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Kairos Guide (DVQP2366YA) E

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0% found this document useful (0 votes)
179 views122 pages

Kairos Guide (DVQP2366YA) E

Uploaded by

Bismuth
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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IT/IP Centric Live Video Processing Platform

Operating Guide

W1020XX1061 -DS-YI ENGLISH


DVQP2366YA
Trademarks and registered trademarks

ffAVCHD, AVCHD Progressive, and AVCHD Progressive logo are trademarks of Panasonic
Corporation and Sony Corporation.
ffThe terms HDMI and HDMI High-Definition Multimedia Interface, and the HDMI Logo are trademarks
or registered trademarks of HDMI Licensing Administrator, Inc. in the United States and other
countries.
f Microsoft® and Windows® are registered trademarks or trademarks of Microsoft Corporation in the
f
United States and/or other countries.
ffNDI® is a registered trademark of NewTek, Inc.
ffOther names of companies and products contained in this document may be trademarks or
registered trademarks of their respective owners.

Copyright and license

ffDistributing, copying, disassembling, reverse compiling, reverse engineering, and also exporting in
violation of export laws of the software provided with this unit are expressly prohibited.

How to read this document

r
rIllustrations and screen displays featured in this document
ffThis document’s illustrations and screen displays may differ from how they actually appear.

r
rReference pages
ffReference pages in this document are indicated by (page 00).
Network security
As the KAIROS system intended to be used while connected to a network, the following security risks
exist.
① Leakage or theft of information through the system
② Unauthorized operation of the system by persons with malicious intent
③ Interference with or stoppage of the system by persons with malicious intent

It is your responsibility to take precautions, such as those described below, to protect yourself against
the above network security risks.
Panasonic does not accept any responsibility for damage of this type.

・ Use the system in a network secured by a firewall, etc.


・ Make sure that the system is not infected by computer viruses or other malicious programs (using
a regularly updated antivirus program, anti-spyware program, etc.).
・ Protect your network against unauthorized access by restricting users to those who log in with an
authorized user name and password.
・ After accessing the system as an administrator, be sure to close all web browsers.
・ Change the administrator password periodically.
・ To avoid passwords that can be guessed easily by third parties, set a password of at least 8
characters in length, including at least 3 different types of characters, such as upper case, lower
case, numbers, and symbols.
・ Restrict access to the system by authenticating the users, for example, to prevent setting information
stored on the system from leaking over the network.
・ Do not install the system in locations where the system, cables, and other parts can be easily
damaged or destroyed by persons with malicious intent.
・ Avoid connections that use public lines.
・ The staff of our company and our affiliated companies will never ask for the password directly from
the customer.

Note:
Notes on user authentication
・ User authentication on the system can be performed via basic authentication. If basic authentication
is used without the use of a dedicated authentication device, password leaks may occur.

Usage restrictions
・ We recommend connecting the system, controller, and any computes to the same network segment.
Events based on settings inherent to the network devices, for example, may occur in connections
that include different segments, so be sure to perform checks prior to operation.

3
Table of Contents
1 Overview ........................................................................................................................ 6
1.1 General .......................................................................................................................... 6
1.2 Key Features ................................................................................................................. 7
1.2.1 Transition ................................................................................................................. 7
1.2.2 Scene ....................................................................................................................... 7
1.2.3 Layer ........................................................................................................................ 7
1.3 Naming Convention ....................................................................................................... 8
1.4 System Integration......................................................................................................... 9
1.5 Peripheral Devices ...................................................................................................... 10
1.6 How to get started ....................................................................................................... 11
1.7 Load & Save Production Behavior .............................................................................. 13
2 Software Installation & License ................................................................................ 15
2.1 Software Installation: ................................................................................................... 15
2.2.1 Licenses Required for KAIROS: ............................................................................... 15
2.2.2 Confirm Installed Licenses ....................................................................................... 16
2.2.3 Confirm Software Version: ....................................................................................... 17
2.3 Emergency Procedure for Lost IP Settings: ....................................................................... 18
3 GUI Operations (Graphical User Interface) .............................................................. 20
3.1 Generic GUI Screen Areas .......................................................................................... 20
3.1.1 GPU-Metering ........................................................................................................ 20
3.2 Repeating Menu Patterns ............................................................................................ 21
3.2.1 Source/Input Selection ........................................................................................... 21
3.2.2 Source Options ...................................................................................................... 21
3.2.3 Color Adjustments .................................................................................................. 22
3.3 Menu Delegation & Navigation .................................................................................... 23
3.3.1 Top-Level GUI Menu Bar “Kairos Creator” ............................................................ 23
3.3.1.1 Production ........................................................................................................ 23
3.3.1.2 Settings............................................................................................................. 24
3.3.1.3 Deck A/Deck B ................................................................................................. 25
3.3.1.4 Help .................................................................................................................. 26
3.3.1.5 GUI Tab-Cycling/History................................................................................... 27
3.3.1.6 GUI Undo ......................................................................................................... 27
3.3.2 Kairos Creator Menu System ................................................................................. 27
3.3.3 Mixer Tab Selection ............................................................................................... 29
3.3.3.1 Control .............................................................................................................. 29
3.3.3.2 Scenes.............................................................................................................. 29
3.3.3.3 Tools in Working Area ...................................................................................... 34
3.3.3.3.1 “Select” tool ................................................................................................. 35
3.3.3.3.2 “Crop” tool ................................................................................................... 36
3.3.3.3.3 “Transform” tool .......................................................................................... 39
3.3.3.3.4 “Corner Pinning” tool ................................................................................... 40
3.3.3.4 Transitions ........................................................................................................ 41
3.3.3.5 Audio Mixer ...................................................................................................... 47
3.3.3.6 Painter .............................................................................................................. 50
3.3.5 Multi-Viewer Tab Selection .................................................................................... 56
3.3.5.1 Live View .......................................................................................................... 56
3.3.5.2 Layout ............................................................................................................... 57
3.3.6 Macro Tab Selection .............................................................................................. 61
3.3.6.1 Control .............................................................................................................. 61
3.3.6.2 Macro Edit ........................................................................................................ 63
3.3.6.3 Apps ................................................................................................................. 65
3.3.7 Source Tab Selection............................................................................................. 67
3.3.7.1 FX-Inputs .......................................................................................................... 67
3.3.7.2 Stills .................................................................................................................. 70
3.3.7.3 Ram Player ....................................................................................................... 72
3.3.7.4 Clip Player ........................................................................................................ 75

4
3.3.7.5 Color Mattes ..................................................................................................... 76
3.3.8. Config Tab Selection............................................................................................. 77
3.3.8.1 Aux ................................................................................................................... 77
3.3.8.1.1 Tally ............................................................................................................ 80
3.3.8.2 Inputs ................................................................................................................ 80
3.3.8.3 Triggers ............................................................................................................ 82
3.3.9 Setup Tab Selection............................................................................................... 84
3.3.9.1 System Settings ............................................................................................... 84
3.3.9.2 Input Settings ................................................................................................... 87
3.3.9.3 Output Settings ................................................................................................. 91
3.4 KAIROS Rest API ........................................................................................................ 95
3.4.1 Rest API Overview ................................................................................................. 95
3.4.2 AUX-All................................................................................................................... 95
3.4.3 AUX-Delegation ..................................................................................................... 96
3.4.4 Inputs (Tally Indication) .......................................................................................... 96
3.4.5 Macros ................................................................................................................... 96
3.4.6 Multiviewer ............................................................................................................. 96
3.4.7 Scenes ................................................................................................................... 97
4 Control Panel .............................................................................................................. 98
4.1 General Panel Overview.............................................................................................. 98
4.2 Kairos Creator GUI Panel Tab .................................................................................... 99
4.2.1 Smart Delegation ................................................................................................. 101
4.3 “New Layout” Wizard ................................................................................................. 104
4.4 Transition Section ...................................................................................................... 106
4.5 Control Panel Crossbar Section: ............................................................................... 109
4.6 Numeric Keypad Section “Menu”: ............................................................................. 112
4.6.1 Macros ................................................................................................................. 118
4.6.2 VTR ...................................................................................................................... 119
4.6.3 TL ......................................................................................................................... 120
4.7 Joystick Delegation:................................................................................................... 120

5
1 Overview
1.1 General
Today, live video production needs to adapt new technologies to create more sense of reality and
new technologies for improving productivity of video production. These technical evolution and
requirements are remarkably advancing; KAIROS will be the solution to meet these requirements.

“KAIROS”—the IT/IP platform is a live video production platform that is developed based on a new
concept and innovative architecture. It incorporates proprietary, ground-breaking software to maximize
the CPU and GPU capacities for video processing.
General-purpose IT equipment is deployed to run on CPU and GPU to take advantage of the most
advanced IT technology. And the proprietary, innovative software technology has enabled
unprecedented flexible live video processing with low latency executed on a GPU, while the open
software architecture ensures excellent system flexibility and scalability.

A variety of video inputs and outputs are available with KAIROS to support not only baseband signals
such as SDI but also new IP signals including ST 2110 and NDI® to realize remote live video production.
KAIROS uses the GPU for the video processing, thus allowing flexible video production using multiple
layers with unrestricted number of MEs or keys and the “CANVAS” screen unhampered by resolution or
format.
Because KAIROS is an IT-based open architecture platform, it enables functional enhancements and
control linkage with external devices by adding application software. With the system integration
capability, KAIROS improves work efficiency and ensures future expandability.
Achieving flexibility in all levels of production unlike any existing hardware-based systems, KAIROS
breaks new ground for live video production.

* NDI® is a registered trademark of NewTek in the United States.

6
1.2 Key Features
1.2.1 Transition
In a generic M/E architecture, each Mix/Effects Bus (BGD + a fixed number of Keys) has its own
dedicated transition generator usually limited to one transition type at a time. KAIROS offers an
advanced approach.
In KAIROS, there is no limitation on the number of transitions, types, and combinations of transition
elements (BGD, Key/Layer) per Scene. A transition can be designed to affect multiple elements (usually
layers), and each element can have multiple components. A wide variety of transition types can be
applied to a single transition element simultaneously (e.g., mix and size), and each component of a
transition has its own “Start” and “End” position called “Offset Transition,” which can be adjusted
separately per transition element (BGD, Key/Layer) and transition component (Mix, Wipe, DVE, etc.)
The so-called “Next Transition” bits—selecting multiple transitions at once (e.g.: Trans-BGD, Trans-
Layer-1, Trans-Layer-4, Trans-Layer-5)—will automatically monitor the corresponding LAH-PVW (Look
Ahead Preview), and the multi-selection made can be saved as individual setting(s) within the provided
memory systems (Macro, Scene).

1.2.2 Scene
A Scene is the equivalent of a ME on generic switcher with unique enhancements regarding:
- Number of Layers defined per Scene
- Source Options defined per Layer and per Scene (see next page “1.3 Naming Convention”)
- Unlimited Transitions and Transition-Combinations including combinable Transition-Types
- Cleanfeed adjustable per Scene and per Layer
- X/Y-Resolution adjustable per Scene
- Separate set of Macros per Scene
- Macro assigned to be executed when a Scene receives a tally
- Color-Theme per Scene
- Scenes can be treated like any other regular cross-point (e.g., Cameras, Video-Server, etc.)

1.2.3 Layer
A Layer is like a Keyer on a generic M/E-type switcher for the purpose of compositing. A Layer differs
from a Keyer in that it can contain combinations of multiple Effects (attributes). A specific attribute can
be repeatedly applied to the same layer with differing parameters. As an example, a single layer could
have multiple chroma-keys applied with different key colors selected so as to fix a poorly lit chroma-key
background. All Layers, including BGD-Layer and Aux-Buses, are capable of enabling Bus-Dissolve,
whereby the dissolve-type –apart from Mix-Dissolve– can also select from Wipes, DVE’s, and User
Transitions such as various programable Replay-Wipes.

Every Layer has the ability to link cross-point controls to any other Layer within the Scene. Every Layer
provides its own Color-Theme for the GUI. Layers can be grouped for more refined control. Each Layer
can treat its selected source to automatically fit into the specified Scene-Resolution, be kept in original
size and position, or be adjusted by the user. “Source Options” allows the user to specify the required
sources and their designated position per individual Layer-Bus, which will be reflected in the GUI and
on the Control Panel.

Any Layer can become like the BGD-Layer. The “Preset enable” function is selectable per Layer, which
turns a single bus layer into an A/B bus layer, where the user can preset a source on the B bus to
transition to. Layers, which have “Preset enable” active (such as Background-Layer where this function
is enabled by default), can also mimic a behavior mainly used in Automation (Run-Down) application:
- “Swap” mode is the default and behaves like any generic A/B-Bus. So, when executing a Cut or Auto
transition, the sources selected on the A-Bus and B-Bus will swap after the transition is completed.
- The “Next” mode works like “Swap,” except that after the transition has been executed, the B-Bus
source selection will auto advance to the next source in the bus as user-defined in “Source Options” in
order to mimic an Automation system. If necessary, the auto-selected B-Bus cross-point can be
manually overridden at any time. When reaching the last cross-point on B-Bus, the auto advance will
stop and the B-bus will hold the same source selection.
- “Loop” mode works like next mode, but when reaching the last cross-point on B-Bus and executing a
transition, the B-Bus next source selection will loop back to the beginning of the “Source Options”
assigned to that bus.

7
1.3 Naming Convention
• Production = Stored file containing all production-related information including:
• Input/output settings (except IP addresses and Type SDI,
NDI, Stream, Format).
• All Control Panel and GUI settings.
• Multi-Viewer Layouts & Presets, Live View.
• Effects, Color Correction.
• Macros.
• Ram Player, Clip Player, Stills.
• Environment = All engineering settings such as:
• Input/Output (IP addresses and Type SDI, NDI, Stream,
Format).
• Ram Player = Uncompressed file-based Clip Player.
• Clip Player = File-based “visually lossless” Clip Player.
• Stills = File-based Still Store.
• FX-Input = Inputs that can contain pre-processed attributes (DVE, Color
Correction, pre-processed Key, etc.). Source for FX-Input can be
derived from a Physical Input or any other internal Source like Ram
Player, Clip Player, Stills, etc.
• AUX = Programmable Output section.
• Live View = Multi-Viewer Monitoring in GUI.
• Layer = A Layer is treated like a generic Keyer for the purpose of
compositing, but a layer differs from a Keyer in that it can contain
multiple combinations of attributes—even of the same type—such
as Luminance- and Chroma-keys, Masks, Wipes, DVE’s, Color
Corrections, etc. (see section 1.2.3 Layer).
• Source Options = Individual available Sources per Bus & Scene.
• Scene = see section 1.2.2 Scene.
• Clean-Feed = Every Layer within any Scene level, even when re-entered through
multiple other M/E’s, has its individual (forwarded) attribute/flag
declaring whether it is visible or not on any designated Output.
Unlike a generic M/E architecture, it’s no longer an M/E by M/E
setting, which was restricted by the number of available output
cascades per M/E. KAIROS automatically selects the “correct”
output cascade (A/B/C/D/…) in order to maintain the overall Clean-
Feed rules.

8
1.4 System Integration
A typical system of KAIROS consists of the following components.
System Integration Example (IP-based):

This system is based on pure IP infrastructure with SDI/IP Gateway and Ethernet switch.

System Integration Example (SDI-based):

This system is based on SDI/HDMI/DP-only infrastructure with Deltacast Flex series.

Note: Install or remove Deltacast Flex modules with Kairos Core (Main Frame) turned off. If the modules
are installed after booting, they may not be recognized.

9
IP-based and SDI-based components can also be used together in a KAIROS system.

1.5 Peripheral Devices


Peripheral devices using the following protocols can be connected directly through the Network:

• AMP over LAN (Advanced Media Protocol)


• PTZ-Control (Panasonic)
• Tally over IP direct (Panasonic cameras)

10
1.6 How to get started
1. Once Kairos Core (Main Frame) is powered up, the Multi-viewer outputs can be seen from the
display port terminals (MV1/MV2) on the rear.

MV1 MV2

Note: Before turning on Kairos Core (Main Frame), it is necessary to connect the display port
terminals and turn them on. If the display port terminals are connected after Kairos Core (Main
Frame) is powered up, they may not be recognized.

2. Connect LAN1 of Kairos Core (Main Frame) and Kairos Creator (GUI PC) in the same network.
Open the Kairos Creator and connect to the Kairos Core with appropriate IP address setting.

Default IP address of Kairos Core LAN1: 192.168.10.10

The “MIXER” – “Control” menu is displayed on the Kairos Creator.

11
3. Connect Kairos Control (Control Panel) to the same network with appropriate IP address setting.

Default IP address of Kairos Control for its own: 192.168.10.20


Default IP address Kairos Control connecting to: 192.168.10.10

(Please see “4.6 Numeric Keypad Section “Menu”:” for setting up the IP address.)

1Gbit Ethernet

Default: Default:
<LAN1> 192.168.10.10 <LAN> 192.168.10.20

Kairos Core Kairos Control Kairos Creator


(Main Frame) (Control Panel) (GUI PC)

If the Kairos Control is properly connected to the Kairos Core, source names are displayed on the
lower or/and upper crossbar section.

Source name display area

Upper crossbar section

Lower crossbar section

Source name display area

12
1.7 Load & Save Production Behavior
KAIROS remembers the last saved state of the system. When using the “Save” or “Save as…” dialog
to save a Production file to an internal or external drive, the KAIROS Core will also save a local copy to
the internal drive to load from after booting the system.

A factory “Default Production” can be re-established by selecting “New ›” from the “Production” drop-
down menu located in the upper left corner of the Kairos Creator GUI. This will open the Production
Template with all factory default settings. Click “Exit” to close the drop-down menu.

Picture 1.7.1

Default Production Templates are:


- Empty:
- Only a Main Scene is created.
- Scene “Templates” directory is empty.
- MV1 contains Main-PGM & Main-PVW followed by IN01 - IN08 (style: “10-Split A”).
- MV2 contains IN09 - IN24 (style: 16-Split).
- Main consists of BGD + 2 Layers.
- Basic:
- Main Scene with Scene examples (Templates) assigned to Bus cross-points.
- Background Layer “PGM PST mode” is set to “Swap.” This can be adjusted in the
GUI/Mixer/Scenes page Parameter View panel on the right side under “Layer
Settings”/“Advanced.” Make sure that the Main scene Background layer is selected in the
“Layers” panel on the left before changing “PGM PST mode.” (for details, see Page 7 in section
“1.2.3 Layer”).
- The example scenes 2Box, 4Box, OTS Left, OTS Right, Title, and Sidecar are derived from the
“Templates” directory created by this “Basic” preset.
- MV1 contains Main-PGM & Main-PVW followed by IN01 - IN08 (style: “10-Split A”).
- MV2 contains IN09–IN24 (style: 16-Split).
- Main consists of BGD + 2 Layers.

13
- Automation:
- Scene Container is created for Main Scene with example Scenes from the “Templates” folder
assigned to Bus cross-points.
- Background Layer “PGM PST mode” is set to “Next+Loop.” This can be adjusted in the
GUI/Mixer/Scenes page Parameter View panel on the right side under “Layer
Settings”/“Advanced.” Note that the Main scene Background layer must be selected in the
“Layers” panel on the left.
- The example scenes 2Box, 4Box, OTS Left, OTS Right, Title, and Sidecar are derived from the
“Templates” folder created by this “Automation” preset.
- MV1 contains Main-PGM & Main-PVW followed by IN01 - IN08 (style: “10-Split A”).
- MV2 contains IN09–IN24 (style: 16-Split).
- Main consists of BGD + 2 Layers.
- 2M/E:
- Scenes are created for Main Scene, M/E1, and the “Templates” folder is empty.
- MV1 contains Main-PGM & Main-PVW followed by IN01 - IN08 (style: “10-Split A”).
- MV2 contains IN09–IN24 (style: 16-Split).
- Main consists of BGD + 2 Layers.
- M/E’s consist of BGD + 4 Layers.

- 3M/E:
- Scenes are created for Main Scene, M/E1, M/E2, and the “Templates” folder is empty.
- MV1 contains Main-PGM & Main-PVW followed by IN01 - IN08 (style: “10-Split A”).
- MV2 contains IN09 - IN24 (style: 16-Split).
- Main consists of BGD + 2 Layers.
- M/E’s consist of BGD + 4 Layers.

- 4M/E:
- Scenes are created for Main Scene, M/E1, M/E2, M/E3, and the “Templates” folder is empty.
- MV1 contains Main-PGM & Main-PVW followed by IN01 - IN08 (style: “10-Split A”).
- MV2 contains IN09 - IN24 (style: 16-Split).
- Main consists of BGD + 2 Layers.
- M/E’s consist of BGD + 4 Layers.

Note: The “Live view…” function can be used in order to open a new window, enabling monitoring
(stream) of Multiviewer outputs and streams configured via the “Setup/Output Settings” for “RTP.” For
more details, see section 3.3.5.1 Live View.

14
2 Software Installation & License
2.1 Software Installation:
Using Kairos devises requires membership registration to PASS.
PASS is a website that provides support for Panasonic professional video products owners.

Please visit the following site for more details about software download and installation.
https://panasonic.biz/sav/kairos_e/

2.2.1 Licenses Required for KAIROS:


Every connected Kairos Creator and every participating Kairos Core requires a valid License file in order
to function properly within the system.

The Kairos Creator (GUI Software for PC) needs:


• AT-SFC10 (Software Key for Kairos Creator)

The licenses for Kairos Core (Main Frame) are divided into separate parts, which include several
available License packages so far:

• AT-SF001 (4K Support)


• AT-SF002 (I/O expansion)
• AT-SF003 (Canvas Output)
• AT-SF005 (Audio Mixer)
• AT-SFE03 (NMOS)

The Kairos Control (Control Panel) does not need a license.

With no license, Kairos Creator displays below:

Picture 2.2.1

System ID is a specific ID for the PC.

15
2.2.2 Confirm Installed Licenses
Once the “Kairos Creator” App is running, the “Help” menu in the top left corner allows to select “Install
License,” which is used for the connected Kairos Core.

Picture 2.2.2.1

The installed license files


are listed here.

Picture 2.2.2.2

Please refer to the following site for license installation.


https://panasonic.biz/sav/kairos_e/

16
2.2.3 Confirm Software Version:
Once the “Kairos Creator” App is running, the “Help” menu in the top right corner allows to select
“About….”

Picture 2.2.3.1

Picture 2.2.3.2

Software version of Software version of


Kairos Creator. Kairos Core.

17
2.3 Emergency Procedure for Lost IP Settings:
In case the 1Gb network adaptor settings (in System Settings Menu) got lost and need to be reconfigured,
here is the description how to proceed. Keep in mind, if those Network settings are lost or unknown, the
actual displayed fields for IP address, Netmask & Gateway (Picture 2.3.1) would be empty, and as a
result, the Kairos Creator can NOT connect anymore to KAIROS Core at all. Therefore, the Network
configuration needs to be done directly on KAIROS Core.

When in the Setup tab “System


settings,” this information is
lost or unknown and needs to
be reconfigured. Follow the
steps described below.

Picture 2.3.1

Before continuing, connect a Keyboard straight to the KAIROS Core and repower the system. There are
Text and objects appearing on screen during boot, such as:

Picture 2.3.2

After a few minutes, a blue background screen is revealed with boot information (Picture 2.3.4). There
is a time slot of approx. 2-3 seconds in order to hit the cursor “up-↑” or “down-↓”-button on the Keyboard
in order to stop the time-out for the auto-boot sequence. Selecting “KairosCore….Network Configuration”
will launch after confirmation of a subroutine to be able to access the 1Gb network adapter settings on
KAIROS Core.
Note: All navigations from now on can be simply done using the arrow/cursor buttons (←↑↓→) on the
connected Keyboard, and the selected item can either be confirmed or canceled using the “Return” or
“Enter” key of the connected Keyboard.
Use cursor up/down
Keyboard buttons to select
the 2nd listed item “Network
Configuration.” Press the
“Return” or “Enter” key to
confirm (Picture 2.3.4).
Picture 2.3.4

The next upcoming screen is only informing about the


boot progress….

Picture 2.3.5

18
Finally, the main task appears:
To change the upcoming
selection “Yes/No,” use
the Keyboard cursor
buttons Up/Down. For
selecting “Ok/Cancel,”
the Keyboard cursor
buttons “Left/Right” are
used. The “Return or
Enter” Keyboard buttons
will confirm the selection.
Picture 2.3.7 Picture 2.3.8

Continue with “Yes” and “OK” (Picture 2.3.8).

In this dialog, LAN


adaptor 1 or 2 can be
selected. After confirming
the selected adaptor, the
next upcoming box allows
to enter an IP address
using the connected
Picture 2.3.10
Keyboard.

Picture 2.3.9

When finished, confirm “OK.”

After entering the IP


address and hitting “OK,”
the next 2 dialogs will
handle the according
“Netmask” & “Default
Gateway” settings.
Picture 2.3.11 Picture 2.3.12

After confirming “OK” for the Netmask and Gateway, the final
screen is used to “Apply” the new settings. Use the Keyboard
cursor buttons to select “Apply” and confirm with “OK.” This will
use the new IP-settings and continue to boot KAIROS software.
“Cancel” will ignore the changes and boot KAIROS with the
network settings before this “Network Configuration” task was
started.

Picture 2.3.13

19
3 GUI Operations (Graphical User Interface)
3.1 Generic GUI Screen Areas
Picture 3.1.1

Main Menu navigation. Icon tray with “Main Macro” record button and GPU workload meter.
Menu bar with context sensitive selections. Status bar & visual indication of IP connection.

3.1.1 GPU-Metering
Picture 3.1.1.1
Depending on the amount of resources being used regarding numbers of
Layers, Scenes, added attributes (e.g., ColCorr, DVE’s, ChromaKey, etc.),
Outputs, and so on, there is a GPU-Meter, located in the top right corner of
every GUI Menu page, next to the Macro-Record button. This monitors the
actual workload of the processing system GPU per connected KAIROS Core.
GPU-Meters should not exceed 100% workload.

Note: Apart from the Kairos Creator GUI, the GPU-Meter can also be added and monitored within the
MV’s.

20
3.2 Repeating Menu Patterns
3.2.1 Source/Input Selection
In the “Source/Input” dialog, all KAIROS
sources (including inputs) are listed in groups
and are available for designation as source
selections for Buses, Multi-Viewer windows,
etc. Clips and Stills are available after loading
to RAM.
Single click on a source changes the cursor
focus to the selected source, but the change
will only happen after you click “OK” in lower
right corner of the pop-up window to confirm
the changes and close the window. Double-
click on a source to set the focus and instantly
change the source without closing the
window. The “Cancel” button opens a new
dialog (Picture 3.2.1.2) where the user can
choose to “Save,” “Discard,” or “Cancel” the
changes.
Picture 3.2.1.1

Note: Groups of sources can contain subdirectories!

Picture 3.2.1.2
This dialog will only open if a Source selection changes.
If no change is made to the Source before the “Cancel”
button is clicked, the window will close immediately.
Clicking the “Cancel” button after changing a source
(Picture 3.2.1.1 on previous page) will open this dialog
(Picture 3.2.1.2). Click “Save” to use the new source and
close this dialog box as well as the “Source Select”
window.
Pressing “Discard” will revert all source changes and close both this dialog box and the “Source Select”
window. “Cancel” (in Picture 3.2.1.2) will close this dialog box without any changes and drop back to the
“Source Select” window (Picture 3.2.1.1 on previous page).

The Source Select window


(Picture 3.2.1.1) can be
opened with a right mouse
click on any layer in the
“Layers” window and clicking
on Select Source (Picture
3.2.1.3). It can also be
opened by clicking on ,
the buttons in “Parameter
View” of “Layer Settings.”
The “Source Select” window
will also open when selecting
sources for Aux Buses and
Picture 3.2.1.3 Multi-Viewer panes. Picture 3.2.1.4

3.2.2 Source Options


Here, the operator can determine which individual sources are available per Bus.
Note: The available sources can be changed on a Scene-by-Scene and/or Bus-by-Bus basis!

21
Click the pencil symbol
in “Source Options” (Picture
“Source Options” dialog 3.2.1.4 on previous page), in
order to open this dialog
(Picture 3.2.2.1).
Changing the order of sources on a
Bus row.

“Spacer” for adding placeholder(s).

Delete selected source from a Bus.

Add a full category of sources into a


Bus.

Picture 3.2.2.1

Open the “Select Source” window (described in section “3.2.1 Source/Input Selection” page 21) to add
individual sources.

Note: The same “Source Option” dialog opens under the “Config” tab in “Aux” menu “3.3.8.1 Aux”
page 77.

3.2.3 Color Adjustments


The “Select Color” dialog will open wherever color adjustments are required. Clicking a Color-Box in
the “Parameter View” window, for example, allows you to set a specific color for every Background and
Layer per Scene.
Color & Saturation can be adjusted in the Color
pane together with the Luminance slider.
A Color can also be picked from the “Basic colors”
section.
Decimal values can be entered for “Hue, Sat, Lum”
or for individual “Red, Green, Blue.” Hexadecimal
color values can be entered in the “HTML” box.
Any change in one area updates the other areas
simultaneously. The according box is present as
well, only when “Alpha channel” is supported.
Use the “Pick Screen Color” function to pick a color
from anywhere on the computer screen surface,
including outside the GUI menu.
Up to 16 Presets can be saved in the “Custom
Colors” section.
Hit “OK” to confirm selection or “Cancel” to abort.
Picture 3.2.3.1

22
3.3 Menu Delegation & Navigation
3.3.1 Top-Level GUI Menu Bar “Kairos Creator”
3.3.1.1 Production

The Kairos Creator software can be launched using the icon, located on the Desktop or in the
Windows Taskbar.

Picture 3.3.1.1.1

Click the “Production” tab in the upper left corner and


a drop-down menu appears where Production-related
tasks are handled including “New,” “Load…,” “Save,” &
“Save As….” The five most recent Productions that
were loaded are listed next. Choosing “Exit” will close
the dialog.

Picture 3.3.1.1.2

For more detailed information regarding the individual items of the “Production” drop-down Menu, please
refer to the individual sections in this Manual.

Note: The keyboard shortcuts (if available) listed to the right of some menu commands usually are the same as
standard windows keyboard shortcuts for the same or similar functions.

23
3.3.1.2 Settings

The “Settings” tab of the menu bar contains several functions related to IP connection, import & export
environment (engineering setup) files:

Connect – IP-address for Kairos Core connection.


Export environment file - Saves the current Setup file with a
new file name and path (or keyboard shortcut Ctrl+Shift+E).
Import environment file - Opens a file browser to select &
load a Setup file (or keyboard shortcut Ctrl+Shift+I).

Picture 3.3.1.2.1

While “Connected” to the


Kairos Core, the actual
displayed IP address is
grayed out. When
“Disconnected,” the IP
address can be edited and
confirmed with the
“Connect” button.
Picture 3.3.1.2.2 Picture 3.3.1.2.3

When selecting the “Audio Level Meter Settings…”,


the audio bars for Multiviewers can be customized
regarding the listed controls for:
Clip level [db] = maximum display Level
Warning level [db] = level for red bar indication
Caution level [db] = level for yellow bar indication
Min level [db] = minimum display Level
Peak hold = hold peak audio level duration
Peak decay = attack time to decay peak level
Fade type = X-Fade or V-Fade mode
Fade time [ms] = Audio dissolve duration
Picture 3.3.1.2.4

Note: Audio fades are executed on PGM Layer or Aux buses after the designated Video crosspoint has
changed.

Selecting “Import LUT Correction” allows importing


of 4 user defineable LUT’s (Look_Up_Tables) “User
1-User 4” to be used for Layer and Aux-Bus color
corrections/management. A LUT needs to be in
“*”.cube file format. These become available when
using the “ add effect” button in the lower right
corner and selecting “LUTCorrection.” At the end of
the “Index” list, User 1 – User 4 can be selected as
filters for the LUT correction.
Picture 3.3.1.2.5

Note: Importing a new LUT-file requires rebooting Kairos Core.

24
3.3.1.3 Deck A/Deck B

Picture 3.3.1.3.2
Picture 3.3.1.3.3
When the Mixer/Control page is active,
the “Deck A” and “Deck B” tabs appear
on the menu bar that contain tools to
delegate resources to each control
“Deck.” Deck B is on top and Deck A is
the bottom one. Use [ALT]+A and
[ALT]+B to open these menus.

Picture 3.3.1.3.4

Click “Delegate…” to open a Selection window with all the Scene


Directories and Scenes, which are available to be delegated to
this Deck. Directories cannot be delegated, but Scenes within
them can be selected.
Picture 3.3.1.3.1

Note: “Smart Delegation” is only available for the “Deck B” drop-down menu. This selects a special
“Auto Delegation” mode for the GUI/Mixer/Control menu page. When “Smart Delegation” is enabled, the
choices are Preview or
Program. The selection
will be used to “unfold” a
selected Scene from
Deck-A PVW or PGM bus
Picture 3.3.1.3.5 to be delegated to Deck-B. Picture 3.3.1.3.6

Picture 3.3.1.3.7 Picture 3.3.1.3.8 Picture 3.3.1.3.9

For more detailed information, refer to section 4.2.1 Smart Delegation in this manual.

25
3.3.1.4 Help
“Server update” within the “Help” drop-down
menu offers the ability to update the Kairos Core
software via Kairos Creator. For more details,
please refer to section “2.1 Software
Installation:”: starting on page 15 in this manual.

Picture 3.3.1.4.1

The operations for “Install license” within the


“Help” drop-down menu is described in section
“2.2.1 Licenses Required for KAIROS:”: starting
on page 15 in this manual.

Picture 3.3.1.4.2

“OSS license info…” from the “Help” drop- down


menu will open a list of “Open Source Software
Information” used in “KAIROS” product. Use the
slider on right hand screen to scroll through the
document.

Picture 3.3.1.4.3

Select “About” from the “Help” drop-down menu:

Picture 3.3.1.4.4

Here, the “System-Id” information for the “KAIROS CREATOR” (PC) and the “Connected Server” (Kairos
Core) are displayed, which are needed in order to create a valid License-Key for each device.

26
3.3.1.5 GUI Tab-Cycling/History
The Kairos Creator GUI menu system remembers the 10 most recent menu pages visited, allowing
quick access or toggling between them. The keyboard shortcut is [CTRL]+[TAB]. Pressing
[CTRL]+[TAB] once will toggle between the most recent menu page and the current one. Pressing
[CTRL]+[TAB] keys opens a selection window in the center of the GUI showing the ten most recent
menu pages after which holding the [CTRL] key and hitting the [TAB] key cycles through the list. When
the [CTRL] key is released, the GUI will switch to the highlighted menu page and close the window.

Now, while keeping the “Ctrl” key pressed, use


the keyboard “Tab” button in single steps in
order to cycle through the displayed list.
Releasing the “Ctrl” key will switch to the
selected menu and also will close the menu
selection window.

Picture 3.3.1.5.1
3.3.1.6 GUI Undo

Kairos Creator GUI also supports multi-level “Undo” (CTRL+Z) & “Redo” (CTRL+Y) functionalities.
Note: Undo is not supported for “Insert” and “Delete” operations!

3.3.2 Kairos Creator Menu System


The start screen of Kairos Creator shows the “Mixer” Main Tab. The structure of KairosCreator is a
revolutionary new menu paradigm designed to be only one level deep. This allows the user to jump
directly from their current menu page to any other menu page in a maximum of two menu tab clicks!
Kairos Creator always starts up on the “Control” sub-menu of the “Mixer” main tab. To the right of the
“Mixer,” main tabs are the sub-menu selections for the “Mixer” category. The rest of the main tabs are
listed in the left column below the Mixer main tab.

Picture 3.2.1.

Picture 3.3.2.1

Main Tab Sub Tabs. Menus within the Main “Mixer” tab selection.
The current main tab and a row of sub-tabs are always displayed across the top of the page.
To change to another menu with one click, select any other sub-tab within the same main tab. This will
open the desired menu page without opening the menu overlay window. In the above example (3.3.2.1),
the current main tab is “Mixer,” the current sub-tab is “Control,” and the rest of the sub-tabs in this
category (main tab) are “Scenes,” “Transitions,” and “Panel.”

27
To change to another menu in two clicks, first click the upper left Main Tab (“Mixer” in this example)
and an overlay selection window will expand to show all of the menu tabs:

Picture 3.2.2.2

Main tab for current Menu page.

Current Main tab with current sub-selection in Light Gray.

All other Main tabs in dark gray, displaying their previous sub-selections in Light Gray.
• Second, click any other Menu tab in the overlay to jump to that Menu page to change and close
the overlay window.
• Or click on any Main tab (left column) to go to the last selected item from that row and close the
overlay window. The last selection in each row is indicated by the Light gray button.
• To close the overlay window without changing the Menu page, simply re-select the current page.
In this example, you would click the Main Mixer tab, the Main column Mixer tab, or the Control
sub-tab within the Mixer row to close the overlay window without changing the current
Mixer/Control menu.

28
3.3.3 Mixer Tab Selection
3.3.3.1 Control
The Mixer Main Tab contains all the sub-tabs for setting up and controlling the Mixer part of your
production. This is where you unleash most of your creativity!

1Picture 3.3.3.1.1
The “Control” page gives you a touch screen software Control Panel (CP). All the buttons displayed on
screen can be used and operated like a hardware control panel. The lever arm (Fader) movement can
be controlled with a left mouse click or using the touch screen by pressing and holding while moving it.

In the upper right corner of every menu page is a “Record Macro” button. Left mouse-click on it or use
the touch screen button to start recording a new Macro in the Main-Macro section.

Right mouse click here to add or subtract elements controlled by the “Next Transition” principle.
Objects selected for “Next Transition” also affect the LAH-PVW (Look ahead Preview) and are
controlled via the Lever arm in addition to the “Cut” and “Auto” buttons below.
Look ahead Preview (LAH-PVW) is calculated from the component(s) including BGD and Layer(s) that
are selected for “Next Transition.” These are usually operated with the Lever arm, the “Cut,” or “Auto”
button below. The Preview functionality can be selected for individual Multiviewer tiles and Aux buses.
Beside the “Next Transition” selection method, each transition can still be executed individually, using
the “Cut” and “Auto” buttons located directly below their respective transition components.
The LAH-PVW shows the expected result of the next transition on the Preview Output before execution:
• Preset Bus (B-Side of enabled A/B-Bus), also when enabled on Layer
• Layer is “Off” but enabled/selected for “Next Transition.”

3.3.3.2 Scenes
The “Scenes” tab activates three dedicated drop-down menus in the menu bar: Edit, Insert, and Layer.
Edit
The Edit menu provides actions specific to modifying
Layers and Scenes. An action selected from the “Edit”
drop-down will be applied to the item that currently has
cursor focus. This could be an item in either the “Scenes”
or the “Layers” window.
The list of Edit functions with their keyboard shortcuts is
displayed to the left in Picture 3.3.3.2.1.
Picture 3.3.3.2.1

29
Insert
The “Insert” drop-down menu facilitates the addition
of items to the scene tree. A newly created item will
always be placed into the highlighted item unless it
cannot be created there, in which case it will be
placed at the end of the list at the same level as the
currently selected item. The list of Edit functions
with their keyboard shortcuts are displayed to the
left in Picture 3.3.3.2.2.
Picture 3.3.3.2.2

“New Directory” will open a dialog window to name the new directory. After typing in a name and
confirming with the “OK” button, the newly created directory will appear inside the currently selected
item, except if the current item is a scene. Because a scene cannot contain a directory, a new directory
would be created at the end of the list at the same level of the tree.
“New Scene” will open a simple wizard allowing you to name the new
scene and select the number of layers it should have. When closing
the wizard with “OK,” the item will be dropped into the “Scenes” tree
relative to the current cursor focus according to the abovementioned
rules (Picture 3.3.3.2.2).
Picture 3.3.3.2.3

Note: Even though the drop-down selection for “Layers” in the wizard allows a maximum of 6 Layers +
Background, once the scene has been created, Layers can be added and removed as needed.
“New Layer Group” only works when a scene is selected in the scene tree. If a
“Directory” is currently highlighted, selecting the “New Layer Group…” action from
the “Insert” menu will open a Message Box telling you to “Select a scene first!”
Click “OK” to acknowledge the error of your ways and close the box.
Picture 3.3.3.2.4

“New Layer” opens a dialog box for you to name the Layer. Click “OK” to close the dialog, and the new
layer will be created on top of the list of layers in the currently selected scene.
“New Layer Group” creates an empty folder on top of the list of layers in the currently selected scene.
Only layers can be placed into the folder, either by creating new layers inside it or by cut/copy/pasting
them from elsewhere.
Layer
The following actions can be accessed from the
“Layer” drop-down menu or directly from the listed
keyboard shortcuts for selected Layer.
Select Source [Ctrl+O] = Opens the “Inputs”
selection (Picture 3.3.3.2.6 on next
page).
Assignment [F10] = Opens the “Source
Options” dialog (Picture 3.2.1.4 on
Picture 3.3.3.2.5
page 21).
Disable Effects [F8] = Disables all effects on the
selected Layer.

30
Picture 3.3.3.2.6
The “Scenes” panel, in the upper left, contains a hierarchical tree
of the Scenes available in the current running production. The
cursor focus in this example is on the Scene called “Main,” which
in this case (derived from loading a Default Production) is being
used as Main-Program output, showing “On-Air” tally in
“Parameter View.” A right mouse-click on one of the items in the
tree will open a context menu with options to change the order of
the objects, access clipboard functionality, Rename or Delete the
object.
Picture 3.3.3.2.7

The “Layers” panel displays the current status of Scene: “Main.”


Layer names & priority plus individual color per Bus.
Selected source per Bus.
On/Off state per Bus.
Cursor focus is on the Background A/B bus (gray background).
A right mouse-click on one of the layers
will open a context menu with options to
open the “Select Source” dialog, enable
or disable layer effects, change the order
Picture 3.3.3.2.8
of the objects, access clipboard
functionality, Rename or Delete the
object. The according keyboard
shortcuts are listed to the right.
Picture 3.3.3.2.9

Due to the cursor selection in “Layers” window, the


“Parameter View” window is only showing the relevant
Scene settings. All settings here can be changed on a
Scene-by-Scene basis. Resolution (1280×720;
1920×1080; 3840×2160), Scene Color and Tally
indication. The Background Bus color is set to Red and
is displayed in the “Layers” window at the bottom
(Picture 3.3.3.2.8). Since “Background A/B” is selected
in “Layers” window and the fact that there is no other
Layer activated/visible (Picture 3.3.3.2.8), the working
area (Picture 3.3.3.2.6 on top of this page) also shows
a full red screen.
When option “AT-SF003 (Canvas)” is installed, the
“Advanced resolution control” can be activated for
independent X/Y-Resolution adjustments. Maximum
resolution is at 8K (e.g. X=15360, y=2160).
The “Advanced” setting also allows to Auto-execute a
Picture 3.3.3.2.10
selected Macro when this Scene gets the “On-Air” tally.

31
Picture 3.3.3.2.11

Since the “Layers” panel in this example has the cursor selection on “Background,” there are also
additional controls available in “Layer Settings” under “Parameter View.” A default selection of effects
is available per Layer, including Crop, Transform2D, CornerPinning, LuminanceKey & ChromaKey.
Additional effects can be added using the button in the lower right corner (see page 34).

• Program/Preset bus rows indicated in Red according to the “Layer Settings”-Color.

Picture 3.3.3.2.12

The “Advanced Layer Settings” unfolded in the “Parameter View”


panel present additional Layer controls for Opacity, Source link,
PGM/PST mode (see bottom of Page 7, section “1.2.3 Layer” in
this manual), Mode = Size default settings per Layer (related to
the “Scene Settings” X/Y Resolution), Preset Enabled (or B-Bus),
Clean mask (to enable/disable a Layer from a designated Output),
Dissolve enable per Layer (also available for Aux-Buses/Outputs
and described on Page 7 in this Manual section “1.2.3 Layer”),
adjustment for Dissolve time (duration), selection for Dissolve
effect type (Mix, Wipe, DVE, User), selection for Dissolve mode
(Normal, Reverse, Cross).
2Picture 3.3.3.2.13

32
Picture 3.3.3.2.14

Changing the cursor selection from “Background” to the activated “Layer-1” in the “Layers” panel
changes the working area from Red (BGD-Color) to Blue (Layer-1 Color) in order to indicate the
delegated controls.
The “Layer Settings” in the “Parameter View” panel are now showing “Layer-1” controls, also indicated
by “Blue.”
The source on Layer 1 has been changed from “Black” to an Input named “IN5.” This is shown in the
2nd column of the Layers panel and in the virtual crossbar below the working area, which changes the
layout and color to match the parameters of the currently selected layer.
Notice that “Layer-1” is now visible as indicated by the “eye-ball” in the 3rd column of the “Layers” panel.

3Picture 3.3.3.2.15

“Preset enable” adds A/B bus functionality to the source control for any layer. You can select a source
on either bus by clicking the edit “pencil” , which will open the source selection dialog box. It also
allows the user to execute any type of A/B-Transition (Mix, Wipe, DVE, User) directly on the Layer, a
feature only available on BGD on other switchers.

Or simply use the automatically added “Preset”-bus control, located at the bottom of the page.

33
Picture 3.3.1.3.16

Turning off “Preset enable,” will deactivate the controls for “Source B” in the “Parameter View” panel
and disable the “Preset”-bus control, located at the bottom of the page.

Note: Also, meanwhile created A/B transitions will be affected by turning off “Preset enable.”

A list of default
effects for instant
use per Layer
(picture 3.3.1.3.17).
For more effects,
use the button
located in
the lower right
corner of the
“Scenes” menu.
4Picture 3.3.1.3.17 Selecting more
effects from the list
(picture 3.3.1.3.19)
will add them to the
default effects list
(picture 3.3.1.3.18).
The new added
effects will be
disabled from the
main selection list
(picture 3.3.1.3.20).
Picture 3.3.1.3.18 Picture 3.3.1.3.19 Picture 3.3.1.3.20

Note: ChromaKey and LuminanceKey effects can be added multiple times to the default effects list. In
total, the ChromaKey and LuminanceKey effect can be used 4 times per Layer each.

3.3.3.3 Tools in Working Area


Use the toolbox located under the
working area for quick access to the
“Select,” “Crop,” “Transform,” and
“Corner Pinning” tools. Once
selected, they can be controlled
using the mouse and wheel controls
Picture 3.3.3.3.1 in the working area. Additionally, all
tools can also be enabled and modified in the “Parameter View” panel as described in the following
examples. “Path Linear” and “Path Animation” can be used once selected (and enabled) via the button
in the lower right corner .

34
3.3.3.3.1 “Select” tool

Picture 3.3.3.3.1.1

Selected Scene is “2Box.” Working Area

The six active layers (including BGD) are displayed in the working area by their respective GUI colors.
The two non-active “GFX” & “Plate” layers, as indicated by the missing “eyeballs” in the “Layers” panel,
are not visible in the working area.

Picture 3.3.3.3.1.2 Picture 3.3.3.3.1.3

Left-click an object to select it, and it will be Where multiple layers overlap, a right mouse-
framed in a light red color. All the surrounding click will open a context box allowing you to
parameter panels will change to reflect the select the desired layer.
currently selected object.

Picture 3.3.3.3.1.4 Picture 3.3.3.3.1.5

35
3.3.3.3.2 “Crop” tool

Picture 3.3.3.3.2.1

Select the “Crop” function in the toolbox to activate the Left, Right, Top, and Bottom crop edge controls.
This will only work if the crop function has been enabled. See “Crop Enable” under “Layer Settings”
described on page 38 in this Manual (Picture 3.3.3.3.2.6). When hovering the mouse over the crop
edges, the focused edge can be grabbed with left mouse click and modified.

Picture 3.3.3.3.2.2

Positioning the cursor in a corner where 2 edges are connected will focus both adjacent edges (shown
in red) and allow control of the corner cropping when the left mouse is clicked and held down.

36
Picture 3.3.3.3.2.3

Positioning the cursor anywhere inside the crop-enabled image will activate focus on all edges as
indicated in red. This allows click and drag repositioning of the entire crop frame.

Picture 3.3.3.3.2.4

Now the image will crop when dragging the image—while keeping the left mouse button pressed—
toward the screen edges.

Note: The crop automatically ends at the screen edges.

37
Picture 3.3.3.3.2.5 Picture 3.3.3.3.2.6

Expand the Crop settings in the “Parameter View” panel below “Layer Settings” to modify the values
with the mouse (using slider or arrows ) or entering numeric values.

If the “Enable” button for Crop is not active , changes will not be visible on any video output, but a
Preview will be displayed in the GUI viewing pane. Next to the “Enable” button is a “Reset to Default”
values button .

Picture 3.3.3.3.2.7 Picture 3.3.3.3.2.8

Unfold the “Advanced” controls ( ) within “Crop Settings” to expose the “Rounded Corners” and
individual Crop Edge Softness controls. By default, Global softness is enabled for crop edges as
indicated by the checked box ( ) next to “Global softness.” Untick the check box for “Global softness”
( ), to enable individual edge softness controls, which you can control with a mouse (using slider or
arrows , or by entering numeric values. When “Global softness” is enabled, the controls for “Rounded
corners” are also activated and can be applied to the Layer.

38
3.3.3.3.3 “Transform” tool

Picture 3.3.3.3.3.1 Picture 3.3.3.3.3.2

Select “Transform” tool underneath the working area to position and resize an image using the
corresponding controls. Positioning the cursor in any cornered yellow box - with left mouse click and
holding, 2D-Size of the image can be modified. Positioning the cursor straight inside the picture, with
left mouse click and holding, allows positioning of the image in 2D space. The crosshair marked yellow
circle is identifying the “Rotation origin” position (aka Rotation-“Axis”), which can be adjusted while
left mouse clicking and holding it and dragging it over the GUI screen in the working area. The other
yellow arrow marked circle can be used in the same style in order to adjust the “Z-Rotation” value
within the GUI screen.

Apart from “Enable” or “Disable” and “Reset to Default,” the functions “Scale,” “Position” (X & Y or using
the drag-pad right next to it) are also available when expanding the “Transform 2D Settings” within the
“Parameter View” window, allowing to modify the values by mouse - using the slider or arrows - or
by entering numeric values in the designated area right next to the slider controls. Rotation coordinates
in “Parameter View” window are labeled “Rotation origin X/Y” (aka Rotation-“Axis”). Here, numeric
values can be entered or modified using the drag-pad right next to it. Also, the “Rotation” value (Z-
direction) can be modified using the slider or arrows - or entering numeric values in the designated
area right next to the slider controls.

Unfolding the “Advanced” controls within “Transform2D Settings” allows access to the “Cubic
interpolation” setting. This interpolation mode can be enabled using the check-box to the right ( ).

Note: When positioning a Layer, regardless of using the “working area” or the “drag-pad” controls, while
holding down the keyboard “Ctrl”-key, only horizontal positioning is applied to the Layer object. When
holding down the keyboard “Shift”-key instead, only vertical positioning is applied to the Layer object.

39
3.3.3.3.4 “Corner Pinning” tool

Picture 3.3.3.3.4.1 Picture 3.3.3.3.4.2

The “Corner Pinning” tool allows you to position every corner of an image individually by left mouse
clicking on the corner and dragging it to the desired position within the viewing pane. Clicking the cursor
inside the picture allows you to re-position the image, whether or not the corners are shifted.
In “Parameter View,” numeric values can be entered or modified using the drag-pads next to the value
boxes for each individual corner (“Top left X/Y,” “Top right X/Y,” “Bottom left X/Y,” & “Bottom right X/Y”).
Enable and Disable the effect with the switch and “Reset to Default” with the “rewind” button. Overall,
the Corner Pinning “Interpolation Mode” can be changed between 2D and 3D.

Note: When positioning a Layer, regardless of "working area" or "drag pad" control use, while holding
down the keyboard “Ctrl”-key, only horizontal positioning is applied to the Layer object. When holding
down the keyboard “Shift”-key instead, only vertical positioning is applied to the Layer object.

40
3.3.3.4 Transitions

Transition Name
& Duration

Picture 3.3.4.1.1

Selected Scene in main folder “Scenes”. Scene “Main” selected.

Layers & default names contained in Scene “Main” indicating ON/OFF (Red) and A/B-Bus availability.

Transition components selected per Transition.

Marker for Transition-Offset (Start) and Transition-Length

Picture 3.3.4.1.2

When a Transition component is selected, a list of the Transition categories available to that component
is displayed in the “Category” panel. A specific transition can then be selected from the items published
in the effects panel to the right of the categories panel. In this case, only “In/Out Effects” are available
and the “Mix” effect –out of the “Mix In/Out category”– is selected.

Also, a “Parameter View” will show all available modifications for the selected transition type, such as:
manual slider for “Fader” control, Transition “Duration,” the “Mode” for Normal-Reverse run direction,
indicating the current “Direction” of the transition.
In the “Transition Effect Settings,” the “Offset” (Start position) and “Length” (Duration) for selected
Transition can be modified. The “Effect” window shows the selected Transition type.

41
Picture 3.3.4.1.3

In this example, the selected Transition Component (Layer-1) has the “Preset enabled” (indicated with
“A/B” symbol. This results in 2 separate sections of Transition-Types, visualized in the categories “In/Out
Effects” & “A/B Effects” area (see Page 33 Picture 3.3.3.2.15, section “3.3.3.2 Scenes” in this manual)

“A/B-Effects” showing a mix effect inside the Layer containing, for example, a PiP (“Picture in Picture”)
or OTS (“Over The Shoulder” box).

In addition to having “A/B-Bus” enabled on Layer-1, a separate “In/Out Effect” can be selected to bring
the layer in and out. Combinations (e.g., “In/Out” & “A>B”) are possible as well.

Available Transition Types are:

Picture 3.3.4.1.4

Note: This grouping of selections has been graphically composited and is not available as an actual
GUI menu. However, all Transition types are available as “In/Out Effects” & “A/B Effects.” The selected
“Category” for “User” at the bottom of “Picture 3.3.4.1.4” is User-definable. So, more effects can be
created and added to the list or unwanted effects can be removed.

42
Picture 3.3.4.1.5

Click this button in order to create a new Transition.

Picture 3.3.4.1.6

“Transition” created (default name = Transition / Duration = 20 Frames), no Layer component enabled.

Picture 3.3.4.1.7

Various Transition-Types applied to Layer components. Layer-2 is not participating in this Transition.

Picture 3.3.4.1.8

For overall trimming, use the graphic slider controls and/or the “TransitionEffect Settings” underneath
“Parameter View” to adjust individual selected Transitions/Layers.

43
Picture 3.3.4.1.9

Double-click a transition type in order to assign it to a selected Transition & Layer. Additional transition
types can be assigned by “drag & drop” to an already existing transition location. Use graphic slider
controls and/or the listed “TransitionEffect Settings” underneath “Parameter View” for adjustments.
Left-click on a transition component to select a transition type. Right-click in a transition column to open
a context menu which will allow you to “Clear” the transition type (or hit the keyboard-space-bar), or by
selecting “Transition” to set the transition duration (“Ctrl+D”), rename it (F2), or delete it (Del). With any
transition component selected, you can left-click the Transition item in the menu bar of Kairos Creator
to set the duration of the transition or use the keyboard shortcut “Ctrl+D.”

Picture 3.3.4.1.10 Picture 3.3.4.1.11 Picture 3.3.4.1.12 Picture 3.3.4.1.13

“Set duration” opens this pop-up window. Numeric entry and/or “Delete” will ask to
slider control to adjust. Confirm “OK.” “Cancel” will abort the confirm the action with
dialog without changes. “Yes” or “No” to cancel.

Picture 3.3.4.1.14 Picture 3.3.4.1.15


“Rename” (or “F2”) opens the pop-up with the Enter a new name, confirm “OK,” and abort with
actual name. “Cancel.”

Picture 3.3.4.1.16 Picture 3.3.4.1.17

44
Transition
renamed

Picture 3.3.4.1.18

Picture 3.3.4.1.19 Picture 3.3.4.1.20

Open the “Effects” pull-down menu in the


upper left corner of the Kairos Creator or right-
click “Category User-In/Out or User-A/B” in
order to create a “new MoveLinear effect,”
“new ReplayWipe,” or “new
ReplayWipeMask.” A renaming dialog box
Picture 3.3.4.1.21
opens to start with, offering a default name of
the selected item, which, of course, can be customized. Press “OK” to confirm or “Cancel” to abort the
dialog. The according icon will appear in the designated “Category - User” area (Picture 3.3.4.1.21).

Right-click an icon in the User area to access


various functions for specific modifications
(Picture 3.3.4.1.22). Use “Set effect” in order to
apply an effect for a selected Transition. For
multiple Transition types used in a single
Transition, select “Add effect,” or drag and drop
the selected effect towards the desired
Transition position. Change a User-Transition
Picture 3.3.4.1.22 position Left or Right, also by using the listed
keyboard shortcuts. “Rename” or the keyboard
shortcut “F2” opens the rename dialog. Delete or
the “Del” keyboard shortcut will delete the
selected User-Transition.

45
Entering the “Edit” dialog, a
2D end position (shown in
green) can be adjusted
using numeric entries, the
drag-pad, or left-click &
hold mouse operation for
X/Y positioning. Use the
slider “Scale” to control 2D-
Size (from 0.00 to 100.00).
The “Acceleration”-slider
will control the level
between Linear (min. 0.00)
and Smooth (max. 100.00)
interpolation for the new
designated “MoveLinear-1”
User-Transition. Picture 3.3.4.1.23

The default effect postion will force a “Linear” interpolated Layer-Transition to the amount Drag-pad
of 1 image width in the right direction.

Picture 3.3.4.1.24

Select “new ReplayWipe” from the


“Effects” drop down Menu.
Picture 3.3.4.1.25

Editing the new “ReplayWipe-1” opens the dialog box where desired Clips for Fill, Key, and A b mask
sources can be selected by clicking the symbol to open the menu for Clip selection. If a Video Clip
contains an alpha channel (key signal), which is supported by KAIROS, it will not be necessary to select
an “Overlay key” source unless you wish to override it. To perform an A-B transition that matches the
Overlay, an animated mask signal can be associated with the “ReplayWipe” by selecting it as the source
for “A b mask.” Both the Key signal and the Mask signal can be individually inverted by ticking their
respective “invert” check-boxes <-> . In order to delete a selected Source, use the box. Also
the “Blend mode” can be adjusted by selecting “Multiplicative” or “Additive” from the drop down menu.

A “new ReplayWipeMask”
selection from the “Effects”
drop down Menu allows to
treat an animated RAM-
Clip as a Wipe signal. The
Luminance level for the
Mask signal can be
inverted using the “invert”
check-box <–> .
Picture 3.3.4.1.26

46
3.3.3.5 Audio Mixer

The “Audio Mixer” tab allows to mix, adjust, and control up to 16 assignable Video sources, each with
their 16 Audio Channels. In order to use the option “Audio Mixer,” the license “-AT-SF005 (audio_mixer)”
needs to be installed.

Picture 3.3.3.5.1

Channel Name
Channel ON/OFF Master ON/OFF

Peakmeter for Peakmeter for


2 indicated 2 indicated
Channels Master Channels

Fader to control Fader to control


Channel Volume Master Volume
Audio Channel Audio Channel
number indicators number indicators
Source and Master Volume
Volume display display
Picture 3.3.3.5.2 Picture 3.3.3.5.3 Picture 3.3.3.5.4

Double-clicking the left mouse on any of the Audio-Mixer


Channel displays, except the Fader segment
(surrounded with cyan color border), the Channel
Volume display (green border right), and the Audio
Channel number indicators underneath the Peakmeter
bars (magenta border), will open the Source selection
dialog described in section “3.2.1 Source/Input Selection”
on page 21 in this manual. Picture 3.3.3.5.5

Clicking the left mouse on the Channel Volume display (green border right) will open the “Volume” adjust
dialog for the selected Channel/Master (picture 3.3.3.5.5) where Volume settings can be modified using
the slider or arrows - or enter numeric values in the designated area right next to the slider controls.
Clicking the left mouse under or above the Fader (surrounded with cyan color border) will also control
the volume in single steps in the up or down direction.
Double-clicking the left mouse on any of the Audio-Mixer
Channel “Name” displays (surrounded with a purple color
border - see picture 3.3.3.5.2 & 3.3.3.5.3) will open the
“Rename” dialog (picture 3.3.3.5.6), allowing
modification of the Audio-Channel default names.
Picture 3.3.3.5.6

47
According to the “Audio Level Settings” described in section “3.3.1.2 Settings” on page 24 in this manual
(see picture 3.3.1.2.4), here is a list of the effect controls, visualized in the Multiviewer outputs as well
as in the “Audio Mixer” GUI:

Picture 3.3.3.5.7 5Picture 3.3.3.5.8

Double-clicking the left mouse on the Audio Channel number indicators underneath the Peakmeter bars
(magenta border, picture 3.3.3.5.8) will open the “Channel Shuffle” dialog (picture 3.3.3.5.8), allowing
modification of the Audio-Channel configuration. This allows to route/patch any of the 16 source Audio-
Channels (Input) into any destination (Output) of the 16 Audio-Channels. “Channel Shuffle” also allows
to swap, mute, duplicate, etc. Audio Channels (see example picture 3.3.3.5.9). Picture 3.3.3.5.10 shows
“Clear” and picture 3.3.3.5.11 shows the “Default” table.

Picture 3.3.3.5.9 Picture 3.3.3.5.10 Picture 3.3.3.5.11


6Picture 3.3.3.5.12
The right mouse-click context menu (picture 3.3.3.5.12) in any of the
Channels or Master section provides 4 more individual settings in
addition to the controls that have already been explained. Apart from
that, the context menu also shows all individual supported keyboard
shortcuts:
Set Source [Ctrl+O] = Opens the “Inputs” selection
Rename [F2] = Opens the “Rename” dialog box
Channel Shuffle [Ctrl+F] = Opens the “Channel Shuffle” menu
Gain [Ctrl+G] = Opens the “Gain” control menu
Audio Delay [Ctrl+D] = Opens the “Audio Delay” dialog box
Unset Source [Ctrl+Shift+G] = Will set “None” as Channel source
Set Default = Set “Default” for selected Channel
including “Channel Shuffle” (see picture 3.3.3.5.11), “Gain” settings, “Audio Delay” times back to “0,”
and set the Channel & Master Fader/Volumes back to “Silence” ( ).

Selecting “Audio Delay” from the right mouse-click context


menu (picture 3.3.3.5.12) or the corresponding keyboard
shortcut [Ctrl+D], the “Edit Audio Delay” dialog box opens
for the selected Audio Channel where an Audio delay can
be adjusted in milliseconds between 0 - 2000 [ms]. For
modifications, use the slider or arrows - or by entering
numeric values in the designated area right next to the Picture 3.3.3.5.13
slider controls.

48
When selecting “Gain” from the right mouse-click context menu (picture 3.3.3.5.12) or the corresponding
keyboard shortcut [Ctrl+G], the “Gain Settings” will open for the selected Audio Channel (picture
3.3.3.5.14), allowing to individually adjust the 16 available Audio tracks per Audio Mixer-Channel. The
associated Fader or the “Volume” box underneath the Fader can be used for adjustments. Use “Ok” to
confirm changes. Pressing “Default” will set all 16 Tracks for the selected Audio Mixer Channel back to
“0.0dB” Gain (linear). “Cancel” will open the selection to either “Save,” “Discard,” or “Cancel” the former
changes to the Gain settings. Here is an example for “Ch 1” (Track-1 of 16).

7Picture 3.3.3.5.14

Fader “Gain” control “Ch 1” (Track-1 of 16) for Audio Mixer Channel 1-16.

Numerically enter the “Gain” control “Ch 1” (Track-1 of 16) using the pop up dialog box.

A left mouse click on any of the “Gain” control windows will open
the “Gain Edit (ch #)” dialog (picture 3.3.3.5.15). To change the
default value (0.0 dB), use the arrows - or enter a numeric
value in the designated area. Use “Ok” to confirm changes.
“Cancel” will open the selection to either “Save,” “Discard,” or
“Cancel” the former changes to this Gain setting.
Picture 3.3.3.5.15

When selecting “Unset Source” from the right mouse-click context menu (picture 3.3.3.5.12) or the
corresponding keyboard shortcut [Ctrl+Shift+O], the Video source for the selected Audio Mixer Channel
will be cleared and set to “None”.

Picture 3.3.3.5.16

Selecting the “Tools” drop-down menu in the top left corner


of the Kairos Creator menu enables “Generator 1 & 2 Enable/Disable
settings…” access. Open “Generator 1 or 2 settings…” in Level [dB]
order to setup Track 1-16 per Generator 1-2 regarding:
Frequency [Hz]
“Enable/Disable” (On/Off per Track/Channel)
“Level [dB]” (range is -100,00 – 0,00) Tracks (Channel-1 selected)
“Frequency [Hz]” (range is 0 – 20000)
All adjustments are made per Generator and Track.

Picture 3.3.3.5.17

49
3.3.3.6 Painter
The “Painter” within Kairos is a Dual-Channel Graphics tool, which allows use of various elements such
as Text objects, Clocks, Counters, Geometric Shapes, import of Stills and Fonts, and so on. This gives
the user the ability to create, for example, Lower 3rd graphics, Scoreboards, various Charts, Game clocks,
etc. to be used as a source identified in the “Source” dialogs inside the “Gfx” group as GFX1 & GFX2.

GFX Channel-1 GFX Channel-2

GFX Channel-1
additional object
Directories GFX-Scenes controls.

GFX Channel-2
additional object
controls.

8Picture 3.3.3.6.1

Picture 3.3.3.6.2

Clicking the left mouse and dragging the Gfx-Scene “Example” on Channel GFX1 and dropping it
inside will populate various object controls in the designated GUI area for “Counter A/B” and for “Clock”
controls.

The “Control” page in the “Painter” menu dialog is mainly used to load “Gfx-Scenes” into the individual
GFX1/2 channels. Depending on the Gfx-Scene, additional “Controls,” as in the loaded “Example” Gfx-
Scene, are published into the designated area of the loaded channel.

Picture 3.3.3.6.3

Applying changes inside the “Painter” menu from “Control” to “Edit” dialog will
give access to edit, add, delete, and modify for Gfx-Scene objects.
Picture 3.3.3.6.4

Note: The drop-down menus in the upper left corner are equally the same regardless of the “Control”
or “Edit” dialog selection. However, the main use will typically take place when in “Edit” mode.

50
The “GfxScene” drop-down
menu enables “New
GfxScene...”
insertion/creation. Also, the
keyboard shortcut “Ctrl+N”
can be used. Once creating a
new one, GfxScene will
launch the renaming dialog,
which will prompt as a default
Picture 3.3.3.6.5
name “New GfxScene-1.” Picture 3.3.3.6.6

There are 4 selections


available when using the
“Item” drop-down menu.
From here, items are
selected in order to
populate a GfxScene.
Starting with “New Basic
Shape.”
Picture 3.3.3.6.7
Picture 3.3.3.6.9
The “New Basic Shape” selection
contains various geometric forms such as
Box, Ellipse, Diamond, Triangle, Right
Triangle, Trapezoid, Parallelogram,
Hexagon, and Cross. A symbol next to the
name indicates the shape as well.
Selecting one of the shapes launches the Picture 3.3.3.6.8
naming dialog first with the default name
of the selected shape.

The “New Text” selection offers the object types Text,


Counter, Clock, and World Clock. A symbol next to the
Text object name indicates the object type as well. Also,
when selecting one of the Text objects, the naming dialog
launches first with the default name of the selected object.
The “Text” object is used to represent all sorts of text. The
“Counter” object is typically used for scores and “Clock” for
Picture 3.3.3.6.10 Game-clocks/Timer. The “World Clock” object is used as a
regular digital style real time clock.

The “New Arrow” selection provides the 4 arrow types


Arrow Left, Arrow Right, Arrow Up, and Arrow Down. A
symbol next to the Arrow name indicates the direction as
well. Selecting one of the Arrow types launches the
naming dialog first with the default name of the selected
Picture 3.3.3.6.11
Arrow.
Picture 3.3.3.6.13

Already imported images

Picture 3.3.3.6.12 Import Gfx File Export Gfx File Delete File Create Directory
Selecting “New Image” opens a
new dialog box which allows, apart
from inserting Gfx-Files (supporting
PNG with Alpha & JPG) into a Rename Dialog OK = Confirm & close
GfxScene, to manage images Cancel = Abort dialog
which are directly accessible within
the “Painter.”

51
Selecting an image and confirming with “OK” will insert the selected image into the actual GfxScene.
Images including an Alpha channel (“*”.png files) have a checkerboard background in their thumbnail
(see picture 3.3.3.6.13 on the last page). The “Import” button can be used to upload image to the Painter
image-database, and the “Export” button can be used to download image from the Painter image-
database. The “Delete” button can be used to either delete an image or a former created directory. The
create “New Directory” function will create a folder typically used for organization purposes. The
“Rename” dialog can be used to affect an image file or a directory name.

The “Tools” drop-down


menu gives access to
the “Manage fonts…”
library. Here, fonts (with
type “*”.ttf or “*”.otf”) can
be imported or exported,
or deleted and renamed.
Picture 3.3.3.6.14
Note: After importing a new “Font-#”, Kairos
“Manage Images” gives equal access to manage Core needs to be restarted before the new
images within “Painter,” except for “inserting” an image “Font-#” can be used.
into GfxScene. Apart from that, the dialog is identical to
the former described “Item / New Image” (please see
picture 3.3.3.6.12 & 3.3.3.6.13 on the last page.
Picture 3.3.3.6.15

Right mouse click context menu on GfxScene or Directory.

Right mouse click context menu on items in the Gfx objects


list.
Picture 3.3.3.6.16

When selecting a Gfx-Scene (Cursor focus) within the “Painter -Edit” dialog, all belonging objects are
listed in the designated “Objects” area.

For this Gfx-Scene named “Example” (which is part of the “New Production” wizard, explained in section
“1.7 Load & Save Production Behavior” starting on page 13 in this manual), every listed object is
associated with a graphical element in the working area.
When selecting the object called
“Sub-Title” (cursor focus), the
“Parameter View” GUI section
shows all object relevant
modifications regarding Object
Text Settings (picture 3.3.3.6.18),
GfxLine Settings, GfxFill
Settings, and GfxDropShadow
Settings.
Picture 3.3.3.6.17

Picture 3.3.3.6.18

52
Text field for “Sub-
Title” text object.
Text options like “Source
options” described in
X/Y position boxes section “3.2.2 Source
with dragpad and Options,” starting on page
Size control. 21 in this manual, allows
entering and editing of
Normal or Bold style additional or alternative
text elements for the same
Italic (cursive) On/Off
text object.
Font type selection Add object
Delete object
Object position up/down

9Picture 3.3.3.6.20

Picture 3.3.3.6.19

Within “GfxLine Settings,” the border style


settings can be adjusted from Type
(picture 3.3.3.6.21 & 3.3.3.6.22) in the
drop-down menu. Control “Width” using
the slider or arrows, or by entering numeric
values in the designated area right next to
the slider controls.
Picture 3.3.3.6.21 Picture 3.3.3.6.22

Note: For all “Color” type operations within the “Painter” GUI, please refer to section “3.2.3 Color
Adjustments” on page 22 in this manual.

When in “GfxFill Settings,” the method “Solid” is selected, a


single color will be use to fill the selected object whether it’s a
Text based or a geometric object.
In this case, all other controls (controls surrounded with an
Orange border) in “GfxFill Settings” are disabled.
The next examples will use a full screen box-object to illustrate
the controls. Therefore, “Color” will remain on “White” and
“ColorB” will use “Black.”
Picture 3.3.3.6.23

Fill type is now a


“LinearGradient” using
2 colors.
“Position1” = Start
position
“Position2” = End
position
Operate positions using
numeric entries, arrows, or
dragpad controls.
Picture 3.3.3.6.24 Picture 3.3.3.6.25

Fill type is now a


“RadialGradient” using
2 colors.
“Position1” = Center
position
“Position2” = not used
“Outer radius” = Size/Soft
“Inner radius” = Size/Soft
Use slider, numeric entries,
or arrows for controls.
Picture 3.3.3.6.26 Picture 3.3.3.6.27

53
Within “GfxDropShadow Settings,” the appearance of an enabled
Shadow can be adjusted. Apart from the Shadow-Color (with
Alpha-channel adjustment for transparency, see section “3.2.3
Color Adjustments” on page 22 in this manual), Angle,
Distance, and Softness controls are available. For adjustment,
use the sliders, the numeric entries, or up/down arrow controls.
Picture 3.3.3.6.27

Inserting a “Counter” object allows use of some unique controls for this object type:

Using the up/down arrows to adjust the Counter/Score. Also,


the commands “Increase (+1),” “Decrease (-1),” or “Reset
(=0) can be used in “Edit”-dialog for adjustments. Negative
results can be accomplished as well. Use “Increase,”
“Decrease,” and “Reset (back to 0)” buttons in order to control
the “Counter” while in “Edit” mode.

The value for “Digits” describes how many (1–8)


numbers/figures are used to display the Counter/Score.

Picture 3.3.3.6.28

The “Clock” object type provides various modifications for appearance and run-directions:
Picture 3.3.3.6.29
The field “Start” is used to define the Clock-time to start with.
However, since the default “Direction” is set to count in the
“Up” direction, the “Start” field can also contain a time e.g.
30:00 minutes and “no hour,” and start to count in the “Down”
direction (see picture 3.3.3.6.30 underneath). Use “Start,”
“Stop,” and “Reset” buttons to control the “Clock” while in
“Edit” mode.
Use “Format” to describe the appearance of the “Clock”:
%H = display Hours, %h = display Hour – no leading “0”
%M = display Minutes, %m = display Minutes – no leading “0”
%S = display Seconds, %s = display Seconds – no leading “0”
In the “Direction” drop-down menu,
the run-direction can be adjusted in
order to count “Up” or “Down.”
Picture 3.3.3.6.30

The “WorldClock” object type can be modified to match various display-styles:

Click the “ ” symbol in the “Timezone” field in order to select


and apply regional clock settings to be used to display.
Use “Format” to describe the appearance of the “Clock”:
%H = display Hours, %h = display Hour – no leading “0”
%M = display Minutes, %m = display Minutes – no leading “0”
%S = display Seconds, %s = display Seconds – no leading “0”
%H or %h = used for 24h mode
%I or %i = used for 12h mode (replace “H” or “h” with “I” or “i”)
%p = to add the “am” or “pm” flag to the displayed time
This example shows the same
time, but is formatted in 12-hour
mode (no leading “0”) and
displays the am/pm flag.
Picture 3.3.3.6.31

Note: For a better visualization the “Counter” & “Clocks” were composited into the displayed GUI images
(picture 3.3.3.6.28 / 3.3.3.6.29 / 3.3.3.6.31).

54
Use the “GfxScene” named “Example” again in order to show various controls which are accessible
even when not in “Edit” mode. “Example” contains Text-objects with “Text options,” “Counters” and a
“Clock.” All of those elements within “Painter” can be modified when in “Control” mode also, using the
designated Gfx-Channel object control area (see picture 3.3.3.6.1 on page 50 in this manual).

Note: The “Edit” page is mounted only


graphically into the “Control” dialog to
visualize the interacting controls.

Picture 3.3.3.6.32

“Counter-A” controls the “TEAM-A” score side using the buttons “Increase, Decrease, & Reset=0.”

“Counter-B” controls the “TEAM-B” score side using the buttons “Increase, Decrease, & Reset=0.”

The “Clock” controls are “Start, Stop, & Reset” to the initial preset time entered in “Edit” mode for “Clock”

The “Sub-Title” control allows selecting from the former added alternative text objects list entered in “text
options” while in “Edit” mode on the “Sub-Title” text object (see picture 3.3.3.6.20 on page 53).

55
3.3.5 Multi-Viewer Tab Selection
3.3.5.1 Live View

Picture 3.3.5.1.1

Selecting the Multi-Viewer output to be monitored in real time in Kairos Creator GUI - Live View tab.

The Multi-Viewer “Live View” tab allows the user to monitor the Multi-Viewer outputs (MV1 or MV2) in
a connected Kairos Creator GUI, once enabled in “System Settings” (described on page 84 in this
manual).

Picture 3.3.5.1.2

Clicking on the “Production” menu in the upper left corner of


Kairos Creator and select “Live view…” from the drop-down
menu, allows to open a new “Viewer” pane, where the right
Picture 3.3.5.1.3
mouse-click context menu within the new window allows to
select from the listed streams provided by Kairos-Core
(Multiviewer outputs and configured RTP streams). Multiple
“Stream” windows can be launched in parallel. With the selection “Fullscreen” or the keyboard shortcut
“Ctrl+F” the new window size can be toggled accordingly.

56
3.3.5.2 Layout
Multi-Viewer layouts can be customized in the “Layout” section. This page has a list view of the PiP
sources in the MV Inputs panel on the left, the layout editor in the center, and the usual “Parameter
View” panel on the right. Across the bottom are two layout Preset selector panels: “Factory Presets” and
“User Presets,” which function as explained below.

Picture 3.3.5.2.1

Use left mouse click to apply a Factory Preset to the selected Multi-Viewer canvas as a starting point.

Up to 12 “User Presets” can be saved here. Right mouse click functions on a Preset position are “Store,
Recall, Rename, Clear.”
Changing the Multi-Viewer Background Color, selecting an “Audio source” per MV for DP-Port/HDMI
Kairos-Core output, re-arranging the default “1:1” Audio-Output Channel-Assignment when selecting
“Shuffle,” setting-up “Audio-Gain” & “Audio-Volume,” modifying “Audio-Delay” (0-2000ms), and a
“Clear layout” function can be operated/adjusted in this GUI section per Multi-Viewer. Also, Audio
Levels are visualized for the selected Audio source.
When unfolding the “Advanced” settings, controls for “Text scale” (Size) and enable or disable for
“Show tally borders” can be operated/adjusted per Multi-Viewer.

Picture 3.3.5.2.2

When selecting a tile (tile 2 in this case), the controls for “Position” & “Size” - and when opening “Source
Settings,” the “Source”-selection and “Preview”- On/Off becomes available. The “Preview” functionality
follows the “Look Ahead Preview” principle LAH-PVW (see page 29 picture 3.3.3.1.1 in this document for
details). The “Advanced” settings allow access to control “Rotate (0º, 90º, 180º, 270º),” for “Portrait” or
“Landscape” orientation, “Label position,” “Text color,” “Background color,” “Background opacity,” “Audio
bar channels,” and “Audio bar orientation.” These are independent settings per tile. Advanced settings
for a single tile can be copied to all other tiles for the selected Multiviewer using the “Apply to all” function.

57
Select the “Move” tool to use mouse controls directly on the layout grid. Left mouse click & hold, and
move for positioning. Use the mouse wheel in order to change the size.

Picture 3.3.5.2.3

Changes to “Position/Size” settings are reflected in the “MultiviewerPiP Settings” column in the
“Parameter View” panel. The drag-pad next to X/Y Position and “Size” controls can be used as well.

Picture 3.3.5.2.4 Picture 3.3.5.2.5

The “Default” setting for monitored Audio-Channels in an MV-tile is


“Disabled.” Kairos allows to select 1-16 Tracks per MV-tile. Tracks 1-8
are displayed to the Left or in the Top area of the tile. Tracks 9-16 are
Picture 3.3.5.2.6 displayed to the Right or in the Bottom area. Left & Right areas are used
when “Audio bar orientation” is set to “Vertical.” Top and Bottom areas are used when set to “Horizontal.”
Advanced tile settings can be copied to all other tiles for the selected Multiviewer using the “Apply to all”
function.

Picture 3.3.5.2.7 Picture 3.3.5.2.8

Gain adjustments for Tracks 1-16 and the “Shuffle” matrix per selected Video source, and for “Audio
Mixer”.

58
Opening the “Edit” drop-down menu in the upper left
corner exposes a “Clear layout” operation, which will be
executed without any further confirmation. The
keyboard shortcut “Ctrl+Del” does the same thing. Also,
a cursor-focused tile can be deleted or the “Set
Source…” (Video) and “Set Audio” dialog can be
launched.
Picture 3.3.5.2.9

Right-click a PiP (tile 9 in this case) to access the context menu for that PiP. The “Delete”, “Insert”, “Set
Source”, “Set Audio” operation can be launched.

10Picture 3.3.5.2.10 Picture 3.3.5.2.11

The “Insert” function provides the opportunity to add/insert a “New Window”


(Tile) Ctrl+N, “New Analog Clock” Ctrl+M, “New Digital Clock” Ctrl+D, “New
Label” (Text) Ctrl+L, “New GPU-Meter” Ctrl+G, and a “New Countdown”
Ctrl+W. The individual keyboard shortcuts listed next to the items can also
be used.

Picture 3.3.5.2.12

Picture 3.3.5.2.13

Click the “ ” symbol in “Source Settings” at the bottom of the “Parameter View” panel next to the
“Input” icon (IN7 in this example) to open the “Inputs” overlay window for selection, listing all available
sources. A double left mouse-click on a destination in the “MV Inputs” panel, a right mouse click on
one of the items listed in the “MV Inputs” panel, or a double left mouse-click directly on a Multi-Viewer
tile will open the “Set Source” selection overlay window.
In the overlay, a single click on a source will only change the cursor focus, while a double-click will set
the focus and change the source immediately. Select “OK” in lower right corner of the selection window
to confirm the changes and close the window. “Cancel” terminates the dialog. For more details
regarding source selection, please refer to section “3.2.1 Source/Input Selection” on page 21 in this
manual.

59
Picture 3.3.5.2.14

In order to set an “Audio source” for a Kairos Core Multiviewer Output (DP/HDMI), click the “ ” symbol
in “Multiviewer Settings” at the top of the “Parameter View” panel next to the “Audio source” icon
(scene “Main” is selected in this example) to open the overlay window for this selection, listing all
available “Audio sources.” The selection contains all existing “Scenes,” “Inputs,” “FxInputs,”
“ClipPlayers,” a configurable “AudioMixer,” and “Audio Generators.”

The speaker symbol


is visualizing the Audio
source, selected for this
Multiviewer DP/HDMI
output.

Picture 3.3.5.2.15

Note: For more details regarding Audio controls in general, such as “Shuffle, Gain & Audio Delay, Audio
Generators, etc.” please refer to section “3.3.3.5 Audio Mixer” in this manual, starting on page 47.

60
3.3.6 Macro Tab Selection
3.3.6.1 Control

Individual Macro sections

List of available
Global Macros

Record Button for


Global Macros

Picture 3.3.6.1.1

GUI Macro Bus row with name display for the


selected individual Macro group including
“Spacer” (picture 3.3.6.1.2).

Picture 3.3.6.1.2

Individual programable Macro sections for Global,


Scene, and Panel Macros (picture 3.3.6.1.3).
Picture 3.3.6.1.3

Note: “Global Macros” can be recorded and recalled at any time and are not assigned to a specific
Scene (Picture 3.3.6.1.1). Global Macros operations allow to create user-defined subdirectories and are
operated via Kairos Creator GUI only. Global Macros can be copied from/to any other Macro section,
such as Scene Macros & Panel Macros.
“Scene Macros” are unlike “Global Macros,” which belong to their individual “Scene,” visible when
selecting the “Scene” Macro section (Picture 3.3.6.1.2 & 3.3.6.1.3).
“Panel Macros” instead belong to their individual Profile (1-8) and can also be operated on their
designated Control Panel with selected/activated “Profile.” See also section 4.6.1 Macros on page 118.

Picture 3.3.6.1.4 Picture 3.3.6.1.5

Selecting “Scene” for the individual Macro


section will browse the actual Production,
displaying all available Scenes, including
Scene subdirectories (i.e., “Templates”).

When “Panel” gets selected in Kairos Creator


GUI as individual Macro section, all Profiles
(1-8) are listed, showing their containing
Macros when cursor focus on.
Picture 3.3.6.1.6 Picture 3.3.6.1.7

61
Picture 3.3.6.1.9

Right mouse click


context menu.

Picture 3.3.6.1.10
Picture 3.3.6.1.8

Use the “Edit” and “Macro” menus in the menu bar to access Edit and Macro management functions.
Right mouse click on the macro icon to open a Macro context menu with all the relevant operations.
Note: The Macro context menu actually combines the “Macro” and “Edit” menu functions in one place.
All actions are related to the cursor-focused object. If no object has cursor focus, the context menu is
shorter. Also, more than one Macro can “Record.”
New Macro (Ctrl+N): Will create a new, empty Macro in the preselected Macro destination.
Default name “M-#,” indicating “M” for “Menu”-created Macro and “#” for
numbering.
New Spacer (Ctrl+Shift+F8): Inserting a moveable “Placeholder/Spacer.”
New Directory: Creates “New Directory” inside the selected directory.
(Ctrl+Shift+N) AVAILABLE FOR “GLOBAL” MACRO SELECTION ONLY!
Play (Enter): Start playing the selected Macro using the keyboard “Enter” key.
Stop (Ctrl+Shift+F7): Stop selected Macro.
Record (Ctrl+R): Will start recording a Macro which is in cursor focus. Default name “Rec-#,”
indicating “Rec” for “Record”-created Macros and “#” for numbering.
Stop Record (Ctrl+Shift+R): Stops recording Macro, which is in cursor focus.
Set Color (Ctrl+Shift+C): Enables specification of a Color per Macro using the color adjustment
dialog.
(see section “3.2.3 Color Adjustments” on page 22 in this manual)
Edit (Ctrl+E): Opens up the “Edit” dialog window (see details on the next page).
Cut (Ctrl+X): Is cutting out an object into the Clipboard.
Copy (Ctrl+C): Copies a cursor-focused object into the Clipboard.
Paste (Ctrl+V): Pastes the Clipboard content into the cursor-focused destination.
Move left (Ctrl+Left): Moving a cursor-focused Macro to left direction.
Move right (Ctrl+Right): Moving a cursor-focused Macro to right direction.
Rename (F2): Rename the cursor-focused object.
Delete “Del”: Will delete the cursor focused object after
confirmation with “Yes” in the next panel of
this task. “No” will cancel the dialog and
action.

Picture 3.3.6.1.11

62
3.3.6.2 Macro Edit
Right mouse click a Macro and select from the context menu “Edit” (Picture 3.3.6.1.8) will open according
“Edit” dialog. The keyboard shortcut “Ctrl+E” on a cursor-focused Macro does the same thing.

Play Macro loaded


into Edit mode.

Import/Load
new Macro

Export
Macro

Picture 3.3.6.2.1

The Macro can be played back while in Edit mode, for example, for testing purposes.

Launching the Import/Load or Export function will open a browser to navigate for file location or destination.

3.3.3.2 Apps

Picture 3.3.6.2.2

An editable list of commands (Kairos events) executed by the Macro.

Monitor box for any kind of errors during Macro-editing, such as logical, spelling, syntax, etc.

Save changes and not closing edit dialog. Close edit dialog without changes.

“Insert Wait” editable pauses in frames or seconds & open Macro Edit Help .

63
Opening Macro “Edit” dialog and clicking on the “Insert Wait”
button located in the headline reveals the sub-selection for “Time”
with selectable presets in Microseconds (msec) and Seconds (sec).
Once a pause (Wait state) gets inserted into a Macro, the numbers
can be changed within the editor by simply overwriting and saving
them.

Picture 3.3.6.2.3

The sub-selection “Frame” offers selectable presets in Frames.


Again, once a pause (Wait state) gets inserted into a Macro, the
numbers can be changed within the editor by simply overwriting and
saving them.

Picture 3.3.6.2.4

Picture 3.3.6.2.4

When in Macro Edit dialog, the “Help” button located in the headline next to the “Insert Wait”
button opens the “Help Macro Description.” This “Help” window provides detailed information regarding
the level of “LUA” interpreter implementation the Macro editor is based on. Using the slider on the right
side in order to navigate through this document.

64
3.3.6.3 Apps

Apps are based on the scripting language LUA. Here, 2 independent scripts can be executed and run
in parallel. When saving a production while LUA scripts are running, they will be automatically stored
within the production file. By default, this menu page appears empty.

Delegate App(lication) A/B

Stop/Abort Application
Pause Application
Play Application

Export created Application


Import created Application
Save Modification
Create new Application

Picture 3.3.6.3.1

Pressing the “Create new” button will load a LUA example into the workspace for practicing purposes.

Picture 3.3.6.3.1

This example will work with all Productions containing a “Scene” in top-level directory named “Main” and
a “Transition” called “BgdMix.” Productions created with the built-in wizard, when selecting “Production
> New >” (in upper left corner of the GUI), will always provide these 2 elements. For more details
regarding the available Production types within the wizard, see section “1.7 Load & Save Production
Behavior” on page 13 in this manual.
See next page for more details regarding the LUA script implementation.

65
Following functions are available additionally to the regular LUA syntax:
Basic functions:
• setup: function is called before the first loop call after running an App.
• stop: executed when the App fails or App has been terminated (after the last loop call).
• loop: function that is executed in a specified cycle when the App is running.

Model access functions:


<object_path> | <object_id>
• set( , , )
• get( , )
• call( , , )
• call( , )
• parent( )
• first_child( )
• next_sibling( )
• object( ) # get the ObjectID from a path
• object_type( )
• path( ) # get the path from an ObjectID
• parameters( ) (optional)
• functions( ) (optional)

Note: An Application also provides an AutoStart parameter. If set to 1 (true), the application will be
started after production load.

66
3.3.7 Source Tab Selection
3.3.7.1 FX-Inputs
As previously described in Chapter 1.3 Naming Convention, FX-Inputs can be pre-processed,
containing effects such as DVE’s, Color Correction, pre-processed Key among others. A source
for an FX-Input can be derived from a Physical Input or any internal Source like a Ram Player,
Clip Player, Stills, etc.
FX-Inputs can be used to create multiple versions of a source with differing upstream attributes like, for
example, an “Overlay” effect (e.g., CG-insert “Coach Cam”) or having various color-corrected versions
of the same source in parallel. There are numerous use cases for FX-Inputs and many different ways to
create them.
To begin, select “FX-Inputs” under the “SOURCES” tab. The default Production has an empty container
in the upper left section of the “FX-Inputs” tree labeled “FX-Inputs.”

Picture 3.3.7.1.1

To create a new FxInput, right-click


on the container icon into which you
wish to add an item and select “New
FxInput…” from the pop-up menu.
Selecting “New Directory…” will
create a new directory inside the
current one. You can also use the
“FxInput” drop-down menu (available
with “Alt+F”), or the keyboard
shortcuts:
“Ctrl+N” for “New FxInput”
“Ctrl+Shift+N” for “New Directory”
Picture 3.3.7.1.2 Picture 3.3.7.1.3

Click the “Edit” drop-down menu (picture 3.3.7.1.4) in the menu


bar to gain access to the “Cut, Copy, Paste, Rename, and Delete”
functions. As in most Windows applications, additional keyboard
shortcuts from the “Edit” dialog are:

“Ctrl+X” = “Cut” “F2” = “Rename”


“Ctrl+C” = “Copy” “Del” = “Delete”
“Ctrl+V” = “Paste”
Picture 3.3.7.1.4

67
Creating a “New FX-Input” as described on the previous page in Pictures 3.3.7.1.2 & 3.3.7.1.3 or using
the keyboard shortcut “Ctrl+N” will open a pop-up window for further selection (see section “3.2.1
Source/Input Selection”).

Picture 3.3.7.1.5

Available Source groups.

Sources available within “Inputs” group.

Picture 3.3.7.1.6 Picture 3.3.7.1.7 Picture 3.3.7.1.8

Rename with the “F2"


keyboard shortcut or the pop-
up/drop-down dialog as
shown in the picture. Click
“OK” to confirm and “Cancel”
to abort without changing the
name.
Picture 3.3.7.1.9 Picture 3.3.7.1.10

Note: For more detailed information, look at section “3.2.1 Source/Input Selection” starting on Page 21.

68
Here is an example with multiple directories of FX-Inputs:

Main “FX-Inputs” directory.

Subdirectories within “FX-Inputs.”

Created FX-Inputs in their designated directories.

Empty directory.

Picture 3.3.7.1.11

The “Move Up” & “Move Down” controls, which are used
to change the order of FX-Inputs within a directory, can
be found in the right-click context window.

Picture 3.3.7.1.12

Note: In order to apply any modifications/effects to an FX-Input, use the same controls as previously
described in section “3.3.3.2 Scenes” starting on Page 29 of this manual.

69
3.3.7.2 Stills
Note: Kairos Standard version supports a maximum of 4K-resolution only.

Stills directory path Individual created directories

“Stills” main menu page

Memory usage indicators

MEM usage = GPU RAM


HDD usage = used Disc space

Picture 3.3.7.2.1

Opening the first folder where cursor focus is on “Fill & Key” by left mouse double-click on it. A thumbnail
preview is generated per “Still” regardless if a Still is loaded into RAM or not. When a Still contains an
Alpha-Channel (Key-Signal), the designated thumbnail is indicating a “Checkerboard” background.

Picture 3.3.7.2.2

Stills directory path Right mouse-click context menu, allowing selected Still to “Load
to RAM.” When selecting a Still, which is already loaded to
RAM, the very first entry in the context menu will change to
Stills loaded to RAM “Unload from RAM”. Select a Still in order to “Rename” or
“Delete” it. To create a new folder, use “New Directory,” which
will open a new pop-up window (Picture 3.3.7.2.3), asking for a
Still loading to RAM in progress new directory. Additional keyboard shortcuts are:
“Ctrl+L” = “Load to RAM” “Ctrl+Shift+N” = “New Directory”
“F2” = “Rename” “Ctrl+I” = “Import Clip”
New Directory:
“Del” = “Delete” “Ctrl+E” = “Export Clip”

Note: Stills that are not loaded into RAM will not be visible in any
of the “Source/Input” selection menus.

Picture 3.3.7.2.3

70
The “Export” or “Import” of a Still will open a file directory browser within the GUI to get the desired file
location. When exporting a Still, the format will be the internal “*.rr” file format. When importing an image,
the “rr”, “png”, “jpg”, “tga” and “tif” file formats are supported.

Picture 3.3.7.2.4

Use “show directory tree” from the “View”


pull-down menu in the menu bar or the
Keyboard shortcut “Ctrl+T” to show or hide
the directory tree on the left of the Stills
page (Picture 3.3.7.2.6 on page 71).
Picture 3.3.7.2.5

The “Show extensions”


function from the “View” pull-
down menu will toggle to
“Show” or “Hide” the file-
specific format, or use the
Keyboard shortcut “Ctrl+U”
to toggle.

This arrow marker is


indicating that this folder
contains at least one
subdirectory, which is not
visible in the plane view
mode (Picture 3.3.7.2.1).
11Picture 3.3.7.2.6

Note: When “Stills” contain an Alpha-Channel (Key-Signal), the designated thumbnails display a
“Checkerboard” background.

71
3.3.7.3 Ram Player
Note: Kairos Standard version supports a maximum of 2K-resolution only.

8 Ram Player Channels


Playlist section
RamPlayer directory path per RamPlayer
“Ram Player” main menu page channel,
Individual created directories displaying
Memory usage indicators
“Channel-1”.
MEM usage = CPU RAM
HDD usage = used Disc space

Picture 3.3.7.3.1

= Autoplay next item in Cliplist On/Off

= Loop Cliplist On/Off Playmodes and total length of elements in Cliplist

Picture 3.3.7.3.2

Clips loaded to RAM Right mouse-click the context menu, allowing a selected Clip to
“Load to RAM,” or select and hold with a left mouse-click and
drag it into the designated Channel area. When selecting a Clip
Clip loading to RAM in progress
which is already loaded to RAM, the context menu will change
with according progress-bar
to “Unload from RAM.” A Clip already loaded into RAM can be
directed to one of the 8 playout Channels using “Load” and picking
Channel 1-8 from the list. Select a Clip in order to “Rename” or “Delete” it. To create a new folder, use
“New Directory” as already explained in the “3.3.7.2 Stills” section on page 70 in this manual. A new
Clip can be imported (“Import Clip”) or an existing Clip exported (“Export Clip”). The functions “Set mark-
in/-out” & “Clear mark-in/-out” will be explained on the next page. Additional keyboard shortcuts are:
“Ctrl+L” = “Unload from RAM” “F2” = “Rename” “Del” = “Delete”
“Ctrl+Shift+N” = “New Directory” “Ctrl+I” = “Import Clip” “Ctrl+E” = “Export Clip”

72
Note: The thumbnails of the displayed Clips represent the center frame of the Clip. When a Clip contains
an Alpha-Channel, the designated thumbnail is indicating a “Checkerboard” background. Thumbnails
are generated per “Clip” whether a Clip is loaded into Ram or not.

Picture 3.3.7.3.3

“Set mark-in,” “Set mark-out,” “Clear mark-in,” & “Clear mark-out” are Clip-specific functions available in
the Clip-context menu (Picture 3.3.7.3.2) as well as in the Channel-context menu (Picture 3.3.7.3.3) and
are saved as Metadata per Clip. The “Set mark-in” & “Set mark-out” functions can be used in order to
trim a Clip regarding Start-time (TC) and/or End-time (TC).
The “Goto” function can address specific Clip position as listed “Begin,” “End,” “Mark-in (TC),” & “Mark-
out (TC).” The Channel-context menu additionally provides TMCs (Tape Motion Controls) for “Play,”
“Reverse Play,” & “Stop.”

Mark In
Mark Out

Picture 3.3.7.3.4

Ram Player Channel number Channel-1 Loop Mode On/Off

Loaded Clip Timecode position Ram Player TMC controls

Position/shuttle bar + Mark In/Out Channel OnAir Auto Play On/Off Loaded Clip with thumbnail

Ram Player TMCs: Picture 3.3.7.3.5

Start Step Reverse Pause Step Forward End Loop On/Off

Fast Rewind Play Reverse Play Fast Forward OnAir Play On/Off

73
Loading a single Clip into a Ram Channel represents a Cliplist which contains only 1 Clip. Dragging and
dropping various Clips into the Cliplist area of a particular Ram Channel will grow the list accordingly.
When selecting (Cursor focus) a Clip in the Cliplist area, use “Del” on the keyboard in order to remove it
from the list or use the keyboard shortcut “Ctrl+arrow up/down” to change the order of the Clip within the
list. Apart from these controls, the right mouse-click menu also allows to “Clear” the whole Cliplist per
selected Channel (see picture 3.3.7.4.2 in section “3.3.7.4 Clip Player” page 75 in this manual).
Note: When using the “Set mark-in / Set mark-out” function in order to restrict the active playout length of
a loaded Ram-Clip, regardless of whether the Loop mode is turned On or Off, keep in mind that the “Mark-
In” timecode belongs to the clip and the “Mark-Out” timecode – similar to editing systems – does NOT.
Like in chapter “3.3.7.2 Stills” (Picture 3.3.7.2.4), selecting “show directory tree” from the “View” pull-down
menu in the menu bar (here Picture 3.3.7.3.5), or using the Keyboard shortcut “Ctrl+T,” show or hide the
directory tree on the left of the Clip Browser. Compare below with Picture 3.3.7.2.6 (from page 71 in this manual).

12Picture 3.3.7.3.6
The arrow marker at the “Wall” directory is indicating that this folder contains at least one more
subdirectory (3 in this case), which is not visible in the plane view mode (Picture 3.3.7.3.2).
The “Show extensions” function from the “View” pull-down menu will toggle to “Show” or “Hide” the file-
specific format, or use the Keyboard shortcut “Ctrl+U” to toggle.
The “Export” or “Import” of a Clip will open a file browser within the GUI to get the desired file location.
When exporting a Clip, the format will be the internal “*.rr” file format. When importing a Clip, the
supported file formats are image sequences from “png”, “jpg”, “tga”, “tif” and clips originated from “mov”,
“mp4” or exported “rr” files.
The “Clip” pull-down menu allows to direct
a selected clip straight into one of the 8
available Ram Player Channels, using the
“Load” item and picking a Channel 1-8 from
the list. Select a Clip first in order to
“Rename” or “Delete” it. To create a new
folder, use “New Directory” as already
explained on page 72 in “Right mouse-click
the context menu” (Picture 3.3.7.3.2). New
Clips can be imported (“Import Clip”) and
Picture 3.3.7.3.7
existing Clips can be exported (“Export
Clip”).
Note: Clips that are not loaded into RAM will not be visible in any of the “Source/Input” selection menus.

74
3.3.7.4 Clip Player
Note: Kairos Standard version supports a maximum of 2K-resolution only.

2 Channels Clip Player

“Clip Player” main menu page


Playlist section
Memory usage indicator
HDD usage = used Disc space per ClipPlayer
Individual created directories displaying
“Channel-2.”
Clips directory path
Picture 3.3.7.4.1

= Autoplay next item in Cliplist On/Off

= Loop Cliplist On/Off Playmodes and total length of elements in Cliplist


Picture 3.3.7.4.2

Right mouse-click = Move selected item Playlist item in the “Up” direction.
context menu for = Move selected item Playlist item in the “Down” direction.
selected Clip in = Delete selected item from Playlist.
Playlist. = Clear entire Playlist for selected Channel.

Timecodes in the “Clip Player” menu are typically displayed in “White.” When there are less than 10
seconds left, the display changes into the “Yellow” color (Attention). When below 5 seconds, the TC will
turn “Red” (Warning). The “View” function in the “Clip Player” menu, as for the “Stills” & “Ram Player”
menus, can be delegated/toggled between a “Plane” or “Tree” view. Picture 3.3.7.4.1 above shows the
“Directory Tree” view.
As already described in section “3.3.7.3 Ram Player,” the keyboard shortcut “Ctrl+T” toggles between
the 2 styles or by using the “View” pull-down menu in the upper left corner of the Kairos Creator menu.
The “Show extensions” function from the “View” pull-down menu will toggle to “Show” or “Hide” the file-
specific format, or use the keyboard shortcut “Ctrl+U” to toggle (see picture 3.3.7.3.6 on page 74).
All TMCs (except Play Reverse), Playmodes, and Channel handlings are identical to the former
described Ram Player controls (see section “3.3.7.3 Ram Player”). Unlike the Stills and Ram Player
Clips which have to be loaded into the RAM memory first, the Clip Players perform a “live” decompressed
playback from the internal server disk. No additional operation in terms of conversion is required.
Note: Like in “Ram Player” menu, the thumbnails of the displayed Clips are representing the center
frame of the Clip.

75
3.3.7.5 Color Mattes

Picture 3.3.7.5.1

These three colors are available by default in the Color Mattes tab. In order to create a new Color Matte,
use the “Color Matte” drop-down menu in the upper left corner.
Selecting “New ColorMatte” for a new Color, or
“New Directory,” to create one or several sub-
folders.
Also, these keyboard shortcuts can be used:
“Ctrl+N” = “New ColorMatte”
“Ctrl+Shift+N” = “New Directory”
Picture 3.3.7.5.2

When selecting “New ColorMatte”:


A pop-up window appears to enter a name for the “ColorMatte-1.” After
entering the name and confirming with “OK,” the new Matte will be added to
the list. “Cancel” will abort the dialog.

Picture 3.3.7.5.3

Picture 3.3.7.5.4

The “ColorMat Settings” items are:


Tally: On/Off (Color) when visible on designated output.
Position: relative “Wash” position related to the “Angle”
settings.
Softness: Wash-softness between “ColorA” & “ColorB.”
Enable Spin: Activates the “Speed” control and
disables “Angle.”

Picture 3.3.7.5.5

ColorA/B: Pick color pattern to adjust/select


color tone. For more details regarding Color
controls, please refer to section “3.2.3 Color
Adjustments” on page 22.
Picture 3.3.7.5.6

76
3.3.8. Config Tab Selection
3.3.8.1 Aux

Cursor
focus

Crossbar for selected AUX bus

Picture 3.3.8.1.1

Aux-2 in cursor focus, indicating “Green”-Tally . Crossbar can be used for instant “Source-selection.”

Parameter selection per Aux-Bus under “Parameter View” in “Auxbus Settings” and “add effect...”

There are 5 methods to change a source for an Aux-Bus:

Picture 3.3.8.1.2 Picture 3.3.8.1.3 Picture 3.3.8.1.4

Picture 3.3.8.1.5

1. The Aux-Bus drop-down menu in the Kairos Creator menu bar (Picture 3.3.8.1.2),
2. Right-click the selected Aux-bus for a pop-up menu (Picture 3.3.8.1.3),
3. Click the “Set…”-source button in the “Parameter View” GUI section (Picture 3.3.8.1.4),
4. Click the graphic “Crossbar” section at the bottom of the GUI menu (Picture 3.3.8.1.1),
5. Use the “Ctrl+O” keyboard shortcut.

The Input selection dialog will come up next, except when using method 4 (graphic crossbar selection)
as already described in section “3.2.1 Source/Input Selection” starting on Page 21.

77
Picture 3.3.8.1.6

List of existing Input groups. Cursor focus on “Scenes” group.

Available sources in “Scenes” group. Actual selection for Aux-2 = “Main” (surrounded with blue border).

For more details see individual sections.

Define selectable Sources per Auxbus (page 21).


Select Source dialog for designated bus (page 21).
Select “Audio source” for designated bus (page 57).
Audio On/Off (“Mute”) for selected Auxbus.
“Volume” control per Auxbus.
Open Channel “Shuffle” dialog (page 48).
“Gain” control for selected Auxbus (page 49).
Adjust “Audio Delay” per Auxbus (page 48).
Audio Metering for designated bus.
“Preview” On/Off per Auxbus LAH-PVW (page 29).
Define Tally signalization.
Enable/Disable single or various “Clean Mask”-Bits
(1-8) per Auxbus. The “Clear” function will disable
all selections at once. See the next page for details.
“Output resolution” displays the defined “Output
Settings” for a selected Auxbus.
“Source resolution” identifies the selected Scene
resolution settings.
“Auto fit” On/Off controls whether or not a selected
Auxbus source is auto-scaled in order to fit the
specified “Output resolution.” When “Auto fit” is
turned Off, the “Mapping offset” & “Zoom” controls
are activated to allow positioning and sizing of the
selected source within the output canvas.
“Enable dve” deactivated will disable all DVE style
effects from the selected Auxbus in order to
maintain minimum latency.
“Dissolve enabled” (time, effect, & mode) behaves
as already described for “Advanced” settings on
page 32 in this document (Picture 3.3.3.2.13).
A list of default effects for instant use and additional
effects when selecting “ add effect.” See the next
page for details.

Picture 3.3.8.1.7

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“Source Substitution” is typically used in order to replace a single source or even multiple sources from
a designated Auxbus (output). The function can be used, for example, to replace a “Helicopter” shot
with a regular wide-angle camera shot. It can also substitute a channel of character generator using an
international language instead of the local national language. There are various ways to utilize “Source
Substitution” also to avoid visual feedbacks when, for example, the “On-Air” camera is shooting the
“Video-wall” where “Main-PGM” is the selected source.
When pressing the “ add effect” button in the
lower right corner of the Aux menu, a pop-up
window appears (as in the Layer- or FxInputs
menu), enabling selection of additional effects
and adding them to the default effects list. Apart
from “Source Substitution,” various other effects
are available.
Selecting “Source Substitution” will add the effect
to the list: Picture 3.3.8.1.9

Delete effect from list Enable/Disable effect

“Set” (edit) “Table” (list) for “Source Substitution”

Setting up a list for “Source Substitution” when


clicking on the “set…” button right next to “Table”
which will open a new dialog box.
Picture 3.3.8.1.8

Picture 3.3.8.1.11

Opening the “Source” dialog for selection

“Substitution” dialog for selected source

Delete selected “Substitution” In this example, “IN1” was selected to be


substituted by “CP1” and “IN2” will be substituted
by “CP2.”
Change order of appearance However, all sources such as Inputs, Scenes,
RamPlayers, Stills, Gfx, FxInputs, etc. are
selectable for substitution.
Ok = Confirm & close
Cancel = Abort dialog

Picture 3.3.8.1.10 Picture 3.3.8.1.12

Note: Once “Source Substitution” is enabled, Kairos will replace the selected crosspoints “on the fly”
according to the substitution “Table,” regardless of which Layer might appear, and also which effect is
used to make them visible.

79
3.3.8.1.1 Tally
There are 3 methods to assign Tally signaling for Aux-Buses/Outputs:

Picture 3.3.8.1.1.1

1.) “Auxbus” drop down menu. Picture 3.3.8.1.1.2

2.) Right mouse-click context menu.

KAIROS offers 6 independent Tally systems (color referencing):


Red = default “On-Air,” or “Ctrl+1”
Green = default “Preview,” or “Ctrl+2”
Yellow = default “not used,” or “Ctrl+3”
Blue = default “not used,” or “Ctrl+4”
Magenta = default “not used,” or “Ctrl+5”
Cyan = default “not used,” or “Ctrl+6” Picture 3.3.8.1.1.3

None = no Tally, or “Ctrl+0” 3.) “Tally root” in “Auxbus Settings.”

Tally can be modified for each individual Aux-Bus using the Aux-Bus drop-down menu in the menu bar,
the right mouse click menu at the selected Aux-bus, the “Tally root” button in the “Parameter View”
panel or Keyboard shortcuts.

3.3.8.2 Inputs

Picture 3.3.8.2.1

3rd Column displays Tally information per input.

1st Column displays the physical input name; 2nd Column displays the user/production input name.

Symbol for connected remote (external) devices, such as VTR’s, PTZ-Cameras, etc.

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There are 3 ways to “Rename” Inputs:

Picture 3.3.8.2.2 Picture 3.3.8.2.3

1. The “Input” drop-down menu in the Kairos Creator menu bar can be used,
2. the right mouse click menu at the selected “Input,” or
3. the Keyboard shortcut “F2” on focused item.

All dialogs would be continued as follows:

Picture 3.3.8.2.4 Picture 3.3.8.2.5

Selecting an Input where a VTR is connected will enable additional controls:

Clip positioning/shuttle bar Clip Timecode position

External device TMC commands

Loop Mode On/Off

Available
Clips on
external
device Right mouse click
context menu.

Loaded Clip

Picture 3.3.8.2.6

Selected device type is VTR .

81
Selecting an Input with a PTZ-Camera connected will enable these additional controls:

Pan, Tilt, Zoom controls with adjustable Speed response & Power status.

Available
PTZ
Camera
Presets. Right mouse click
Use left context menu.
mouse
click to
select.

Picture 3.3.8.2.7

Selected device type is PTZ .

The right mouse click context menu allows for selected item to “Recall preset,” “Set preset” (store
preset), “Delete preset,” or “Rename preset.”

3.3.8.3 Triggers

Right mouse click


context menu.

Picture 3.3.8.3.1

The “Triggers” selection within the “Config”-tab allows to create commands (Http or IP) in order to
address specific functionality on connected network devices, for example, Robotics, Intercom, etc.
Creating a “New Directory…” is also available in order to help organize individual categories of
commands and/or controlled devices (e.g., groups of Robots, PTZ’s, Video Servers, etc.).

Note: Functions in the “Edit” drop-down menu or right mouse click context menu are disabled when
there’s no existing object (e.g., “Directory,” IP-Command, or HTTP-Command) which could be affected.

82
Once Triggers have been created
(Http and/or IP), the right mouse click
context menu changes (Picture
3.3.8.3.2), with additional actions.
The existing “Paste” function from the
“Edit” drop-down menu is now joined
by “Cut” & “Copy.” The “Send”
function for the selected command
can be used for testing or execution.
Additionally, the trigger can be sent
by simply using the “Return” key on a
connected keyboard while the
designated command is selected.

Picture 3.3.8.3.2

Entering the “Edit” dialog from the right mouse click context menu on a HTTP-command:
Picture 3.3.8.3.4

There are 3 different request


methods available to select from:
“GET, POST, PUT.” After editing the
entries (Url, Body) relevant to the
selected method, the dialog can be
confirmed and closed with “OK.”
Changes in the “Body” field must be
confirmed by “save” before use. The
“Send” button allows to send the
entered command (probably for
testing) before closing the dialog.
Selecting “Cancel” brings up a pop-
up window containing the selections
for “Save,” “Discard,” & “Cancel” the
action.

Picture 3.3.8.3.3 13Picture 3.3.8.3.5

83
Entering the “Edit” dialog from the right mouse click context menu on an IP-command:
Picture 3.3.8.3.4

There are 2 different “Protocol”-types


to select from: “TCP & UDP.” After
editing the necessary entries (Port,
Server, & Command), the dialog can
be confirmed and closed with “OK.”
Changes in the “Command” field
need to be confirmed by “save”
before use. Again, the “Send” button
allows you to send the entered
command (probably for testing)
before closing the dialog. Selecting
“Cancel” brings up a pop-up window
containing the selections for “Save,”
“Discard,” & “Cancel” the action, as
described on previous page (page 83,
Picture 3.3.8.3.5).
Picture 3.3.8.3.3

3.3.9 Setup Tab Selection


3.3.9.1 System Settings

System Settings
The “System” drop-
down menu provides
“Reboot” & “Shutdown”
capabilities for Kairos-
Core.

Picture 3.3.9.1.1

Picture 3.3.9.1.3

Picture 3.3.9.1.4
Multiviewer Resolutions can be adjusted separately from the AUX-Outputs.
The “System Frequency” determines the overall processed system framerate,
applied to all Video-Outputs, including connected Multiviewer. However, every
Output provides individual selectable framerates.
Picture 3.3.9.1.2

Note: This “System Frequency” is independent from the PTP synchronization and Video-Inputs.

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Multiviewer
Streaming

Picture 3.3.9.1.5

“Multiviewer streaming” in general can be enabled or disabled for the streams available in the GUI “Live
View” tab using the designated check box (Picture 3.3.9.1.5). See also section “3.3.5.1 Live View”
on page 56 in this manual.
“MV1-Address” and “MV1-Port” address the stream for Multiviewer-1 output.

“MV2-Address” and “MV2-Port” address the stream for Multiviewer-2 output.

Note:
- Please make a difference of 2 or more digits between MV1-Port and MV2-Port (e.g., 50000 and 50002).
- Changing a setting here requires restarting Kairos Creator in order to monitor “Live View.”
- It takes approximately 30 seconds until streaming video can be seen after Kairos Creator boots.
- If “Live View” is not displayed, please check the Windows Firewall setting of the PC and make sure
inbound rules for Kairos Creator are enabled.
When “Multiviewer streaming” is set up and enabled (Picture 3.3.9.1.5) the actual Kairos Core IP
address (LAN1 from Picture 3.3.9.1.7) can be used in, for example, “VLC media Player” when selecting
“Media,” going to “Open Network Stream,” and entering into the “Network”-tab:
http://192.168.40.50:1234/multiviewers/0/sdp for Multiviewer-1
http://192.168.40.50:1234/multiviewers/1/sdp for Multiviewer-2
Note: Multiple instances of “VLC media Player” can run in parallel on the same Kairos Creator GUI (or
on any other computer within the network) in order to monitor MV-1 & MV-2 simultaneously.

PTP Settings

Picture 3.3.9.1.5

The “Domain” settings define the appropriate PTP-Network.


“Interface” determines where the physical PTP connection to the KAIROS-Core is derived from
(“QSFP28-1” in this case). The selection also contains “LAN-1” and “LAN-2” Gb-LAN connectors.

PTP synchronization can be forced to be always in a “Follower” position (such as a Camera or Server
video source). When in “Leader + Follower” mode, various devices will negotiate over “BMCA”-
protocol (Best-Master-Clock-Algorithm) which device will take the “Leader” position in the PTP-
Network.
“GMC ID” defines the “EUI-64” clock identifier of the grandmaster clock (including manufacturer and
model). EUI-64 = 64-Bit Extended Unique Identifier.

“Status” shows the actual Kairos PTP-behavior regarding “Leader + Follower” or “Follower” only mode.

85
Common
Network
Settings

Enables or disables the individual Network-Adaptors using the designated check box .

“LAN1”: Onboard wired network adapter 1 (1 Gb-Lan) – Enabled

“LAN2”: Onboard wired network adapter 2 (1 Gb-Lan) – Disabled

“QSFP1”: High-speed Network interface 1 (100 Gb-Lan) – Enabled

For all needed Network adaptors or interfaces, the IP address, Netmask, and Gateway (if necessary)
need to be entered in order to function properly.

Note:
- Network adapter settings are not part of “export/import environment file” operations in the Kairos
Creator “Settings” drop-down menu! See section “3.3.1.2 Settings” on page 24 in this manual for details.
- The QSFP28-2 function is not supported yet.

86
3.3.9.2 Input Settings

Group 1-4

Group 5-8

Group 9-12

Group 13-16

Group 17-20

Group 21-24

Group 25-28

Group 29-32

Picture 3.3.9.2.1

The “Input Settings” GUI menu shows a list of all 32 inputs, each capable of a 3G signal bandwidth, and
the “ ” symbol indicating that at least 1 audio group (ST2110-30) is enabled for this input. When “Delay”
is activated, the indicator appears next to the designated “More” button.

Note: 32 Inputs are accessible only when license AT-SF002 (I/O expansion) is installed. By default,
there are 24 Inputs available.

Each input format is selectable in between ST2110, SDI, NDI, and Stream (Picture
3.3.9.2.2). For “ST2110” input selection, the corresponding high-speed IP address and
“Port” information are required (Picture 3.3.9.2.3 & 3.3.9.2.4) when not handled via NMOS
protocol. The format per input is auto-sensed and displayed (Picture 3.3.9.2.5).
Picture 3.3.9.2.3

Picture 3.3.9.2.4

Picture 3.3.9.2.2 Picture 3.3.9.2.5

Click the “ ” symbol in order to activate “Video IP” and “Port” settings for adjustments. When finished,
press the keyboard “Return” or “Enter” key, or click on the green symbol to confirm and close.

Only the first input out of a group of 4 can select 4K (indicated with the yellow symbol), in which
case all other inputs in that group will be disabled.

Picture 3.3.9.2.5

Auto-sensing format UHD “3840 × 2160@59p” for “IN1” in Group 1-4 will disable Inputs 2-4.

“IN02, IN03, IN04” are disabled because of “IN01” UHD format.

Note: The selection for “ ” is only displayed when the license “AT-SF001” (4K Support) is installed.

87
4K NDI and 4K Streams are not supported.
Apart from ST2110 IP inputs (Picture 3.3.9.2.2), up to 8 modules (Deltacast) – 4 Inputs each – can be
connected for SDI input signals. Picture 3.3.9.2.5

(Deltacast is also providing modules for HDMI & DP In/Out)

Picture 3.3.9.2.7 Picture 3.3.9.2.8

When selecting “SDI” as input format (Picture 3.3.9.2.5), the next selection
defines the module number 1-8 (Picture 3.3.9.2.6). Each module provides 4
inputs to select from “In 1-4” (Picture 3.3.9.2.7). Finally, Kairos Core can auto-
sense the connected input format, or you can choose directly between 12G
(Single Link), 2SI (2 Sample Interleave), SQD (Square Division). You can also
“Disable” the selected input (Picture 3.3.9.2.8).
Picture 3.3.9.2.6

For a Stream input selection, the Stream type (RTP, SRT, RTMP, & RTSP) and the entries for IP and
Port number are required in a first step:

Picture 3.3.9.2.9

For an “NDI” input, an NDI stream can be selected from the NDI streams published on
the network:

Picture 3.3.9.2.10

Default NDI stream selection is “None.”

Picture 3.3.9.2.11

Selecting the drop-down menu on the far right shows the available NDI network streams.

Picture 3.3.9.2.12

After selecting an available network stream and fetching the signal, the source indicator turns green .

Picture 3.3.9.2.13

The “More…” button to the right of each input opens a pop-up window with
advanced input setup options (Picture 3.3.9.2.14).
Picture 3.3.9.2.14

88
“Input-Tab”:
The Input-Tab allows addition of an artificial
delay to the source signal for ST2110 & SDI.
Default is “0” (no additional delay) and the
maximum is 12 frames.

Picture 3.3.9.2.15

“ST2110-Tab”:
The ST2110-Tab provides all required Video &
Audio settings regarding the ST2110 Standard.
Click the “ ” symbol (which will turn into a
green check mark) in order to activate the
“Video and/or Audio IP” and “Port” settings for
adjustments. When finished, press the keyboard
“Return” or “Enter” key, or click on the green
symbol to confirm and close.

Enabling or disabling the individual Audio Group-


1, and/or Audio Group-2 using the designated
check box .
Picture 3.3.9.2.16

Note: When the Input type is set to “SDI,” the “ST2110” tab will disappear from the “More” selection.
However, when the Input type is set to “Stream” instead, the former “ST2110” tab will be replaced with
the “RTP” tab.

“RTP-Tab” (RTP):
Click the “ ” symbol (which will turn into a green
check mark) in order to set up the “IP” and
“Port” settings. When finished, press the
keyboard “Return” or “Enter” key, or click on the
green symbol to confirm and close.

Picture 3.3.9.2.17

“RTP-Tab” (SRT):
When Stream type is set to “SRT,” various
protocol specific adjustments need to be
addressed.
Mode = Server (Listener) or Client (Caller)
Enter a Key or passphrase = if applicable
Receive latency drop down
menu for selection
Enable or disable the
“Packet drop” selection
using the designated check
box .
Picture 3.3.9.2.18

89
“RTP-Tab” (RTMP):
Mode = Server (Listener) or Client (Caller)
Enter a Key or passphrase = if applicable

Picture 3.3.9.2.19

“RTP-Tab” (RTSP):
Enter “Resource name” = if applicable
Activate or deactivate the “Over TCP” selection
using the designated check box .

Picture 3.3.9.2.20

“TallyTrigger-Tab”:
In the TallyTrigger-Tab, an external Tally device
such as BFE-GPIO Box or a Panasonic Camera
interface can be set up. The following settings
are available depending on the device type:
- IP address of the Tally device.
- Port number of the Tally device.
- Tally Channel (Red, Green, Yellow, Blue,
Magenta, Cyan)
- Device type supported by selected protocol.
- Selected AUX-Bus (for Camera Return feed, if
applicable).
- Auto-detect device (when supported).
Picture 3.3.9.2.21

“PtzTrigger-Tab”:
The “PtzTrigger” Tab addresses a wide variety
of Panasonic Camera remote controls including
Tally over IP.
Picture 3.3.9.2.23
The “Camera” menu
contains all Panasonic
Cameras available in
KAIROS network
(Picture 3.3.9.2.18).

Picture 3.3.9.2.22

If necessary, all controls can be set manually by selecting from the currently
supported devices in the corresponding drop-down menu. The “Auto detect”
button in the main “PtzTrigger” Tab helps to explore and update the network
camera device list. As soon as all necessary settings are completed, the
“Available” check-box (first entry on top of the PtzTrigger-Tab) will be ticked .
Simply select the model, for example, “AW-UE150,”
KAIROS will complete all the settings automatically
(Pictures 3.3.9.2.18 & 3.3.9.2.19), including the IP
address and the designated Port number.
Picture 3.3.9.2.24

90
“VtrController-Tab”:
In the “VtrController” Tab, enter the individual IP
address and Port number for a supported device
and then select “Protocol” type for the device. A
dedicated driver for BlackMagic devices, as well
as AMP over LAN protocol (Advanced Media
Protocol), is available (Picture 3.3.9.2.26). If the
connected device supports a multi-channel
infrastructure, it might be necessary to specify
the channel number to “talk” to. When the
Picture 3.3.9.2.25 settings are completed, hit the “Connect” button
to establish communication. The “Available” and
“Connected” check-boxes should indicate .

Picture 3.3.9.2.26

3.3.9.3 Output Settings

Group 1-4

Group 5-8

Group 9-12

Group 13-16

Picture 3.3.9.3.1

The “ ” symbol indicates that at least 1 audio group (ST2110-30) is enabled for this output. When
“Delay” is activated, the indicator appears next to the designated “More” button.

Similar to the “Input Settings,” the “Output Settings” GUI menu shows a list of all 16
outputs, each capable of a 3G signal bandwidth. The output types are selectable
between ST2110, SDI, NDI, and Stream (Picture 3.3.9.3.2).

Note: 16 Outputs are accessible only when license AT-SF002 (I/O expansion) is
installed. By default, there are 12 Outputs available.
Picture 3.3.9.3.2

Out of a group of 4, only the first output can select 4K (indicated with the yellow symbol). In this
case, all other outputs in that group will be disabled (see the list of available formats in Picture 3.3.9.3.3).

91
Outputs 2-4 cannot select a 4K signal. Therefore, there are 2 individual drop-down menus provided to
select the desired/available format (see Picture 3.3.9.3.4).

Picture 3.3.9.3.4

Picture 3.3.9.3.3
Picture 3.3.9.3.3

Note: So far, interlace formats are only supported for Inputs

When Output-1 in Group 1-4 is set to any of the provided 4K formats, for example, “3840 × 2160@59p,”
Outputs 2-4 will be disabled (Picture 3.3.9.3.5).

Picture 3.3.9.3.5

Output-1 format selected “3840 × 2160@59p” for 4K.

“OUT2, OUT3, OUT4” are disabled because “OUT1” is set to 4K format “3840 × 2160@59p,”

As described in “3.3.9.2 Input Settings” for IP signals, when an Output is set to IP-Type, the
corresponding “IP-Address” and “Port” number also need to be specified (Picture 3.3.9.3.6).

Picture 3.3.9.3.6 Picture 3.3.9.3.7

Click the “ ” symbol in order to activate “Video IP” and “Port” settings for adjustments. When finished,
press the keyboard “Return” or “Enter” key, or click on the green symbol to confirm and close.

92
When configuring an Output-Type to “SDI,” the settings are almost the same like in section
“3.3.9.2 Input Settings.” Start with selecting Output-Type first.

Picture 3.3.9.3.8 Picture 3.3.9.3.9


Select an Output Module 1-8, Define Output connector Out 1-4
only available when Deltacast (Picture 3.3.9.3.11).
Modules are installed (Picture
3.3.9.3.10).

Picture 3.3.9.3.11

Picture 3.3.9.3.10

When an NDI Output is created, a valid “Stream name” has to be entered in order to be identifiable
throughout the NDI-Network (Picture 3.3.9.3.11). In addition, the Video-Format needs to be specified.

Picture 3.3.9.3.12

Apart from individually specifying the Video-Format, NDI Output-Type settings are the same as
previously described in section “3.3.9.2 Input Settings.”

The “More…” button to the right of each output opens a pop-up window with
advanced output setup options (Picture 3.3.9.2.14).
Picture 3.3.9.3.13

“Output-Tab”:
The Output-Tab allows adding of an artificial
delay to the output signal for ST2110 & SDI.
Default is “0” (no additional delay) and the
maximum is 12 frames.

Picture 3.3.9.3.14

“ST2110-Tab”:
The ST2110-Tab provides all required Video &
Audio settings regarding the ST2110 Standard.
Click the “ ” symbol (which will turn into a green
check mark) in order to activate the “Video
and/or Audio IP” and “Port” settings for
adjustments. When finished, press the keyboard
“Return” or “Enter” key, or click on the green
symbol to confirm and close.

Enable or disable the individual Audio Group-1


and/or Audio Group-2 using the designated .
Picture 3.3.9.3.15

Note: When the Output type is set to “SDI,” the “ST2110” tab will disappear from the “More” selection.
However, when the Output type is set to “Stream” instead, the former “ST2110” tab will be replaced with
the “RTP” tab.

93
“RTP-Tab” (RTP):
Click the “ ” symbol (which will turn into a green
check mark) in order to set up the “IP” and
“Port” settings. When finished, press the
keyboard “Return” or “Enter” key, or click on the
green symbol to confirm and close.

GOP size = adjustable between 1, 2, 3, 4, & 5 sec.


Bitrate control = CBR (Constant Bitrate) or
VBR (Variable Bitrate)
Overall Stream type = RTP, SRT, or RTMP
Picture 3.3.9.3.16

“RTP-Tab” (SRT):
Stream type “SRT” requires various protocol
specific adjustments:

GOP size = adjustable between 1, 2, 3, 4, & 5 sec.


Bitrate control = CBR (Constant Bitrate) or
VBR (Variable Bitrate)
Overall Stream type = RTP, SRT, or RTMP
Mode = Client (Caller) or Server (Listener)
Enter “Resource name” = if applicable
Enter “User name” = if applicable
Enter “Key or passphrase” = if applicable
Picture 3.3.9.3.17

“RTP-Tab” (RTMP):
When Stream type “RTMP” is selected, various
protocol specific adjustments also need to be
accomplished:

GOP size = adjustable between 1, 2, 3, 4, & 5 sec.


Bitrate control = CBR (Constant Bitrate) or
VBR (Variable Bitrate)
Overall Stream type = RTP, SRT, or RTMP
Enter “Resource name” = if applicable
Enter “Key or passphrase” = if applicable

Picture 3.3.9.3.18

Note: The general availability of Inputs/Outputs as well as the total number of Inputs/Outputs is
reflecting the various types of installed Kairos options/licenses:
AT-SF001 for 4K Support (default is 3G max)
AT-SF002 for I/O expansion to 32 Inputs (default is 24×3G max) and 16 Outputs (default is 12×3G max).
4K NDI and 4K Stream are not supported.

94
3.4 KAIROS Rest API
3.4.1 Rest API Overview
In order to access and control KAIROS via a generic Web-browser, such as Chrome, Edge, etc., the
implemented Rest API can be used. Typical browser shortcuts can be used as well (e.g., F5=refresh,
F11=Fullscreen, etc.). For details, check the corresponding browser command information.

Picture 3.4.1.1

Type in the IP-address and Port-number (in this case, “192.168.40.40” for the IP-address and
adding the Port-number “:1234”) and start browsing. For the upcoming dialog, the “User”
(Kairos) and “Password” need to be entered. For the “Password,” the connected Server-
System-Id is required. For details, see section “3.3.1.4 Help” in this manual.

3.4.2 AUX-All
When selecting (mouse-click) the item “AUX” (Picture 3.4.1.1 above), the browser is showing all
available Aux buses. Scroll up and down to navigate. Select any cross-point on any designated output
(Aux). When there are more sources than source buttons available (see section 3.2.2 Source Options
page 21), automatically a “Shift”-level is (or multiple “Shift”-levels are) applied to the far-right side of the
source selection buttons.

Picture 3.4.2.1

Designate output (AUX) Available sources per AUX Shift levels per source selection

95
3.4.3 AUX-Delegation
The “AUX Delegation” selection is providing the controls for AUX-buses in a X/Y style so that the upper
Bus is used to select a specific AUX-bus and the lower bus is providing the individual available source.
Again, when there are more sources (see section 3.2.2 Source Options page 21) than source buttons
available, automatically a “Shift”-level is (or multiple “Shift”-levels are) applied to the far-right side of the
source selection buttons.

Picture 3.4.3.1

3.4.4 Inputs (Tally Indication)


Selecting the tab “Inputs” will show a list of all available external inputs with their designated “Tally”
signalization. In this example, Red-Tally (On-Air/PGM-1) for Input-1, Yellow-Tally (Preview/Preset) for
Input-2, Cyan-Tally (PGM-2) for Input-11, Blue-Tally (PGM-3) for Input-17, Magenta-Tally (PGM-4) for
Input-21 and Green-Tally (PGM-5) for Input-31.

Picture 3.4.4.1

3.4.5 Macros
The “Macro” tab contains all recorded “Global”-Macros for instant recall.

Picture 3.4.5.1

3.4.6 Multiviewer
When selecting the “Multiviewer” tab, a list of all Factory Presets and all User-defined Presets are
displayed and can be directly applied to Multiviewer 1 and/or 2.

Picture 3.4.6.1

96
3.4.7 Scenes
The last tab called “Scenes” provides full cross-point control per Bus/Layer on delegated Scene. There
is no Scene selected when entering this tab (Picture 3.4.7.1).

Picture 3.4.7.1

Scene “Main” delegated (Picture 3.4.7.2). Background A & B + 2 Layers.

Picture 3.4.7.2

Scene “ME1” delegated (Picture 3.4.7.3). Background A & B + 4 Layers.

Picture 3.4.7.3

Note: Also in “Scenes” tab—once a Scene is delegated—when there are more sources than source
buttons available (see section 3.2.2 Source Options, page 21), automatically a “Shift”-level is (or multiple
“Shift”-levels are) applied to the far-right side of the source selection buttons.

97
4 Control Panel
4.1 General Panel Overview
Upper Crossbar section

Lower Crossbar section

Picture 4.1.1

Upper Transition
section
0 Picture 4.1.2

Picture 4.1.3

Lower Transition
section

The 2 multi-purpose delegable numeric keypads can be used in the upper as


well as in the lower Control Panel section in order to control various elements
within Kairos. At the upper numeric keypad section, there is a USB 2.0
connector located, and an additional connector can be found on the Control
Panel backplane. The sections can be delegated using according buttons,
labeled:
“MACRO” = Control Panel Macros (individual per connected Control Panel).
“VTR” = Tape Motion Commands (TMC) for Clip Player, Ram Player.
“TL” = Timeline (TL) controls (not yet implemented).
“MENU” = “Connection” settings and various “Setup” items regarding IP-
Address, Netmask, Gateway, Fader & Joystick calibration,
Brightness, Profiles (Panel), Reboot & Restart.

Picture 4.1.4
Note: USB functions are not supported yet.

The Joystick section in the upper right corner of the Kairos Control Panel can
be used for PTZ-Camera Control, Layer & FxInputs-Transformations & generic
positioning controls. This section will be typically auto-delegated to the
individual requested functionality and/or device.

Picture 4.1.5

98
The programmable section in the lower right corner of the Kairos Control Panel
can be used for various controls, such as delegating controls toward the above
located Joystick, that is, FX-Inputs, PTZ-Presets, Layers, etc.
The default layout is working in upstream direction toward the Joystick section,
in order to delegate the appropriate controls.

Picture 4.1.6

4.2 Kairos Creator GUI Panel Tab

Picture 4.2.1

Entering the Kairos Creator GUI Mixer > Panel tab is showing a Control Panel
overview with unselected Panel “Profile” (Picture 4.2.1 above). Selecting
Profile1, for example, is showing the default “Deck-1” & “Deck-2” assignment.
In this case, the upper Control Panel M/E (Deck-1) is delegated to control the
Scene called “ME1,” and the lower Control Panel M/E (Deck-2) is delegated to
control the Scene called “Main” (Picture 4.2.2 on the left).

Picture 4.2.2

99
Picture 4.2.3

Selecting “Deck-2” with ME1 assigned to, is highlighting the designated Scene controls and allows to
set up the individual “Module Settings” (Picture 4.2.3).

Picture 4.2.4

Selecting “Deck-1” with Main assigned, will highlight the corresponding button section and enables
access to the available “Module Settings” (Picture 4.2.4). In this example for “Profile 1.”

100
Picture 4.2.5

Using the right mouse-click context menu on either “Deck-1” or “Deck-2”(left) and select “Set
Delegation”, or click on the “ ” symbol next to “Scene” in “Module Settings” (right), will open the
“Source selection” window in order to delegate a static Scene per Deck-1 and/or -2 (Picture 4.2.5).

4.2.1 Smart Delegation

Picture 4.2.9

Picture 4.2.1.1

As long as “Smart Delegation” is


“disabled,” the Modules “Deck-1 & -2”
(Picture 4.2.1.1) will show the
delegated Scenes. The “Module
Settings” in the “Parameter View” is
also reflecting this (Picture 4.2.1.2).
Clicking the “Pen” symbol next to
“Smart delegation” opens the available
selections for the corresponding Picture 4.2.1.2

Control Panel M/E (PGM, PST,


GROUP1, & GROUP2). Selection is
“PST” from the lower M/E (Deck-1).

Picture 4.2.1.3 Picture 4.2.1.4

After enabling and defining “Smart Delegation” for Deck-2 with PST-Bus from Deck-1, the menu will
update accordingly (Pictures 4.2.1.3–4.2.1.5).

101
Picture 4.2.1.5

Note: When “Smart Delegation” mode is enabled and the selected cross-point on the defined/preferred
Bus selection (PGM, PST, GROUP1, or GROUP2) is not a Scene (M/E#), such as a direct Input,
RamPlayer channel, Stills etc., the corresponding M/E (Deck-1 or Deck-2) will appear blanked/undefined
in the Control Panel as well as in Kairos Creator GUI (Pictures 4.2.1.6–4.2.1.8).

Picture 4.2.1.6

Picture 4.2.1.7

Picture 4.2.1.8

When multiple Scenes (M/E’s) need to be selectable for instant delegation, the function “Source Options”
within “Module Settings” in Parameter View is used for that.
Similar to the already described functionality in section “3.2.2 Source Options,” starting on page 21 in
this manual, the “Source Options” operations for Scene delegations are almost equally identical.

102
Changing the order
of appearance.

Delete a selected
Scene from the list.

Open dialog to add


new Scene into list
(see picture 4.2.18).

Picture 4.2.1.9

Left mouse-clicking on the pen “ ” symbol next to “Source Options” will open the dialog to organize
the Scene delegation operations regarding adding, deleting, and order of appearance.

Picture 4.2.1.10

When finished organizing the “Source Options” list for Scene


delegations, the selection could look like this:

Note: The content of Scene Directories within the “Source


Options” list will be automatically unpacked when displayed on
the Control Panel. In this case, the “Templates” folder (see
Picture 4.2.1.11) is containing the Scenes: 2Box, 4Box, OTS
Left, OTS Right, Title, and Sidecar.
Picture 4.2.1.11

103
4.3 “New Layout” Wizard

Picture 4.3.1

To create a “New Layout,” use the right mouse-click


context menu on one of the Profiles 1-8 and confirm “New
Layout….” Or use the “New Layout…” button in
“Parameter View” section underneath “Layout Settings.”
After selecting “New Layout…,” the Layout Wizard dialog
will open for selection:
Picture 4.3.2

2-Scene layout with 1 = Main & 2 =


ME1. At the bottom, the preferred
location of the main “Cut” & “Auto”
transition button can be selected.

3-Scene layout with upper CP-ME


divided into 2 halves. 1 = Main, 2 =
ME1 & 3 = ME2. Preferred “Cut” &
“Auto” location—like described
above.

4-Scene layout. Every A/B bus pair


refers to a single Scene. 1 = Main, 2 =
ME1, 3 = ME2, & 4 = ME3. Preferred
“Cut” & “Auto” position—like
described above.

4-Scene layout with upper CP-ME


divided into 3 parts. 1 = Main, 2 =
Picture 4.3.2
ME1, 3 = ME2, & 4 = ME3. Preferred
When selecting “Cut left,” the “Cut” transition function is “Cut” & “Auto” location—like
defaulting to the left button beneath both lever/fader described above.
arms (upper & lower deck). Therefore, the “Auto”
transition function will be located to the right button
position.
Note: Keep in mind that changing the
When selecting “Cut right,” the “Cut” transition function is “Cut” & “Auto” button position also
defaulting to the right button beneath both lever/fader requires to change physically (for
arms (upper & lower deck). Therefore, the “Auto” accuracy reasons) the hardware
transition function will be located to the left button Control Panel button labels according
position. to the Wizard selection.

Note: The described layout settings are using the names “Main,” “ME1,” “ME2,” & “ME3” only as
placeholders for any given Scene names. For that reason, the order and location of the delegated
Scenes is obsolete compared to a generic M/E# type of a video switcher. Also, the colors used for
identification/separation are selected randomly and are not representing the Scene (M/E#) colors used
within a user-defined production.

104
In case more than one Scene
(M/E#) is delegated to the upper
Deck, the function keys F1–F8 are
representing additional delegation
functionality for the according
Transition section (Picture 4.3.4).
Picture 4.3.3

Picture 4.3.4

F1, F2, & F3 are representing the Scene (M/E#) mapped into the upper Deck. Selecting any of the F1,
F2, or F3 keys manually will force the delegated Scene to be reflected and controlled by the upper
Transition section. The “F8” button is representing an “Auto Delegation Mode.” When the “F8” button is
lit, the “Auto Delegation Mode” is enabled, and any “cross-point action” within the mapped Scenes
(M/E#’s) will auto-delegate and highlight the according F1, F2, or F3 key together with the belonging
Transition section.

Note: This functionality can also be combined with “Smart Delegation” described in section 4.2.1 Smart
Delegation on page 101 when using the example “3 Scenes” or “4 Scenes A” (Picture 4.3.2 on previous
page).

105
4.4 Transition Section

Picture 4.4.1

There is a dedicated pair of “Cut” & “Auto” buttons per Transition, each with their individual applicable
“Transition Duration” rate. When press & hold one of the buttons labeled “1-8” right above the “Cut” &
“Auto” pairs of buttons, the lower numeric keypad will be auto-delegated in order to enter a transition
duration rate in frames, or to cancel the dialog.

Fader- (Lever-) arm with “Cut” & “Auto” function buttons in default position underneath (“Cut” = Left,
“Auto” = Right).
Transition delegation buttons 1–8, in order to define the next Transition executed with Fader, “Cut” or
“Auto.” Multiple selections for next Transition elements are also applicable by pressing multiple
delegation buttons at once or press & hold a delegation and add or subtract other delegations.
“T-Dur” button in order to apply Transition duration rate for the “Auto” transition (Main) button beneath
Fader- (Lever-) arm.

Picture 4.4.2

Right above the Transition display, a row of buttons is located, which are
used to temporarily overwrite a user-defined Transition displayed in the
bottom row (Picture 4.4.2).Together with the enabled buttons “A/B” or
Picture 4.4.3 “In/Out,” one of the above-listed Transitions can be used instead and need
to be executed with the main “Auto” transition button or the designated
Lever/Fader arm. However, pressing one of the dedicated “Auto” buttons
(Picture 4.4.1) will always execute the transition originally programmed.

106
Note: Selecting multiple “Next Transition” buttons 1–8 will also affect the LAH-Scene Preview output,
displayed on Multiviewer or Aux-Output. LAH = Look Ahead Preview.

Picture 4.4.5

When pressing the “T-Dur” button next to one of the


Lever/Fader arm locations in order to enter a Transition
Duration rate (in Frames), the “Numeric Keypad”
section of the lower Control Panel Deck-1 will be
delegated. Or use the lower Digipot next to the Numeric
Keypad of Deck-1 to enter value.
= Confirm & close dialog
= Backspace for entry corrections
= 1. press confirmation; 2. press closing dialog
Picture 4.4.4

Picture 4.4.7

Press & hold one of the “Next Transition” selection


buttons (1–8) in Transition section of Deck-1 or Deck-
2, in order to enter a Transition Duration rate (in
Frames), and the “Numeric Keypad” section of the
lower Control Panel Deck-1 will be delegated. Or use
the lower Digipot next to the Numeric Keypad of Deck-
1 to enter value.
The Displays are showing the actual Layer-Name with
actual Transition Duration rate.
Picture 4.4.6

Note: When start modifying a Transition Duration frame rate, the displayed button turns into an
button to confirm the new entered frame rate, (allowing multiple duration changes and try-outs),
before closing the dialog with the final , or cancel dialog.

See more details regarding the numeric keypad in section “4.6 Numeric Keypad Section “Menu”:”
starting on page 112.

107
In order to modify/edit the available Transition
types (Picture 4.4.2) used for temporary
overwrite by default, left mouse-click the
function “Transition type overwrite” on a
selected “Profile” & “Deck” in Kairos Creator
GUI in Mixer > Panel tab menu, located top
right under “Parameter View.”
Picture 4.4.8

When opening the “Transition type overwrite”


dialog, a default of 8 different Transition types
is listed. The list can contain more entries, but
only the first 8 will be displayed in according
Changing the order Transition display. Please see Picture 4.4.9 for
of appearance for a more operational instructions.
selected Transition.

Open dialog to add


new Transition into
list (Picture 4.4.6).

Delete a selected
Transition from the
list.

Picture 4.4.9

Note: This selection of all available


transitions has been graphically
composited and is not available as an
actual GUI menu. However, all
Transition types are available for
“In/Out Effects” as well as “A/B Effects.”
The selected “Category” for “User” at
the bottom of “Picture 4.4.10” is User-
definable and can be renamed. So,
more effects can be created and added
to the list or unwanted effects can be
removed.

Picture 4.4.10

108
4.5 Control Panel Crossbar Section:

Picture 4.2.20

Name of delegated Scene

Delegated Scene Layer

Shift buttons per Layer

Shift level display

Note: Kairos will automatically create as


many “Shift”-levels as required in order to
represent all assigned cross-points.
Picture 4.2.21 Picture 4.2.22

Press & hold “Delegation” button in top row:

Picture 4.2.23
Available Layers and Buses in Scene “Kairos.”

Bus delegation on “Layer-1” in top row.

Press & hold “Delegation” button in 2nd row:

Picture 4.2.24
Bus delegation on “Layer-2” in 2nd row.

109
Press & hold “Delegation” button in 3rd row:

Picture 4.2.25
Bus delegation on “BGD-A” in 3rd row.

Press & hold “Delegation” button in bottom row:

Picture 4.2.26
Bus delegation on “BGD-B” in bottom row.

Note: After press & hold any of the “Delegation” buttons, Kairos Control Panel allows to change the
actual delegation of the selected Bus to any other listed Layer, such as “BGD-A,” “BGD-B,” “Layer-1,”
“Layer-2,” etc. (default Layer names) or designated Scene- “Macros.”

Press & hold “Delegation” button in top row and select “Deleg”:

Picture 4.2.27
All available Bus delegations.

“Layer-1” is the actual delegation on this Bus.

Note: After selecting Deleg all button press & hold actions can be released.

110
After selecting “Deleg” (see last page Picture 4.2.27):

Picture 4.2.28

All Scenes in listed order created in “Source Options” (see 3.2.2 Source Options).

“Kairos” is the actual delegated Scene for this Deck.


Note: The content of Scene Directories within the “Source Options” list will be automatically unpacked
when displayed on the Control Panel. In this case, the “Templates” folder (see Picture 4.2.1.11) is
containing the Scenes: 2Box, 4Box, OTS Left, OTS Right, Title, and Sidecar.

Press & hold “Delegation” button in top row and select “Split”:

Picture 4.2.27
All available delegations.

“Layer-1” is the actual delegation for this Bus.

Note: “Split” operation allows to separate every Bus individually into 2 halves. So instead of controlling
only one single Layer per Bus, 2 delegations per Bus are applicable.

Picture 4.2.29

Source displays Shift Delegation Source displays Shift Delegation


Cross-points buttons Shift Delegation Cross-points buttons Shift Delegation
Status upper left “Split” segment: Status upper right “Split” segment:
Scene = Kairos, Layer-1 delegated, 2nd Shift Scene = Kairos, Layer-2 delegated, Unshifted,
level, selected source = “Logo 1st.rr” selected source = “Esports with Alpha”

Status lower left “Split” segment: Status lower right “Split” segment:
Scene = Kairos, Layer-3 delegated, 4th Shift level, Scene = Kairos, Layer-4 delegated, 2nd Shift
selected source = “FxLower 3rd” level, selected source = “Off”

111
4.6 Numeric Keypad Section “Menu”:
After powering up the Kairos Core and Control Panel, an IP-
address needs to be entered in order to establish a network
connection in between.
The delegation of the “Numeric Keypad” sections in upper
and lower Deck are set to “Menu” delegation.
Once a connection is established, the system will remember
the IP-address and auto-connect after reboot.
To establish an initial connection, press the “Connect”
button in the upper or lower “Numeric Keypad” sections.

Note: Only the lower “Numeric Keypad” (Deck-1) will show


the connected Kairos Core server address permanently in
the main “Menu” dialog (Picture 4.6.1).

Picture 4.6.1

After pressing the “Connect” button in main “Menu” dialog


of upper or lower Decks “Numeric Keypad” section (Picture
4.6.1), the upcoming dialog allows to enter an IP-address
for a Kairos Core server in order to connect with the Control
Panel (Picture 4.6.2).

Use the “Backspace” button as needed.

Use the “Cancel” button to abort the dialog.

Use the button to confirm and close the entry.

Picture 4.6.2
Pressing the “Setup” button in main “Menu” dialog of upper
or lower Decks “Numeric Keypad” section (Picture 4.6.1), all
relevant local “Settings” for this Control Panel can be
monitored, accessed, and/or modified (Picture 4.6.3).

= IP-Address setting for Control Panel


= Netmask setting for Control Panel
= Gateway address setting for Control Panel
= Fader Calibration dialog
= Joystick Calibration dialog
= Brightness adjustment (button backlight intensity)
= Profile selection Control Panel 1–8
= Information Software Version (Read only)
= Reboot Control Panel
= Restart Control Panel Application Software
Picture 4.6.3

112
= IP-Address setting for Control Panel

Allows to set the Control Panel IP-Address.

Use the “Backspace” button as needed.

Use the “Cancel” button to abort the dialog.

Use the button to confirm and close the entry.

Picture 4.6.4

= Netmask setting for Control Panel

Allows to set the Control Panel Netmask.

Use the “Backspace” button as needed.

Use the “Cancel” button to abort the dialog.

Use the button to confirm and close the entry.

Picture 4.6.5

= Gateway address setting for Control Panel

Allows to set the Control Panel Gateway address.

Use the “Backspace” button as needed.

Use the “Cancel” button to abort the dialog.

Use the button to confirm and close the entry.

Picture 4.6.6

113
Picture 4.6.7

= Fader Calibration dialog


Follow instructions displayed in upper Transition section.
“STEP 1: MOVE ALL FADERS TO MIN/DOWN POSITION”
Press “OK” to continue or “Cancel” to abort.

Picture 4.6.8

= Fader Calibration dialog


Follow instructions displayed in upper Transition section.
“STEP 2: MOVE ALL FADERS TO MAX/UP POSITION”
Press “OK” to confirm and finish or “Cancel” to abort.

114
Picture 4.6.9

= Joystick Calibration dialog


Follow instructions displayed in upper Transition section.
“1. Rotate Z axis in Clockwise and Counterclockwise direction to Max Limits.”
“2. Rotate Joystick Clockwise and Counterclockwise in a full circle 2–3 times to be sure.”
Press “OK” to confirm or “Cancel” to abort.

= Brightness control

Brightness adjustment (button backlight intensity)


Use Numeric Keypad or lower Digipot to enter the value.

Use the “Backspace” button as needed.

Use the “Cancel” button to abort the dialog.

Use the button to confirm and close the entry.

Picture 4.6.10

115
= Profile selection Control Panel 1–8

Use button 1–8 in order to recall the designated Panel


Profile (see section 4.3 “New Layout” wizard).

Use the “Cancel” button to abort the dialog.

Use the button to confirm and close the entry.

Note: If Profile setting is changed in the Kairos Creator,


please reselect Profile-# on the Control Panel.

Picture 4.6.11

= Info regarding Software Version

Information regarding installed software version. This is a


read-only information.

Use the “Cancel” button to abort the dialog.

Picture 4.6.12

= High/Low LED button Contrast

Use the buttons “High,” “Mid,” or “Low” in order to select the


preferred contrast setting.

When selecting “Sapphire” mode, the Kairos Control Panel


will disable all button colors, except “Tally On-Air” indication,
and turns selection buttons into “Sapphire” (blue) color tone.

Use the “Cancel” button to abort the dialog.

Use the button to confirm and close the entry.

116
= Reboot Control Panel

Note: This will cause a full reboot of the Control Panel,


including Operating System and Application Software,
similar to a power cycle.

Use the “Cancel” button to abort the dialog.

Use the button to confirm and close the entry.

Picture 4.6.13

= Restart Control Panel

Note: This will cause a restart of the Control Panel


Application Software only.

Use the “Cancel” button to abort the dialog.

Use the button to confirm and close the entry.

Picture 4.6.14

The 2 Digipots located above the Numeric Keypad delegation buttons can be
used for mainly 2 things:
- the lower Digipot—in the upper as well as in the lower Deck—can adjust
Transition Duration times, once delegated by according function. When
delegated by one of the Main “T-DUR” buttons located right above the Fader
arms, the upper Digipot does not provide any functionality (yet!).
- the upper Digipot—in the upper as well as in the lower Deck—once delegated
by according “Next Transition” delegation 1–8, can adjust Transition attributes
such as “Norm, Reverse, or Norm/Reverse” run directions for DVE or Wipe
transitions, if assigned for designated “Next Transition” delegation.
Picture 4.6.15

117
4.6.1 Macros
When Numeric Keypad section is delegated to “Macro,”
various operations can be executed such as Recall, Record,
Insert Pause, select Bank, and Delete.
Note: Panel-Macros belong to their Panel-Profile (1–8).
Previous Bank║Macros 1-2 (Bank1-2 Macros)║Next Bank

= Macro recorded via Control Panel “Record” function.

= Macro recorded via Kairos Creator GUI Menu.

= Record new Control Panel Macro.

= Delete Control Panel Macro.

Picture 4.6.1.1

When pressing the “Record” button, the Numeric Keypad


display turns into an “Insert Delay” keypad with multiple
different default selections in numbered in Frames:
1, 3, 5, 10, 30, 50, 100, 300, & 500.
Note: The listed delay times can also be pressed multiple
times to result in a specific time.
So, for example, the requested “Delay” time is 46 Frames:
Press 30 + 10 + 3 + 3 = 46, or any other
comparable/reasonable combination.

Press “Record” again to stop recording.

Picture 4.6.1.2

Once recording is stopped, the display shows the Macro


recall page with an added new “Panel Macro.”
= Added new “Panel Macro” with default name.

Note: Kairos Creator GUI can be used for renaming Macros


and sort the list of appearance. Also Cut, Copy, and Paste
functionality is supported by Kairos Creator GUI across all
available Macro locations & destinations.

Picture 4.6.1.3

118
To “Delete” a Control Panel Macro, press and hold the
“Delete” button in the lower left corner of the numeric
Keypad section (when delegated to “Macro”) and click on
the Macro, which needs to be deleted. This is executed
instantly with no further safety request.
Note: Press and hold the “Delete” button allows multiple
Macros to be selected in a row, which will be instantly
removed after selection.

Picture 4.6.1.4

4.6.2 VTR
When Numeric Keypad section is delegated to “VTR,” all
internal and external VTR/Server type of devices can be
controlled. Using the arrows “Left” & “Right” to cycle through
all available device list.
Device Type
Previous Timecode Position Next
Device Clip Name Device

Selected device is Clip Player Channel-1.

TMC = Tape Motion Commands (Stopped after Clip load)

Loop = Loop Mode On/Off (Off)

Picture 4.6.2.1

When Numeric Keypad section is delegated to “VTR,” all


internal and external VTR/Server type of devices can be
controlled. Using the arrows “Left” & “Right” to cycle through
all available device list.

Device Type
Previous Timecode Position Next
Device Clip Name Device

Selected device is Ram Player Channel-1.


TMC = Tape Motion Commands (Play with Loop On)

Loop = Loop Mode On/Off (On)

Picture 4.6.2.2

119
4.6.3 TL
Not implemented yet.

4.7 Joystick Delegation:


The programmable section in the lower right corner of the Kairos Control Panel can be used for various
controls, such as delegating controls toward the above-located Joystick, that is, FX-Inputs, PTZ-Presets,
Scenes (M/E#’s), Layers, etc.
The default layout is working in upstream direction toward the Joystick section, in order to delegate the
appropriate controls.

Display for selected item.

Joystick delegation.

Sub-selection for selected


item (FxInputs, PTZ,
Scenes, etc.).

Selectable Joystick controls.

Selectable items for Joystick


delegation (e.g., FxInputs,
PTZ, Scenes, etc.).

Selection buttons for the


above-listed items.
Note: If more than 8 items
are available, the last button
in the lower right corner turns
into “Shift” functionality.
Picture 4.7.1 Picture 4.7.2

Selectable Layers within


Scene “Kairos” for Joystick
delegation.
Joystick delegation remains
empty until Layer with
enabled Transforms gets
selected.

Scene “Kairos” is selected


and highlighted in Joystick
delegation section.

Picture 4.7.3 Picture 4.7.4

120
“Layer-1” in Scene “Kairos”
is selected and highlighted
in Joystick delegation
section.

Joystick delegation shows


available Transforms for
“Layer-1” (Crop & Trans2D).

Scene “Kairos” is selected


and highlighted in Joystick
delegation section.

Picture 4.7.5 Picture 4.7.6

“Layer-1” in Scene “Kairos”


is selected and highlighted
in Joystick delegation
section.

Delegation enabled for


“Layer-1”—“Trans2D”
Joystick controls.

Scene “Kairos” is selected


and highlighted in Joystick
delegation section.

Picture 4.7.7 Picture 4.7.8

Note: Kairos will remember the last delegated Joystick control per selected Layer. To disable Joystick
control, deselect the Transform control (Crop, Trans2D, etc.), the selected Layer or the entire main
selection for “FxInputs,” “PTZ,” “Scene,” etc.

The right Joystick button acts like an acceleration button for all Joystick
control axis and assigned function, such as Transform2D, Crop, etc.

No function implemented yet on the left Joystick button.

Picture 4.7.9

121
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