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EP2 User Interface

EP2 User Interface

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0% found this document useful (0 votes)
302 views98 pages

EP2 User Interface

EP2 User Interface

Uploaded by

rivershan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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EP2™ PRODUCT DOCUMENTS

EP2™ USER INTERFACE


MANUAL

Document Number: 964-5924-002


Rev G
17 October 2017

STATE 4 - MANUFACTURING RELEASE 2017-10-19


NOTICE: The contents of this document are proprietary to Rockwell Collins and shall not be disclosed,
disseminated, copied, or used except for purposes expressly authorized in writing by Rockwell Collins.
NOTICE: The technical data in this document (or file) is controlled for export under the Export
Administration Regulations (EAR), 15 CFR Parts 730-774. Violations of these export laws may be subject to
fines and penalties under the Export Administration Act.

Cage Code 0EFD0, © 2017 Rockwell Collins. All rights reserved


© 2017 All rights reserved
Rockwell Collins
Printed in the United States of America

Rockwell Collins
400 Collins Road NE
Cedar Rapids, IA 52498-0503
http://www.rockwellcollins.com

Part and Document Number: 964-5924-002 G

This program has not been published by the copyright owner, and has been disclosed to
other parties only under license, prohibiting unauthorized disclosure, copying, or use. Any
unauthorized copying, use, or disclosure is strictly prohibited under such license by the
software owner in accordance with the Trade Secret Act of Utah.

The technical data in this document (or file) is controlled for export under the Export
Administration Regulations (EAR), 15 CFR Parts 730-774. Violations of these export laws
may be subject to fines and penalties under the Export Administration Act.

Restricted Rights Legend:


Use, duplication, or disclosure is subject to restrictions as set forth in the Commercial
Computer Software - Restricted Rights clause at FAR 52.227-19 (c)(1).

ROCKWELL COLLINS MAKES NO WARRANTY, EITHER EXPRESSED OR IMPLIED, INCLUDING


BUT NOT LIMITED TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A
PARTICULAR PURPOSE, REGARDING THESE MATERIALS AND MAKES SUCH MATERIALS
AVAILABLE SOLELY ON AN AS-IS BASIS.
IN NO EVENT SHALL ROCKWELL COLLINS BE LIABLE TO ANYONE FOR SPECIAL,
COLLATERAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES IN CONNECTION WITH OR
ARISING OUT OF PURCHASE OR USE OF THESE MATERIALS. THE SOLE AND EXCLUSIVE
LIABILITY TO ROCKWELL COLLINS, REGARDLESS OF THE FORM OF ACTION, SHALL NOT
EXCEED THE PURCHASE PRICE OF THE MATERIALS DESCRIBED HEREIN.
ROCKWELL COLLINS ASSUMES NO RESPONSIBILITY FOR THE USE OF THIS DOCUMENT OR
THE PRODUCT DESCRIBED HEREIN EXCEPT AS EXPRESSLY SET FORTH IN THE APPLICABLE
SOFTWARE LICENSE AGREEMENT AND SUBJECT TO TERMS AND CONDITIONS SET FORTH
THEREIN AND APPLICABLE ROCKWELL COLLINS POLICIES AND PROCEDURES.

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The Rockwell Collins logo design is a trademark of Rockwell Collins. All other logos,
trademarks or service marks used herein are the property of their respective owners.

ii EP2 User Interface Manual • 964-5924-002 G


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LIST OF EFFECTIVE PAGES
The dates of issue for the original and revisions are:

Original – 29 July 2010 Initial Release


Rev A – 06 May 2011
Rev B – 06 February 2012
Rev C – 10 April 2013
Rev D – 02 October 2013
Rev E – 07 April 2014
Rev F – 22 April 2015
Rev G – 17 October 2017

The total number of pages in this publication is 98, consisting of the


following:

Page No. Revision


i – xii G
1-1 – 1-86 G

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REVISION HISTORY
EP2 User Interface Manual Revision History

Revision Level Date Issued Reason for Issue/Summary of Changes


– 29 July 2010 Initial release
A 06 May 2011 Updates to sections: Clouds/Vis/Fog
Properties, Visibility Calibration, Viewport
Selects, Post Processor Configuration.
Added an About This Book section and
updated formatting accordingly.
B 06 Feb 2012 Revised Clouds/Vis/Fog section. Added Map
Window section. Added information on
auto-generated commands.
C 10 April 2013 Update section 1.7.10, 1.9.1.6, 1.9.2,
added 1.9.3.2.
D 02 Oct 2013 Added new statistics window, new tuning
section for Autogeneric DAFIF mechanism
and new section for Opcode Decode
window.
E 07 April 2014 Added new Viewport Properties dialog box.
F 22 April 2015 Update in section 1.9.1.7.2.
G 17 Oct 2017 Added section 1.10 on Clutter Tool.

APPROVALS
(For most recent revision)

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Name Role Approval

Prepared by: Tech Pubs Preparer N/A


Reviewed by: SW Engineering Engineering Review N/A

Approved by: R A Vellinga EP2 Engineering Electronic in PDM


Software Engineering

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Contents

1 EP2 APPLICATION .............................................................. 1-1


1.1 Introduction ..................................................................... 1-1
1.2 Using EP2 ........................................................................ 1-1
1.2.1 Configuration Menu .................................................... 1-3
1.2.2 Quick Access Toolbar .................................................. 1-4
1.2.2.1 Script File Controls .............................................. 1-5
1.2.2.2 Real-Time Controls ............................................. 1-5
1.2.3 User Guides and Help ................................................. 1-6
1.2.4 Shortcut Toolbar ........................................................ 1-6
1.3 Environment Variables ...................................................... 1-7
1.4 Command Line Arguments ................................................. 1-8
1.5 Window Layout/Docking .................................................... 1-8
1.6 Script Editor Window....................................................... 1-11

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1.7 Control Tab.................................................................... 1-12
1.7.1 Clouds/Vis/Fog......................................................... 1-12
1.7.2 Time of Day (TOD)/Weather ...................................... 1-15
1.7.3 Visibility Calibration .................................................. 1-16
1.7.4 Runway Lighting ...................................................... 1-17
1.7.5 Taxiway Lighting ...................................................... 1-19
1.7.6 Other Lighting.......................................................... 1-21
1.7.7 Global Mapping ........................................................ 1-22
1.7.8 Aircraft Lighting ....................................................... 1-22
1.7.9 Keypad ................................................................... 1-24
1.7.10 Map ........................................................................ 1-25
1.7.11 Saved Positions ........................................................ 1-28
1.8 Monitoring Tab ............................................................... 1-29
1.8.1 Model Positions ........................................................ 1-29

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1.8.2 Statistics Favorites Window ....................................... 1-30


1.8.3 Statistics Window ..................................................... 1-32
1.8.4 Memory Window ...................................................... 1-33
1.8.5 Height Above Terrain (HAT) Window ........................... 1-36
1.9 User Interface Tab .......................................................... 1-37
1.9.1 Configuration Window ............................................... 1-38
1.9.1.1 Modules ........................................................... 1-39
1.9.1.2 Screens ........................................................... 1-39
1.9.1.3 Viewports ........................................................ 1-39
1.9.1.3.1 Viewport Selects ....................................... 1-40
1.9.1.4 Non-Linear Image Mapping (NLIM) Configuration .. 1-41
1.9.1.5 Edge Blend ...................................................... 1-42
1.9.1.6 Post Processor Configuration .............................. 1-44
1.9.1.7 Properties ........................................................ 1-46
1.9.1.7.1 DAFIF Data............................................... 1-47
1.9.1.7.2 OpcodeDecode Window .............................. 1-54
1.9.2 Logger Window ........................................................ 1-56
1.9.3 CLI Window ............................................................. 1-57
1.9.3.1 Auto-Generated Commands ............................... 1-59
1.9.3.2 CLI Window Settings ......................................... 1-60
1.9.4 Layout – Save, Save As and Restore ........................... 1-61
1.9.4.1 Settings Dialog ................................................. 1-61
1.10 Clutter Menu .................................................................. 1-63
1.10.1 Access the Clutter Tool ............................................. 1-63
1.10.2 Introduction to Using the Clutter Tool ......................... 1-64
1.10.3 Opening an Airport Mapping File................................. 1-65
1.10.4 Tag Information and Editing ...................................... 1-67
1.10.4.1 Auto-Generated Tags ........................................ 1-68

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1.10.4.2 Manual tags ..................................................... 1-68
1.10.5 Other Types of Tags ................................................. 1-73
1.10.6 Modifying Clutter ...................................................... 1-74
1.10.7 Adding New Clutter to a Tag ...................................... 1-76
1.10.8 Deleting Clutter From a Gate Tag ............................... 1-79
1.10.9 Adding Docking Aids and Number Boards .................... 1-80
1.10.10 Adding Routed Traffic ........................................ 1-84
1.10.11 Saving the Data................................................ 1-84
1.10.11.1 Saving the Mapping File ............................. 1-84
1.10.11.2 Generating the Clutter Files ........................ 1-85

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Figures and Tables

Figures
Figure 1-1. EP2 UI with Standard Layout ................................................ 1-2
Figure 1-2. Configuration Menu ............................................................. 1-4
Figure 1-3. Quick Access Toolbar........................................................... 1-4
Figure 1-4. Script File Controls .............................................................. 1-5
Figure 1-5. Real-Time Controls ............................................................. 1-5
Figure 1-6. User Guides and Help Controls ............................................. 1-6
Figure 1-7. Shortcut Toolbar ................................................................. 1-6
Figure 1-8. Windows Docked as Documents ............................................ 1-9
Figure 1-9. Docking ........................................................................... 1-10
Figure 1-10. Script Editor Window ....................................................... 1-11
Figure 1-11. Cloud/Vis/Fog Window ..................................................... 1-14

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Figure 1-12. TOD/Weather Properties .................................................. 1-15
Figure 1-13. Visibility Calibration Properties .......................................... 1-17
Figure 1-14. Runway Lighting Window ................................................. 1-18
Figure 1-15. Taxiway Lighting Window ................................................. 1-20
Figure 1-16. Other Lighting Window .................................................... 1-21
Figure 1-17. Aircraft Lighting Window .................................................. 1-23
Figure 1-18. Keypad Window .............................................................. 1-24
Figure 1-19. Map Window Showing World Vector, Custom Airports and
Eyepoint Indicator Layers (default) ............................................... 1-26
Figure 1-20. Map Window Showing Raster Map, Lat/Lon Lines, World Vector,
Custom Airports, Paged Custom Airports, Airport Tooltips, Airport Plans
and Eyepoint Indicator Layers ...................................................... 1-27

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Figure 1-21. Map Window Showing World Vector, European Large Rivers,
Custom Airports, Custom Airports Page Range, Paged Generic Airports,
Paged Custom Airports and Airport Tooltips Layers .......................... 1-27
Figure 1-22. Saved Positions Window .................................................. 1-28
Figure 1-23. Position Editor Dialog....................................................... 1-29
Figure 1-24. Model Positions Window ................................................... 1-30
Figure 1-25. Statistics Favorites Window (Desktop) ............................... 1-31
Figure 1-26. Statistics Favorites Window (EP-80 with 3 SPs and 1 MFE) ... 1-32
Figure 1-27. Statistics Window and Statistics Selection Dialog ................ 1-33
Figure 1-28. Memory Window ............................................................. 1-34
Figure 1-29. Memory Window with Detail Column .................................. 1-35
Figure 1-30. HAT Window ................................................................... 1-37
Figure 1-31. Configuration Window ...................................................... 1-38
Figure 1-32. Viewport Properties Dialog ............................................... 1-40
Figure 1-33. NLIM Configuration Dialog ................................................ 1-42
Figure 1-34. Edge Blend Dialog ........................................................... 1-42
Figure 1-35. Post Processor Properties Dialog ....................................... 1-44
Figure 1-36. Post Processor Properties Dialog for XG ............................. 1-45
Figure 1-37. Post Processor Properties Dialog for EXG ............................ 1-45
Figure 1-38. PostProcessor AcCoupling Properties Window...................... 1-46
Figure 1-39. DAFIF Data Update Process .............................................. 1-47
Figure 1-40. DAFIF Data Update Facility ............................................... 1-48
Figure 1-41. OpcodeDecode Properties Window..................................... 1-54
Figure 1-42. Logger Window ............................................................... 1-56

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Figure 1-43. CLI Window after help Command ...................................... 1-57
Figure 1-44. CLI Window .................................................................... 1-58
Figure 1-45. CLI Window During a Timed Wait ...................................... 1-58
Figure 1-46. CLI Window During an Infinite Wait ................................... 1-59
Figure 1-47. Settings Dialog ............................................................... 1-62
Figure 1-48. Clutter Menu .................................................................. 1-63
Figure 1-49. Creating a Fully Cluttered Airport ...................................... 1-64
Figure 1-50. Clutter Tool .................................................................... 1-66
Figure 1-51. Selecting a Clutter File ..................................................... 1-66
Figure 1-52. Tag Information Example ................................................. 1-67
Figure 1-53. Toybox Model Dialog Box ................................................. 1-77

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Tables
Table 1-1. Script File Icon Descriptions .................................................. 1-5
Table 1-2. Real-Time Control Descriptions .............................................. 1-6
Table 1-3. User Guides and Help Control Descriptions .............................. 1-6
Table 1-4. Shortcut Toolbar Descriptions ................................................ 1-7
Table 1-5. Visual Category Default Settings .......................................... 1-12
Table 1-6. Runway Light Type Abbreviations......................................... 1-18
Table 1-7. Taxiway Light Type Abbreviations ........................................ 1-19

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Contents

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About This Book

Document Conventions
This manual uses these conventions:
• Computer prompts and messages that appear on the screen are
in typewriter font.
• Commands that you select on-screen, such as menus and dialog
boxes, or buttons/keys that you select, such as, dials, buttons
and keys, are italicized.
• Commands such as Help  About are lowercase bold with
Initial Caps.
• Individual keys that you press on the keyboard are enclosed in
angle brackets: <Enter> means to press the Enter key; <z>
means to press z.
• Combinations of keys that you press simultaneously are enclosed

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in angle brackets and separated by a hyphen: <Shift-F7> means
to hold down the Shift key while pressing F7; <Control-[> means
to hold down the Control key while pressing [.

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About This Book

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1 EP2 Application

1.1 Introduction
The EP2 application provides control of the IG without a host
computer connected or running. It can be used to control any
EP-8000 product IG real-time system, configure viewports, load
models, control environment parameters, aircraft and runway
lighting, and execute reset files.
The EP2 application uses the EP Application Programmer Interface
(epAPI) to communicate with the real-time system. The EP2
application typically runs on the RT computer.

1.2 Using EP2

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EP2 provides a user interface (UI) which offers an intuitive way to
control the runtime environment. Additionally, a command line
interface (CLI) is provided for scripting, database loading, and
defining environmental conditions.
If running on EP-8000 hardware, System Manager should be used
to launch EP2. After the hardware has been initialized, click on the
Launch Real-Time button on the Operations tab in System Manager
to launch EP2.
If running on a workstation, double-click the shortcut (shown
below) on the desktop to launch EP2.

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Figure 1-1 below shows an example of the EP2 user interface.

Configuration Script File Real-Time Quick Access


Title &
Menu Control Control Toolbar Tabs Menu Items User Guide &
Configuration
Help

Shortcut
Toolbar

RT Status
Message Area Configuration Logger CLI Statistics UI Status

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Window Window Window Favorites Message Area
Window

Figure 1-1. EP2 UI with Standard Layout

• Configuration menu – Used to create, save or load RT


configuration files. See section 1.2.1 for more information.
• Quick Access toolbar
− Script File Control – Used to create, open or run reset files.
− Real-Time Control – Used to control the RT (start, stop,
pause, and step).
See section 1.2.2 for more information.
• Tabs – Tabs are used to group similar functionality. There are
three main tabs: IG Control, IG Monitoring and User Interface.

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Selecting one of these tabs shows the menu items that are
available in the selected category.
− Menu Items – These menu items change depending on the
currently selected tab.
• Title – Displays the title of the application and the currently
loaded configuration file, if applicable.
• User Guide & Help – Provides access to EP2 Software User’s
Guide, EP2 User Interface Manual and EP2 version information.
• RT Status Message Area – Shows any relevant epAPI status
messages.
• UI Status Message Area – Shows any relevant UI status
messages.
• Shortcut Toolbar
− Host communication status indication.
− Video status indication.
− Time-of-day selections (day, dusk, night, dawn).
• Configuration Window – The configuration window is part of the
standard window layout. It displays a tree showing the RT
modules that have been loaded, the screen types and their
associated screens, the viewports that have been created, and
configuration properties. See section 1.9.1, Configuration
Window, for more information about the configuration window.
• Logger Window – The logger window is part of the standard
window layout. It logs RT messages. Messages can be
categorized as status, warning, or error. See section 1.9.2,
Logger Window, for more information about the logger window.
• CLI Window – Provides ability to input Command Line Interface

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(CLI) commands to load a database, set environmental
conditions, etc. The CLI window is part of the standard window
layout. See section 1.9.3, CLI Window, for more information
about the CLI window.
• Statistics Favorites Window – Provides the ability to monitor
favorite statistics. The statistics favorite window is part of the
standard window layout. See section 1.8.2 for more information.

1.2.1 Configuration Menu


Open the configuration menu (Figure 1-2) by clicking the EP2 icon
in the upper left-hand corner of the EP2 application window. This
menu provides a way to create a new configuration, open an
existing configuration, or save the current configuration. A recently
used configuration file may be opened by selecting its name from
the most-recently used (MRU) configuration file list. A

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configuration may not be created, opened, or saved unless the RT


is stopped. This menu is disabled if the RT is not stopped.
A standard configuration may be designated by choosing a recently
used configuration file. If a standard configuration has been
designated, that configuration is loaded at start-up time, regardless
of the last configuration file used. If the standard configuration has
not been designated, the last configuration file used is loaded at
start-up time.
A default configuration is created when EP2 is initialized. The
configuration is displayed as part of the configuration tree in the
configuration window. See section 1.9.1, Configuration Window,
for more information on the configuration window. If the
configuration changes or a new configuration is created, you will be
prompted to save the configuration file.

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Figure 1-2. Configuration Menu

1.2.2 Quick Access Toolbar


The quick access toolbar provides quick access to script file controls
and real-time controls. These controls are independent of the
currently selected tab.

Figure 1-3. Quick Access Toolbar

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1.2.2.1 Script File Controls


The script file controls allow a script file to be created, opened, or
run.

Figure 1-4. Script File Controls

Table 1-1. Script File Icon Descriptions


Icon Description
A new script file may be created by clicking on the New Script icon. A
Script Editor window is created to allow the script to be defined. See
section 1.6 for more information on the Script Editor window.
By clicking on the Open Script icon, a file browser dialog will open that
allows you to browse for the script file to open. Once a script file has
been selected, a Script Editor window is created and loaded with the
script file. See section 1.6 for more information on the Script Editor
window. Once a script file has been opened or run, there is an arrow
to the right of the icon indicating that there are script files in the MRU
script file list. By clicking on the arrow to the right of the Open Script
icon, the list of MRU script files will be displayed for opening.
A script file can be run only if the RT is running, and the menu
selection is disabled if the RT is not running. Clicking on the Run
Script icon opens a file browser dialog that allows you to browse for a
script file. Once a script file has been selected, it will be run. Once a
script file has been opened or run, an arrow to the right of the icon
appears indicating that there are script files in the MRU script file list.
By clicking on the arrow to the right of the Run Script icon, the list of
MRU script files is displayed.

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NOTE: Any script file that has been opened or run appears in both
the open and run MRU lists.

1.2.2.2 Real-Time Controls


The real-time (RT) controls provide the control to start, pause,
step, or stop the RT.

Figure 1-5. Real-Time Controls

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Table 1-2. Real-Time Control Descriptions


Control Description
To start (or continue) RT execution, click the green arrow.

If the RT is running, the Pause button will pause the RT.

If the RT is paused, the Pause button will change into a Step


button to step the RT.

To stop the RT, click the Stop button.

1.2.3 User Guides and Help


The tools on this toolbar provide access to help documentation.

Figure 1-6. User Guides and Help Controls

Table 1-3. User Guides and Help Control Descriptions


Control Description
The User Documentation menu item shows a list of user
documentation associated with the current version of software.
Double-clicking on one of the documents spawns Adobe Reader to
display the document.
The Help menu item shows the EP2 Application UI version and
creation date.

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1.2.4 Shortcut Toolbar
The shortcut toolbar shows the host communication status, video
status, and controls for time-of-day.

Figure 1-7. Shortcut Toolbar

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Table 1-4. Shortcut Toolbar Descriptions


Icon Description
The host communication status is the top indicator on the
shortcut toolbar. It is a read-only status. If the host
communication status indicator continuously looks like this,
there are no packets being received from the host.
To indicate that there are host packets being received, the
status transitions between these two indicators.
The video button is the next indicator on the shortcut toolbar.
It is only active if the RT is running. If the video connection has
not been initialized, the video button looks like this.
If the video connection has been initialized and is disabled, the
button looks like this.
If the video connection has been initialized and is enabled, the
video button looks like this. If the video connection has been
initialized and the RT is running, clicking this button toggles the
video on/off.
If the RT is running, click this button to change the time-of-day
to day.
If the RT is running, click this button to change the time-of-day
to dusk.
If the RT is running, click this button to change the time-of-day
to night.
If the RT is running, click this button to change the time-of-day
to dawn.

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1.3 Environment Variables
When installing EP2 software, two environment variables are
defined:
• EP2IGSETUP references a directory where setup data for EP2
resides. This directory must have read/write access while
running EP2 software. It is where configuration, NLIM
calibration, IG tuning, and UI files are stored, and is maintained
from one release to the next. It is set to C:\EP2\IGSetup by
default. The configuration directory refers to the Configs child
directory of the IG Setup directory.
• EP2ROOT references the directory where EP2 software is
installed. When EP2 software is installed, a child directory is
created with the version name. This allows the installation of
multiple versions of EP2 software with the same configuration

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data. This directory must have read/write access during


installation, but it can be read-only after installation. It is set to
C:\EP2 by default. This is referred to as the root directory.

1.4 Command Line Arguments


EP2 supports the following command line arguments:
Argument Description
Automatically starts RT execution when the
-auto
application is launched.
Specifies the configuration file to be used when the
-config <filename>
application is launched.
Do not restore the dock window layout when the
application is launched. Windows are still available
-noDock
as necessary from EP2, but there are no docked
windows initially.
Do not display the splash window when the
-noSplash
application is launched.

1.5 Window Layout/Docking


Many of the windows in EP2 are called ‘dockable’ windows (see
Figure 1-9 below). The EP2 standard layout consists of four
dockable windows: Configuration, Statistics, CLI, and Logger.
Dockable windows can be re-sized and docked as desired.
Dockable windows can dock to the left, right, top, or bottom of the
main window or another docked window. They can also be docked
as a document of the main window or another docked window, or
they can float independently (as a child of the main window).

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When you dock a window as a document, it fills in all the space
available within the window in which it is docked. If there are
multiple windows docked as documents within the same window,
they appear as tabbed documents, as shown in Figure 1-8.

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Figure 1-8. Windows Docked as Documents


To dock a window, click the title of the window and drag the
window to where you want it docked. A semi-transparent shadow
rectangle follows the mouse movement. There are also handles
that can help dock the window.
If you drop the window over a handle that is centered on an edge,
the window will be docked to that edge. If you drop the window
over one of the handles in the center of another window, the first
window will be docked to the edge of the second. If you drop a
window on the handle in the center of another window, the first will
be docked as a document of the second. If you drop the window

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outside of any of the handles, the window will become a floating, or
undocked window.

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Figure 1-9. Docking


The layout of dockable windows is not persisted unless specifically
requested. To save the layout as the initial layout, click Save in the

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Layout section on the User Interface tab.

See section 1.9.4, Layout – Save, Save As and Restore, for more
information on window layouts.

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1.6 Script Editor Window


The Script Editor window (Figure 1-10) allows basic editing of a
script file including find, find and replace, and find a given line
number within the script. The New Script icon (refer to section
1.2.2.1) opens this window.
Script execution can also be controlled. There are options to run all
of the lines (Run All), run only the lines from the cursor location
(Run From), run only the lines to the cursor location (Run To), and
single step lines in the script file (Run Next).
The Continue and Abort buttons apply to all scripts in the system;
not only to the open script in the script editor. These buttons have
the same functionality as the Continue and Abort buttons on the
CLI window: during a timed or infinite wait, the Continue button
may be clicked to continue any running scripts immediately rather
than waiting for the wait time to expire. The Abort button may be
clicked to abort all running scripts.

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Figure 1-10. Script Editor Window

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1.7 Control Tab


The Control tab provides access to the windows used to control the
IG.

1.7.1 Clouds/Vis/Fog
The Clouds/Vis/Fog window (see Figure 1-11) provides controls for
ground fog, three cloud layers, broken clouds and visibility.
The system visibility can be control with the Visibility slider in the
range of 0 to 1,320,000 feet (0-250 miles). The runway visual
range (RVR) of the ground fog can be set with the RVR slider.
Changing the RVR has no effect unless ground fog is enabled.
The visual category can be set using the Visual Category combo
box. Visual categories change settings for system visibility, RVR,
cloud layer 0, and ground fog. Cloud layers 1 and 2 are disabled
when a visual category is selected. Visual categories are defined by
the VisualCategoryData.txt file in the
C:\EP2\IGSetup\IGTuning\Viscal directory. Table 1-5 lists the
default settings for each visual category.
Table 1-5. Visual Category Default Settings
System
Visual Category RVR Cloud Layer 0 Ground Fog
Visibility
CAVOK 100 miles 0 ft Disabled Disabled
CAVU 250 miles 0 ft Disabled Disabled

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Enabled
3600 m Enabled
Circling 0 ft Top 6000 ft
11811 ft Height 700 ft
Bottom 700 ft
Enabled
150 m 150 m Enabled
Take-off min Top 6000 ft
492 ft 492 ft Height 100 ft
Bottom 100 ft
Enabled
1200 m 1200 m Enabled
Non-precision Top 6000 ft
3937 ft 3937 ft Height 450 ft
Bottom 450 ft
Enabled
550 m 550 m Enabled
CAT I Top 6000 ft
1804 ft 1804 ft Height 250 ft
Bottom 250 ft
Enabled
300 m 300 m Enabled
CAT II Top 6000 ft
984 ft 984 ft Height 150 ft
Bottom 150 ft

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System
Visual Category RVR Cloud Layer 0 Ground Fog
Visibility
Enabled
300 m 300 m Enabled Height
CAT III Top 6000 ft
984 ft 984 ft 70 ft
Bottom 70 ft
Enabled
200 m 200 m Enabled
CAT IIIa Top 6000 ft
656 ft 656 ft Height 75 ft
Bottom 75 ft
Enabled
125 m 125 m Enabled
CAT IIIb (125 m) Top 6000 ft
410 ft 410 ft Height 50 ft
Bottom 50 ft
Enabled
75 m 75 m Enabled
CAT IIIb (75 m) Top 6000 ft
246 ft 246 ft Height 35 ft
Bottom 35 ft

Broken clouds can be toggled ON or OFF using the Enable checkbox


within the Broken Clouds group box. The height and density of the
broken clouds may also be controlled within the Broken Clouds
group box. If the broken clouds are enabled, the horizontal slider
along the right side of the window can be used to control the height
of the broken clouds. The altitude of the broken clouds is in feet
above Mean Sea Level (MSL).
There are three (3) cloud layers supported in EP2. Cloud layer 0 is
defined as the lowest cloud layer, layer 1 is the layer above layer 0,
and layer 2 is the highest cloud layer. The top of each cloud layer
must be greater than the bottom. The top of each cloud layer must
be below the bottom of the cloud layer above it (if enabled), and
the bottom of each cloud layer must be greater than the top of the
layer below it (if enabled). In other words, the cloud layers cannot
overlap with other cloud layers.

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Each cloud layer can be toggled ON or OFF using the Enable
checkbox within the Layer group box. The Layer group box also
contains controls for toggling the top/bottom scud, setting the
top/bottom height, density and in-cloud visibility. All altitudes are
entered in feet above MSL, unless indicated otherwise.
Each cloud layer has a transition zone that can be set through the
CLI or a host opcode. The transition height is indicated in light
gray text to the left of the top and bottom heights. A cloud layer
cannot be enabled unless the height of the layer is at least double
the transition height plus 1.
Top and bottom scud thickness for each cloud layer is indicated in
light gray text to the left of the top/bottom scud enable
checkboxes. The scud thickness can be set through the CLI or a
host opcode.

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Ground fog can be toggled ON or OFF using the Enable checkbox


within the Ground Fog group box. The Ground Fog group box also
contains controls to toggle patchy fog on or off, adjust the ground
fog height and specify the patchiness. Changes to the patchiness
will only have an effect if patchy ground fog is enabled.
The ground fog height can be greater than the bottom of the lowest
cloud layer, allowing the ground fog to overlap with the lowest
cloud layer. If the ground fog overlaps with the lowest cloud layer,
it is truncated by the bottom of the lowest cloud layer, and the
splitter to change the height of the ground fog is disabled (a tool tip
will be displayed indicating that the ground fog overlaps with the
particular layer). The lowest cloud layer can be dragged down
below the visual representation of the ground fog.

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Figure 1-11. Cloud/Vis/Fog Window

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1.7.2 Time of Day (TOD)/Weather


The TOD/Weather Properties window (see Figure 1-12) allows
control of the time of day and of global and regional weather
effects. This window can also be accessed by expanding the
configuration tree to PropertiesTuningEnvironment and
double clicking on the TODWeather node.
The database season can be set.
Time of day scenes can be selected from the Time of Day drop-
down list.
Runway contaminants can be selected from the Runway
Contaminant drop-down list. This only modifies the global
contaminant.
Wind layers can be modified from this page. Global or regional
wind can be selected from the Region drop-down list. The desired
wind layer can be selected using the Wind Layer slider or typing the
layer in the text box. The layer can be turned on and off with the
Wind Enable checkbox. The layer’s altitude and heading can be set
with the Wind Altitude and Wind Heading sliders, or by typing the
values in the text box. Valid altitudes range from 0 feet to 60,000
feet. Heading can be set between -360 degrees and 360 degrees
and describes the direction from which the wind blows (i.e. a
heading of 0 degrees indicates a wind blowing from north to south).
The layer’s speed can be set by typing the value in the text box;
wind speed is measured in knots.

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Figure 1-12. TOD/Weather Properties

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1.7.3 Visibility Calibration


The Visibility Calibration window (Figure 1-13) allows tuning of the
system visibility. This window can also be accessed by expanding
the configuration tree to PropertiesTuningEnvironment and
double-clicking on the VisibilityCalibration node.
General visibility in EP2 is via physical modeling of light interaction
with the atmosphere. While this model is physically accurate, fine-
tuning of the visibility is possible.
Visibility Calibration (viscal) files can be saved and loaded from this
page. Enter the desired file name in the Viscal File text box, or
searched for by clicking the button next to the text box. Click the
Load button to load the requested file and click the Save button to
save the current data to the requested file.
NOTE: Loading will not prompt you to save the current data and
saving will not ask if you are sure you want to overwrite
another file.
If the file cannot be written or read, an error message is written to
the EP2 log. This page uses the viscal path (see the Path
command in the CLI manual or type help path in the EP2
command line window). If you want to save to or load from files in
this location, only the file name is required. Otherwise, the full
path is required.
Visibility can be calibrated for polygons and for light points;
calibrating light points will automatically calibrate fog halos. These
primitives can be individually calibrated for the sky and for ground.
They can also be calibrated differently for different times of day.
The table on the right side of the page displays the calibration data
for the specified primitive and time of day. Calibration factors
cannot be input to this table.

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If visibility calibration is required, the recommended procedure is:
1. Select a start point from the Start Point pull-down list.
2. Check the Enable Calibration checkbox.
3. Select the visibility calibration point to tune.
1) Select the visibility range to calibrate from the Range
drop-down list.
2) Select the rendered primitive from the Primitive drop-
down list.
3) Select the time of day scene from the ToD drop-down
list.
4) Select the model type from the Model drop-down list.

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4. Tune the visibility calibration point by adjusting the Factor


slider or typing the desired value in the text box.
5. Save your calibration file often.
6. When visibility calibration is complete, edit your site-specific
reset file to load the visibility calibration file with the
command: visibility \file restore=yourFile.vct
The button Clear All Calibration can be used to quickly reset all
visibility calibration factors to 1.0 (no calibration adjustment).

Figure 1-13. Visibility Calibration Properties

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1.7.4 Runway Lighting
The Runway Lighting window (see Figure 1-14) is used to control
global light switches that control runway lighting. There are 15
runways to control.
A specific runway can be selected from the Runway combo box and
the combo box to the right can be used to change the intensity step
of all the lights on that particular runway.

The intensity step is a value between 0 and 5. By default, step 0 is


off, or no intensity and 5 is maximum intensity. Step 3 is the

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modeled (default) intensity. The intensity step values can be tuned


by using a CLI command.
The All Runway Lights combo box can be used to change the
intensities of all the lights on all the runways.

The intensities of individual light switches can be configured using


the respective combo boxes. The tool tip for each intensity label
and combo box indicates the global light switch that is affected by
the intensity specified in the combo box.
NOTE: The switch numbers that the runway lights control depends
on the type of global light switch mapping being used (see
section 1.7.6). Tool tips indicate the switch number
currently being controlled by the combo box.
Check the Random Lights check box to randomly vary the
brightness of all lights.
Table 1-6. Runway Light Type Abbreviations
TDZ Touch Down Zone
REIL Runway Edge Indicator Lights
VLA Visual Landing Aids
LAHSO Land And Hold Short Operations

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Figure 1-14. Runway Lighting Window

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1.7.5 Taxiway Lighting


The Taxiway Lighting window (see Figure 1-15) is used to control
global light switches that control taxiway lighting. There are 15
taxiways to control. A specific taxiway can be selected from the
Taxiway combo box and the combo box to the right can be used to
change the intensity of all the lights on that particular taxiway.

The All Taxiway Lights combo box can be used to change the
intensities of all the lights on all the taxiways.

The intensities of individual light switches can be configured using


the respective combo boxes. The tool tip for each intensity label
and combo box indicates the global light switch that is affected by
the intensity specified in the combo box.
NOTE: The switch numbers that the taxiway lights control
depends on the type of global light switch mapping being
used (see section 1.7.6). Tool tips indicate the switch
number currently being controlled by the combo box.
There are some runway lights displayed on the taxiway lighting
window for reference only. These lights will not be affected by
changes to the taxiway lighting. These lights include the approach
strobe lights, threshold lights, runway center and runway edge
lights. The intensities for these lights can be configured on the

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runway lighting window.
Some of the taxiway lights are common for all taxiways. If you
change their intensities on a particular taxiway, all the taxiways will
reflect this change, since they are common lights for all taxiways.
These lights are the centerline lead-on lights (from hold to runway)
and the taxiway centerline leadoff lights (from runway to hold).
Table 1-7. Taxiway Light Type Abbreviations
CAT Category
REL Runway Entrance Lights
THL Takeoff Hold Lights
RETIL Rapid Exit Taxiway Indicator Lights

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Figure 1-15. Taxiway Lighting Window

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1.7.6 Other Lighting


The Other Lighting window (see Figure 1-16) is used to control
other global light switches that are independent of a particular
runway or taxiway, such as the airport beacon, obstruction lights,
moving traffic lights, docking indicator lights, etc. This window also
contains controls for global switches to control lightning and stars.
NOTE: The switch numbers that the airfield obstruction lights,
environment obstruction lights and environment lights
control depend on the type of global light switch mapping
being used. Tool tips indicate the switch number currently
being controlled by the combo box.

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Figure 1-16. Other Lighting Window

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1.7.7 Global Mapping


The Global Mapping drop-down menu allows the user to choose the
type of global light switch mapping to use. The choices are None,
Legacy, and Extended. None indicates that EP2 switch numbers
will be used (the default), Extended indicates EP switch numbers
will be used, and Legacy indicates that legacy ESIG switches
numbers will be used.

1.7.8 Aircraft Lighting


The Aircraft Lighting window allows the user to control the external
aircraft lights. Individual lights can be selected, turned on/off, and
their heading and pitch modified. Aircraft lights can be defined in
terms of position, direction, intensity, shape and color. The shape
of each light source can be defined by beam width, range and
feather properties, which set the beam width, range of full
attenuation, and softness of the cone of the beam, respectively.
The model specifies the moving model to which that the light is
chained.
This window can also be accessed by expanding the configuration
tree to PropertiesTuning and double-clicking on the
AircraftLighting node.

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Figure 1-17. Aircraft Lighting Window

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1.7.9 Keypad
The Keypad window allows the user to monitor and control the
position of moving models. Models can move in six degrees of
freedom – heading, pitch, roll, x (left/right), y (forward/reverse),
and z (up/down). Models can be moved by either using the
numeric keypad on the keyboard or by clicking the representative
buttons on the Keypad window. If the keyboard is used, Num Lock
must be turned off.
The rate at which models move can be adjusted using the rate
scalars for translation or rotation. The rotation rate affects
heading, pitch and roll changes, whereas the translation rate
affects x, y and z changes.
A model can be repositioned by entering the moving model and
submodel number and entering a new position in the Position group
box.
While editing the moving model/submodel numbers, the position,
or the rate scalars, updates from the RT for the respective fields
will not be done. This is indicated by a shaded background color in
the respective area. To enable updates after editing, click outside
of the shaded area.

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Figure 1-18. Keypad Window

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1.7.10 Map
The Map window allows the user to position the eyepoint anywhere
in the world by double-clicking the left mouse button on a location
on the map. Double-clicking on the map also centers the map on
the position that was double-clicked. Double-clicking on a custom
airport will position the eyepoint on the glideslope of the first
runway of the custom airport.
The world map consists of many different layers that can be
enabled or disabled by checking the box in the Layers list to the left
of the map. The layers are rendered in priority order according to
their order in the Layers list. To re-order the rendering order of the
layers, simply drag and drop the layers within the Layers list.
The Airports of Interest layer contains some of the most widely
known airports in the world. DAFIF data is available for these
airports which consists of the airport name, ICAO/IATA airport
codes, latitude, longitude, elevation, and runway information.
When simulation is not running, the Custom Airports layer is
composed of airports that have been custom-installed on the
system running EP2. A custom airport is defined by an Airport of
Interest airport (see previous paragraph) with a Creator flight file
(*.flt) within the C:\EP2\SceneData hierarchy that begins with the
three-letter IATA code of the airport.
If simulation is running, the Custom Airports layer consists of
airports that have been loaded by the RT.
There are layers to display the page ranges for custom airports and
paged generic airports. The Paged Generic Airports (including their
labels and page range) and the Paged Custom Airports layers’
content are determined by the RT system, and are only enabled
while simulation is running.

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The Airport Plans layer does not show the airport plans unless the
Airport Tooltips layer is also enabled.
The Eyepoint Indicator tracks the eyepoint lat/lon and heading.
The indicator points at the eyepoint lat/lon in the direction of the
eyepoint heading.
The map may be zoomed by using the mouse wheel. Moving the
mouse wheel up zooms in on the map and moving the mouse wheel
down zooms the map out. As an alternative, zooming may also be
done by holding the <Shift> key down while dragging with the
right mouse button. When the mouse is dragged up the map
zooms out and when the mouse moves down the map zooms in.
The zoom value is displayed on the bottom of the right section of
the window.

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Panning is done by dragging the map with the left mouse button.
As an alternative, panning can also be done by holding the <Ctrl>
key down and dragging with the right mouse button.
To select a particular area of the map, rubber banding can be used.
Hold down the <Alt> key and drag with the left mouse button
around the area of interest. You will see a red rectangle
surrounding the area. When the mouse button is released, the
map becomes centered on the area and zoomed to show the
selected area. To cancel the selection, release the <Alt> key prior
to releasing the mouse button.
Use the Reset Map button to reset the map transformations back to
their original state.

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Figure 1-19. Map Window Showing World Vector, Custom Airports
and Eyepoint Indicator Layers (default)

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Figure 1-20. Map Window Showing Raster Map, Lat/Lon Lines, World
Vector, Custom Airports, Paged Custom Airports, Airport Tooltips,
Airport Plans and Eyepoint Indicator Layers

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Figure 1-21. Map Window Showing World Vector, European Large
Rivers, Custom Airports, Custom Airports Page Range, Paged Generic
Airports, Paged Custom Airports and Airport Tooltips Layers

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1.7.11 Saved Positions


The Saved Positions window allows the user to relocate the eye
point by first loading the desired position file and then double
clicking the desired position from the displayed list. Position files
can be edited by using the Add, Edit, and Remove buttons.
To jump to a specific location, you can either highlight the desired
position and click the Jump To Location button, or double-click on
the position in the table. This will reposition the eye point to the
associated position.

Figure 1-22. Saved Positions Window


If the user wished to start a new saved positions file, they can click
the New button. This will clear all data from the window and allow
them to start a new positions file, which they can then save by

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clicking the Save button.
The user can edit an entry by selecting it in the dialog and clicking
the Edit button. They will then be presented with a screen that
looks like the image below.

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Figure 1-23. Position Editor Dialog

The dialog will show the current data from the saved positions
window. If the real-time software is currently running, the Current
Eyepoint Position button is enabled. Clicking on this button will
load the current eye point position into the dialog box.

1.8 Monitoring Tab


The Monitoring Tab provides access to the windows used to monitor
the IG.

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1.8.1 Model Positions
The Model Positions window (Figure 1-24) can be used to monitor
the model positions of moving models within the system. The
moving model number and submodel number can be selected. The
Keypad checkbox shows whether keypad flight is associated with
the moving model. This checkbox can be checked to bind the
keypad to the associated moving model.

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Additional rows can be added by clicking the Add row button, or by


right clicking in the list view and selecting Add row from the context
menu. If the window is a floating window, <Ctrl-N> will also add a
new row.
If a row is selected, it can be removed by clicking on the Remove
selected row button, or by right clicking in the list view and
selecting Remove selected row from the context menu, or by
pressing the Delete key on the keyboard.
The list of moving model numbers and submodel numbers that are
currently being monitored is saved/restored as part of the window
layout.

Figure 1-24. Model Positions Window

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1.8.2 Statistics Favorites Window
The Statistics Favorites window (Figure 1-24 and Figure 1-26) is
used to monitor favorite statistics in the system. Statistics are
displayed based on the current system configuration. For example,
systems that do not have Mission Function Engine (MFE) hardware
will not show MFE statistics.
The statistics show columned statistics for Real-Time, Load
Management, Mission Function Engine, Scene Processor, Texture
Memory and System Resources categories. To make the best use
of the available screen real estate, each category can be expanded
or collapsed and each column may be re-sized or hidden/shown.
To re-size a column, drag the column separators to the desired
size. To hide/show a column, right-click on the column header.

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Most of the statistics show a maximum (or minimum, where


applicable) value for that statistic over time. To reset the
maximum values for the category, click the Clear button to the
right of the statistic category.
The state of the category (expanded/collapsed), which columns are
visible, column widths, and whether the maximum values are being
displayed (in the case of the Scene Processor or MFE categories) is
saved/restored as part of the window layout.

Figure 1-25. Statistics Favorites Window (Desktop)

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Figure 1-26. Statistics Favorites Window
(EP-80 with 3 SPs and 1 MFE)

1.8.3 Statistics Window


The Statistics Window (Figure 1-27) provides the ability to monitor
RT statistics. Statistics to be monitored can be selected from a list
of available statistics by right-clicking in the statistics window and
choosing Select from the context menu. This will display the
Statistics Selection dialog box in which you choose the statistics to
monitor. Selecting the parent node in the statistics selection tree
enables all child statistics.

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Figure 1-27. Statistics Window and Statistics Selection Dialog

Multiple statistics windows can be viewed at the same time. This


can be a convenient way to group and organize statistics for
monitoring. Click the Statistics icon on the IG Monitoring tab to
create a statistics window and select the statistics to monitor.

1.8.4 Memory Window


The Memory window (Figure 1-28) can be used to monitor the
memory used by different users within the system. Memory can be
displayed in megabytes or bytes, and the monitoring can be frozen,
if desired. Reporting of leaks and error trapping may be enabled by
checking the respective checkboxes. By default, any memory used

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value of 0 is not shown. To show values of 0, check the Show Zero


Values checkbox.
The memory window displays the selected memory users. The first
column displays the amount of memory that the user and all of its
children are using. The second column displays the amount of
memory that the user itself is using.

Figure 1-28. Memory Window


There are a number of different memory types. To see details of

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the memory being used by type, check the Show Detail Column
checkbox. To display a particular memory type, choose the
memory type from the combo box in the header of the details
column. The Detail column shows not only the amount of the
particular type of memory being used but it also shows the percent
of that memory type being used. The Total row in the Detail
column shows the amount of memory allocated for the memory
type being displayed.

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Figure 1-29. Memory Window with Detail Column

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1.8.5 Height Above Terrain (HAT) Window


The HAT window allows the user to monitor one of 4 HAT test
points. See Figure 1-30. The test points are defined using the CLI
HAT command. If a user attempts to monitor a HAT test point that
does not exist, the underlying HAT system will create one and
attach it to the eye point. The instantaneous HAT is indicated in
the HAT text boxes and the height of terrain (HOT) is indicated in
the HOT text boxes and graphically as well, with the terrain height
as a red line and the test point as either a black, blue, orange or
violet line. The yellow vertical line indicates the current sampling
position in the graph.
The minimum and maximum HAT and HOT values are reported in
the upper right corner of the window. Hovering over the values in
the grid will provide a tooltip showing the location where the
minimum or maximum occurred. Double-clicking on the value in
the grid will reposition the eye point to the associated position of
the minimum or maximum.
The user also has the ability to control how often the HAT/HOT
values are updated by changing the value in the update frequency
text box.
Updates to the graph can be paused by checking the Pause
checkbox. Clearing this checkbox causes sampling of HAT/HOT
data from the Real Time system to resume.
The scale of the graph can also be adjusted. The Top and Bottom
scale values represent the altitude range that the displays. The
default is for the system to display the values in a graph
representative of 0-20000 feet. These values can be changed at
any time during the graphing process and the scale of the graph
will be updated.

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Figure 1-30. HAT Window

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1.9 User Interface Tab
The User Interface tab provides access to most of the windows in
the standard layout, including the configuration window, logger
window, and CLI window. It also provides access to manage the
window layouts (and respective window settings) and UI options.

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1.9.1 Configuration Window


The Configuration window displays a tree showing the RT modules
that have been loaded, the screen types and their associated
screens, the viewports that have been created, and configuration
properties. Nodes in the configuration tree may contain context
menus used to view or edit properties of the node, delete the node,
create new nodes, etc. Double-clicking a node in the configuration
tree will display properties of the associated node, if applicable.

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Figure 1-31. Configuration Window

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1.9.1.1 Modules
The Modules section of the configuration tree contains a list of the
RT modules that have been loaded. If a module is an optional
module it will have either a or a to the left of the module
name. Required modules do not have an icon to the left of their
names.

1.9.1.2 Screens
Screens are configured using the System Manager application on
EP-8000 hardware. Other hardware will be configured with a single
screen. Screens are displayed as ancestors of the Screen Types
node in the configuration tree.

1.9.1.3 Viewports
A default viewport called ‘Viewport0’ is created as part of the
creation of a new configuration. See Figure 1-32. Additional
viewports may be created by right-clicking the Viewports node.
Viewports may be deleted by right-clicking the applicable viewport
node and choosing Delete from the context menu.

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Figure 1-32. Viewport Properties Dialog

1.9.1.3.1 Viewport Selects


To create viewport selects, make sure that all viewport dialogs are
closed, and then drag/drop viewports onto other viewports within
the configuration tree. This will assign parent/child relationships
for the selects. Parent viewports have control for selecting the
active child viewport (via CLI VIEWPORT \SELECT command).
To change the order of the viewport selects, drag/drop viewports
within the child list in the tree hierarchy. The order of the child
viewports determines the select numbers.
To remove a child viewport from its parent, drag the viewport and
drop it onto the Viewports group.

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1.9.1.4 Non-Linear Image Mapping (NLIM) Configuration


NLIM configuration parameters are accessed from the associated
viewport properties dialog by clicking the NLIM Configuration
button, or from the configuration window context menu of the
associated viewport.
While the RT is running, click the NLIM Configuration button on the
viewport properties dialog box.
To calibrate NLIM ensure the following:
• Make sure that the NLIM Enable check box is selected.
• Make sure the Enable check box within the Calibration group
box is selected.
• Select the Draw check box within the Calibration group box.
This will display the calibration points on the corresponding RT
viewport. Select the calibration point to adjust by clicking the point
in the dialog box, or use the arrow keys on the keyboard to move
selection from one point to another. Click the arrow buttons or use
the keyboard <Ctrl+arrow key> to adjust the calibration points as
necessary.
If the eye orientation Automatic checkbox is checked, the heading
and pitch will be generated automatically.
After the NLIM parameters have been configured, click Save.
The NLIM configuration will be saved to a file in the NLIM directory
under the IGTuning folder. The name of the NLIM file will be the
name of the viewport and have an extension of .nlim. This file will
be loaded when the RT starts running, based on the viewport
name.
To load another NLIM configuration, click the Restore button to

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browse for the NLIM configuration file to restore.
The Previous and Next buttons will cycle through the available
viewports. This is useful if you would like to configure NLIM
parameters for multiple viewports with a single NLIM dialog.

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Figure 1-33. NLIM Configuration Dialog

1.9.1.5 Edge Blend


Edge blend configuration parameters are accessed from the
associated viewport properties dialog by clicking the Edge Blend
button, or from the configuration window context menu of the
associated viewport. See Figure 1-34.

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Figure 1-34. Edge Blend Dialog

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The Previous and Next buttons will cycle through viewports. This is
useful if you would like to configure multiple displays using a single
Edge Blending dialog.
Selecting the Enable check box will apply the blend on the display.
This will allow you to see how your changes affect the actual
display.
The Reset All button will snap all of the edges back to the sides of
the display, while the Reset button will only snap back the selected
edge.
If the Link Adjacent Points check box is checked, points move in
unison, where appropriate. Otherwise, the points move
independently.
The Selected Edge radio buttons are used to select an edge in the
display to modify. You can also select a desired edge by holding
down <Ctrl> and pressing the arrow key associated to the edge
that you wish to select, i.e., <Ctrl-right arrow> will select the right
edge.
Once an edge is selected, you can select individual points along
that edge to adjust. You can do this by either clicking on the point
that you wish to select, or using the arrow keys to shift the
selected point.
Once you have the point selected, you can adjust the point and
associated line by clicking on the arrow buttons in the Adjust
Selected Line button group, or by using the arrow keys.
On horizontal edges, points may only be adjusted up or down. On
vertical edges points can only be moved right or left.
Changing the value in the Cursor Step Size control will either

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increase or decrease the distance that a point will travel with each
adjustment.
You can adjust the blend type that is used on the display by
changing the value in the Blend Type drop-down menu. You can
also adjust the intensity in the blend area by changing the value in
the Intensity Exponent box
The Time of Day scalars may be set by setting the scalars in the
corresponding RGB boxes and then clicking Apply Scalars. When
the scalars are applied, every TOD will be updated.
The Save button will save the current configuration to file in the
IGTuning directory. The name of the Edge Blend save file will be
the name of the viewport with an extension of .eb. You can reload
a saved Edge Blend save file by clicking the Restore button.

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1.9.1.6 Post Processor Configuration


Post processor configuration parameters are accessed from the
associated viewport properties dialog by clicking the Post Processor
button, or from the configuration window context menu of the
associated viewport.

Figure 1-35. Post Processor Properties Dialog

The post processor properties dialog allows configuration of XG or


EXG parameters. Choose the post processor type from the post
processor combo box to begin configuration. If the post processor
type is XG, there are no configuration parameters to be set from

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the GUI. There are CLI commands available to choose the
appropriate configuration and select.

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Figure 1-36. Post Processor Properties Dialog for XG

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Figure 1-37. Post Processor Properties Dialog for EXG


An EXG configuration includes the EXG IP address and the Local IP
address, as well as RVP card configuration parameters. To use
detected EXG IP addresses, choose an EXG Id from the EXG Id

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combo box. To specify remote IP addresses, choose Remote from


the EXG Id combo box.
The post processor configuration will be saved to a file in the
PostProcessor directory under the IGTuning folder. The name of
the post processor file will be the name of the viewport and have
an extension of .pp. This file will be loaded when the configuration
is loaded, based on the viewport name.
To load another post processor configuration, click the Restore
button to browse for the post processor configuration file to
restore.
Post processor configuration files are automatically saved when the
Apply or OK button is clicked.

1.9.1.7 Properties
RT modules can register configuration parameters specific to
their module. By default, properties are persisted and editable
while the RT is not running. Properties have a number of
attributes that can override this default behavior:
• Read-only–control(s) are disabled for modifications.
• Run-editable–control(s) are enabled for modifications
while RT is running.
• Non-persistent–property is not persisted to the
configuration file; control(s) are indicated by a shaded
background color.
• Advanced–control(s) are hidden unless the Show
Advanced checkbox is checked.

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Figure 1-38. PostProcessor AcCoupling Properties Window


The Revert All button reverts the properties back to their
configuration values. Individual properties can be reverted by right-

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clicking on the appropriate property and choosing Revert from the


property’s context menu.

1.9.1.7.1 DAFIF Data


To modify the supplied DAFIF data the user creates some
modification files and then uses the EP2 GUI to update the original
data. Following this process (Figure 1-39) allows the user to
maintain their own modification files without altering the original
DAFIF data and to use ARINC data (if available). There is a line of
text at the top of each generated custom file (CustomAiportData.txt
and CustomRunwayData.txt) stating what files were used in its
creation.

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Figure 1-39. DAFIF Data Update Process
Initially, the system is set up to reference the supplied DAFIF data
(DafifAirportData.txt and DafifRunwayData.txt in the installed real-
time’s IGTuning\AirportData directory). However, if ARINC data is
available and/or the user wants to edit (add, remove, update) the
existing data, it is possible to create modification files which modify
the original DAFIF files creating custom data files
(CustomAirportData.txt and CustomRunwayData.txt) in the
IGTuning\AirportData directory. Existing custom data files in the
IGTuning\AirportData directory will be overwritten.

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NOTE: CustomAiportData.txt and CustomRunwayData.txt files are


automatically generated and should not be modified by
hand.
When the real-time is running, the autogeneric airport functionality
checks for available data in the IGTuning\AirportData directory and
uses it if it is present. If custom data is not available, the
autogeneric functionality uses the supplied DAFIF data in the real-
time’s AirportData directory. The user can confirm the name and
location of the data being used by the autogeneric functionality by
expanding the configuration tree to Properties Tuning and
double-clicking on the DAFIF node (see Figure 1-40). The read-only
fields “Airport data file” and “Runway data file” display the name
and location of the referenced data.
To access the DAFIF data update functionality, check the “Show
Advanced” checkbox on the DAFIF node. This enables the user to
choose how to update the existing DAFIF data; each browse button
can be used to specify which files to use during the update process.
NOTE: Updates cannot be performed while the EP2 real-time is
running.

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Figure 1-40. DAFIF Data Update Facility

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DAFIF Update Process


In order to update the existing DAFIF data, the DAFIF update
functionality performs the following general process:
1. ARINC data is applied, if available.
2. Airport data is applied, if required.
3. Runway data is applied, if required.
Airport and runway data is removed, if required.

ARINC Data
If ARINC data is available, it can be merged with the existing DAFIF
data; this will update any existing ICAO entries in the DAFIF data
with the corresponding data from the ARINC file and will add new
ICAO entries where the entries exist in the ARINC data but not in
the DAFIF data.
Please note that if there is data for an ICAO in the ARINC file, then
it will be used to completely replace any existing data for this ICAO
in the DAFIF data. The customer will need to supply the ARINC
data. It is recommended that the ARINC data file be placed on the
IG under the IGTuning\AirportData directory. The file can then be
selected using the ARINC data file’s browse button as described
above

Airport Data
If the user wants to modify an existing airport, or add a new airport,
then an airport update file must be created. Note that an airport
update file is not needed for an existing airport if only the runways
need to be modified. The airport data update file is a text file which
must conform to the format used within the existing DAFIF airport
data text file:

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Field chars
Airport ICAO [00]-[03]
Airport latitude [05]-[14]
Airport longitude [16]-[26]
Airport elevation [28]-[32]
Beacon and control tower [34]
Airport name [36]-[73]

Latitude and longitude are in decimal degrees, and elevation is in feet.


If the “Beacon and control tower” field contains a ‘C’ then EP2 places a
civil beacon and control tower; if it contains an ‘M,’ a military beacon
and control tower is placed.

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Runway Data
If the user wants to modify an existing runway, or add a new runway,
then a runway update file must be created. The runway data update
file is a text file which must conform to the format used within the
existing DAFIF runway data text file (runway data lines must exist in
pairs – primary end and secondary end).
Primary end (first line of the runway data pair)
Field chars
Airport ICAO [00]-[03]
Blank space [04]
Runway length [05]-[09]
Blank space [10]
Runway width [11]-[13]
Blank space [14]
Runway ID [15]-[17]
Blank space [18]
Runway latitude [19]-[28]
Blank space [29]
Runway longitude [30]-[40]
Blank space [41]
Runway elevation [42]-[48]
Blank space [49]
Runway heading [50]-[54]
Blank space [55]
Lighting_1 [56]-[57]
Blank space [58]
Lighting_2 [59]-[60]
Blank space [61]
Lighting_3 [62]-[63]
Blank space [64]
Lighting_4 [65]-[66]

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Blank space [65]
Lighting_5 [68]-[69]
Blank space [70]
Lighting_6 [71]-[72]
Blank space [73]
Lighting_7 [74]-[75]
Blank space [76]
Lighting_8 [77]-[78]
Blank space [79]
Terminal offset [80] – [84]
Blank space [85]
Terminal side [86]
Blank space [87]
Glideslope angle [88]-[91]
Blank space [92]

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Distance to go markers [93]


Blank space [94]
Arresting gear [95]
Blank space [96]
Carrier markings [97]

Secondary end (second line of the runway data pair)


Field chars
Blank spaces [00]-[14]
Runway ID [15]-[17]
Blank space [18]
Runway latitude [19]-[28]
Blank space [29]
Runway longitude [30]-[40]
Blank space [41]
Runway elevation [42]-[48]
Blank space [49]
Runway heading [50]-[54]
Blank space [55]
Lighting_1 [56]-[57]
Blank space [58]
Lighting_2 [59]-[60]
Blank space [61]
Lighting_3 [62]-[63]
Blank space [64]
Lighting_4 [65]-[66]
Blank space [65]
Lighting_5 [68]-[69]
Blank space [70]
Lighting_6 [71]-[72]
Blank space [73]

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Lighting_7 [74]-[75]
Blank space [76]
Lighting_8 [77]-[78]
Blank space [79]
Terminal offset [80] – [84]
Blank space [85]
Terminal side [86]
Blank space [87]
Glideslope angle [88]-[91]
Blank space [92]
Distance to go markers [93]
Blank space [94]
Arresting gear [95]
Blank space [96]
Carrier markings [97]

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Latitude and longitude are in decimal degrees and elevation, width


and length are in feet.
The terminal offset and terminal side data is not present in the
original DAFIF source data or within ARINC data. It is added for use
within EP2 to allow terminal placement so that the terminal does
not lie on top of a crossing runway. There are two pieces of data
that define the position of the terminal:
1. Side of runway – The terminal can be placed to the left or the
right of the runway. There is a third option, called “Fixed”,
which is to be used in conjunction with the yet-to-be-
implemented CLI command “generic fixedterminal on/off”.
The ‘F’ parameter within the runway data file indicates that
the terminal will be placed (in relation to the end assigning the
‘F’) on the opposite side of the runway to what the other end
says (which is, in fact, the same side).
2. Distance down the runway – In order to avoid crossing
runways it may be necessary to move the terminal from its
default position.

Distance to go markers, Arresting gear and Carrier markings are


enabled (‘1’) or disabled (‘0’).
The airport’s ICAO code is used in order to provide regionalized
lighting and markings. The following rules apply:
ICAO Code Region’s Aviation Authority
EG__ CAA
K___ FAA
P___ FAA
RJ__ JCAB

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RO__ JCAB
All others ICAO
There is a CLI command “genericairport \DAFIFMapping” which
specifies whether to use the legacy FLIP-code mapping mode or the
new mapping mode.
DAFIF lighting configuration codes (including additional Rockwell
Collins codes), for use in fields Lighting_1 to Lighting_8, are as
follows:
DAFIF Approach Light Types
09 REILS only
10 ALSF2
11 ALSF1
12 SALS
13 SSLAR

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14 SSALSF (region FAA: MALSF)


15 MALSR
Legacy Mapping New Mapping
24 None CalvertI
29 None CalvertII
33 CalvertII CalvertI

EP2 Additional Light Types


ICAO-style CAA-style FAA-style
61 ALCL1 60 CalvertI 63 ALCL5 85 ALSF2
62 ALCL2 64 SALSF 81 SALS 87 MALS
65 ALSF2 67 SALS 82 SSALR 89 MALSF
66 ALCL5 68 SSALR 83 SSALF 90 ODALS
69 SSALF 84 SALSF

DAFIF VLA Types


43 VASI 3-bar both sides 73 T-VASI left only
44 T-VASI both sides 74 T-VASI right only
50 PAPI left only 75 VASI 3-bar left only
70 PAPI both sides 76 VASI 3-bar right only
71 PAPI right only 77 VASI 2-bar left only
72 VASI 2-bar both sides 78 VASI 2-bar right only

Suggested Default Settings


Field FLIP-code Lighting System
Lighting_1 02 SF Sequenced Flashing Lights
Lighting_2 03 TDZL Touchdown Zone Lighting
Lighting_3 04 CL Centreline Lighting System

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Lighting_4 05 HIRL High Intensity Runway Lights
Lighting_5 10 A ALSF-2
Lighting_6 50 PAPI Precision Approach Path Indicator

Deletion of Data
If the user wants to delete an existing airport or runway, a data
deletion file can be applied to the airport and/or runway data –
removing either entire entries or just specific runways. To remove
an entire entry (airport and corresponding runway data) the ICAO
must be entered on its own line, for example:
Field chars
ICAO [00]-[03]

KDFW

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To remove a specific runway, or runways, the ICAO must be


entered on its own line, followed by a space, and then the runway’s
ID. Subsequent runways for this ICAO can either be entered after
the previous ID, with a space between, or a new line used with the
ICAO, followed by a space, and the runway ID, for example:
Field chars
ICAO [00]-[03]
Blank space [04]
Runway IDs [05] onwards (separated by a space)
(runway IDs can be 2 or 3 characters long)

PGUA 24R 06R


Or
PGUA 24R
PGUA 06R

Lines within the data deletion file can be commented out by


beginning the line with an exclamation mark (!).

1.9.1.7.2 OpcodeDecode Window


The OpcodeDecode window (Figure 1-41) allows analysis of
Wireshark captures (.cap files) and comm record files (.hbf files).
This window can be accessed by expanding the configuration tree
to PropertiesTuning and double-clicking on the OpcodeDecode
node.

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Figure 1-41. OpcodeDecode Properties Window

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The file to be analyzed must be either a Wireshark capture file


saved in “NA Sniffer 2.00x” format with a “.cap” extension or a
comm record file taken using the “CLI>comm\record” command
with an .hbf file extension. Use the Capture file button to navigate
to the required file. If detailed analysis of any moving models is
required, enter the number of the moving models in the Decode
mm windows. Select the direction of data to be analyzed by
checking the From Host box for data from the host to the IG or
leaving it unchecked for data from the IG to the host. This is only
necessary for decoding SPX data, leaving the box checked is the
normal mode of operation. Select the host type (ESIG or SPX).
Normally ESIG is used as this covers all ESIG, EP1 and EP2
opcodes. Select the connection type (RAW for comm record files
and UDP for Wireshark captures). Then press the Decode Data
button to produce the decoded files. The files will be generated in
the same directory as that containing the original capture file.
12 files will be generated. If the original file is called filename.cap
or filename.hbf the generated files will be:
filename_opcodes.txt
This contains a text output of all the opcodes sent in both directions
between the host and the IG.
filename_summary.txt
This contains a list of how many times each opcode was sent.
filename_eye.txt
This contains a tab separated text file of all eyepoint (mm 0)
positions sent in opcode 3041 from the host. If opened in an excel
spreadsheet it can be used to plot any eyepoint position parameter
along with timing data.

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filename_eyehot.txt
This contains a tab separated text file of all eyepoint (mm 0)
positions showing eyepoint altitude, pitch and HOT data for each of
testpoints 0, 1 and 2. If opened in an excel spreadsheet it can be
used to plot eyepoint altitude and terrain height.
filename_hat0.txt
filename_hat1.txt
filename_hat2.txt
filename_hat3.txt
These contain all the height above terrain returns for each of the
test points 0, 1, 2 and 3.
filename_hot0.txt
filename_hot1.txt
filename_hot2.txt
filename_hot3.txt

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These contain all the height of terrain returns for each of the test
points 0, 1, 2 and 3.

1.9.2 Logger Window


The Logger window logs RT messages. Messages can be
categorized as status, warning, or error. By right-clicking in the
Logger window, a context menu provides the ability to choose
which messages are logged to the window. By default, error and
warning messages are logged to a file named logFile.txt in the Gui
subdirectory of the configuration directory. Time stamps may
optionally be logged for each RT message.
The context menu allows the default message types being logged
to the file to be changed as well. By default, the window has a
limited buffer size of 1024. This can be changed through the
context menu as well.
The context menu allows messages generated by an MFE to be
filtered from the output. If the MFE messages are filtered out, they
are not displayed in the window or logged in the file. The default is
to remove MFE status and warning messages, but to display MFE
error messages.
The settings for the logger window are persisted when the window
layout is saved.

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Figure 1-42. Logger Window

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1.9.3 CLI Window


The CLI window provides an interface to the RT Command Line
Interface (CLI). Commands can be entered in the command input
area, and the CLI output is displayed in the output area of the
window. The CLI commands are described in detail in the EP2
Software Users Guide: CLI and Opcodes (p/n 964-5924-001). To
display a list of possible commands, type help in the input area.

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Figure 1-43. CLI Window after help Command


If the RT is not running, the CLI> prompt is disabled. Commands
are only processed when the RT is running. If a command is being

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processed, the background color of the command input area


changes to green.
Continue Abort
Output area
button button Input area

Figure 1-44. CLI Window


If a timed wait command has been issued, the background color of
the input area changes to orange and a progress bar is displayed
under the input area. See Figure 1-45.

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Figure 1-45. CLI Window During a Timed Wait
The background color is red if the RT is at an infinite wait command
(see Figure 1-46). To continue from an infinite wait command,
either the green arrow (continue) or the red stop (abort) must be
pressed, or the corresponding CLI command issued.

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Figure 1-46. CLI Window During an Infinite Wait


During a timed or infinite wait, the continue button may be clicked
to continue any running scripts immediately rather than waiting for
the wait time to expire. The abort button may be clicked to abort
all running scripts.
The input area of the CLI window supports command-line recall
using the <Up Arrow> or <Down Arrow> on the keyboard. These
two keys will cycle through the command history, displaying the
command recalled. An <Enter> key can be pressed to execute the
command recalled, or the command may be edited prior to hitting
the <Enter> key for command execution.

1.9.3.1 Auto-Generated Commands


If there are two consecutive CLI commands that differ only in
numerical values, you can use the <Ctrl-Up Arrow> or <Ctrl-Down
Arrow> to auto-generate and execute a command that increments
or decrements the numerical values in the same way as the two
previous commands. You can also use <Ctrl-Alt-Up Arrow> or

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<Ctrl-Alt-Down Arrow> to scale the delta in the numerical value by
10.
For instance, if the previous two commands were:
pos mm 0 h 5 p 10
pos mm 0 h 8 p 15
<Ctrl-Up Arrow> would generate and execute the following
command: pos mm 0 h 11 p 20

In the same way, if the previous two commands were:


pos mm 0 alt 5060
pos mm 0 alt 5050
<Ctrl-Down Arrow> would generate and execute the following
command: pos mm 0 alt 5040

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If the command options prior to the mismatched values do not


match, no command will be generated.
For instance, if the previous two commands were:
pos mm 0 h 12
pos mm 0 p 15
there will be no generated command because 'h' does not match
'p'.
NOTE: Because the GUI does not have a command parser,
rudimentary parsing is used, looking only at the command
strings entered. The GUI does not match parameter
values that are not entered in the same order as the
previous command line.
For instance, if the two previous commands were:
pos mm 0 h 5 p 10
pos mm 0 p 15 h 8
there will be NO generated command, even though heading and
pitch are both specified with numerical increments.
Each part of the command string is compared to the previous
command part. If they are numeric values, the difference is used
to generate and execute a subsequent command with the
difference added (<Up arrow>) or subtracted (<Down arrow>).

1.9.3.2 CLI Window Settings


The CLI window logs output from CLI commands. By right-clicking
in the CLI window, a context menu provides the ability to choose
whether messages are logged to a file. By default, messages are
not logged to a file. If file logging is enabled, the messages are
saved in a file named cliLogFile.txt in the Gui subdirectory of the
configuration directory.

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The context menu allows the size of the buffer for the CLI window
to be changed. By default, the window has a buffer size of 10000.
The context menu allows messages generated by an MFE to be
filtered from the output. If the MFE messages are filtered out, they
are not displayed in the window or logged in the file. The default is
to remove MFE messages. Note that when an MFE is connected,
some CLI commands for mission functions return status messages
that are generated on the MFE. These messages are also filtered
out if the Display MFE option is turned off.
The settings for the CLI window are persisted when the window
layout is saved.

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1.9.4 Layout – Save, Save As and Restore


The layout ribbon bar provides access to save, save as, or restore
different window layouts. A window layout contains information
about how the dockable windows in the application have been
docked.

The standard layout contains the configuration window docked to


the right side of the main window, the CLI window docked to the
bottom of the main window, the logger window docked to the top of
the CLI window, and a statistics window, docked as a document of
the main window. The standard layout is the initial layout when
EP2 is initially installed.
The initial layout is the layout that EP2 uses when it starts up. To
change the initial layout, open and dock the windows as desired for
the initial layout, and click Save. This will save the current window
layout as the initial layout, which will be used on subsequent runs
of EP2. The initial layout is stored in GUI\windowLayout.xml
under the configuration directory.
Layouts can be saved for later use by using the Save As… button.
The Save As button allows a filename to be chosen and the current
window layout to be saved to the requested file. It is
recommended that the layout files be stored in the GUI\Layouts
subdirectory of the configuration directory.
Layout files can be restored by clicking the arrow to the right of the
restore icon. The standard layout and the initial layout are always
available from the restore button’s MRU list, as well as any other

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saved layout files. If the restore button is clicked (not the arrow to
the right of the button) the initial layout is restored.

1.9.4.1 Settings Dialog


The Settings dialog box provides an interface to the application
settings. This includes general settings and configuration property
settings.
The Application Window Owns Child Windows check box determines
whether (non-docked) windows that belong to the application are
brought to the top of the z-ordering when the application window is
selected. If the application window owns the child windows, the
child windows are brought to the top of the z-ordering when the
application window is selected. If the application window does not
own the child windows, the child windows’ z-ordering is not
changed when the application window is selected.

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If the Enable Engineering Interface checkbox is checked,


engineering-only interface components are accessible from the
application.

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Figure 1-47. Settings Dialog

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1.10 Clutter Menu


The Tools tab provides access to the Clutter menu (Figure 1-48).

Figure 1-48. Clutter Menu

1.10.1 Access the Clutter Tool


Clicking on the Clutter menu opens the clutter tool. Starting with a
tagged airport model, a fully cluttered airport can be quickly
achieved. See Figure 1-49.
NOTE: This tool has been designed for use with the civil toybox
set of models.

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Figure 1-49. Creating a Fully Cluttered Airport

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1.10.2 Introduction to Using the Clutter Tool
There are two ways to start using the clutter tool.
Method One
The first way is to start with the mapping file that is provided with
the airport model. This file contains a set of auto-populated data
that can be used without modification to produce a basic set of
clutter files. The mapping file contains information concerning the
airline hub appropriate for the airport and which aircraft sizes
should be used at each gate. The first step is to change aircraft
(add/remove/change livery) and set up reference gates with
docking aids as required. Then, add any terminal servicing vehicles
and associate traffic with any available routes. Once these steps
are complete two files can be saved: a mapping file containing all

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the clutter information used for this airport, and the clutter file
itself which will be used by the real-time to generate the clutter.
Method Two
The second way to use the tool is required when there is no model
tag file available, and the user has to generate tags manually.
Once the manual tags are created they can then be used in the
same manner as the automatically generated tags.
A lot of set up can be done without the real-time running, but it is
recommended that the real-time is running to create/modify tags
and clutter.

1.10.3 Opening an Airport Mapping File


Before starting the clutter tool, any airport mapping files should be
placed in the C:\EP2\IGSetup\IGTuning\Clutter directory.
The format of the initial auto-generated mapping file is
xxx_yyyyyy_autoMap.xml where xxx is the IATA code of the airport
and yyyyyy is the model revision and autoMap indicates that the
file has been produced using the airport auto-mapping tool. For
example “SEA_ep803g_autoMap.xml” indicates a mapping file for
Seattle. Once the user has modified the initial auto-generated file,
the following naming convention is suggested:
xxx_yyyyyy_z_map.xml
where xxx is the IATA code, yyyyyy is the model revision and z is a
customer reference and revision.
This naming convention could also be followed for manually
generated clutter files produced for airports that have not been
auto-tagged. For example:
SEA_ep803g_DELTA_A320_5_revA_map.xml would be the file for
Seattle for the Delta A320 #5 revision A.

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Clicking the Clutter menu opens the Clutter window (Figure 1-50).

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Figure 1-50. Clutter Tool


Click the Open menu and select the required file from the
C:\EP2\IGSetup\IGTuning\Clutter directory (Figure 1-51) . For
example: SEA_ep803g_autoMap.xml.

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Figure 1-51. Selecting a Clutter File

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The following entries are set up in the model tag file created when
the airport model is built.
• Airport Name:
• Airline Hub:
• ICAO:
• IATA:

1.10.4 Tag Information and Editing


The Gates are grouped alphabetically and an aircraft with livery is
selected for each gate.

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In Figure 1-52 above, Gate B15 has been selected. The right-hand
window shows the tag definition. The State shows that it has been
Auto generated which means that very little of the other content
can be changed. There are two States for a Gate: Auto and
Manual.

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1.10.4.1 Auto-Generated Tags


An auto-generated tag has only two parameters that can be edited:
• Enable: If this box is checked then the tag is valid. If a tag is
not required or has been placed in error the tag can be disabled.
If a tag is disabled any clutter positioned at that tag will no
longer be displayed in the rendered scene.
• Reference Gate: If a gate is selected as a reference gate this
means that it is available for use by the simulator. A docking
aid can be added and terminal servicing vehicles can be added
but no aircraft are allowed.

1.10.4.2 Manual tags


Any tags that have not been automatically generated have to be
placed manually. This may be the case if some tags are missing
from an airport that has been automatically tagged or if an airport
has no tags at all. The real-time should be running when entering
manual tags; if it is not the Show Tags check box is disabled.
For a new airport that has no tags, a new mapping file needs to be
created as follows:
1. Create a new mapping file by selecting New.

2. A New Mapping File window appears.

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3. Enter the details and click OK

To create a manual tag, proceed as follows:


1. Use the keypad to fly the eyepoint to point at the location that
requires a tag.

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2. If this is the first tag in a group, a new group is required.


Right-click on the Gates folder and select Add Group.

3. Enter a name for the group.

4. Ensure the Show Tags check box is checked.

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.

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5. Right-click on the clutter tag in the tree and select Add Tag.

6. A New Tag Properties pop-up appears. There are seven types


of tags (Gate, Hold, Taxi, Windsock, Smoke Plume, Radar and
Other). The default is Gate which is what will be used here.
Enter a Tag Name and check that the Group is correct for this
tag.

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7. Click OK and a tag model appears in the scene.

8. Initially the tag model is above ground. Click on the new tag
and select Bind keypad to tag.

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9. This causes the tag model to snap to the ground.

10. Use the keypad to move the tag model to the correct position.

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1.10.5 Other Types of Tags
The default tag type is Gate; however, other types are available.
There are a total of seven tag types that can be used for clutter,
these are mostly self explanatory:
• Gates: for aircraft and terminal servicing vehicles at gate and
ramp positions
• Windsock: for windsocks
• Radar: for radar

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• Other: Use for placing vehicles (or aircraft) at any position on


the airport.
• The Hold, Taxi and SmokePlume tag types are for future
development and should not be used.

1.10.6 Modifying Clutter


To modify clutter, first move to the tag where an aircraft needs to
be modified:

The eyepoint is placed directly over the selected tag. If the aircraft
needs to be moved right-click on the aircraft and select Bind
keypad to model.

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The keypad radio button group now shows that the selected model
is being controlled by the keypad.

If a different aircraft is required this can be changed by selecting


the Name drop-down menu.

The aircraft livery can be changed by choosing from the


Select/Config drop-down menu.

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Once everything has been updated, click on the Update Model


button to make the changes appear in the rendered scene. This
button is disabled if the real-time is not running.

1.10.7 Adding New Clutter to a Tag


A model (typically aircraft or terminal servicing vehicles) can be
added to a tag.
1. Right-click on the tag where the clutter is required and select
Add Clutter…:

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A Toybox Model window appears:

Figure 1-53. Toybox Model Dialog Box

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2. Select the Category, Subcategory, Model and Select.


For example:
Category: Air
Subcategory: CommercialAircraft
Model: b737-700
Select: Delta Air Lines

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1.10.8 Deleting Clutter From a Gate Tag


Clutter can be removed in two ways.
Method One
Disable the tag by double-clicking on the tag icon:

This change the icon to a red cross. Any clutter at this gate is
removed from display but remains present in the GUI. This
allows the disabled tag to be double-clicked again which re-
enables the tag and causes the model to be displayed.
Method Two
In order to permanently delete the model, select the model and
press the Delete key.

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1.10.9 Adding Docking Aids and Number Boards


There are three categories of docking models:
• Docking Aids
• Lat Lon Boards
• Gate Number Boards
Typically these are placed at reference gates where the ownship
will dock. A gate can be designated as a reference gate by
selecting the gate and checking the Reference Gate box:

1. Click Yes to confirm and all current clutter is removed from


this gate. Now add the required docking models:
2. Right-click on the gate tag and select Add Clutter.

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3. Add the docking aid by selecting Docking from the Category


list. Then select the required Model (type of docking aid),
Submodel (aircraft type) if available, Select (distance from
docking aid), Pole and Pole Select (if required).

To add a Lat Lon board (if required):


1. Select Docking from the Category list.

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2. Select DockingNumberBoard from the Subcategory.
3. Select Lat Lon Board from the Model list.
4. Select the Configuration.
5. Only select the Pole if a separate pole is required, otherwise
the lat lon board is placed on the pole selected for the
previously selected docking aid.
NOTE: The contents of the board will be automatically generated
based on the actual location of the lat lon board. Most
times this will be correct, however, if any changes are
required this will have to be done manually using the
Additional Clutter File option.

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To add a Gate Number board (if required):


1. Select Docking from the Category list.
2. Select DockingNumberBoard from the Subcategory list.
3. Select Gate Number Board from the Model list.
4. Select the Configuration.

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5. Only select the Pole if a separate pole is required, otherwise


the lat lon board will be placed on the pole selected for the
previously selected docking aid or lat lon board.
NOTE: The contents of the board will be automatically generated
according to the tag name at which the board is placed.

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1.10.10 Adding Routed Traffic


Routes must be created before using the Clutter Tool. These are
placed in the C:\EP2\IGSetup\RouteFiles directory and have an .rt
file extension. There are a number of steps to follow when setting
up a route:
1. Add a route by clicking the Add route button.

2. Use the Route drop-down menu to select the required route.


3. Use the Model button containing an ellipsis (…) to select the
model to be placed on the route.
4. Check the Cyclic box if the route should continue cyclically.
5. The route speed can be scaled using the Speed Scalar control.
6. If this route is for a tug with baggage carts use the Chain
Model drop-down menu to select the type of cart and the
Chain Count control to select the required number of carts.

1.10.11 Saving the Data

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When all changes have been made, the mapping file can be saved
and the clutter files generated.

1.10.11.1 Saving the Mapping File


Save the mapping file by selecting Save or Save As.

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1.10.11.2 Generating the Clutter Files


Generate the clutter files by selecting Generate Clutter Files.

The Generate Clutter Files function generates two files; both are
written to the C:\EP2\IGSetup\IGTuning\Clutter directory.

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The first file is called “xxx_clutter.rst” where xxx is the IATA code
for the airport (e.g., SEA_clutter.rst).
The second file is called “xxx_clutterAmendments.rst” (e.g.,
SEA_clutterAmendments.rst). The amendment file is called from
the clutter file. This allows the user to make amendments to the
clutter file. These may be necessary when, for example, the lat lon
boards have been created with an incorrect lat lon. In this case the
relevant section of CLI commands should be copied from the
xxx_clutter.rst file and placed in the xxx_clutterAmendments file
where any changes should be made.
NOTE: The user should not make any changes directly to the
xxx.clutter.rst file as these will be overwritten the next
time the file is generated.

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Pressing the Generate Clutter Files button causes the xxx_clutter


file to be overwritten, but if the xxx_clutterAmendments file exists
it will not be overwritten.
Once these files have been created they should be copied to the
“C:\EP2\IGSetup\ScriptFiles\Clutter” directory for use by the real-
time.

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