”, “Set Audio” operation can be launched.
Picture 3.3.5.2.12
Picture 3.3.5.2.13
Click the “ ” symbol in “Source Settings” at the bottom of the “Parameter View” panel next to the
“Input” icon (IN7 in this example) to open the “Inputs” overlay window for selection, listing all available
sources. A double left mouse-click on a destination in the “MV Inputs” panel, a right mouse click on
one of the items listed in the “MV Inputs” panel, or a double left mouse-click directly on a Multi-Viewer
tile will open the “Set Source” selection overlay window.
In the overlay, a single click on a source will only change the cursor focus, while a double-click will set
the focus and change the source immediately. Select “OK” in lower right corner of the selection window
to confirm the changes and close the window. “Cancel” terminates the dialog. For more details
regarding source selection, please refer to section “3.2.1 Source/Input Selection” on page 21 in this
manual.
59
Picture 3.3.5.2.14
In order to set an “Audio source” for a Kairos Core Multiviewer Output (DP/HDMI), click the “ ” symbol
in “Multiviewer Settings” at the top of the “Parameter View” panel next to the “Audio source” icon
(scene “Main” is selected in this example) to open the overlay window for this selection, listing all
available “Audio sources.” The selection contains all existing “Scenes,” “Inputs,” “FxInputs,”
“ClipPlayers,” a configurable “AudioMixer,” and “Audio Generators.”
Picture 3.3.5.2.15
Note: For more details regarding Audio controls in general, such as “Shuffle, Gain & Audio Delay, Audio
Generators, etc.” please refer to section “3.3.3.5 Audio Mixer” in this manual, starting on page 47.
60
3.3.6 Macro Tab Selection
3.3.6.1 Control
List of available
Global Macros
Picture 3.3.6.1.1
Picture 3.3.6.1.2
Note: “Global Macros” can be recorded and recalled at any time and are not assigned to a specific
Scene (Picture 3.3.6.1.1). Global Macros operations allow to create user-defined subdirectories and are
operated via Kairos Creator GUI only. Global Macros can be copied from/to any other Macro section,
such as Scene Macros & Panel Macros.
“Scene Macros” are unlike “Global Macros,” which belong to their individual “Scene,” visible when
selecting the “Scene” Macro section (Picture 3.3.6.1.2 & 3.3.6.1.3).
“Panel Macros” instead belong to their individual Profile (1-8) and can also be operated on their
designated Control Panel with selected/activated “Profile.” See also section 4.6.1 Macros on page 118.
61
Picture 3.3.6.1.9
Picture 3.3.6.1.10
Picture 3.3.6.1.8
Use the “Edit” and “Macro” menus in the menu bar to access Edit and Macro management functions.
Right mouse click on the macro icon to open a Macro context menu with all the relevant operations.
Note: The Macro context menu actually combines the “Macro” and “Edit” menu functions in one place.
All actions are related to the cursor-focused object. If no object has cursor focus, the context menu is
shorter. Also, more than one Macro can “Record.”
New Macro (Ctrl+N): Will create a new, empty Macro in the preselected Macro destination.
Default name “M-#,” indicating “M” for “Menu”-created Macro and “#” for
numbering.
New Spacer (Ctrl+Shift+F8): Inserting a moveable “Placeholder/Spacer.”
New Directory: Creates “New Directory” inside the selected directory.
(Ctrl+Shift+N) AVAILABLE FOR “GLOBAL” MACRO SELECTION ONLY!
Play (Enter): Start playing the selected Macro using the keyboard “Enter” key.
Stop (Ctrl+Shift+F7): Stop selected Macro.
Record (Ctrl+R): Will start recording a Macro which is in cursor focus. Default name “Rec-#,”
indicating “Rec” for “Record”-created Macros and “#” for numbering.
Stop Record (Ctrl+Shift+R): Stops recording Macro, which is in cursor focus.
Set Color (Ctrl+Shift+C): Enables specification of a Color per Macro using the color adjustment
dialog.
(see section “3.2.3 Color Adjustments” on page 22 in this manual)
Edit (Ctrl+E): Opens up the “Edit” dialog window (see details on the next page).
Cut (Ctrl+X): Is cutting out an object into the Clipboard.
Copy (Ctrl+C): Copies a cursor-focused object into the Clipboard.
Paste (Ctrl+V): Pastes the Clipboard content into the cursor-focused destination.
Move left (Ctrl+Left): Moving a cursor-focused Macro to left direction.
Move right (Ctrl+Right): Moving a cursor-focused Macro to right direction.
Rename (F2): Rename the cursor-focused object.
Delete “Del”: Will delete the cursor focused object after
confirmation with “Yes” in the next panel of
this task. “No” will cancel the dialog and
action.
Picture 3.3.6.1.11
62
3.3.6.2 Macro Edit
Right mouse click a Macro and select from the context menu “Edit” (Picture 3.3.6.1.8) will open according
“Edit” dialog. The keyboard shortcut “Ctrl+E” on a cursor-focused Macro does the same thing.
Import/Load
new Macro
Export
Macro
Picture 3.3.6.2.1
The Macro can be played back while in Edit mode, for example, for testing purposes.
Launching the Import/Load or Export function will open a browser to navigate for file location or destination.
3.3.3.2 Apps
Picture 3.3.6.2.2
Monitor box for any kind of errors during Macro-editing, such as logical, spelling, syntax, etc.
Save changes and not closing edit dialog. Close edit dialog without changes.
“Insert Wait” editable pauses in frames or seconds & open Macro Edit Help .
63
Opening Macro “Edit” dialog and clicking on the “Insert Wait”
button located in the headline reveals the sub-selection for “Time”
with selectable presets in Microseconds (msec) and Seconds (sec).
Once a pause (Wait state) gets inserted into a Macro, the numbers
can be changed within the editor by simply overwriting and saving
them.
Picture 3.3.6.2.3
Picture 3.3.6.2.4
Picture 3.3.6.2.4
When in Macro Edit dialog, the “Help” button located in the headline next to the “Insert Wait”
button opens the “Help Macro Description.” This “Help” window provides detailed information regarding
the level of “LUA” interpreter implementation the Macro editor is based on. Using the slider on the right
side in order to navigate through this document.
64
3.3.6.3 Apps
Apps are based on the scripting language LUA. Here, 2 independent scripts can be executed and run
in parallel. When saving a production while LUA scripts are running, they will be automatically stored
within the production file. By default, this menu page appears empty.
Stop/Abort Application
Pause Application
Play Application
Picture 3.3.6.3.1
Pressing the “Create new” button will load a LUA example into the workspace for practicing purposes.
Picture 3.3.6.3.1
This example will work with all Productions containing a “Scene” in top-level directory named “Main” and
a “Transition” called “BgdMix.” Productions created with the built-in wizard, when selecting “Production
> New >” (in upper left corner of the GUI), will always provide these 2 elements. For more details
regarding the available Production types within the wizard, see section “1.7 Load & Save Production
Behavior” on page 13 in this manual.
See next page for more details regarding the LUA script implementation.
65
Following functions are available additionally to the regular LUA syntax:
Basic functions:
• setup: function is called before the first loop call after running an App.
• stop: executed when the App fails or App has been terminated (after the last loop call).
• loop: function that is executed in a specified cycle when the App is running.
Note: An Application also provides an AutoStart parameter. If set to 1 (true), the application will be
started after production load.
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3.3.7 Source Tab Selection
3.3.7.1 FX-Inputs
As previously described in Chapter 1.3 Naming Convention, FX-Inputs can be pre-processed,
containing effects such as DVE’s, Color Correction, pre-processed Key among others. A source
for an FX-Input can be derived from a Physical Input or any internal Source like a Ram Player,
Clip Player, Stills, etc.
FX-Inputs can be used to create multiple versions of a source with differing upstream attributes like, for
example, an “Overlay” effect (e.g., CG-insert “Coach Cam”) or having various color-corrected versions
of the same source in parallel. There are numerous use cases for FX-Inputs and many different ways to
create them.
To begin, select “FX-Inputs” under the “SOURCES” tab. The default Production has an empty container
in the upper left section of the “FX-Inputs” tree labeled “FX-Inputs.”
Picture 3.3.7.1.1
67
Creating a “New FX-Input” as described on the previous page in Pictures 3.3.7.1.2 & 3.3.7.1.3 or using
the keyboard shortcut “Ctrl+N” will open a pop-up window for further selection (see section “3.2.1
Source/Input Selection”).
Picture 3.3.7.1.5
Note: For more detailed information, look at section “3.2.1 Source/Input Selection” starting on Page 21.
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Here is an example with multiple directories of FX-Inputs:
Empty directory.
Picture 3.3.7.1.11
The “Move Up” & “Move Down” controls, which are used
to change the order of FX-Inputs within a directory, can
be found in the right-click context window.
Picture 3.3.7.1.12
Note: In order to apply any modifications/effects to an FX-Input, use the same controls as previously
described in section “3.3.3.2 Scenes” starting on Page 29 of this manual.
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3.3.7.2 Stills
Note: Kairos Standard version supports a maximum of 4K-resolution only.
Picture 3.3.7.2.1
Opening the first folder where cursor focus is on “Fill & Key” by left mouse double-click on it. A thumbnail
preview is generated per “Still” regardless if a Still is loaded into RAM or not. When a Still contains an
Alpha-Channel (Key-Signal), the designated thumbnail is indicating a “Checkerboard” background.
Picture 3.3.7.2.2
Stills directory path Right mouse-click context menu, allowing selected Still to “Load
to RAM.” When selecting a Still, which is already loaded to
RAM, the very first entry in the context menu will change to
Stills loaded to RAM “Unload from RAM”. Select a Still in order to “Rename” or
“Delete” it. To create a new folder, use “New Directory,” which
will open a new pop-up window (Picture 3.3.7.2.3), asking for a
Still loading to RAM in progress new directory. Additional keyboard shortcuts are:
“Ctrl+L” = “Load to RAM” “Ctrl+Shift+N” = “New Directory”
“F2” = “Rename” “Ctrl+I” = “Import Clip”
New Directory:
“Del” = “Delete” “Ctrl+E” = “Export Clip”
Note: Stills that are not loaded into RAM will not be visible in any
of the “Source/Input” selection menus.
Picture 3.3.7.2.3
70
The “Export” or “Import” of a Still will open a file directory browser within the GUI to get the desired file
location. When exporting a Still, the format will be the internal “*.rr” file format. When importing an image,
the “rr”, “png”, “jpg”, “tga” and “tif” file formats are supported.
Picture 3.3.7.2.4
Note: When “Stills” contain an Alpha-Channel (Key-Signal), the designated thumbnails display a
“Checkerboard” background.
71
3.3.7.3 Ram Player
Note: Kairos Standard version supports a maximum of 2K-resolution only.
Picture 3.3.7.3.1
Picture 3.3.7.3.2
Clips loaded to RAM Right mouse-click the context menu, allowing a selected Clip to
“Load to RAM,” or select and hold with a left mouse-click and
drag it into the designated Channel area. When selecting a Clip
Clip loading to RAM in progress
which is already loaded to RAM, the context menu will change
with according progress-bar
to “Unload from RAM.” A Clip already loaded into RAM can be
directed to one of the 8 playout Channels using “Load” and picking
Channel 1-8 from the list. Select a Clip in order to “Rename” or “Delete” it. To create a new folder, use
“New Directory” as already explained in the “3.3.7.2 Stills” section on page 70 in this manual. A new
Clip can be imported (“Import Clip”) or an existing Clip exported (“Export Clip”). The functions “Set mark-
in/-out” & “Clear mark-in/-out” will be explained on the next page. Additional keyboard shortcuts are:
“Ctrl+L” = “Unload from RAM” “F2” = “Rename” “Del” = “Delete”
“Ctrl+Shift+N” = “New Directory” “Ctrl+I” = “Import Clip” “Ctrl+E” = “Export Clip”
72
Note: The thumbnails of the displayed Clips represent the center frame of the Clip. When a Clip contains
an Alpha-Channel, the designated thumbnail is indicating a “Checkerboard” background. Thumbnails
are generated per “Clip” whether a Clip is loaded into Ram or not.
Picture 3.3.7.3.3
“Set mark-in,” “Set mark-out,” “Clear mark-in,” & “Clear mark-out” are Clip-specific functions available in
the Clip-context menu (Picture 3.3.7.3.2) as well as in the Channel-context menu (Picture 3.3.7.3.3) and
are saved as Metadata per Clip. The “Set mark-in” & “Set mark-out” functions can be used in order to
trim a Clip regarding Start-time (TC) and/or End-time (TC).
The “Goto” function can address specific Clip position as listed “Begin,” “End,” “Mark-in (TC),” & “Mark-
out (TC).” The Channel-context menu additionally provides TMCs (Tape Motion Controls) for “Play,”
“Reverse Play,” & “Stop.”
Mark In
Mark Out
Picture 3.3.7.3.4
Position/shuttle bar + Mark In/Out Channel OnAir Auto Play On/Off Loaded Clip with thumbnail
Fast Rewind Play Reverse Play Fast Forward OnAir Play On/Off
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Loading a single Clip into a Ram Channel represents a Cliplist which contains only 1 Clip. Dragging and
dropping various Clips into the Cliplist area of a particular Ram Channel will grow the list accordingly.
When selecting (Cursor focus) a Clip in the Cliplist area, use “Del” on the keyboard in order to remove it
from the list or use the keyboard shortcut “Ctrl+arrow up/down” to change the order of the Clip within the
list. Apart from these controls, the right mouse-click menu also allows to “Clear” the whole Cliplist per
selected Channel (see picture 3.3.7.4.2 in section “3.3.7.4 Clip Player” page 75 in this manual).
Note: When using the “Set mark-in / Set mark-out” function in order to restrict the active playout length of
a loaded Ram-Clip, regardless of whether the Loop mode is turned On or Off, keep in mind that the “Mark-
In” timecode belongs to the clip and the “Mark-Out” timecode – similar to editing systems – does NOT.
Like in chapter “3.3.7.2 Stills” (Picture 3.3.7.2.4), selecting “show directory tree” from the “View” pull-down
menu in the menu bar (here Picture 3.3.7.3.5), or using the Keyboard shortcut “Ctrl+T,” show or hide the
directory tree on the left of the Clip Browser. Compare below with Picture 3.3.7.2.6 (from page 71 in this manual).
12Picture 3.3.7.3.6
The arrow marker at the “Wall” directory is indicating that this folder contains at least one more
subdirectory (3 in this case), which is not visible in the plane view mode (Picture 3.3.7.3.2).
The “Show extensions” function from the “View” pull-down menu will toggle to “Show” or “Hide” the file-
specific format, or use the Keyboard shortcut “Ctrl+U” to toggle.
The “Export” or “Import” of a Clip will open a file browser within the GUI to get the desired file location.
When exporting a Clip, the format will be the internal “*.rr” file format. When importing a Clip, the
supported file formats are image sequences from “png”, “jpg”, “tga”, “tif” and clips originated from “mov”,
“mp4” or exported “rr” files.
The “Clip” pull-down menu allows to direct
a selected clip straight into one of the 8
available Ram Player Channels, using the
“Load” item and picking a Channel 1-8 from
the list. Select a Clip first in order to
“Rename” or “Delete” it. To create a new
folder, use “New Directory” as already
explained on page 72 in “Right mouse-click
the context menu” (Picture 3.3.7.3.2). New
Clips can be imported (“Import Clip”) and
Picture 3.3.7.3.7
existing Clips can be exported (“Export
Clip”).
Note: Clips that are not loaded into RAM will not be visible in any of the “Source/Input” selection menus.
74
3.3.7.4 Clip Player
Note: Kairos Standard version supports a maximum of 2K-resolution only.
Right mouse-click = Move selected item Playlist item in the “Up” direction.
context menu for = Move selected item Playlist item in the “Down” direction.
selected Clip in = Delete selected item from Playlist.
Playlist. = Clear entire Playlist for selected Channel.
Timecodes in the “Clip Player” menu are typically displayed in “White.” When there are less than 10
seconds left, the display changes into the “Yellow” color (Attention). When below 5 seconds, the TC will
turn “Red” (Warning). The “View” function in the “Clip Player” menu, as for the “Stills” & “Ram Player”
menus, can be delegated/toggled between a “Plane” or “Tree” view. Picture 3.3.7.4.1 above shows the
“Directory Tree” view.
As already described in section “3.3.7.3 Ram Player,” the keyboard shortcut “Ctrl+T” toggles between
the 2 styles or by using the “View” pull-down menu in the upper left corner of the Kairos Creator menu.
The “Show extensions” function from the “View” pull-down menu will toggle to “Show” or “Hide” the file-
specific format, or use the keyboard shortcut “Ctrl+U” to toggle (see picture 3.3.7.3.6 on page 74).
All TMCs (except Play Reverse), Playmodes, and Channel handlings are identical to the former
described Ram Player controls (see section “3.3.7.3 Ram Player”). Unlike the Stills and Ram Player
Clips which have to be loaded into the RAM memory first, the Clip Players perform a “live” decompressed
playback from the internal server disk. No additional operation in terms of conversion is required.
Note: Like in “Ram Player” menu, the thumbnails of the displayed Clips are representing the center
frame of the Clip.
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3.3.7.5 Color Mattes
Picture 3.3.7.5.1
These three colors are available by default in the Color Mattes tab. In order to create a new Color Matte,
use the “Color Matte” drop-down menu in the upper left corner.
Selecting “New ColorMatte” for a new Color, or
“New Directory,” to create one or several sub-
folders.
Also, these keyboard shortcuts can be used:
“Ctrl+N” = “New ColorMatte”
“Ctrl+Shift+N” = “New Directory”
Picture 3.3.7.5.2
Picture 3.3.7.5.3
Picture 3.3.7.5.4
Picture 3.3.7.5.5
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3.3.8. Config Tab Selection
3.3.8.1 Aux
Cursor
focus
Picture 3.3.8.1.1
Aux-2 in cursor focus, indicating “Green”-Tally . Crossbar can be used for instant “Source-selection.”
Parameter selection per Aux-Bus under “Parameter View” in “Auxbus Settings” and “add effect...”
Picture 3.3.8.1.5
1. The Aux-Bus drop-down menu in the Kairos Creator menu bar (Picture 3.3.8.1.2),
2. Right-click the selected Aux-bus for a pop-up menu (Picture 3.3.8.1.3),
3. Click the “Set…”-source button in the “Parameter View” GUI section (Picture 3.3.8.1.4),
4. Click the graphic “Crossbar” section at the bottom of the GUI menu (Picture 3.3.8.1.1),
5. Use the “Ctrl+O” keyboard shortcut.
The Input selection dialog will come up next, except when using method 4 (graphic crossbar selection)
as already described in section “3.2.1 Source/Input Selection” starting on Page 21.
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Picture 3.3.8.1.6
Available sources in “Scenes” group. Actual selection for Aux-2 = “Main” (surrounded with blue border).
Picture 3.3.8.1.7
78
“Source Substitution” is typically used in order to replace a single source or even multiple sources from
a designated Auxbus (output). The function can be used, for example, to replace a “Helicopter” shot
with a regular wide-angle camera shot. It can also substitute a channel of character generator using an
international language instead of the local national language. There are various ways to utilize “Source
Substitution” also to avoid visual feedbacks when, for example, the “On-Air” camera is shooting the
“Video-wall” where “Main-PGM” is the selected source.
When pressing the “ add effect” button in the
lower right corner of the Aux menu, a pop-up
window appears (as in the Layer- or FxInputs
menu), enabling selection of additional effects
and adding them to the default effects list. Apart
from “Source Substitution,” various other effects
are available.
Selecting “Source Substitution” will add the effect
to the list: Picture 3.3.8.1.9
Picture 3.3.8.1.11
Note: Once “Source Substitution” is enabled, Kairos will replace the selected crosspoints “on the fly”
according to the substitution “Table,” regardless of which Layer might appear, and also which effect is
used to make them visible.
79
3.3.8.1.1 Tally
There are 3 methods to assign Tally signaling for Aux-Buses/Outputs:
Picture 3.3.8.1.1.1
Tally can be modified for each individual Aux-Bus using the Aux-Bus drop-down menu in the menu bar,
the right mouse click menu at the selected Aux-bus, the “Tally root” button in the “Parameter View”
panel or Keyboard shortcuts.
3.3.8.2 Inputs
Picture 3.3.8.2.1
1st Column displays the physical input name; 2nd Column displays the user/production input name.
Symbol for connected remote (external) devices, such as VTR’s, PTZ-Cameras, etc.
80
There are 3 ways to “Rename” Inputs:
1. The “Input” drop-down menu in the Kairos Creator menu bar can be used,
2. the right mouse click menu at the selected “Input,” or
3. the Keyboard shortcut “F2” on focused item.
Available
Clips on
external
device Right mouse click
context menu.
Loaded Clip
Picture 3.3.8.2.6
81
Selecting an Input with a PTZ-Camera connected will enable these additional controls:
Pan, Tilt, Zoom controls with adjustable Speed response & Power status.
Available
PTZ
Camera
Presets. Right mouse click
Use left context menu.
mouse
click to
select.
Picture 3.3.8.2.7
The right mouse click context menu allows for selected item to “Recall preset,” “Set preset” (store
preset), “Delete preset,” or “Rename preset.”
3.3.8.3 Triggers
Picture 3.3.8.3.1
The “Triggers” selection within the “Config”-tab allows to create commands (Http or IP) in order to
address specific functionality on connected network devices, for example, Robotics, Intercom, etc.
Creating a “New Directory…” is also available in order to help organize individual categories of
commands and/or controlled devices (e.g., groups of Robots, PTZ’s, Video Servers, etc.).
Note: Functions in the “Edit” drop-down menu or right mouse click context menu are disabled when
there’s no existing object (e.g., “Directory,” IP-Command, or HTTP-Command) which could be affected.
82
Once Triggers have been created
(Http and/or IP), the right mouse click
context menu changes (Picture
3.3.8.3.2), with additional actions.
The existing “Paste” function from the
“Edit” drop-down menu is now joined
by “Cut” & “Copy.” The “Send”
function for the selected command
can be used for testing or execution.
Additionally, the trigger can be sent
by simply using the “Return” key on a
connected keyboard while the
designated command is selected.
Picture 3.3.8.3.2
Entering the “Edit” dialog from the right mouse click context menu on a HTTP-command:
Picture 3.3.8.3.4
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Entering the “Edit” dialog from the right mouse click context menu on an IP-command:
Picture 3.3.8.3.4
System Settings
The “System” drop-
down menu provides
“Reboot” & “Shutdown”
capabilities for Kairos-
Core.
Picture 3.3.9.1.1
Picture 3.3.9.1.3
Picture 3.3.9.1.4
Multiviewer Resolutions can be adjusted separately from the AUX-Outputs.
The “System Frequency” determines the overall processed system framerate,
applied to all Video-Outputs, including connected Multiviewer. However, every
Output provides individual selectable framerates.
Picture 3.3.9.1.2
Note: This “System Frequency” is independent from the PTP synchronization and Video-Inputs.
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Multiviewer
Streaming
Picture 3.3.9.1.5
“Multiviewer streaming” in general can be enabled or disabled for the streams available in the GUI “Live
View” tab using the designated check box (Picture 3.3.9.1.5). See also section “3.3.5.1 Live View”
on page 56 in this manual.
“MV1-Address” and “MV1-Port” address the stream for Multiviewer-1 output.
Note:
- Please make a difference of 2 or more digits between MV1-Port and MV2-Port (e.g., 50000 and 50002).
- Changing a setting here requires restarting Kairos Creator in order to monitor “Live View.”
- It takes approximately 30 seconds until streaming video can be seen after Kairos Creator boots.
- If “Live View” is not displayed, please check the Windows Firewall setting of the PC and make sure
inbound rules for Kairos Creator are enabled.
When “Multiviewer streaming” is set up and enabled (Picture 3.3.9.1.5) the actual Kairos Core IP
address (LAN1 from Picture 3.3.9.1.7) can be used in, for example, “VLC media Player” when selecting
“Media,” going to “Open Network Stream,” and entering into the “Network”-tab:
http://192.168.40.50:1234/multiviewers/0/sdp for Multiviewer-1
http://192.168.40.50:1234/multiviewers/1/sdp for Multiviewer-2
Note: Multiple instances of “VLC media Player” can run in parallel on the same Kairos Creator GUI (or
on any other computer within the network) in order to monitor MV-1 & MV-2 simultaneously.
PTP Settings
Picture 3.3.9.1.5
PTP synchronization can be forced to be always in a “Follower” position (such as a Camera or Server
video source). When in “Leader + Follower” mode, various devices will negotiate over “BMCA”-
protocol (Best-Master-Clock-Algorithm) which device will take the “Leader” position in the PTP-
Network.
“GMC ID” defines the “EUI-64” clock identifier of the grandmaster clock (including manufacturer and
model). EUI-64 = 64-Bit Extended Unique Identifier.
“Status” shows the actual Kairos PTP-behavior regarding “Leader + Follower” or “Follower” only mode.
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Common
Network
Settings
Enables or disables the individual Network-Adaptors using the designated check box .
For all needed Network adaptors or interfaces, the IP address, Netmask, and Gateway (if necessary)
need to be entered in order to function properly.
Note:
- Network adapter settings are not part of “export/import environment file” operations in the Kairos
Creator “Settings” drop-down menu! See section “3.3.1.2 Settings” on page 24 in this manual for details.
- The QSFP28-2 function is not supported yet.
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3.3.9.2 Input Settings
Group 1-4
Group 5-8
Group 9-12
Group 13-16
Group 17-20
Group 21-24
Group 25-28
Group 29-32
Picture 3.3.9.2.1
The “Input Settings” GUI menu shows a list of all 32 inputs, each capable of a 3G signal bandwidth, and
the “ ” symbol indicating that at least 1 audio group (ST2110-30) is enabled for this input. When “Delay”
is activated, the indicator appears next to the designated “More” button.
Note: 32 Inputs are accessible only when license AT-SF002 (I/O expansion) is installed. By default,
there are 24 Inputs available.
Each input format is selectable in between ST2110, SDI, NDI, and Stream (Picture
3.3.9.2.2). For “ST2110” input selection, the corresponding high-speed IP address and
“Port” information are required (Picture 3.3.9.2.3 & 3.3.9.2.4) when not handled via NMOS
protocol. The format per input is auto-sensed and displayed (Picture 3.3.9.2.5).
Picture 3.3.9.2.3
Picture 3.3.9.2.4
Click the “ ” symbol in order to activate “Video IP” and “Port” settings for adjustments. When finished,
press the keyboard “Return” or “Enter” key, or click on the green symbol to confirm and close.
Only the first input out of a group of 4 can select 4K (indicated with the yellow symbol), in which
case all other inputs in that group will be disabled.
Picture 3.3.9.2.5
Auto-sensing format UHD “3840 × 2160@59p” for “IN1” in Group 1-4 will disable Inputs 2-4.
Note: The selection for “ ” is only displayed when the license “AT-SF001” (4K Support) is installed.
87
4K NDI and 4K Streams are not supported.
Apart from ST2110 IP inputs (Picture 3.3.9.2.2), up to 8 modules (Deltacast) – 4 Inputs each – can be
connected for SDI input signals. Picture 3.3.9.2.5
When selecting “SDI” as input format (Picture 3.3.9.2.5), the next selection
defines the module number 1-8 (Picture 3.3.9.2.6). Each module provides 4
inputs to select from “In 1-4” (Picture 3.3.9.2.7). Finally, Kairos Core can auto-
sense the connected input format, or you can choose directly between 12G
(Single Link), 2SI (2 Sample Interleave), SQD (Square Division). You can also
“Disable” the selected input (Picture 3.3.9.2.8).
Picture 3.3.9.2.6
For a Stream input selection, the Stream type (RTP, SRT, RTMP, & RTSP) and the entries for IP and
Port number are required in a first step:
Picture 3.3.9.2.9
For an “NDI” input, an NDI stream can be selected from the NDI streams published on
the network:
Picture 3.3.9.2.10
Picture 3.3.9.2.11
Selecting the drop-down menu on the far right shows the available NDI network streams.
Picture 3.3.9.2.12
After selecting an available network stream and fetching the signal, the source indicator turns green .
Picture 3.3.9.2.13
The “More…” button to the right of each input opens a pop-up window with
advanced input setup options (Picture 3.3.9.2.14).
Picture 3.3.9.2.14
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“Input-Tab”:
The Input-Tab allows addition of an artificial
delay to the source signal for ST2110 & SDI.
Default is “0” (no additional delay) and the
maximum is 12 frames.
Picture 3.3.9.2.15
“ST2110-Tab”:
The ST2110-Tab provides all required Video &
Audio settings regarding the ST2110 Standard.
Click the “ ” symbol (which will turn into a
green check mark) in order to activate the
“Video and/or Audio IP” and “Port” settings for
adjustments. When finished, press the keyboard
“Return” or “Enter” key, or click on the green
symbol to confirm and close.
Note: When the Input type is set to “SDI,” the “ST2110” tab will disappear from the “More” selection.
However, when the Input type is set to “Stream” instead, the former “ST2110” tab will be replaced with
the “RTP” tab.
“RTP-Tab” (RTP):
Click the “ ” symbol (which will turn into a green
check mark) in order to set up the “IP” and
“Port” settings. When finished, press the
keyboard “Return” or “Enter” key, or click on the
green symbol to confirm and close.
Picture 3.3.9.2.17
“RTP-Tab” (SRT):
When Stream type is set to “SRT,” various
protocol specific adjustments need to be
addressed.
Mode = Server (Listener) or Client (Caller)
Enter a Key or passphrase = if applicable
Receive latency drop down
menu for selection
Enable or disable the
“Packet drop” selection
using the designated check
box .
Picture 3.3.9.2.18
89
“RTP-Tab” (RTMP):
Mode = Server (Listener) or Client (Caller)
Enter a Key or passphrase = if applicable
Picture 3.3.9.2.19
“RTP-Tab” (RTSP):
Enter “Resource name” = if applicable
Activate or deactivate the “Over TCP” selection
using the designated check box .
Picture 3.3.9.2.20
“TallyTrigger-Tab”:
In the TallyTrigger-Tab, an external Tally device
such as BFE-GPIO Box or a Panasonic Camera
interface can be set up. The following settings
are available depending on the device type:
- IP address of the Tally device.
- Port number of the Tally device.
- Tally Channel (Red, Green, Yellow, Blue,
Magenta, Cyan)
- Device type supported by selected protocol.
- Selected AUX-Bus (for Camera Return feed, if
applicable).
- Auto-detect device (when supported).
Picture 3.3.9.2.21
“PtzTrigger-Tab”:
The “PtzTrigger” Tab addresses a wide variety
of Panasonic Camera remote controls including
Tally over IP.
Picture 3.3.9.2.23
The “Camera” menu
contains all Panasonic
Cameras available in
KAIROS network
(Picture 3.3.9.2.18).
Picture 3.3.9.2.22
If necessary, all controls can be set manually by selecting from the currently
supported devices in the corresponding drop-down menu. The “Auto detect”
button in the main “PtzTrigger” Tab helps to explore and update the network
camera device list. As soon as all necessary settings are completed, the
“Available” check-box (first entry on top of the PtzTrigger-Tab) will be ticked .
Simply select the model, for example, “AW-UE150,”
KAIROS will complete all the settings automatically
(Pictures 3.3.9.2.18 & 3.3.9.2.19), including the IP
address and the designated Port number.
Picture 3.3.9.2.24
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“VtrController-Tab”:
In the “VtrController” Tab, enter the individual IP
address and Port number for a supported device
and then select “Protocol” type for the device. A
dedicated driver for BlackMagic devices, as well
as AMP over LAN protocol (Advanced Media
Protocol), is available (Picture 3.3.9.2.26). If the
connected device supports a multi-channel
infrastructure, it might be necessary to specify
the channel number to “talk” to. When the
Picture 3.3.9.2.25 settings are completed, hit the “Connect” button
to establish communication. The “Available” and
“Connected” check-boxes should indicate .
Picture 3.3.9.2.26
Group 1-4
Group 5-8
Group 9-12
Group 13-16
Picture 3.3.9.3.1
The “ ” symbol indicates that at least 1 audio group (ST2110-30) is enabled for this output. When
“Delay” is activated, the indicator appears next to the designated “More” button.
Similar to the “Input Settings,” the “Output Settings” GUI menu shows a list of all 16
outputs, each capable of a 3G signal bandwidth. The output types are selectable
between ST2110, SDI, NDI, and Stream (Picture 3.3.9.3.2).
Note: 16 Outputs are accessible only when license AT-SF002 (I/O expansion) is
installed. By default, there are 12 Outputs available.
Picture 3.3.9.3.2
Out of a group of 4, only the first output can select 4K (indicated with the yellow symbol). In this
case, all other outputs in that group will be disabled (see the list of available formats in Picture 3.3.9.3.3).
91
Outputs 2-4 cannot select a 4K signal. Therefore, there are 2 individual drop-down menus provided to
select the desired/available format (see Picture 3.3.9.3.4).
Picture 3.3.9.3.4
Picture 3.3.9.3.3
Picture 3.3.9.3.3
When Output-1 in Group 1-4 is set to any of the provided 4K formats, for example, “3840 × 2160@59p,”
Outputs 2-4 will be disabled (Picture 3.3.9.3.5).
Picture 3.3.9.3.5
“OUT2, OUT3, OUT4” are disabled because “OUT1” is set to 4K format “3840 × 2160@59p,”
As described in “3.3.9.2 Input Settings” for IP signals, when an Output is set to IP-Type, the
corresponding “IP-Address” and “Port” number also need to be specified (Picture 3.3.9.3.6).
Click the “ ” symbol in order to activate “Video IP” and “Port” settings for adjustments. When finished,
press the keyboard “Return” or “Enter” key, or click on the green symbol to confirm and close.
92
When configuring an Output-Type to “SDI,” the settings are almost the same like in section
“3.3.9.2 Input Settings.” Start with selecting Output-Type first.
Picture 3.3.9.3.11
Picture 3.3.9.3.10
When an NDI Output is created, a valid “Stream name” has to be entered in order to be identifiable
throughout the NDI-Network (Picture 3.3.9.3.11). In addition, the Video-Format needs to be specified.
Picture 3.3.9.3.12
Apart from individually specifying the Video-Format, NDI Output-Type settings are the same as
previously described in section “3.3.9.2 Input Settings.”
The “More…” button to the right of each output opens a pop-up window with
advanced output setup options (Picture 3.3.9.2.14).
Picture 3.3.9.3.13
“Output-Tab”:
The Output-Tab allows adding of an artificial
delay to the output signal for ST2110 & SDI.
Default is “0” (no additional delay) and the
maximum is 12 frames.
Picture 3.3.9.3.14
“ST2110-Tab”:
The ST2110-Tab provides all required Video &
Audio settings regarding the ST2110 Standard.
Click the “ ” symbol (which will turn into a green
check mark) in order to activate the “Video
and/or Audio IP” and “Port” settings for
adjustments. When finished, press the keyboard
“Return” or “Enter” key, or click on the green
symbol to confirm and close.
Note: When the Output type is set to “SDI,” the “ST2110” tab will disappear from the “More” selection.
However, when the Output type is set to “Stream” instead, the former “ST2110” tab will be replaced with
the “RTP” tab.
93
“RTP-Tab” (RTP):
Click the “ ” symbol (which will turn into a green
check mark) in order to set up the “IP” and
“Port” settings. When finished, press the
keyboard “Return” or “Enter” key, or click on the
green symbol to confirm and close.
“RTP-Tab” (SRT):
Stream type “SRT” requires various protocol
specific adjustments:
“RTP-Tab” (RTMP):
When Stream type “RTMP” is selected, various
protocol specific adjustments also need to be
accomplished:
Picture 3.3.9.3.18
Note: The general availability of Inputs/Outputs as well as the total number of Inputs/Outputs is
reflecting the various types of installed Kairos options/licenses:
AT-SF001 for 4K Support (default is 3G max)
AT-SF002 for I/O expansion to 32 Inputs (default is 24×3G max) and 16 Outputs (default is 12×3G max).
4K NDI and 4K Stream are not supported.
94
3.4 KAIROS Rest API
3.4.1 Rest API Overview
In order to access and control KAIROS via a generic Web-browser, such as Chrome, Edge, etc., the
implemented Rest API can be used. Typical browser shortcuts can be used as well (e.g., F5=refresh,
F11=Fullscreen, etc.). For details, check the corresponding browser command information.
Picture 3.4.1.1
Type in the IP-address and Port-number (in this case, “192.168.40.40” for the IP-address and
adding the Port-number “:1234”) and start browsing. For the upcoming dialog, the “User”
(Kairos) and “Password” need to be entered. For the “Password,” the connected Server-
System-Id is required. For details, see section “3.3.1.4 Help” in this manual.
3.4.2 AUX-All
When selecting (mouse-click) the item “AUX” (Picture 3.4.1.1 above), the browser is showing all
available Aux buses. Scroll up and down to navigate. Select any cross-point on any designated output
(Aux). When there are more sources than source buttons available (see section 3.2.2 Source Options
page 21), automatically a “Shift”-level is (or multiple “Shift”-levels are) applied to the far-right side of the
source selection buttons.
Picture 3.4.2.1
Designate output (AUX) Available sources per AUX Shift levels per source selection
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3.4.3 AUX-Delegation
The “AUX Delegation” selection is providing the controls for AUX-buses in a X/Y style so that the upper
Bus is used to select a specific AUX-bus and the lower bus is providing the individual available source.
Again, when there are more sources (see section 3.2.2 Source Options page 21) than source buttons
available, automatically a “Shift”-level is (or multiple “Shift”-levels are) applied to the far-right side of the
source selection buttons.
Picture 3.4.3.1
Picture 3.4.4.1
3.4.5 Macros
The “Macro” tab contains all recorded “Global”-Macros for instant recall.
Picture 3.4.5.1
3.4.6 Multiviewer
When selecting the “Multiviewer” tab, a list of all Factory Presets and all User-defined Presets are
displayed and can be directly applied to Multiviewer 1 and/or 2.
Picture 3.4.6.1
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3.4.7 Scenes
The last tab called “Scenes” provides full cross-point control per Bus/Layer on delegated Scene. There
is no Scene selected when entering this tab (Picture 3.4.7.1).
Picture 3.4.7.1
Picture 3.4.7.2
Picture 3.4.7.3
Note: Also in “Scenes” tab—once a Scene is delegated—when there are more sources than source
buttons available (see section 3.2.2 Source Options, page 21), automatically a “Shift”-level is (or multiple
“Shift”-levels are) applied to the far-right side of the source selection buttons.
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4 Control Panel
4.1 General Panel Overview
Upper Crossbar section
Picture 4.1.1
Upper Transition
section
0 Picture 4.1.2
Picture 4.1.3
Lower Transition
section
Picture 4.1.4
Note: USB functions are not supported yet.
The Joystick section in the upper right corner of the Kairos Control Panel can
be used for PTZ-Camera Control, Layer & FxInputs-Transformations & generic
positioning controls. This section will be typically auto-delegated to the
individual requested functionality and/or device.
Picture 4.1.5
98
The programmable section in the lower right corner of the Kairos Control Panel
can be used for various controls, such as delegating controls toward the above
located Joystick, that is, FX-Inputs, PTZ-Presets, Layers, etc.
The default layout is working in upstream direction toward the Joystick section,
in order to delegate the appropriate controls.
Picture 4.1.6
Picture 4.2.1
Entering the Kairos Creator GUI Mixer > Panel tab is showing a Control Panel
overview with unselected Panel “Profile” (Picture 4.2.1 above). Selecting
Profile1, for example, is showing the default “Deck-1” & “Deck-2” assignment.
In this case, the upper Control Panel M/E (Deck-1) is delegated to control the
Scene called “ME1,” and the lower Control Panel M/E (Deck-2) is delegated to
control the Scene called “Main” (Picture 4.2.2 on the left).
Picture 4.2.2
99
Picture 4.2.3
Selecting “Deck-2” with ME1 assigned to, is highlighting the designated Scene controls and allows to
set up the individual “Module Settings” (Picture 4.2.3).
Picture 4.2.4
Selecting “Deck-1” with Main assigned, will highlight the corresponding button section and enables
access to the available “Module Settings” (Picture 4.2.4). In this example for “Profile 1.”
100
Picture 4.2.5
Using the right mouse-click context menu on either “Deck-1” or “Deck-2”(left) and select “Set
Delegation”, or click on the “ ” symbol next to “Scene” in “Module Settings” (right), will open the
“Source selection” window in order to delegate a static Scene per Deck-1 and/or -2 (Picture 4.2.5).
Picture 4.2.9
Picture 4.2.1.1
After enabling and defining “Smart Delegation” for Deck-2 with PST-Bus from Deck-1, the menu will
update accordingly (Pictures 4.2.1.3–4.2.1.5).
101
Picture 4.2.1.5
Note: When “Smart Delegation” mode is enabled and the selected cross-point on the defined/preferred
Bus selection (PGM, PST, GROUP1, or GROUP2) is not a Scene (M/E#), such as a direct Input,
RamPlayer channel, Stills etc., the corresponding M/E (Deck-1 or Deck-2) will appear blanked/undefined
in the Control Panel as well as in Kairos Creator GUI (Pictures 4.2.1.6–4.2.1.8).
Picture 4.2.1.6
Picture 4.2.1.7
Picture 4.2.1.8
When multiple Scenes (M/E’s) need to be selectable for instant delegation, the function “Source Options”
within “Module Settings” in Parameter View is used for that.
Similar to the already described functionality in section “3.2.2 Source Options,” starting on page 21 in
this manual, the “Source Options” operations for Scene delegations are almost equally identical.
102
Changing the order
of appearance.
Delete a selected
Scene from the list.
Picture 4.2.1.9
Left mouse-clicking on the pen “ ” symbol next to “Source Options” will open the dialog to organize
the Scene delegation operations regarding adding, deleting, and order of appearance.
Picture 4.2.1.10
103
4.3 “New Layout” Wizard
Picture 4.3.1
Note: The described layout settings are using the names “Main,” “ME1,” “ME2,” & “ME3” only as
placeholders for any given Scene names. For that reason, the order and location of the delegated
Scenes is obsolete compared to a generic M/E# type of a video switcher. Also, the colors used for
identification/separation are selected randomly and are not representing the Scene (M/E#) colors used
within a user-defined production.
104
In case more than one Scene
(M/E#) is delegated to the upper
Deck, the function keys F1–F8 are
representing additional delegation
functionality for the according
Transition section (Picture 4.3.4).
Picture 4.3.3
Picture 4.3.4
F1, F2, & F3 are representing the Scene (M/E#) mapped into the upper Deck. Selecting any of the F1,
F2, or F3 keys manually will force the delegated Scene to be reflected and controlled by the upper
Transition section. The “F8” button is representing an “Auto Delegation Mode.” When the “F8” button is
lit, the “Auto Delegation Mode” is enabled, and any “cross-point action” within the mapped Scenes
(M/E#’s) will auto-delegate and highlight the according F1, F2, or F3 key together with the belonging
Transition section.
Note: This functionality can also be combined with “Smart Delegation” described in section 4.2.1 Smart
Delegation on page 101 when using the example “3 Scenes” or “4 Scenes A” (Picture 4.3.2 on previous
page).
105
4.4 Transition Section
Picture 4.4.1
There is a dedicated pair of “Cut” & “Auto” buttons per Transition, each with their individual applicable
“Transition Duration” rate. When press & hold one of the buttons labeled “1-8” right above the “Cut” &
“Auto” pairs of buttons, the lower numeric keypad will be auto-delegated in order to enter a transition
duration rate in frames, or to cancel the dialog.
Fader- (Lever-) arm with “Cut” & “Auto” function buttons in default position underneath (“Cut” = Left,
“Auto” = Right).
Transition delegation buttons 1–8, in order to define the next Transition executed with Fader, “Cut” or
“Auto.” Multiple selections for next Transition elements are also applicable by pressing multiple
delegation buttons at once or press & hold a delegation and add or subtract other delegations.
“T-Dur” button in order to apply Transition duration rate for the “Auto” transition (Main) button beneath
Fader- (Lever-) arm.
Picture 4.4.2
Right above the Transition display, a row of buttons is located, which are
used to temporarily overwrite a user-defined Transition displayed in the
bottom row (Picture 4.4.2).Together with the enabled buttons “A/B” or
Picture 4.4.3 “In/Out,” one of the above-listed Transitions can be used instead and need
to be executed with the main “Auto” transition button or the designated
Lever/Fader arm. However, pressing one of the dedicated “Auto” buttons
(Picture 4.4.1) will always execute the transition originally programmed.
106
Note: Selecting multiple “Next Transition” buttons 1–8 will also affect the LAH-Scene Preview output,
displayed on Multiviewer or Aux-Output. LAH = Look Ahead Preview.
Picture 4.4.5
Picture 4.4.7
Note: When start modifying a Transition Duration frame rate, the displayed button turns into an
button to confirm the new entered frame rate, (allowing multiple duration changes and try-outs),
before closing the dialog with the final , or cancel dialog.
See more details regarding the numeric keypad in section “4.6 Numeric Keypad Section “Menu”:”
starting on page 112.
107
In order to modify/edit the available Transition
types (Picture 4.4.2) used for temporary
overwrite by default, left mouse-click the
function “Transition type overwrite” on a
selected “Profile” & “Deck” in Kairos Creator
GUI in Mixer > Panel tab menu, located top
right under “Parameter View.”
Picture 4.4.8
Delete a selected
Transition from the
list.
Picture 4.4.9
Picture 4.4.10
108
4.5 Control Panel Crossbar Section:
Picture 4.2.20
Picture 4.2.23
Available Layers and Buses in Scene “Kairos.”
Picture 4.2.24
Bus delegation on “Layer-2” in 2nd row.
109
Press & hold “Delegation” button in 3rd row:
Picture 4.2.25
Bus delegation on “BGD-A” in 3rd row.
Picture 4.2.26
Bus delegation on “BGD-B” in bottom row.
Note: After press & hold any of the “Delegation” buttons, Kairos Control Panel allows to change the
actual delegation of the selected Bus to any other listed Layer, such as “BGD-A,” “BGD-B,” “Layer-1,”
“Layer-2,” etc. (default Layer names) or designated Scene- “Macros.”
Press & hold “Delegation” button in top row and select “Deleg”:
Picture 4.2.27
All available Bus delegations.
Note: After selecting Deleg all button press & hold actions can be released.
110
After selecting “Deleg” (see last page Picture 4.2.27):
Picture 4.2.28
All Scenes in listed order created in “Source Options” (see 3.2.2 Source Options).
Press & hold “Delegation” button in top row and select “Split”:
Picture 4.2.27
All available delegations.
Note: “Split” operation allows to separate every Bus individually into 2 halves. So instead of controlling
only one single Layer per Bus, 2 delegations per Bus are applicable.
Picture 4.2.29
Status lower left “Split” segment: Status lower right “Split” segment:
Scene = Kairos, Layer-3 delegated, 4th Shift level, Scene = Kairos, Layer-4 delegated, 2nd Shift
selected source = “FxLower 3rd” level, selected source = “Off”
111
4.6 Numeric Keypad Section “Menu”:
After powering up the Kairos Core and Control Panel, an IP-
address needs to be entered in order to establish a network
connection in between.
The delegation of the “Numeric Keypad” sections in upper
and lower Deck are set to “Menu” delegation.
Once a connection is established, the system will remember
the IP-address and auto-connect after reboot.
To establish an initial connection, press the “Connect”
button in the upper or lower “Numeric Keypad” sections.
Picture 4.6.1
Picture 4.6.2
Pressing the “Setup” button in main “Menu” dialog of upper
or lower Decks “Numeric Keypad” section (Picture 4.6.1), all
relevant local “Settings” for this Control Panel can be
monitored, accessed, and/or modified (Picture 4.6.3).
112
= IP-Address setting for Control Panel
Picture 4.6.4
Picture 4.6.5
Picture 4.6.6
113
Picture 4.6.7
Picture 4.6.8
114
Picture 4.6.9
= Brightness control
Picture 4.6.10
115
= Profile selection Control Panel 1–8
Picture 4.6.11
Picture 4.6.12
116
= Reboot Control Panel
Picture 4.6.13
Picture 4.6.14
The 2 Digipots located above the Numeric Keypad delegation buttons can be
used for mainly 2 things:
- the lower Digipot—in the upper as well as in the lower Deck—can adjust
Transition Duration times, once delegated by according function. When
delegated by one of the Main “T-DUR” buttons located right above the Fader
arms, the upper Digipot does not provide any functionality (yet!).
- the upper Digipot—in the upper as well as in the lower Deck—once delegated
by according “Next Transition” delegation 1–8, can adjust Transition attributes
such as “Norm, Reverse, or Norm/Reverse” run directions for DVE or Wipe
transitions, if assigned for designated “Next Transition” delegation.
Picture 4.6.15
117
4.6.1 Macros
When Numeric Keypad section is delegated to “Macro,”
various operations can be executed such as Recall, Record,
Insert Pause, select Bank, and Delete.
Note: Panel-Macros belong to their Panel-Profile (1–8).
Previous Bank║Macros 1-2 (Bank1-2 Macros)║Next Bank
Picture 4.6.1.1
Picture 4.6.1.2
Picture 4.6.1.3
118
To “Delete” a Control Panel Macro, press and hold the
“Delete” button in the lower left corner of the numeric
Keypad section (when delegated to “Macro”) and click on
the Macro, which needs to be deleted. This is executed
instantly with no further safety request.
Note: Press and hold the “Delete” button allows multiple
Macros to be selected in a row, which will be instantly
removed after selection.
Picture 4.6.1.4
4.6.2 VTR
When Numeric Keypad section is delegated to “VTR,” all
internal and external VTR/Server type of devices can be
controlled. Using the arrows “Left” & “Right” to cycle through
all available device list.
Device Type
Previous Timecode Position Next
Device Clip Name Device
Picture 4.6.2.1
Device Type
Previous Timecode Position Next
Device Clip Name Device
Picture 4.6.2.2
119
4.6.3 TL
Not implemented yet.
Joystick delegation.
120
“Layer-1” in Scene “Kairos”
is selected and highlighted
in Joystick delegation
section.
Note: Kairos will remember the last delegated Joystick control per selected Layer. To disable Joystick
control, deselect the Transform control (Crop, Trans2D, etc.), the selected Layer or the entire main
selection for “FxInputs,” “PTZ,” “Scene,” etc.
The right Joystick button acts like an acceleration button for all Joystick
control axis and assigned function, such as Transform2D, Crop, etc.
Picture 4.7.9
121
Web Site: https://www.panasonic.com