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Emu Log

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Tsunayoshi Diego
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0% found this document useful (0 votes)
62 views4 pages

Emu Log

Uploaded by

Tsunayoshi Diego
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 4

PCSX2 1.6.

0-20200506140834- compiled on May 6 2020


Savestate version: 0x9a0e0000

Host Machine Init:


Operating System = Microsoft Windows 10 Pro (build 19041), 64-bit
Physical RAM = 16287 MB
CPU name = Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz
Vendor/Model = GenuineIntel (stepping 03)
CPU speed = 3.191 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7ffafbff
x86EFlags = 2c100000

x86 Features Detected:


SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from C:\Program Files (x86)\PCSX2\plugins...


(GameDB) 9858 games on record (loaded in 156ms)
Bound GS: GSdx32-AVX2.dll [GSdx 20200506140834 (MSVC 19.25 AVX2/AVX2)
1.2.0]
Bound PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
Bound USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
Bound FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.


Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Users\Usuario\Downloads\120449\SLUS-21431 (1.00).iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1555712 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2. Vendor: NVIDIA
Corporation. Driver: NVIDIA 497.09
INFO: GL_ARB_sparse_texture is NOT SUPPORTED
INFO: GL_ARB_sparse_texture2 is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Hardware renderer)


Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Users\Usuario\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Usuario\Documents\PCSX2\memcards\Mcd002.ps2
GSdx Lookup CRC:0
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Japan v01.00(17/01/2000) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.17, ctm:393Mhz, cpuclk:295Mhz )
Frame buffer size set to 512x512 (1536x1536)

PlayStation 2 ======== Hard reset boot


ROMGEN=2000-0117, IOP info (CPUID=1f, CACH_CONFIG=ffffffff, 2MB, IOP mode)
<20000117-050310,ROMconf,:11232>
# Total accessable memory size: 32 MB (B:2:8:0)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Dec 10 1999 17:48:37


CPUID=2e20, BoardID=0, ROMGEN=2000-0117, 32M

Patches: No CRC found, using 00000000 instead.


(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_214.31;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
LilyPad: Warning! No controls are bound to a currently attached device!
Please attach a controller that has been setup for use with LilyPad or go to the
Plugin settings and setup new controls.
ELF (cdrom0:\SLUS_214.31;1) Game CRC = 0xBD9EAA7A, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_214.31;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1


Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_214.31;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_214.31;1
1 00100000 002ad1d8 ...........................................
2 003ad200 000c23d5 ..............
Loaded, cdrom0:¥SLUS_214.31;1
start address 0x100008
gp address 00000000
# Loader 'cdrom0:¥SLUS_214.31;1':pc=00100008
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
Get Reboot Request From EE
GSdx Lookup CRC:BD9EAA7A
GSdx Lookup CRC:BD9EAA7A

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete


cdvdman Init

IOP Realtime Kernel Ver. 2.2


Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IRX¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
Stream Buffer 1Bank 32768byte 5banks 163840byte used
loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥IRX¥MSIFRPC.IRX;1 args 0 arg
Multi-thread available sifrpc module...
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥USERIRX¥SDFIOP.IRX;1 args 0 arg
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,93 fps
loadmodule: id 30, ret 0
sdfLoadStartModule: cdrom0:¥USERIRX¥SDFIOPFL.IRX;1 args 0
loadmodule: fname cdrom0:¥SOUNDIRX¥LIBSD.IRX;1 args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥SOUNDIRX¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥SOUNDIRX¥MODHSYN.IRX;1 args 0 arg
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥SOUNDIRX¥MODMIDI.IRX;1 args 0 arg
loadmodule: id 35, ret 0
loadmodule: fname cdrom0:¥SOUNDIRX¥MODMSIN.IRX;1 args 0 arg
loadmodule: id 36, ret 0
sdfLoadStartModule: cdrom0:¥USERIRX¥SDFSDMAN.IRX;1 args 0
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 0 Shaders, 44 Programs, 28 Pipelines
Plugins closed successfully.
Shutting down plugins...

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