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The Ancient Dragon A Warlock Patron

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196 views3 pages

The Ancient Dragon A Warlock Patron

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fgdfgdfgd
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Warlock Patron

The Ancient Dragon Warlock Patron


Weild the power of the mighty and fearsome ancient dragons in the fifth edition of
the worlds greatest roleplaying game

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Otherworldly Patron
The Ancient Dragon Scaled Resilience.
Your patron is a great dragon, a powerful drake of ancient Beginning at 10th level, you gain advantage on saving
age and immense power, a beast who rules the skies and its throws against spells and magical effects
domain with an iron claw Draconic Ascension.
Dragon Patron Beginning at level 14, Once a day you may use a bonus
action to transform into a young dragon of your patrons
At 1st level, you choose one type of dragon as your Patron colour You can stay in a Dragon shape for 1 minute You
The damage type associated with each dragon is used by then revert to your normal form. You can revert to your
features you gain later. Further more you learn the normal form earlier by using a bonus action on your turn.
Draconic language if you do not already know it You automatically revert if you fall unconscious, drop to 0
hit points, or die. While you are transformed, the following
Dragon Patron Colour rules apply:
Dragon Damage Type
Your game statistics are replaced by the statistics of the
Black Acid Dragon, but you retain your alignment, personality, and
Blue Lightning Intelligence, Wisdom, and Charisma scores. You also
retain all of your skill and saving throw proficiencies, in
Brass Fire addition to gaining those of the creature. If the creature
Bronze Lightning has the same proficiency as you and the bonus is higher
Copper Acid
than yours, use the creature's bonus.
You assume the beast's hit points and Hit Dice. When
Gold Fire you revert to your normal form, you return to the
Green Poison
number of hit points you had before you transformed.
However, if you revert as a result of dropping to 0 hit
Red Fire points, any extra damage carries over to your normal
Silver Cold form. As long as the excess damage doesn't reduce your
normal form to 0 hit points, you aren't knocked
White Cold unconscious.
You can't cast spells, and your ability to speak or take
Expanded Spell List any action that requires hands is limited to the
The Ancient Dragon lets you choose from an expanded list capabilities of your form. Transforming doesn't break
of spells when you learn a warlock spell. The following your concentration on a spell you've already cast,
spells are added to the warlock spell list for you. however, or prevent you from taking actions that are
part of a spell that you've already cast.
Ancient Dragon Expanded Spells You retain the benefit of any features from your class,
Spell level Spells race, or other source and can use them if the new form
is physically capable of doing so.
1st Identify, Chromatic Orb You choose whether your equipment falls to the ground
2nd Dragons Breath, Arcane Lock in your space, merges into your new form, or is worn by
it. Worn equipment functions as normal, but the GM
3rd Fireball, Tiny Servant decides whether it is practical for the new form to wear
4th Polymorph, Stoneskin a piece of equipment. Your equipment doesn't change to
match the new form, and any equipment that the new
5th Dominate Person, Circle of Power form can't wear must either fall to the ground or merge
with it. Equipment that merges with the form has no
Heart of the Dragon effect until you leave the form.
Starting at 1st level, as an action, you can end one
paralysing or frighting effect on all allies within 10 feet of
you, and grant all allies effected Charisma mod Temporary
HP. Once you use this feature, you can't use it again until
you finish a short or long rest.
Draconic Affinity
Starting at 6th level, you have resistance to your chosen
damage type, and when you cast a spell that deals the
selected damage type, you can add your Charisma modifier
to of the selected types damage roll of that spell against one
of its targets. Furthermore whenever you hit a creature
with a weapon attack, the creature takes extra damage
equal to your Charisma modifier, of your selected damage
type.

2
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials
used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Appendix
Legal
DUNGEONS & DRAGONS, D&D, Wizards of the Coast,
Forgotten Realms, Ravenloft, Eberron, the dragon
ampersand, Ravnica and all other Wizards of the Coast
product names, and their respective logos are trademarks
of Wizards of the Coast in the USA and other countries.
This work contains material that is copyright Wizards of
the Coast and/or other authors. Such material is used with
permission under the Community Content Agreement for
Dungeon Masters Guild.
All other original material in this work is copyright 2019
by Connor Badham and published under the Community
Content Agreement for Dungeon Masters Guild.

MADE WITH THE GMBINDER


3
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials
used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

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