Axie Infinity Reviewer - by Mhon
Axie Infinity Reviewer - by Mhon
Axies.
This guide will help you learn the basics surrounding gameplay & earning through the Axie
Community Alpha application.
If you still need to setup an account and acquire Axies, start with this on-boarding guide. Already
know the basics of gameplay? Check this page for more advanced guides & tutorials!
What’s an Axie?
Axies are fantasy creatures that players can battle, collect, and raise.
Each Axie has different traits which determine their role in battle.
Stats
Each Axie has 4 stats, Health, Morale, Skill, and Speed.
Here’s what they do:
HP- The amount of damage your Axie can take before being knocked out.
Morale- Morale increases critical strike chance. It also makes entering last stand more likely and
adds more last stand “ticks”.
Skill- Skill adds damage when an Axie plays multiple cards at once (combo). The extra damage is
calculated like this: (card attack * skill)/ 500
Speed- Speed determines turn order. Faster Axies attack first. If two Axies have the same speed, this
is how attack order is determined: High speed > Low HP > High Skill > High Morale > Low Fighter
ID
An Axie’s stats are dependent on two variables: its class and its body parts.
Body Parts
Each Axie has 6 body parts: eyes, ears, horn, mouth, back, and tail.
Horns, Mouths, Backs, and Tails determine which cards an Axie can use in battle.
Each body part adds stats depending on the class of the part:
Classes
Each Axie has a class which is similar to the “types” from Pokemon. Each class is weak and strong
against other classes. When calculating damage, the card class of the attacking move is compared
to the Axie class of the defender. This means that a Bird card used to an attack a Beast Axie will deal
15% additional damage. A Beast card used to attack an Aquatic Axie will deal 15% less damage.
In addition, when an Axie of a certain class uses a card from its class it gets a 10% attack/shield
bonus. For example, a Plant Axie playing a plant card will receive 10% extra attack/shield.
Important to note is that these bonuses stack. A Beast Axie using a Beast card against a Plant target
will do 25% (10% + 15%) more damage.
Classes also effect the stats that an Axie has. Please review this sheet for an overview of how the stat
& class system work.
At the moment there are 3 Buffs and 13 Debuffs in the game, resulting in a total of 16 status effects.
Starter Teams
Due to the mechanics of the game, most new players field teams that consist of 1 “defender” and 2
“attackers” Axies.
The tank should be placed in the front of your team so that it draws incoming attacks like you can
see in this example.
Each Axie can draw from a pool of 4 potential cards in battle. Each card comes from a body part—
Mouth, Back, Tail, and Horn.
A “defender” can be defined as:
Adept at absorbing damage.
High HP stat (50+).
Having at least 2 high shield cards (70+). More is preferable but can also increase the price quickly.
You can find a full list of cards here: https://www.axieworld.com/en/tools/cards-explorer
Tips
Almost all plant class cards are good tank cards.
Reptile and aquatic cards can also be tank cards.
Self-healing cards such as Shiitake and Rosebud can make a tank more resilient.
These are examples of tanks:
Next, we can search for some “attacker” Axies.
In general, “attacker” Axies:
Have at least 2 cards with 100+ damage.
Sacrifice survivability (HP & shield) for damage output.
Tips
Speed can be useful on damage dealing Axies, allowing them to incapacitate an Axie before it can
attack.
The skill stat adds damage on combos.
Bird & Beast cards are almost always good damage dealing cards.
Morale increases chance to critical strike, dealing 100% more damage on an attack. This makes high
morale Axies (generally beast and bug Axies) good fits for the damage dealer role.
Axie Infinity Classes
There are 9 different classes in Axie Infinity, and all of them have different strengths and weaknesses.
Think of it as a simplified version of Pokémon cards’ strengths and weaknesses by their type.
A Bird class Axie has 15% bonus when attacking or defending against a Bug class Axie,
… but 15% weakness when attacking or defending against Plant class Axie
Mech, Dusk and Dawn classes are considered 3 secret classes which are rarer and more valuable.
If you get an Axie with one of these classes keep it around.
Stats
In addition to their base class, Axies have four stats that describe their fighting capabilities:
Health – increases your Axies hit points and the amount of damage your Axie can take before getting
knocked out
Speed – determines the turn order (highest speed goes first) and reduces how often your Axie can
get critically hit when defending
Skill – adds damage when Axie plays multiple cards (moves) at once – called combo attacks
Morale – increases critical hit chance when attacking and makes entering and making “last stand”
turns more often
Axie’s class determines the base stats your Axie gets. Each Axie gets a total of 140 base stat and they
are distributed across the four stats.
The table below describes the Axie stat distribution across classes:
Body parts
Each Axie also has 6 different body parts all of which give bonuses to an Axie depending on a class
each part has – each part has a total bonus of 4 (so 6 parts x 4 stats bonus) which gives a total of 164
points in stats distribution to each Axie.
All of them affect Axie total stats distribution (by +4 stat each) and each of them has a class
type (6 body parts means maximum 6 different body parts classes and a minimum of a 1 type class);
but only 4 of them generate an ability an Axie can use (so affect move sets) – those 4 are: horns,
mouths, backs and tails.
Stats distribution that each part per class gives are:
Plant = 3 HP + 1 Morale
Aqua = 3 Speed + 1 HP
Reptile = 3 HP + 1 Speed
Beast = 3 Morale + 1 Speed
Bug = 3 Morale + 1 HP
Bird = 3 Speed + 1 Morale
6 for horns
6 for backs
6 for tails
4 for mouths
6 total classes with ability cards with 22 cards each gives 132 unique abilities which Axies can have
– 3 other classes which don’t have them yet will probably get them in the future so that gives a total
of 198 possible different cards for now.
Each card also has 1 or 0 type of energy usage per turn. Energy cost is the Energy required to use
the card It is charged each turn and the card is used as long it doesn’t exceed the Energy it has been
accumulated. You can use more cards on an Axie in a single turn so energy usage tactics are
important when battling.
Every card has different value as some moves are better and more preferred and some are worse
and less preferred (you can see current cards tiers here).
AQUATIC
BEAST
PLANT
BIRD
BUG
REPTILE
Axie Infinity: Combat Guide
10 Comments / Axie Infinity / By Lynnyl / May 25, 2021
Axie Infinity centers around doing battles in the Arena and in Adventure Mode. To become good in
battle you will need to learn the basics. These are:
Abilities
Class benefits
Combat
1. Abilities
Every Axie has six body parts: Eyes, Ears, Horn, Mouth, Back & Tail. Four of these body parts give
your Axie specific abilities:
Horn
Mouth
Back
Tail
For example, if your Axie has ‘Goldfish’ as the Back body part, then it will have the ability to use ‘Swift
Escape’ in battle.
This means that you will be able to tell what abilities an Axie has, by looking at its body parts. Each
body part is linked to an ability, for which you will receive an Ability Card when in battle with that
Axie.
Energy: The energy it will cost to play this card. You start with 3 energy and receive 2 energy each
turn.
Attack: The amount of damage a card does.
Shield: The amount of damage you can block.
Besides statistics, some cards also have an ‘Effect’ that distinguishes it from other cards.
This card shows the ‘Swift Escape’ ability from the ‘Goldfish’ back body part. It costs 1 Energy and
gives the Axie 110 Damage and 20 Shield that turn. The Effect will give the Axie a speed buff for 2
rounds, when attacked.
Each ability will generate 2 cards for your deck. Each team has 3 axies, with 4 abilities. This means
you have 8 cards per Axie, with a total of 24 cards in a deck.
2. Class benefits
The class of an Axie is important for combat, because each class is weak and strong against other
classes. The Axie that has the class advantage will deal 15% additional damage. The Axie that has
the class disadvantage will deal 15% less damage. For example, a Bird class Axie deals 15%
additional damage to a Beast class Axie.
In addition, when an Axie of a certain class uses a card from its own class, it gets a 10% attack and
shield bonus. For example, a Plant Axie playing a plant card will receive 10% extra attack/shield.
Important to note is that these bonuses stack. A Beast Axie using a Beast card against a Plant target
will do 25% (10% + 15%) more damage.
2.1. Attributes
There are 4 stats in the game, Health, Morale, Skill and Speed.
Health: The amount of damage your Axie can take before being defeated.
Morale: Morale increases critical strike chance. It also makes entering last stand more likely and
adds more last stand “ticks”.
Skill: Skill adds damage when an Axie plays multiple cards at once (combo). The extra damage is
calculated like this: (card attack * skill)/ 500.
Speed: Speed determines turn order. Faster Axies attack first. Speed also decreases an Axie’s
chance of being the victim of a critical strike. If two Axies have the same speed, this is how attack
order is determined: High speed > Low HP > High Skill > High Morale > Low Fighter ID.
An Axie’s stats are dependent on two variables: its class and its body parts. For instance, the base
stats of an Aquatic Axie (body) are: 39 HP, 39 Speed, 35 Skill and 27 Morale. Each card will add stats
based on the type:
Aquatic: +3 Speed, +1 HP
Beast: +3 Morale, +1 Speed
Bird: +3 Speed, +1 Morale
Bug: +3 Morale, +1 HP
Plant: +3 HP, +1 Morale
Reptile, +3 HP, +1 Speed
3. Combat
When the Battle begins you start with 3 Energy and 6 Cards. You have 60 seconds to select cards
for your turn.
Speed determines turn order. This means that the fastest Axie will attack first. If two Axies have the
same speed, attack order is determined by: Low HP > High Skill > High Morale > Low Fighter ID.
You will see turn order at the top of your screen when in battle.
Once you have selected your cards, the battle will begin.